Browse Source
Remove obsolete Vite configuration files that are no longer used by the build system and update BUILDING.md to accurately reflect the current configuration structure. **Removed Files:** - vite.config.ts (47 lines) - Legacy configuration file - vite.config.mts (70 lines) - Unused "main" configuration file **Updated Documentation:** - BUILDING.md - Corrected Vite configuration section to show actual usage **Current Configuration Structure:** - vite.config.web.mts - Used by build-web.sh - vite.config.electron.mts - Used by build-electron.sh - vite.config.capacitor.mts - Used by npm run build:capacitor - vite.config.common.mts - Shared configuration utilities - vite.config.utils.mts - Configuration utility functions **Benefits:** - Eliminates confusion about which config files to use - Removes 117 lines of unused configuration code - Documentation now matches actual build system usage - Cleaner, more maintainable configuration structure **Impact:** - No functional changes to build process - All platform builds continue to work correctly - Reduced configuration complexity and maintenance overheadpull/142/head
8 changed files with 5 additions and 2724 deletions
@ -1,662 +0,0 @@ |
|||
# Vue 3 + Vite + vue-facing-decorator: Lazy Loading Patterns & Best Practices |
|||
|
|||
## Overview |
|||
|
|||
This document provides comprehensive guidance on implementing lazy loading and code splitting in Vue 3 applications using Vite and `vue-facing-decorator`. The patterns demonstrated here optimize bundle size, improve initial load times, and enhance user experience through progressive loading. |
|||
|
|||
**Author:** Matthew Raymer |
|||
**Version:** 1.0.0 |
|||
**Last Updated:** 2024 |
|||
|
|||
## Table of Contents |
|||
|
|||
1. [Why Lazy Loading Matters](#why-lazy-loading-matters) |
|||
2. [Vite Configuration for Optimal Code Splitting](#vite-configuration-for-optimal-code-splitting) |
|||
3. [Lazy Loading Patterns](#lazy-loading-patterns) |
|||
4. [Component-Level Lazy Loading](#component-level-lazy-loading) |
|||
5. [Route-Level Lazy Loading](#route-level-lazy-loading) |
|||
6. [Library-Level Lazy Loading](#library-level-lazy-loading) |
|||
7. [Performance Monitoring](#performance-monitoring) |
|||
8. [Best Practices](#best-practices) |
|||
9. [Common Pitfalls](#common-pitfalls) |
|||
10. [Examples](#examples) |
|||
|
|||
## Why Lazy Loading Matters |
|||
|
|||
### Performance Benefits |
|||
|
|||
- **Faster Initial Load**: Only load code needed for the current view |
|||
- **Reduced Bundle Size**: Split large applications into smaller chunks |
|||
- **Better Caching**: Independent chunks can be cached separately |
|||
- **Improved User Experience**: Progressive loading with loading states |
|||
|
|||
### When to Use Lazy Loading |
|||
|
|||
✅ **Good Candidates for Lazy Loading:** |
|||
- Heavy components (data processing, 3D rendering) |
|||
- Feature-specific components (QR scanner, file uploader) |
|||
- Route-based components |
|||
- Large third-party libraries (ThreeJS, Chart.js) |
|||
- Components with conditional rendering |
|||
|
|||
❌ **Avoid Lazy Loading:** |
|||
- Core UI components used everywhere |
|||
- Small utility components |
|||
- Components needed for initial render |
|||
- Components with frequent usage patterns |
|||
|
|||
## Vite Configuration for Optimal Code Splitting |
|||
|
|||
### Enhanced Build Configuration |
|||
|
|||
```typescript |
|||
// vite.config.optimized.mts |
|||
export async function createOptimizedBuildConfig(mode: string): Promise<UserConfig> { |
|||
return { |
|||
build: { |
|||
rollupOptions: { |
|||
output: { |
|||
// Enhanced manual chunks for better code splitting |
|||
manualChunks: { |
|||
// Vendor chunks for better caching |
|||
'vue-vendor': ['vue', 'vue-router', 'pinia'], |
|||
'ui-vendor': ['@fortawesome/fontawesome-svg-core', '@fortawesome/vue-fontawesome'], |
