- Add BGTask identifiers and background modes to iOS Info.plist - Fix permission method calls (checkPermissionStatus vs checkPermissions) - Implement Android-style permission checking pattern - Add "Request Permissions" action card with check-then-request flow - Fix simulator selection in build script (use device ID for reliability) - Add Podfile auto-fix to fix-capacitor-plugins.js - Update build documentation with unified script usage Fixes: - BGTask registration errors (Info.plist missing identifiers) - Permission method not found errors (checkPermissions -> checkPermissionStatus) - Simulator selection failures (now uses device ID) - Podfile incorrect pod name (TimesafariDailyNotificationPlugin -> DailyNotificationPlugin) The permission flow now matches Android: check status first, then show system dialog if needed. iOS system dialog appears automatically when requestNotificationPermissions() is called. Files changed: - test-apps/daily-notification-test/ios/App/App/Info.plist (new) - test-apps/daily-notification-test/src/lib/typed-plugin.ts - test-apps/daily-notification-test/src/views/HomeView.vue - test-apps/daily-notification-test/scripts/build.sh (new) - test-apps/daily-notification-test/scripts/fix-capacitor-plugins.js - test-apps/daily-notification-test/docs/BUILD_QUICK_REFERENCE.md - test-apps/daily-notification-test/README.md - test-apps/daily-notification-test/package.json - test-apps/daily-notification-test/package-lock.json
570 lines
21 KiB
Bash
Executable File
570 lines
21 KiB
Bash
Executable File
#!/bin/bash
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# Build script for daily-notification-test Capacitor app
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# Supports both Android and iOS with emulator/simulator deployment
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#
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# Requirements:
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# - Node.js 20.19.0+ or 22.12.0+
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# - npm
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# - Plugin must be built (script will auto-build if needed)
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# - For Android: Java JDK 22.12+, Android SDK (adb)
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# - For iOS: Xcode, CocoaPods (pod)
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#
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# Usage:
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# ./scripts/build.sh # Build both platforms
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# ./scripts/build.sh --android # Build Android only
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# ./scripts/build.sh --ios # Build iOS only
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# ./scripts/build.sh --run # Build and run both
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# ./scripts/build.sh --help # Show help
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set -e
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# Colors for output
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RED='\033[0;31m'
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GREEN='\033[0;32m'
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YELLOW='\033[1;33m'
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BLUE='\033[0;34m'
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NC='\033[0m' # No Color
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# Script directory
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SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
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PROJECT_DIR="$(cd "$SCRIPT_DIR/.." && pwd)"
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# Logging functions
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log_info() {
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echo -e "${GREEN}[INFO]${NC} $1"
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}
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log_warn() {
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echo -e "${YELLOW}[WARN]${NC} $1"
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}
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log_error() {
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echo -e "${RED}[ERROR]${NC} $1"
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}
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log_step() {
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echo -e "${BLUE}[STEP]${NC} $1"
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}
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# Validation functions
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check_command() {
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if ! command -v $1 &> /dev/null; then
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log_error "$1 is not installed. Please install it first."
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exit 1
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fi
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}
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# Get pod command (handles rbenv)
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get_pod_command() {
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if command -v pod &> /dev/null; then
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echo "pod"
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elif [ -f "$HOME/.rbenv/shims/pod" ]; then
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echo "$HOME/.rbenv/shims/pod"
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else
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log_error "CocoaPods (pod) not found. Please install CocoaPods first."
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exit 1
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fi
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}
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# Check requirements
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check_requirements() {
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log_step "Checking build requirements..."
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local missing_requirements=false
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# Check Node.js
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if ! command -v node &> /dev/null; then
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log_error "Node.js is not installed. Please install Node.js 20.19.0+ or 22.12.0+"
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missing_requirements=true
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else
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log_info "✅ Node.js: $(node --version)"
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fi
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# Check npm
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if ! command -v npm &> /dev/null; then
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log_error "npm is not installed"
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missing_requirements=true
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else
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log_info "✅ npm: $(npm --version)"
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fi
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# Check plugin is built
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PLUGIN_ROOT="$(cd "$PROJECT_DIR/../.." && pwd)"
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if [ ! -d "$PLUGIN_ROOT/dist" ]; then
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log_warn "Plugin not built. Building plugin now..."
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cd "$PLUGIN_ROOT"
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if npm run build; then
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log_info "✅ Plugin built successfully"
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else
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log_error "Failed to build plugin. Please run 'npm run build' in the plugin root directory."
