docs(building): update BUILDING.md with iOS prerequisites and clean-build script
Updates BUILDING.md to reflect recent changes in build-native.sh, especially
the Xcode Command Line Tools prerequisite check and the clean-build script.
Problem:
- BUILDING.md didn't mention Xcode Command Line Tools prerequisite
(recently added to build-native.sh)
- clean-build.sh script exists but wasn't documented
- iOS build troubleshooting lacked Command Line Tools guidance
Changes:
- Add Xcode Command Line Tools to Prerequisites section
- Document installation command (xcode-select --install)
- Include verification steps (xcode-select -p, xcodebuild -version)
- Note that build script automatically checks for these tools
- Explain that sqlite3 is part of Command Line Tools
- Document clean-build.sh script in Build Scripts section
- Basic usage: ./scripts/clean-build.sh
- All options: --all, --clean-gradle-cache, --clean-derived-data,
--reinstall-node
- Explain when to use clean builds
- Enhance iOS Native Build Process section
- Add prerequisite note about Command Line Tools
- Include troubleshooting commands for pod install issues
- Reference prerequisites section for details
- Add comprehensive troubleshooting sections
- Clean Build section at start of Troubleshooting
- Recommends clean-build as first step for many issues
- Lists when to use clean builds
- iOS Build Issues section
- Command Line Tools configuration errors
- SQLite/linker issues and pkgx conflicts
- CocoaPods installation problems
- All with clear solutions and commands
The documentation now accurately reflects:
- Xcode Command Line Tools as required iOS prerequisite
- clean-build.sh as available build tool
- Complete iOS troubleshooting workflow
Files modified:
- BUILDING.md
This commit is contained in:
100
BUILDING.md
100
BUILDING.md
@@ -44,9 +44,11 @@ npx cap run android
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## Prerequisites
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### Required Software
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- **Android Studio** (latest stable version)
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- **Android Studio** (latest stable version) - for Android development
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- **Java 11+** (for Kotlin compilation)
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- **Android SDK** with API level 21+
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- **Xcode** (latest stable version) - for iOS development (macOS only)
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- **Xcode Command Line Tools** - required for iOS builds (includes `xcodebuild`, `sqlite3`, etc.)
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- **Node.js** 16+ (for TypeScript compilation)
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- **npm** or **yarn** (for dependency management)
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@@ -54,11 +56,35 @@ npx cap run android
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- **Gradle Wrapper** (included in project)
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- **Kotlin** (configured in build.gradle)
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- **TypeScript** (for plugin interface)
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- **CocoaPods** - for iOS dependency management
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### iOS-Specific Prerequisites
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**Xcode Command Line Tools** are required for iOS builds. The build script will verify these are installed:
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```bash
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# Install Xcode Command Line Tools (if not already installed)
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xcode-select --install
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```
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**Verification:**
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```bash
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# Check if Command Line Tools are configured
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xcode-select -p
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# Verify xcodebuild is available
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xcodebuild -version
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# Verify sqlite3 is available (part of Command Line Tools)
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sqlite3 --version
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```
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**Note:** The build script automatically checks for Command Line Tools and will fail with clear error messages if they're missing.
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### System Requirements
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- **RAM**: 4GB minimum, 8GB recommended
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- **Storage**: 2GB free space
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- **OS**: Windows 10+, macOS 10.14+, or Linux
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- **OS**: Windows 10+, macOS 10.14+, or Linux (iOS development requires macOS)
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## Build Methods
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@@ -297,6 +323,8 @@ android/build/reports/tests/test/index.html
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### iOS Native Build Process
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**Prerequisites:** Ensure Xcode Command Line Tools are installed (see [Prerequisites](#prerequisites) section). The build script will verify this automatically.