|||
'crypto-vendor': ['@ethersproject/wallet', '@ethersproject/hdnode'], |
|||
'sql-vendor': ['@jlongster/sql.js', 'absurd-sql', 'dexie'], |
|||
'qr-vendor': ['qrcode', 'jsqr', 'vue-qrcode-reader'], |
|||
'three-vendor': ['three', '@tweenjs/tween.js'], |
|||
'utils-vendor': ['luxon', 'ramda', 'zod', 'axios'], |
|||
// Platform-specific chunks |
|||
...(isCapacitor && { |
|||
'capacitor-vendor': ['@capacitor/core', '@capacitor/app'] |
|||
}) |
|||
} |
|||
} |
|||
} |
|||
} |
|||
}; |
|||
} |
|||
``` |
|||
|
|||
### Key Configuration Features |
|||
|
|||
1. **Manual Chunks**: Group related dependencies for better caching |
|||
2. **Platform-Specific Chunks**: Separate native and web dependencies |
|||
3. **Vendor Separation**: Keep third-party libraries separate from app code |
|||
4. **Dynamic Imports**: Enable automatic code splitting for dynamic imports |
|||
|
|||
## Lazy Loading Patterns |
|||
|
|||
### 1. Component-Level Lazy Loading |
|||
|
|||
#### Basic Pattern with defineAsyncComponent |
|||
|
|||
```typescript |
|||
import { Component, Vue } from 'vue-facing-decorator'; |
|||
import { defineAsyncComponent } from 'vue'; |
|||
|
|||
@Component({ |
|||
name: 'LazyLoadingExample', |
|||
components: { |
|||
LazyHeavyComponent: defineAsyncComponent({ |
|||
loader: () => import('./sub-components/HeavyComponent.vue'), |
|||
loadingComponent: { |
|||
template: '<div class="loading">Loading...</div>' |
|||
}, |
|||
errorComponent: { |
|||
template: '<div class="error">Failed to load</div>' |
|||
}, |
|||
delay: 200, |
|||
timeout: 10000 |
|||
}) |
|||
} |
|||
}) |
|||
export default class LazyLoadingExample extends Vue { |
|||
// Component logic |
|||
} |
|||
``` |
|||
|
|||
#### Advanced Pattern with Suspense |
|||
|
|||
```vue |
|||
<template> |
|||
<Suspense> |
|||
<template #default> |
|||
<LazyHeavyComponent v-if="showComponent" /> |
|||
</template> |
|||
<template #fallback> |
|||
<div class="loading-fallback"> |
|||
<div class="spinner"></div> |
|||
<p>Loading component...</p> |
|||
</div> |
|||
</template> |
|||
</Suspense> |
|||
</template> |
|||
``` |
|||
|
|||
### 2. Conditional Loading |
|||
|
|||
```typescript |
|||
@Component({ |
|||
name: 'ConditionalLazyLoading' |
|||
}) |
|||
export default class ConditionalLazyLoading extends Vue { |
|||
showHeavyComponent = false; |
|||
showQRScanner = false; |
|||
|
|||
// Lazy load based on user interaction |
|||
async toggleHeavyComponent(): Promise<void> { |
|||
this.showHeavyComponent = !this.showHeavyComponent; |
|||
|
|||
if (this.showHeavyComponent) { |
|||
// Preload component for better UX |
|||
await this.preloadComponent(() => import('./HeavyComponent.vue')); |
|||
} |
|||
} |
|||
|
|||
private async preloadComponent(loader: () => Promise<any>): Promise<void> { |
|||
try { |
|||
await loader(); |
|||
} catch (error) { |
|||
console.warn('Preload failed:', error); |
|||
} |
|||
} |
|||
} |
|||
``` |
|||
|
|||
### 3. Library-Level Lazy Loading |
|||
|
|||
```typescript |
|||
@Component({ |
|||
name: 'LibraryLazyLoading' |
|||
}) |
|||
export default class LibraryLazyLoading extends Vue { |
|||
private threeJS: any = null; |
|||
|
|||
async loadThreeJS(): Promise<void> { |
|||
if (!this.threeJS) { |
|||
// Lazy load ThreeJS only when needed |
|||
this.threeJS = await import('three'); |
|||
console.log('ThreeJS loaded successfully'); |
|||
} |
|||
} |
|||
|
|||
async initialize3DScene(): Promise<void> { |
|||
await this.loadThreeJS(); |
|||
|
|||
// Use ThreeJS after loading |
|||
const scene = new this.threeJS.Scene(); |
|||
// ... rest of 3D setup |
|||
} |
|||
} |
|||
``` |
|||
|
|||
## Component-Level Lazy Loading |
|||
|
|||
### Heavy Data Processing Component |
|||
|
|||
```typescript |
|||
// HeavyComponent.vue |
|||
@Component({ |
|||
name: 'HeavyComponent' |
|||
}) |
|||
export default class HeavyComponent extends Vue { |
|||
