- Add capacitor-assets.config.json for cross-platform asset generation - Create resources/ directory structure for source assets - Update .gitignore to exclude generated Android assets and resources - Remove 30+ generated files from source control - Add comprehensive asset management documentation - Verify asset generation works with new configuration Assets are now properly managed: source files in version control, generated files excluded, and build process handles platform-specific asset generation automatically.pull/142/head
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Model Information: |
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* title: Lupine Plant |
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* source: https://sketchfab.com/3d-models/lupine-plant-bf30f1110c174d4baedda0ed63778439 |
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* author: rufusrockwell (https://sketchfab.com/rufusrockwell) |
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Model License: |
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* license type: CC-BY-4.0 (http://creativecommons.org/licenses/by/4.0/) |
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* requirements: Author must be credited. Commercial use is allowed. |
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If you use this 3D model in your project be sure to copy paste this credit wherever you share it: |
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This work is based on "Lupine Plant" (https://sketchfab.com/3d-models/lupine-plant-bf30f1110c174d4baedda0ed63778439) by rufusrockwell (https://sketchfab.com/rufusrockwell) licensed under CC-BY-4.0 (http://creativecommons.org/licenses/by/4.0/) |
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|
||||
android:fillColor="#00000000" |
|
||||
android:pathData="M49,19L49,89" |
|
||||
android:strokeColor="#33FFFFFF" |
|
||||
android:strokeWidth="0.8" /> |
|
||||
<path |
|
||||
android:fillColor="#00000000" |
|
||||
android:pathData="M59,19L59,89" |
|
||||
android:strokeColor="#33FFFFFF" |
|
||||
android:strokeWidth="0.8" /> |
|
||||
<path |
|
||||
android:fillColor="#00000000" |
|
||||
android:pathData="M69,19L69,89" |
|
||||
android:strokeColor="#33FFFFFF" |
|
||||
android:strokeWidth="0.8" /> |
|
||||
<path |
|
||||
android:fillColor="#00000000" |
|
||||
android:pathData="M79,19L79,89" |
|
||||
android:strokeColor="#33FFFFFF" |
|
||||
android:strokeWidth="0.8" /> |
|
||||
</vector> |
|
@ -1,9 +0,0 @@ |
|||||
<?xml version="1.0" encoding="utf-8"?> |
|
||||
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android"> |
|
||||
<background> |
|
||||
<inset android:drawable="@mipmap/ic_launcher_background" android:inset="16.7%" /> |
|
||||
</background> |
|
||||
<foreground> |
|
||||
<inset android:drawable="@mipmap/ic_launcher_foreground" android:inset="16.7%" /> |
|
||||
</foreground> |
|
||||
</adaptive-icon> |
|
@ -1,9 +0,0 @@ |
|||||
<?xml version="1.0" encoding="utf-8"?> |
|
||||
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android"> |
|
||||
<background> |
|
||||
<inset android:drawable="@mipmap/ic_launcher_background" android:inset="16.7%" /> |
|
||||
</background> |
|
||||
<foreground> |
|
||||
<inset android:drawable="@mipmap/ic_launcher_foreground" android:inset="16.7%" /> |
|
||||
</foreground> |
|
||||
</adaptive-icon> |
|
@ -1,4 +0,0 @@ |
|||||
<?xml version="1.0" encoding="utf-8"?> |
|
||||
<resources> |
|
||||
<color name="ic_launcher_background">#FFFFFF</color> |
|
||||
</resources> |
|
@ -0,0 +1,36 @@ |
|||||
|
{ |
||||
|
"icon": { |
||||
|
"ios": { |
||||
|
"source": "resources/ios/icon/icon.png", |
||||
|
"target": "ios/App/App/Assets.xcassets/AppIcon.appiconset" |
||||
|
}, |
||||
|
"android": { |
||||
|
"source": "resources/android/icon/icon.png", |