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missing_requirements=true
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fi
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cd "$PROJECT_DIR"
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else
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log_info "✅ Plugin built (dist/ exists)"
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fi
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# Check Android requirements if building Android
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if [ "$BUILD_ALL" = true ] || [ "$BUILD_ANDROID" = true ]; then
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if ! command -v adb &> /dev/null; then
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log_warn "Android SDK not found (adb not in PATH). Android build will be skipped."
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else
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log_info "✅ Android SDK: $(adb version | head -1)"
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fi
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if ! command -v java &> /dev/null; then
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log_warn "Java not found. Android build may fail."
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else
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log_info "✅ Java: $(java -version 2>&1 | head -1)"
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fi
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fi
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# Check iOS requirements if building iOS
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if [ "$BUILD_ALL" = true ] || [ "$BUILD_IOS" = true ]; then
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if ! command -v xcodebuild &> /dev/null; then
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log_warn "Xcode not found (xcodebuild not in PATH). iOS build will be skipped."
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else
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log_info "✅ Xcode: $(xcodebuild -version | head -1)"
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fi
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POD_CMD=$(get_pod_command 2>/dev/null || echo "")
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if [ -z "$POD_CMD" ]; then
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log_warn "CocoaPods not found. iOS build will be skipped."
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else
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log_info "✅ CocoaPods: $($POD_CMD --version 2>/dev/null || echo 'found')"
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fi
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fi
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if [ "$missing_requirements" = true ]; then
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log_error "Missing required dependencies. Please install them and try again."
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exit 1
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fi
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log_info "All requirements satisfied"
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}
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# Parse arguments
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BUILD_ANDROID=false
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BUILD_IOS=false
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BUILD_ALL=true
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RUN_ANDROID=false
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RUN_IOS=false
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RUN_ALL=false
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while [[ $# -gt 0 ]]; do
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case $1 in
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--android)
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BUILD_ANDROID=true
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BUILD_ALL=false
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shift
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;;
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--ios)
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BUILD_IOS=true
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BUILD_ALL=false
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shift
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;;
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--run-android)
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RUN_ANDROID=true
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BUILD_ANDROID=true
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BUILD_ALL=false
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shift
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;;
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--run-ios)
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RUN_IOS=true
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BUILD_IOS=true
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BUILD_ALL=false
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shift
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;;
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--run)
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RUN_ALL=true
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BUILD_ALL=true
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shift
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;;
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--help|-h)
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echo "Usage: $0 [OPTIONS]"
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echo ""
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echo "Options:"
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echo " --android Build Android only"
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echo " --ios Build iOS only"
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echo " --run-android Build and run Android on emulator"
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echo " --run-ios Build and run iOS on simulator"
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echo " --run Build and run both platforms"
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echo " --help, -h Show this help message"
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echo ""
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echo "Default: Build both platforms (no run)"
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exit 0
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;;
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*)
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log_error "Unknown option: $1"
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echo "Use --help for usage information"
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exit 1
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;;
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esac
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done
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# Change to project directory
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cd "$PROJECT_DIR"
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log_info "Building daily-notification-test app"
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log_info "Project directory: $PROJECT_DIR"
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# Check requirements
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check_requirements
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# Step 1: Build web assets
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log_step "Building web assets..."
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if ! npm run build; then
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log_error "Web build failed"
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exit 1
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fi
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log_info "Web assets built successfully"
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# Step 2: Sync Capacitor
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log_step "Syncing Capacitor with native projects..."
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if ! npm run cap:sync; then
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log_error "Capacitor sync failed"
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exit 1
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fi
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log_info "Capacitor sync completed"
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# Step 2.5: Ensure fix script ran (it should have via cap:sync, but verify for iOS)
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if [ "$BUILD_ALL" = true ] || [ "$BUILD_IOS" = true ]; then
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if [ -d "$PROJECT_DIR/ios" ]; then
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log_step "Verifying iOS Podfile configuration..."
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if node "$PROJECT_DIR/scripts/fix-capacitor-plugins.js" 2>/dev/null; then
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log_info "iOS Podfile verified"
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fi
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fi
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fi
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# Android build
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if [ "$BUILD_ALL" = true ] || [ "$BUILD_ANDROID" = true ]; then
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log_step "Building Android app..."
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# Check for Android SDK
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if ! command -v adb &> /dev/null; then
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log_warn "adb not found. Android SDK may not be installed."
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log_warn "Skipping Android build. Install Android SDK to build Android."
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else
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cd "$PROJECT_DIR/android"
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# Build APK
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if ./gradlew :app:assembleDebug; then
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log_info "Android APK built successfully"
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APK_PATH="$PROJECT_DIR/android/app/build/outputs/apk/debug/app-debug.apk"
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if [ -f "$APK_PATH" ]; then
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log_info "APK location: $APK_PATH"
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# Run on emulator if requested
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if [ "$RUN_ALL" = true ] || [ "$RUN_ANDROID" = true ]; then
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log_step "Installing and launching Android app..."