@Prop({ required: true }) readonly data!: any; |
|||
|
|||
async processData(): Promise<void> { |
|||
// Process data in batches to avoid blocking UI |
|||
const batchSize = 10; |
|||
const items = this.data.items; |
|||
|
|||
for (let i = 0; i < items.length; i += batchSize) { |
|||
const batch = items.slice(i, i + batchSize); |
|||
await this.processBatch(batch); |
|||
|
|||
// Allow UI to update |
|||
await this.$nextTick(); |
|||
await new Promise(resolve => setTimeout(resolve, 10)); |
|||
} |
|||
} |
|||
} |
|||
``` |
|||
|
|||
### Camera-Dependent Component |
|||
|
|||
```typescript |
|||
// QRScannerComponent.vue |
|||
@Component({ |
|||
name: 'QRScannerComponent' |
|||
}) |
|||
export default class QRScannerComponent extends Vue { |
|||
async mounted(): Promise<void> { |
|||
// Initialize camera only when component is mounted |
|||
await this.initializeCamera(); |
|||
} |
|||
|
|||
async initializeCamera(): Promise<void> { |
|||
try { |
|||
const devices = await navigator.mediaDevices.enumerateDevices(); |
|||
this.cameras = devices.filter(device => device.kind === 'videoinput'); |
|||
this.hasCamera = this.cameras.length > 0; |
|||
} catch (error) { |
|||
console.error('Camera initialization failed:', error); |
|||
this.hasCamera = false; |
|||
} |
|||
} |
|||
} |
|||
``` |
|||
|
|||
## Route-Level Lazy Loading |
|||
|
|||
### Vue Router Configuration |
|||
|
|||
```typescript |
|||
// router/index.ts |
|||
import { createRouter, createWebHistory } from 'vue-router'; |
|||
|
|||
const routes = [ |
|||
{ |
|||
path: '/', |
|||
name: 'Home', |
|||
component: () => import('@/views/HomeView.vue') |
|||
}, |
|||
{ |
|||
path: '/heavy-feature', |
|||
name: 'HeavyFeature', |
|||
component: () => import('@/views/HeavyFeatureView.vue'), |
|||
// Preload on hover for better UX |
|||
beforeEnter: (to, from, next) => { |
|||
if (from.name) { |
|||
// Preload component when navigating from another route |
|||
import('@/views/HeavyFeatureView.vue'); |
|||
} |
|||
next(); |
|||
} |
|||
} |
|||
]; |
|||
|
|||
export default createRouter({ |
|||
history: createWebHistory(), |
|||
routes |
|||
}); |
|||
``` |
|||
|
|||
### Route Guards with Lazy Loading |
|||
|
|||
```typescript |
|||
// router/guards.ts |
|||
export async function lazyLoadGuard(to: any, from: any, next: any): Promise<void> { |
|||
if (to.meta.requiresHeavyFeature) { |
|||
try { |
|||
// Preload heavy feature before navigation |
|||
await import('@/components/HeavyFeature.vue'); |
|||
next(); |
|||
} catch (error) { |
|||
console.error('Failed to load heavy feature:', error); |
|||
next('/error'); |
|||
} |
|||
} else { |
|||
next(); |
|||
} |
|||
} |
|||
``` |
|||
|
|||
## Library-Level Lazy Loading |
|||
|
|||
### Dynamic Library Loading |
|||
|
|||
```typescript |
|||
@Component({ |
|||
name: 'DynamicLibraryLoader' |
|||
}) |
|||
export default class DynamicLibraryLoader extends Vue { |
|||
private libraries: Map<string, any> = new Map(); |
|||
|
|||
async loadLibrary(name: string): Promise<any> { |
|||
if (this.libraries.has(name)) { |
|||
return this.libraries.get(name); |
|||
} |
|||
|
|||
let library: any; |
|||
|
|||
switch (name) { |
|||
case 'three': |
|||
library = await import('three'); |
|||
break; |
|||
case 'chart': |
|||
library = await import('chart.js'); |
|||
break; |
|||
case 'qr': |
|||
library = await import('jsqr'); |
|||
break; |
|||
default: |
|||
throw new Error(`Unknown library: ${name}`); |
|||
} |
|||
|
|||
this.libraries.set(name, library); |
|||
return library; |
|||
} |
|||
} |
|||
``` |
|||
|
|||
### Conditional Library Loading |
|||
|
|||
```typescript |
|||
@Component({ |
|||
name: 'ConditionalLibraryLoader' |
|||
}) |
|||
export default class ConditionalLibraryLoader extends Vue { |
|||
async loadPlatformSpecificLibrary(): Promise<void> { |
|||
if (process.env.VITE_PLATFORM === 'capacitor') { |
|||
// Load Capacitor-specific libraries |