||||
|
"target": "android/app/src/main/res" |
||||
|
}, |
||||
|
"web": { |
||||
|
"source": "resources/web/icon/icon.png", |
||||
|
"target": "public/img/icons" |
||||
|
} |
||||
|
}, |
||||
|
"splash": { |
||||
|
"ios": { |
||||
|
"source": "resources/ios/splash/splash.png", |
||||
|
"target": "ios/App/App/Assets.xcassets/Splash.imageset" |
||||
|
}, |
||||
|
"android": { |
||||
|
"source": "resources/android/splash/splash.png", |
||||
|
"target": "android/app/src/main/res" |
||||
|
} |
||||
|
}, |
||||
|
"splashDark": { |
||||
|
"ios": { |
||||
|
"source": "resources/ios/splash/splash_dark.png", |
||||
|
"target": "ios/App/App/Assets.xcassets/SplashDark.imageset" |
||||
|
}, |
||||
|
"android": { |
||||
|
"source": "resources/android/splash/splash_dark.png", |
||||
|
"target": "android/app/src/main/res" |
||||
|
} |
||||
|
} |
||||
|
} |
@ -0,0 +1,79 @@ |
|||||
|
# TimeSafari Resources Directory |
||||
|
|
||||
|
This directory contains source assets for the TimeSafari application across all platforms. |
||||
|
|
||||
|
## Directory Structure |
||||
|
|
||||
|
``` |
||||
|
resources/ |
||||
|
├── android/ |
||||
|
│ ├── icon/ |
||||
|
│ │ └── icon.png |
||||
|
│ └── splash/ |
||||
|
│ ├── splash.png |
||||
|
│ └── splash_dark.png |
||||
|
├── ios/ |
||||
|
│ ├── icon/ |
||||
|
│ │ └── icon.png |
||||
|
│ └── splash/ |
||||
|
│ ├── splash.png |
||||
|
│ └── splash_dark.png |
||||
|
└── web/ |
||||
|
├── icon/ |
||||
|
│ └── icon.png |
||||
|
└── images/ |
||||
|
``` |
||||
|
|
||||
|
## Asset Requirements |
||||
|
|
||||
|
### Icon Requirements |
||||
|
- **Format**: PNG |
||||
|
- **Size**: 1024x1024 pixels minimum |
||||
|
- **Background**: Transparent or solid color |
||||
|
- **Content**: App logo/icon |
||||
|
|
||||
|
### Splash Screen Requirements |
||||
|
- **Format**: PNG |
||||
|
- **Size**: 1242x2688 pixels (iPhone 11 Pro Max size) |
||||
|
- **Background**: Solid color or gradient |
||||
|
- **Content**: App logo centered |
||||
|
|
||||
|
## Asset Generation |
||||
|
|
||||
|
Assets are automatically generated during the build process using `capacitor-assets`: |
||||
|
|
||||
|
```bash |
||||
|
# Generate assets for all platforms |
||||
|
npx capacitor-assets generate |
||||
|
|
||||
|
# Generate assets for specific platform |
||||
|
npx capacitor-assets generate --ios |
||||
|
npx capacitor-assets generate --android |
||||
|
npx capacitor-assets generate --web |
||||
|
``` |
||||
|
|
||||
|
## Configuration |
||||
|
|
||||
|
Asset generation is configured in `capacitor-assets.config.json` at the project root. |
||||
|
|
||||
|
## Version Control |
||||
|
|
||||
|
- **Source assets** (this directory): ✅ In version control |
||||
|
- **Generated assets**: ❌ Not in version control (excluded by `.gitignore`) |
||||
|
|
||||
|
## Updating Assets |
||||
|
|
||||
|
1. Replace the source asset files in the appropriate platform directory |
||||
|
2. Run the build process to regenerate platform-specific assets |
||||
|
3. Test the generated assets on target platforms |
||||
|
|
||||
|
## Build Integration |
||||
|
|
||||
|
Assets are automatically generated as part of the build process: |
||||
|
- `npm run build:android` - Generates Android assets |
||||
|
- `npm run build:ios` - Generates iOS assets |
||||
|
- `npm run build:web` - Generates web assets |
||||
|
|
||||
|
**Author**: Matthew Raymer |
||||
|
**Date**: 2025-01-27 |
||||
|
**Status**: ✅ **ACTIVE** - Asset management system implemented |
After Width: | Height: | Size: 279 KiB |
After Width: | Height: | Size: 1.9 MiB |
After Width: | Height: | Size: 1.9 MiB |
After Width: | Height: | Size: 279 KiB |
After Width: | Height: | Size: 1.9 MiB |
After Width: | Height: | Size: 1.9 MiB |
After Width: | Height: | Size: 279 KiB |