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# Check for running emulator
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if ! adb devices | grep -q "device$"; then
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log_warn "No Android emulator/device found"
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log_info "Please start an Android emulator and try again"
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log_info "Or use: adb devices to check connected devices"
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else
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# Install APK
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if adb install -r "$APK_PATH"; then
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log_info "APK installed successfully"
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# Launch app
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if adb shell am start -n com.timesafari.dailynotification.test/.MainActivity; then
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log_info "✅ Android app launched successfully!"
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else
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log_warn "Failed to launch app (may already be running)"
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fi
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else
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log_warn "APK installation failed (may already be installed)"
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fi
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fi
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fi
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else
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log_error "APK not found at expected location: $APK_PATH"
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fi
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else
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log_error "Android build failed"
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exit 1
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fi
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cd "$PROJECT_DIR"
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fi
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fi
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# iOS build
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if [ "$BUILD_ALL" = true ] || [ "$BUILD_IOS" = true ]; then
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log_step "Building iOS app..."
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# Check for Xcode
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if ! command -v xcodebuild &> /dev/null; then
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log_warn "xcodebuild not found. Xcode may not be installed."
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log_warn "Skipping iOS build. Install Xcode to build iOS."
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else
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IOS_DIR="$PROJECT_DIR/ios/App"
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if [ ! -d "$IOS_DIR" ]; then
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log_warn "iOS directory not found. Adding iOS platform..."
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cd "$PROJECT_DIR"
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npx cap add ios
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fi
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cd "$IOS_DIR"
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# Install CocoaPods dependencies
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log_step "Installing CocoaPods dependencies..."
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POD_CMD=$(get_pod_command)
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# Check if Podfile exists and has correct plugin reference
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if [ -f "$IOS_DIR/Podfile" ]; then
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# Run fix script to ensure Podfile is correct
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log_step "Verifying Podfile configuration..."
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if node "$PROJECT_DIR/scripts/fix-capacitor-plugins.js" 2>/dev/null; then
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log_info "Podfile verified"
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fi
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fi
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if $POD_CMD install; then
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log_info "CocoaPods dependencies installed"
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else
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log_error "CocoaPods install failed"
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log_info "Troubleshooting:"
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log_info "1. Check that plugin podspec exists: ls -la $PLUGIN_ROOT/ios/DailyNotificationPlugin.podspec"
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log_info "2. Verify Podfile references: pod 'DailyNotificationPlugin', :path => '../../node_modules/@timesafari/daily-notification-plugin/ios'"
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log_info "3. Run fix script: node scripts/fix-capacitor-plugins.js"
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exit 1
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fi
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# Find workspace
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WORKSPACE="$IOS_DIR/App.xcworkspace"
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if [ ! -d "$WORKSPACE" ]; then
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WORKSPACE="$IOS_DIR/App.xcodeproj"
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fi
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if [ ! -d "$WORKSPACE" ]; then
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log_error "Xcode workspace/project not found at $IOS_DIR"
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exit 1
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fi
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# Get simulator
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log_step "Finding available iOS simulator..."
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# Method 1: Use xcodebuild to get available destinations (most reliable)
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# This gives us the exact format xcodebuild expects
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DESTINATION_STRING=$(xcodebuild -workspace "$WORKSPACE" -scheme App -showdestinations 2>/dev/null | \
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grep "iOS Simulator" | \
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grep -i "iphone" | \
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grep -v "iPhone Air" | \
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head -1)
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if [ -n "$DESTINATION_STRING" ]; then
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# Extract name from destination string
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# Format: "platform=iOS Simulator,id=...,name=iPhone 17 Pro,OS=26.0.1"
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SIMULATOR=$(echo "$DESTINATION_STRING" | \
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sed -n 's/.*name=\([^,]*\).*/\1/p' | \
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sed 's/[[:space:]]*$//')
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log_info "Found simulator via xcodebuild: $SIMULATOR"