|||
await import('@capacitor/camera'); |
|||
await import('@capacitor/filesystem'); |
|||
} else { |
|||
// Load web-specific libraries |
|||
await import('file-saver'); |
|||
await import('jszip'); |
|||
} |
|||
} |
|||
} |
|||
``` |
|||
|
|||
## Performance Monitoring |
|||
|
|||
### Bundle Analysis |
|||
|
|||
```bash |
|||
# Analyze bundle size |
|||
npm run build |
|||
npx vite-bundle-analyzer dist |
|||
|
|||
# Monitor chunk sizes |
|||
npx vite-bundle-analyzer dist --mode=treemap |
|||
``` |
|||
|
|||
### Runtime Performance Monitoring |
|||
|
|||
```typescript |
|||
@Component({ |
|||
name: 'PerformanceMonitor' |
|||
}) |
|||
export default class PerformanceMonitor extends Vue { |
|||
private performanceMetrics = { |
|||
componentLoadTime: 0, |
|||
renderTime: 0, |
|||
memoryUsage: 0 |
|||
}; |
|||
|
|||
private measureComponentLoad(componentName: string): void { |
|||
const startTime = performance.now(); |
|||
|
|||
return () => { |
|||
const loadTime = performance.now() - startTime; |
|||
this.performanceMetrics.componentLoadTime = loadTime; |
|||
|
|||
console.log(`${componentName} loaded in ${loadTime.toFixed(2)}ms`); |
|||
|
|||
// Send to analytics |
|||
this.trackPerformance(componentName, loadTime); |
|||
}; |
|||
} |
|||
|
|||
private trackPerformance(component: string, loadTime: number): void { |
|||
// Send to analytics service |
|||
if (window.gtag) { |
|||
window.gtag('event', 'component_load', { |
|||
component_name: component, |
|||
load_time: loadTime |
|||
}); |
|||
} |
|||
} |
|||
} |
|||
``` |
|||
|
|||
## Best Practices |
|||
|
|||
### 1. Loading States |
|||
|
|||
Always provide meaningful loading states: |
|||
|
|||
```vue |
|||
<template> |
|||
<Suspense> |
|||
<template #default> |
|||
<LazyComponent /> |
|||
</template> |
|||
<template #fallback> |
|||
<div class="loading-state"> |
|||
<div class="spinner"></div> |
|||
<p>Loading {{ componentName }}...</p> |
|||
<p class="loading-tip">{{ loadingTip }}</p> |
|||
</div> |
|||
</template> |
|||
</Suspense> |
|||
</template> |
|||
``` |
|||
|
|||
### 2. Error Handling |
|||
|
|||
Implement comprehensive error handling: |
|||
|
|||
```typescript |
|||
const LazyComponent = defineAsyncComponent({ |
|||
loader: () => import('./HeavyComponent.vue'), |
|||
errorComponent: { |
|||
template: ` |
|||
<div class="error-state"> |
|||
<h3>Failed to load component</h3> |
|||
<p>{{ error.message }}</p> |
|||
<button @click="retry">Retry</button> |
|||
</div> |
|||
`, |
|||
props: ['error'], |
|||
methods: { |
|||
retry() { |
|||
this.$emit('retry'); |
|||
} |
|||
} |
|||
}, |
|||
onError(error, retry, fail, attempts) { |
|||
if (attempts <= 3) { |
|||
console.warn(`Retrying component load (attempt ${attempts})`); |
|||
retry(); |
|||
} else { |
|||
console.error('Component failed to load after 3 attempts'); |
|||
fail(); |
|||
} |
|||
} |
|||
}); |
|||
``` |
|||
|
|||
### 3. Preloading Strategy |
|||
|
|||
Implement intelligent preloading: |
|||
|
|||
```typescript |
|||
@Component({ |
|||
name: 'SmartPreloader' |
|||
}) |
|||
export default class SmartPreloader extends Vue { |
|||
private preloadQueue: Array<() => Promise<any>> = []; |
|||
private isPreloading = false; |
|||
|
|||
// Preload based on user behavior |
|||
onUserHover(componentLoader: () => Promise<any>): void { |
|||
this.preloadQueue.push(componentLoader); |
|||
this.processPreloadQueue(); |
|||
} |
|||
|
|||
private async processPreloadQueue(): Promise<void> { |
|||
if (this.isPreloading || this.preloadQueue.length === 0) return; |
|||
|
|||
this.isPreloading = true; |
|||
|
|||
while (this.preloadQueue.length > 0) { |
|||
const loader = this.preloadQueue.shift(); |
|||
if (loader) { |
|||
try { |
|||
await loader(); |
|||
} catch (error) { |
|||
console.warn('Preload failed:', error); |
|||
} |
|||
} |
|||
|
|||
// Small delay between preloads |
|||
