Files
daily-notification-plugin/doc/BUILD_SCRIPT_IMPROVEMENTS.md
Server 5844b92e18 feat(ios): implement Phase 1 permission methods and fix build issues
Implement checkPermissionStatus() and requestNotificationPermissions()
methods for iOS plugin, matching Android functionality. Fix compilation
errors across plugin files and add comprehensive build/test infrastructure.

Key Changes:
- Add checkPermissionStatus() and requestNotificationPermissions() methods
- Fix 13+ categories of Swift compilation errors (type conversions, logger
  API, access control, async/await, etc.)
- Create DailyNotificationScheduler, DailyNotificationStorage,
  DailyNotificationStateActor, and DailyNotificationErrorCodes components
- Fix CoreData initialization to handle missing model gracefully for Phase 1
- Add iOS test app build script with simulator auto-detection
- Update directive with lessons learned from build and permission work

Build Status:  BUILD SUCCEEDED
Test App:  Ready for iOS Simulator testing

Files Modified:
- doc/directives/0003-iOS-Android-Parity-Directive.md (lessons learned)
- ios/Plugin/DailyNotificationPlugin.swift (Phase 1 methods)
- ios/Plugin/DailyNotificationModel.swift (CoreData fix)
- 11+ other plugin files (compilation fixes)

Files Added:
- ios/Plugin/DailyNotificationScheduler.swift
- ios/Plugin/DailyNotificationStorage.swift
- ios/Plugin/DailyNotificationStateActor.swift
- ios/Plugin/DailyNotificationErrorCodes.swift
- scripts/build-ios-test-app.sh
- scripts/setup-ios-test-app.sh
- test-apps/ios-test-app/ (full test app)
- Multiple Phase 1 documentation files
2025-11-13 05:14:24 -08:00

134 lines
3.4 KiB
Markdown

# Build Script Improvements
**Date:** 2025-11-13
**Status:****FIXED**
---
## Issues Fixed
### 1. Missing Build Folder ✅
**Problem:**
- Script was looking for `build` directory: `find build -name "*.app"`
- Xcode actually builds to `DerivedData`: `~/Library/Developer/Xcode/DerivedData/App-*/Build/Products/`
**Solution:**
- Updated script to search in `DerivedData`:
```bash
DERIVED_DATA_PATH="$HOME/Library/Developer/Xcode/DerivedData"
APP_PATH=$(find "$DERIVED_DATA_PATH" -name "App.app" -path "*/Build/Products/Debug-iphonesimulator/*" -type d 2>/dev/null | head -1)
```
**Result:** ✅ App path now correctly detected
---
### 2. Simulator Not Launching ✅
**Problem:**
- Script only built the app, didn't boot or launch simulator
- No automatic deployment after build
**Solution:**
- Added automatic simulator boot detection and booting
- Added Simulator.app opening if not already running
- Added boot status polling (waits up to 60 seconds)
- Added automatic app installation
- Added automatic app launch (with fallback methods)
**Implementation:**
```bash
# Boot simulator if not already booted
if [ "$SIMULATOR_STATE" != "Booted" ]; then
xcrun simctl boot "$SIMULATOR_ID"
open -a Simulator # Open Simulator app
# Wait for boot with polling
fi
# Install app
xcrun simctl install "$SIMULATOR_ID" "$APP_PATH"
# Launch app
xcrun simctl launch "$SIMULATOR_ID" com.timesafari.dailynotification.test
```
**Result:** ✅ Simulator now boots and app launches automatically
---
## Improvements Made
### Boot Detection
- ✅ Polls simulator state every second
- ✅ Waits up to 60 seconds for full boot
- ✅ Provides progress feedback every 5 seconds
- ✅ Adds 3-second grace period after boot detection
### App Launch
- ✅ Tries direct launch first
- ✅ Falls back to console launch if needed
- ✅ Provides manual instructions if automatic launch fails
- ✅ Handles errors gracefully
### Error Handling
- ✅ All commands have error handling
- ✅ Warnings instead of failures for non-critical steps
- ✅ Clear instructions for manual fallback
---
## Current Behavior
1. ✅ **Builds** the iOS test app successfully
2. ✅ **Finds** the built app in DerivedData
3. ✅ **Detects** available iPhone simulator
4. ✅ **Boots** simulator if not already booted
5. ✅ **Opens** Simulator.app if needed
6. ✅ **Waits** for simulator to fully boot
7. ✅ **Installs** app on simulator
8. ✅ **Launches** app automatically
---
## Known Limitations
### Launch May Fail
- Sometimes `xcrun simctl launch` fails even though app is installed
- **Workaround:** App can be manually launched from Simulator home screen
- **Alternative:** Use Xcode to run the app directly (Cmd+R)
### Boot Time
- Simulator boot can take 30-60 seconds on first boot
- Subsequent boots are faster
- Script waits up to 60 seconds, but may need more on slower systems
---
## Testing
**Command:**
```bash
./scripts/build-ios-test-app.sh --simulator
```
**Expected Output:**
```
[INFO] Build successful!
[INFO] App built at: /Users/.../DerivedData/.../App.app
[STEP] Checking simulator status...
[STEP] Booting simulator (iPhone 17 Pro)...
[STEP] Waiting for simulator to boot...
[INFO] Simulator booted successfully (took Xs)
[STEP] Installing app on simulator...
[INFO] App installed successfully
[STEP] Launching app...
[INFO] ✅ App launched successfully!
[INFO] ✅ Build and deployment complete!
```
---
**Last Updated:** 2025-11-13