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fi
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# Method 2: Fallback to simctl if xcodebuild didn't work
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if [ -z "$SIMULATOR" ] || [ "$SIMULATOR" = "Shutdown" ] || [ "$SIMULATOR" = "Booted" ]; then
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# Use simctl list in JSON format for more reliable parsing
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# This avoids parsing status words like "Shutdown"
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SIMULATOR_JSON=$(xcrun simctl list devices available --json 2>/dev/null)
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if [ -n "$SIMULATOR_JSON" ]; then
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# Extract first iPhone device name using jq if available, or grep/sed
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if command -v jq &> /dev/null; then
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SIMULATOR=$(echo "$SIMULATOR_JSON" | \
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jq -r '.devices | to_entries[] | .value[] | select(.name | test("iPhone"; "i")) | .name' | \
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grep -v "iPhone Air" | \
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head -1)
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else
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# Fallback: parse text output more carefully
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# Get line with iPhone, extract name before first parenthesis
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SIMULATOR_LINE=$(xcrun simctl list devices available 2>/dev/null | \
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grep -E "iPhone [0-9]" | \
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grep -v "iPhone Air" | \
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head -1)
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if [ -n "$SIMULATOR_LINE" ]; then
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# Extract device name - everything before first "("
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SIMULATOR=$(echo "$SIMULATOR_LINE" | \
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sed -E 's/^[[:space:]]*([^(]+).*/\1/' | \
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sed 's/[[:space:]]*$//')
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fi
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fi
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# Validate it's not a status word
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if [ "$SIMULATOR" = "Shutdown" ] || [ "$SIMULATOR" = "Booted" ] || [ "$SIMULATOR" = "Creating" ] || [ -z "$SIMULATOR" ]; then
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SIMULATOR=""
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else
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log_info "Found simulator via simctl: $SIMULATOR"
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fi
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fi
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fi
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# Method 3: Try to find iPhone 17 Pro specifically (preferred)
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if [ -z "$SIMULATOR" ] || [ "$SIMULATOR" = "Shutdown" ] || [ "$SIMULATOR" = "Booted" ]; then
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PRO_LINE=$(xcrun simctl list devices available 2>/dev/null | \
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grep -i "iPhone 17 Pro" | \
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head -1)
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if [ -n "$PRO_LINE" ]; then
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PRO_SIM=$(echo "$PRO_LINE" | \
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awk -F'(' '{print $1}' | \
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sed 's/^[[:space:]]*//' | \
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sed 's/[[:space:]]*$//')
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if [ -n "$PRO_SIM" ] && [ "$PRO_SIM" != "Shutdown" ] && [ "$PRO_SIM" != "Booted" ] && [ "$PRO_SIM" != "Creating" ]; then
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SIMULATOR="$PRO_SIM"
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log_info "Using preferred simulator: $SIMULATOR"
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fi
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fi
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fi
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# Final fallback to known good simulator
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if [ -z "$SIMULATOR" ] || [ "$SIMULATOR" = "Shutdown" ] || [ "$SIMULATOR" = "Booted" ] || [ "$SIMULATOR" = "Creating" ]; then
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# Try common simulator names that are likely to exist
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for DEFAULT_SIM in "iPhone 17 Pro" "iPhone 17" "iPhone 16" "iPhone 15 Pro" "iPhone 15"; do
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if xcrun simctl list devices available 2>/dev/null | grep -q "$DEFAULT_SIM"; then
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SIMULATOR="$DEFAULT_SIM"
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log_info "Using fallback simulator: $SIMULATOR"
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break
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fi
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done
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# If still empty, use iPhone 17 Pro as final default
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if [ -z "$SIMULATOR" ] || [ "$SIMULATOR" = "Shutdown" ] || [ "$SIMULATOR" = "Booted" ]; then
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log_warn "Could not determine simulator. Using default: iPhone 17 Pro"
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SIMULATOR="iPhone 17 Pro"
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fi
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fi
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log_info "Selected simulator: $SIMULATOR"
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# Extract device ID for more reliable targeting
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# Format: " iPhone 17 Pro (68D19D08-4701-422C-AF61-2E21ACA1DD4C) (Shutdown)"
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SIMULATOR_ID=$(xcrun simctl list devices available 2>/dev/null | \
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grep -i "$SIMULATOR" | \
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head -1 | \
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sed -n 's/.*(\([A-F0-9-]\{36\}\)).*/\1/p')
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# Verify simulator exists before building
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if [ -z "$SIMULATOR_ID" ] && ! xcrun simctl list devices available 2>/dev/null | grep -q "$SIMULATOR"; then
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log_warn "Simulator '$SIMULATOR' not found in available devices"
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log_info "Available iPhone simulators:"
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xcrun simctl list devices available 2>/dev/null | grep -i "iphone" | grep -v "iPhone Air" | head -5
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log_warn "Attempting build anyway with: $SIMULATOR"
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fi
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# Build iOS app
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log_step "Building iOS app for simulator..."