await new Promise(resolve => setTimeout(resolve, 100)); |
|||
} |
|||
|
|||
this.isPreloading = false; |
|||
} |
|||
} |
|||
``` |
|||
|
|||
### 4. Bundle Optimization |
|||
|
|||
Optimize bundle splitting: |
|||
|
|||
```typescript |
|||
// vite.config.ts |
|||
export default defineConfig({ |
|||
build: { |
|||
rollupOptions: { |
|||
output: { |
|||
manualChunks: (id) => { |
|||
// Group by feature |
|||
if (id.includes('qr')) return 'qr-feature'; |
|||
if (id.includes('three')) return '3d-feature'; |
|||
if (id.includes('chart')) return 'chart-feature'; |
|||
|
|||
// Group by vendor |
|||
if (id.includes('node_modules')) { |
|||
if (id.includes('vue')) return 'vue-vendor'; |
|||
if (id.includes('lodash')) return 'utils-vendor'; |
|||
return 'vendor'; |
|||
} |
|||
} |
|||
} |
|||
} |
|||
} |
|||
}); |
|||
``` |
|||
|
|||
## Common Pitfalls |
|||
|
|||
### 1. Over-Lazy Loading |
|||
|
|||
❌ **Don't lazy load everything:** |
|||
```typescript |
|||
// Bad: Lazy loading small components |
|||
const SmallButton = defineAsyncComponent(() => import('./SmallButton.vue')); |
|||
``` |
|||
|
|||
✅ **Do lazy load strategically:** |
|||
```typescript |
|||
// Good: Lazy load heavy components only |
|||
const HeavyDataProcessor = defineAsyncComponent(() => import('./HeavyDataProcessor.vue')); |
|||
``` |
|||
|
|||
### 2. Missing Loading States |
|||
|
|||
❌ **Don't leave users hanging:** |
|||
```vue |
|||
<template> |
|||
<LazyComponent v-if="show" /> |
|||
</template> |
|||
``` |
|||
|
|||
✅ **Do provide loading feedback:** |
|||
```vue |
|||
<template> |
|||
<Suspense> |
|||
<template #default> |
|||
<LazyComponent v-if="show" /> |
|||
</template> |
|||
<template #fallback> |
|||
<LoadingSpinner /> |
|||
</template> |
|||
</Suspense> |
|||
</template> |
|||
``` |
|||
|
|||
### 3. Ignoring Error States |
|||
|
|||
❌ **Don't ignore loading failures:** |
|||
```typescript |
|||
const LazyComponent = defineAsyncComponent(() => import('./Component.vue')); |
|||
``` |
|||
|
|||
✅ **Do handle errors gracefully:** |
|||
```typescript |
|||
const LazyComponent = defineAsyncComponent({ |
|||
loader: () => import('./Component.vue'), |
|||
errorComponent: ErrorFallback, |
|||
onError: (error, retry, fail) => { |
|||
console.error('Component load failed:', error); |
|||
// Retry once, then fail |
|||
retry(); |
|||
} |
|||
}); |
|||
``` |
|||
|
|||
## Examples |
|||
|
|||
### Complete Lazy Loading Example |
|||
|
|||
See the following files for complete working examples: |
|||
|
|||
1. **`src/components/LazyLoadingExample.vue`** - Main example component |
|||
2. **`src/components/sub-components/HeavyComponent.vue`** - Data processing component |
|||
3. **`src/components/sub-components/QRScannerComponent.vue`** - Camera-dependent component |
|||
4. **`src/components/sub-components/ThreeJSViewer.vue`** - 3D rendering component |
|||
5. **`vite.config.optimized.mts`** - Optimized Vite configuration |
|||
|
|||
### Usage Example |
|||
|
|||
```vue |
|||
<template> |
|||
<div class="app"> |
|||
<h1>Lazy Loading Demo</h1> |
|||
|
|||
<LazyLoadingExample |
|||
:initial-load-heavy="false" |
|||
@qr-detected="handleQRCode" |
|||
@model-loaded="handleModelLoaded" |
|||
/> |
|||
</div> |
|||
</template> |
|||
|
|||
<script lang="ts"> |
|||
import { Component, Vue } from 'vue-facing-decorator'; |
|||
import LazyLoadingExample from '@/components/LazyLoadingExample.vue'; |
|||
|
|||
@Component({ |
|||
name: 'App', |
|||
components: { |
|||
LazyLoadingExample |
|||
} |
|||
}) |
|||
export default class App extends Vue { |
|||
handleQRCode(data: string): void { |
|||
console.log('QR code detected:', data); |
|||
} |
|||
|
|||
handleModelLoaded(info: any): void { |
|||
console.log('3D model loaded:', info); |
|||
} |
|||
} |
|||
</script> |
|||
``` |
|||
|
|||
## Conclusion |
|||
|
|||