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#### 1. Navigate to iOS Directory
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```bash
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cd ios
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@@ -307,6 +335,12 @@ cd ios
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pod install
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```
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**Note:** If you encounter issues with `pod install`, ensure Xcode Command Line Tools are properly configured:
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```bash
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xcode-select --install # Install if missing
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xcode-select -p # Verify installation path
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```
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#### 3. Build Commands
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```bash
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# Build using Xcode command line
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@@ -782,6 +816,13 @@ The project includes several automated build scripts in the `scripts/` directory
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./scripts/build-native.sh --platform ios
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./scripts/build-native.sh --verbose
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# Clean build (removes all build artifacts and caches)
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./scripts/clean-build.sh
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./scripts/clean-build.sh --all # Also cleans caches and reinstalls dependencies
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./scripts/clean-build.sh --clean-gradle-cache # Clean Gradle cache
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./scripts/clean-build.sh --clean-derived-data # Clean Xcode DerivedData
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./scripts/clean-build.sh --reinstall-node # Reinstall node_modules
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# TimeSafari-specific builds
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node scripts/build-timesafari.js
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@@ -948,6 +989,28 @@ adb logcat | grep DailyNotification
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## Troubleshooting
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### Clean Build (First Step for Many Issues)
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If you encounter persistent build issues, try a clean build first:
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```bash
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# Clean all build artifacts (recommended first step)
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./scripts/clean-build.sh
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# Clean everything including caches (for stubborn issues)
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./scripts/clean-build.sh --all
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# Then rebuild
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./scripts/build-native.sh --platform all
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```
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**When to use clean-build:**
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- Build errors that don't make sense
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- Dependency conflicts
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- Stale build artifacts
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- After switching branches
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- After updating dependencies
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### Common Issues
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#### Gradle Sync Failures
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@@ -1019,6 +1082,39 @@ File → Project Structure → SDK Location
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# Solution: Check Kotlin version in build.gradle
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```
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#### iOS Build Issues
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```bash
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# Problem: "Xcode Command Line Tools not configured"
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# Error: xcode-select -p fails or xcodebuild not found
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# Solution: Install Command Line Tools
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xcode-select --install
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# Verify installation
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xcode-select -p
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xcodebuild -version
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sqlite3 --version
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# Problem: "sqlite3 not found" or linker errors with SQLite
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# Solution: Ensure Command Line Tools are properly installed
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# The build script checks for this automatically, but if you see linker errors:
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xcode-select --install
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# Problem: pkgx SQLite conflicts with iOS builds
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# Error: Linker errors about libsqlite3.dylib
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# Solution: The build script automatically handles this by unsetting problematic
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# environment variables. If issues persist:
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unset PKGX_DIR DYLD_LIBRARY_PATH LD_LIBRARY_PATH
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./scripts/build-native.sh --platform ios
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# Problem: "pod install" fails
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# Solution: Ensure Command Line Tools are installed
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xcode-select --install
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# Then reinstall CocoaPods dependencies
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cd ios
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pod deintegrate
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pod install
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```
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#### Capacitor Integration Issues
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```bash
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# Problem: Plugin not found in Capacitor app
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@@ -1,47 +1,46 @@
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fix(build): add SQLite conflict detection and Command Line Tools verification
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docs(building): update BUILDING.md with iOS prerequisites and clean-build script
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Prevents iOS build failures caused by pkgx SQLite linking conflicts and
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ensures Xcode Command Line Tools are properly installed.
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Updates BUILDING.md to reflect recent changes in build-native.sh, especially
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the Xcode Command Line Tools prerequisite check and the clean-build script.
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Problem:
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- pkgx installs SQLite built for macOS, causing linker errors when building
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for iOS simulator: "linking in dylib built for 'macOS'"
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- Missing Command Line Tools cause build failures without clear error messages
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- BUILDING.md didn't mention Xcode Command Line Tools prerequisite
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(recently added to build-native.sh)
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- clean-build.sh script exists but wasn't documented
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- iOS build troubleshooting lacked Command Line Tools guidance
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Changes:
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- Add check_sqlite_conflicts() function
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- Detects pkgx SQLite installations in ~/.pkgx
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- Warns about macOS dylibs that will cause iOS simulator build failures
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- Checks for system SQLite from Command Line Tools
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- Validates library paths (DYLD_LIBRARY_PATH, LD_LIBRARY_PATH)
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- Add check_command_line_tools() function
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- Verifies Xcode Command Line Tools are installed and configured
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- Checks for xcodebuild availability
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- Verifies sqlite3 is available (part of Command Line Tools)
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- Provides clear error messages with installation instructions
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- Add Xcode Command Line Tools to Prerequisites section
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- Document installation command (xcode-select --install)
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- Include verification steps (xcode-select -p, xcodebuild -version)
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- Note that build script automatically checks for these tools
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- Explain that sqlite3 is part of Command Line Tools
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- Enhance pkgx detection in iOS build functions
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- Specifically searches for pkgx SQLite dylibs
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- Automatically removes pkgx paths from PATH environment variable
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- Provides detailed warnings about detected conflicts
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- Cleans all problematic environment variables before building
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- Document clean-build.sh script in Build Scripts section
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- Basic usage: ./scripts/clean-build.sh
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- All options: --all, --clean-gradle-cache, --clean-derived-data,
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--reinstall-node
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- Explain when to use clean builds
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- Integrate checks into environment validation
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- Runs automatically when building for iOS
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- Provides early warnings before build starts
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- Fails fast with clear error messages if tools are missing
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- Enhance iOS Native Build Process section
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- Add prerequisite note about Command Line Tools
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- Include troubleshooting commands for pod install issues
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- Reference prerequisites section for details
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This fixes the linker error:
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"ld: building for 'iOS-simulator', but linking in dylib
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(/Users/trent/.pkgx/sqlite.org/v3.44.2/lib/libsqlite3.0.dylib)
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built for 'macOS'"
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- Add comprehensive troubleshooting sections
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- Clean Build section at start of Troubleshooting
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- Recommends clean-build as first step for many issues
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- Lists when to use clean builds
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- iOS Build Issues section
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- Command Line Tools configuration errors
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- SQLite/linker issues and pkgx conflicts
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- CocoaPods installation problems
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- All with clear solutions and commands
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The build script now:
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- Detects pkgx SQLite conflicts before building
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- Automatically fixes environment variables
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- Verifies Command Line Tools are installed
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- Provides clear guidance for manual fixes if needed
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The documentation now accurately reflects:
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- Xcode Command Line Tools as required iOS prerequisite
|
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- clean-build.sh as available build tool
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||||
- Complete iOS troubleshooting workflow
|
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|
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Files modified:
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||||
- scripts/build-native.sh
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||||
- BUILDING.md
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||||
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