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# Use device ID if available, otherwise use name
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if [ -n "$SIMULATOR_ID" ]; then
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DESTINATION="platform=iOS Simulator,id=$SIMULATOR_ID"
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log_info "Using simulator ID: $SIMULATOR_ID ($SIMULATOR)"
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else
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DESTINATION="platform=iOS Simulator,name=$SIMULATOR"
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log_info "Using simulator name: $SIMULATOR"
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fi
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if xcodebuild -workspace "$WORKSPACE" \
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-scheme App \
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-configuration Debug \
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-sdk iphonesimulator \
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-destination "$DESTINATION" \
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build; then
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log_info "iOS app built successfully"
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# Find built app
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DERIVED_DATA="$HOME/Library/Developer/Xcode/DerivedData"
|
|
APP_PATH=$(find "$DERIVED_DATA" -name "App.app" -path "*/Build/Products/Debug-iphonesimulator/*" -type d 2>/dev/null | head -1)
|
|
|
|
if [ -n "$APP_PATH" ]; then
|
|
log_info "App built at: $APP_PATH"
|
|
|
|
# Run on simulator if requested
|
|
if [ "$RUN_ALL" = true ] || [ "$RUN_IOS" = true ]; then
|
|
log_step "Installing and launching iOS app on simulator..."
|
|
|
|
# Use the device ID we already extracted, or get it again
|
|
if [ -z "$SIMULATOR_ID" ]; then
|
|
SIMULATOR_ID=$(xcrun simctl list devices available 2>/dev/null | \
|
|
grep -i "$SIMULATOR" | \
|
|
head -1 | \
|
|
sed -n 's/.*(\([A-F0-9-]\{36\}\)).*/\1/p')
|
|
fi
|
|
|
|
# If we have device ID, use it; otherwise try to boot by name
|
|
if [ -n "$SIMULATOR_ID" ]; then
|
|
SIMULATOR_UDID="$SIMULATOR_ID"
|
|
log_info "Using simulator ID: $SIMULATOR_UDID"
|
|
else
|
|
# Try to boot simulator by name and get its ID
|
|
log_step "Booting simulator: $SIMULATOR..."
|
|
xcrun simctl boot "$SIMULATOR" 2>/dev/null || true
|
|
sleep 2
|
|
SIMULATOR_UDID=$(xcrun simctl list devices 2>/dev/null | \
|
|
grep -i "$SIMULATOR" | \
|
|
grep -E "\([A-F0-9-]{36}\)" | \
|
|
head -1 | \
|
|
sed -n 's/.*(\([A-F0-9-]\{36\}\)).*/\1/p')
|
|
fi
|
|
|
|
if [ -n "$SIMULATOR_UDID" ]; then
|
|
# Install app
|
|
if xcrun simctl install "$SIMULATOR_UDID" "$APP_PATH"; then
|
|
log_info "App installed on simulator"
|
|
|
|
# Launch app
|
|
APP_BUNDLE_ID="com.timesafari.dailynotification.test"
|
|
if xcrun simctl launch "$SIMULATOR_UDID" "$APP_BUNDLE_ID"; then
|
|
log_info "✅ iOS app launched successfully!"
|
|
else
|
|
log_warn "Failed to launch app (may already be running)"
|
|
fi
|
|
else
|
|
log_warn "App installation failed (may already be installed)"
|
|
fi
|
|
else
|
|
log_warn "Could not find or boot simulator"
|
|
log_info "Open Xcode and run manually: open $WORKSPACE"
|
|
fi
|
|
fi
|
|
else
|
|
log_warn "Could not find built app in DerivedData"
|
|
log_info "Build succeeded. Open Xcode to run: open $WORKSPACE"
|
|
fi
|
|
else
|
|
log_error "iOS build failed"
|
|
exit 1
|
|
fi
|
|
|
|
cd "$PROJECT_DIR"
|
|
fi
|
|
fi
|
|
|
|
log_info ""
|
|
log_info "✅ Build process complete!"
|
|
log_info ""
|
|
|
|
# Summary
|
|
if [ "$BUILD_ANDROID" = true ] || [ "$BUILD_ALL" = true ]; then
|
|
if [ -f "$PROJECT_DIR/android/app/build/outputs/apk/debug/app-debug.apk" ]; then
|
|
log_info "Android APK: $PROJECT_DIR/android/app/build/outputs/apk/debug/app-debug.apk"
|
|
fi
|
|
fi
|
|
|
|
if [ "$BUILD_IOS" = true ] || [ "$BUILD_ALL" = true ]; then
|
|
if [ -d "$IOS_DIR/App.xcworkspace" ]; then
|
|
log_info "iOS Workspace: $IOS_DIR/App.xcworkspace"
|
|
log_info "Open with: open $IOS_DIR/App.xcworkspace"
|
|
fi
|
|
fi
|
|
|