Lazy loading with Vue 3 + Vite + `vue-facing-decorator` provides powerful tools for optimizing application performance. By implementing these patterns strategically, you can significantly improve initial load times while maintaining excellent user experience. |
|||
|
|||
Remember to: |
|||
- Use lazy loading for heavy components and features |
|||
- Provide meaningful loading and error states |
|||
- Monitor performance and bundle sizes |
|||
- Implement intelligent preloading strategies |
|||
- Handle errors gracefully |
|||
|
|||
For more information, see the Vue 3 documentation on [Async Components](https://vuejs.org/guide/components/async.html) and the Vite documentation on [Code Splitting](https://vitejs.dev/guide/features.html#code-splitting). |
@ -1,554 +0,0 @@ |
|||
<template> |
|||
<div class="heavy-component"> |
|||
<h2>Heavy Data Processing Component</h2> |
|||
|
|||
<!-- Data processing controls --> |
|||
<div class="controls"> |
|||
<button :disabled="isProcessing" @click="processData"> |
|||
{{ isProcessing ? "Processing..." : "Process Data" }} |
|||
</button> |
|||
<button :disabled="isProcessing" @click="clearResults"> |
|||
Clear Results |
|||
</button> |
|||
</div> |
|||
|
|||
<!-- Processing status --> |
|||
<div v-if="isProcessing" class="processing-status"> |
|||
<div class="progress-bar"> |
|||
<div class="progress-fill" :style="{ width: progress + '%' }"></div> |
|||
</div> |
|||
<p>Processing {{ processedCount }} of {{ totalItems }} items...</p> |
|||
</div> |
|||
|
|||
<!-- Results display --> |
|||
<div v-if="processedData.length > 0" class="results"> |
|||
<h3>Processed Results ({{ processedData.length }} items)</h3> |
|||
|
|||
<!-- Filter controls --> |
|||
<div class="filters"> |
|||
<input |
|||
v-model="searchTerm" |
|||
placeholder="Search items..." |
|||
class="search-input" |
|||
/> |
|||
<select v-model="sortBy" class="sort-select"> |
|||
<option value="name">Sort by Name</option> |
|||
<option value="id">Sort by ID</option> |
|||
<option value="processed">Sort by Processed Date</option> |
|||
</select> |
|||
</div> |
|||
|
|||
<!-- Results list --> |
|||
<div class="results-list"> |
|||
<div |
|||
v-for="item in filteredAndSortedData" |
|||
:key="item.id" |
|||
class="result-item" |
|||
> |
|||
<div class="item-header"> |
|||
<span class="item-name">{{ item.name }}</span> |
|||
<span class="item-id">#{{ item.id }}</span> |
|||
</div> |
|||
<div class="item-details"> |
|||
<span class="processed-date"> |
|||
Processed: {{ formatDate(item.processedAt) }} |
|||
</span> |
|||
<span class="processing-time"> |
|||
Time: {{ item.processingTime }}ms |
|||
</span> |
|||
</div> |
|||
</div> |
|||
</div> |
|||
|
|||
<!-- Pagination --> |
|||
<div v-if="totalPages > 1" class="pagination"> |
|||
<button |
|||
:disabled="currentPage === 1" |
|||
class="page-btn" |
|||
@click="previousPage" |
|||
> |
|||
Previous |
|||
</button> |
|||
<span class="page-info"> |
|||
Page {{ currentPage }} of {{ totalPages }} |
|||
</span> |
|||
<button |
|||
:disabled="currentPage === totalPages" |
|||
class="page-btn" |
|||
@click="nextPage" |
|||
> |
|||
Next |
|||
</button> |
|||
</div> |
|||
</div> |
|||
|
|||
<!-- Performance metrics --> |
|||
<div v-if="performanceMetrics" class="performance-metrics"> |
|||
<h4>Performance Metrics</h4> |
|||
<div class="metrics-grid"> |
|||
<div class="metric"> |
|||
<span class="metric-label">Total Processing Time:</span> |
|||
<span class="metric-value">{{ performanceMetrics.totalTime }}ms</span> |
|||
</div> |
|||
<div class="metric"> |
|||
<span class="metric-label">Average per Item:</span> |
|||
<span class="metric-value" |
|||
>{{ performanceMetrics.averageTime }}ms</span |
|||
> |
|||
</div> |
|||
<div class="metric"> |
|||
<span class="metric-label">Memory Usage:</span> |
|||
<span class="metric-value" |
|||
>{{ performanceMetrics.memoryUsage }}MB</span |
|||
> |
|||
</div> |
|||
</div> |
|||
</div> |
|||
</div> |
|||
</template> |
|||
|
