fix: load environment-specific .env files in iOS/Android/Electron build scripts #201

Open
jose wants to merge 1 commits from load-build-mode-env-file into master
  1. 14
      scripts/build-android.sh
  2. 14
      scripts/build-electron.sh
  3. 14
      scripts/build-ios.sh

14
scripts/build-android.sh

@ -351,8 +351,18 @@ fi
# Setup application directories
setup_app_directories
# Load environment from .env file if it exists
load_env_file ".env"
# Load environment-specific .env file if it exists
env_file=".env.$BUILD_MODE"
if [ -f "$env_file" ]; then
load_env_file "$env_file"
else
log_debug "No $env_file file found, using default environment"
fi
# Load .env file if it exists (fallback)
if [ -f ".env" ]; then
load_env_file ".env"
fi
# Handle clean-only mode
if [ "$CLEAN_ONLY" = true ]; then

14
scripts/build-electron.sh

@ -341,7 +341,19 @@ main_electron_build() {
# Setup environment
setup_build_env "electron" "$BUILD_MODE"
setup_app_directories
load_env_file ".env"
# Load environment-specific .env file if it exists
env_file=".env.$BUILD_MODE"
if [ -f "$env_file" ]; then
load_env_file "$env_file"
else
log_debug "No $env_file file found, using default environment"
fi
# Load .env file if it exists (fallback)
if [ -f ".env" ]; then
load_env_file ".env"
fi
# Step 1: Clean Electron build artifacts
clean_electron_artifacts

14
scripts/build-ios.sh

@ -324,8 +324,18 @@ fi
# Setup application directories
setup_app_directories
# Load environment from .env file if it exists
load_env_file ".env"
# Load environment-specific .env file if it exists
env_file=".env.$BUILD_MODE"
if [ -f "$env_file" ]; then
load_env_file "$env_file"
else
log_debug "No $env_file file found, using default environment"
fi
# Load .env file if it exists (fallback)
if [ -f ".env" ]; then
load_env_file ".env"
fi
# Validate iOS environment
validate_ios_environment

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