|||
<script lang="ts"> |
|||
import { Component, Vue, Prop, Emit } from "vue-facing-decorator"; |
|||
|
|||
interface ProcessedItem { |
|||
id: number; |
|||
name: string; |
|||
processedAt: Date; |
|||
processingTime: number; |
|||
result: any; |
|||
} |
|||
|
|||
interface PerformanceMetrics { |
|||
totalTime: number; |
|||
averageTime: number; |
|||
memoryUsage: number; |
|||
} |
|||
|
|||
/** |
|||
* Heavy Component for Data Processing |
|||
* |
|||
* Demonstrates a component that performs intensive data processing |
|||
* and would benefit from lazy loading to avoid blocking the main thread. |
|||
* |
|||
* @author Matthew Raymer |
|||
* @version 1.0.0 |
|||
*/ |
|||
@Component({ |
|||
name: "HeavyComponent", |
|||
}) |
|||
export default class HeavyComponent extends Vue { |
|||
@Prop({ required: true }) readonly data!: { |
|||
items: Array<{ id: number; name: string }>; |
|||
filters: Record<string, any>; |
|||
sortBy: string; |
|||
}; |
|||
|
|||
// Component state |
|||
isProcessing = false; |
|||
processedData: ProcessedItem[] = []; |
|||
progress = 0; |
|||
processedCount = 0; |
|||
totalItems = 0; |
|||
|
|||
// UI state |
|||
searchTerm = ""; |
|||
sortBy = "name"; |
|||
currentPage = 1; |
|||
itemsPerPage = 50; |
|||
|
|||
// Performance tracking |
|||
performanceMetrics: PerformanceMetrics | null = null; |
|||
startTime = 0; |
|||
|
|||
// Computed properties |
|||
get filteredAndSortedData(): ProcessedItem[] { |
|||
let filtered = this.processedData; |
|||
|
|||
// Apply search filter |
|||
if (this.searchTerm) { |
|||
filtered = filtered.filter((item) => |
|||
item.name.toLowerCase().includes(this.searchTerm.toLowerCase()), |
|||
); |
|||
} |
|||
|
|||
// Apply sorting |
|||
filtered.sort((a, b) => { |
|||
switch (this.sortBy) { |
|||
case "name": |
|||
return a.name.localeCompare(b.name); |
|||
case "id": |
|||
return a.id - b.id; |
|||
case "processed": |
|||
return b.processedAt.getTime() - a.processedAt.getTime(); |
|||
default: |
|||
return 0; |
|||
} |
|||
}); |
|||
|
|||
return filtered; |
|||
} |
|||
|
|||
get paginatedData(): ProcessedItem[] { |
|||
const start = (this.currentPage - 1) * this.itemsPerPage; |
|||
const end = start + this.itemsPerPage; |
|||
return this.filteredAndSortedData.slice(start, end); |
|||
} |
|||
|
|||
get totalPages(): number { |
|||
return Math.ceil(this.filteredAndSortedData.length / this.itemsPerPage); |
|||
} |
|||
|
|||
// Lifecycle hooks |
|||
mounted(): void { |
|||
console.log( |
|||
"[HeavyComponent] Component mounted with", |
|||
this.data.items.length, |
|||
"items", |
|||
); |
|||
this.totalItems = this.data.items.length; |
|||
} |
|||
|
|||
// Methods |
|||
async processData(): Promise<void> { |
|||
if (this.isProcessing) return; |
|||
|
|||
this.isProcessing = true; |
|||
this.progress = 0; |
|||
this.processedCount = 0; |
|||
this.processedData = []; |
|||
this.startTime = performance.now(); |
|||
|
|||
console.log("[HeavyComponent] Starting data processing..."); |
|||
|
|||
try { |
|||
// Process items in batches to avoid blocking the UI |
|||
const batchSize = 10; |
|||
const items = this.data.items; |
|||
|
|||
for (let i = 0; i < items.length; i += batchSize) { |
|||
const batch = items.slice(i, i + batchSize); |
|||
|
|||
// Process batch |
|||
await this.processBatch(batch); |
|||
|
|||
// Update progress |
|||
this.processedCount = Math.min(i + batchSize, items.length); |
|||
this.progress = (this.processedCount / items.length) * 100; |
|||
|
|||
// Allow UI to update |
|||
await this.$nextTick(); |
|||
|
|||
// Small delay to prevent overwhelming the UI |
|||
await new Promise((resolve) => setTimeout(resolve, 10)); |
|||
} |
|||
|
|||
// Calculate performance metrics |
|||
this.calculatePerformanceMetrics(); |
|||
|
|||
// Emit completion event |
|||
this.$emit("data-processed", { |
|||
totalItems: this.processedData.length, |
|||
processingTime: performance.now() - this.startTime, |
|||
metrics: this.performanceMetrics, |
|||
}); |
|||
|
|||
console.log("[HeavyComponent] Data processing completed"); |
|||
} catch (error) { |
|||
console.error("[HeavyComponent] Processing error:", error); |
|||
this.$emit("processing-error", error); |
|||
} finally { |
|||
this.isProcessing = false; |
|||
} |
|||
} |
|||
|
|||
private async processBatch( |
|||
batch: Array<{ id: number; name: string }>, |
|||
): Promise<void> { |
|||
const processedBatch = await Promise.all( |
|||
batch.map(async (item) => { |
|||
const itemStartTime = performance.now(); |
|||
|
|||
// Simulate heavy processing |
|||
await this.simulateHeavyProcessing(item); |
|||
|
|||
const processingTime = performance.now() - itemStartTime; |
|||
|
|||
return { |
|||
id: item.id, |
|||
name: item.name, |
|||
processedAt: new Date(), |
|||
processingTime: Math.round(processingTime), |
|||
result: this.generateResult(item), |
|||
}; |
|||
}), |
|||
); |
|||
|
|||
this.processedData.push(...processedBatch); |
|||
} |
|||
|
|||
private async simulateHeavyProcessing(item: { |
|||
id: number; |
|||
name: string; |
|||
}): Promise<void> { |
|||
// Simulate CPU-intensive work |
|||
const complexity = item.name.length * item.id; |
|||
const iterations = Math.min(complexity, 1000); // Cap at 1000 iterations |
|||
|
|||
for (let i = 0; i < iterations; i++) { |
|||
// Simulate work |
|||
Math.sqrt(i) * Math.random(); |
|||
} |
|||
|
|||
// Simulate async work |
|||
await new Promise((resolve) => setTimeout(resolve, Math.random() * 10)); |
|||
} |
|||
|
|||
private generateResult(item: { id: number; name: string }): any { |
|||
return { |
|||
hash: this.generateHash(item.name + item.id), |
|||
category: this.categorizeItem(item), |
|||
score: Math.random() * 100, |
|||
tags: this.generateTags(item), |
|||
}; |
|||
} |
|||
|
|||
private generateHash(input: string): string { |
|||
let hash = 0; |
|||
for (let i = 0; i < input.length; i++) { |
|||
const char = input.charCodeAt(i); |
|||
hash = (hash << 5) - hash + char; |
|||
hash = hash & hash; // Convert to 32-bit integer |
|||
} |
|||
return hash.toString(16); |
|||
} |
|||
|
|||
private categorizeItem(item: { id: number; name: string }): string { |
|||
const categories = ["A", "B", "C", "D", "E"]; |
|||
return categories[item.id % categories.length]; |
|||
} |
|||
|
|||
private generateTags(item: { id: number; name: string }): string[] { |
|||
const tags = ["important", "urgent", "review", "archive", "featured"]; |
|||
return tags.filter((_, index) => (item.id + index) % 3 === 0); |
|||
} |
|||
|
|||
private calculatePerformanceMetrics(): void { |
|||
const totalTime = performance.now() - this.startTime; |
|||
const averageTime = totalTime / this.processedData.length; |
|||
|
|||
// Simulate memory usage calculation |
|||
const memoryUsage = this.processedData.length * 0.1; // 0.1MB per item |
|||
|
|||
this.performanceMetrics = { |
|||
totalTime: Math.round(totalTime), |
|||
averageTime: Math.round(averageTime), |
|||
memoryUsage: Math.round(memoryUsage * 100) / 100, |
|||
}; |
|||
} |
|||
|
|||
clearResults(): void { |
|||
this.processedData = []; |
|||
this.performanceMetrics = null; |
|||
this.searchTerm = ""; |
|||
this.currentPage = 1; |
|||
console.log("[HeavyComponent] Results cleared"); |
|||
} |
|||
|
|||
previousPage(): void { |
|||
if (this.currentPage > 1) { |
|||
this.currentPage--; |
|||
} |
|||
} |
|||
|
|||
nextPage(): void { |
|||
if (this.currentPage < this.totalPages) { |
|||
this.currentPage++; |
|||
} |
|||
} |
|||
|
|||
formatDate(date: Date): string { |
|||
return date.toLocaleString(); |
|||
} |
|||
|
|||
// Event emitters |
|||
@Emit("data-processed") |
|||
emitDataProcessed(data: any): any { |
|||
return data; |
|||
} |
|||
|
|||
@Emit("processing-error") |
|||
emitProcessingError(error: Error): Error { |
|||
return error; |
|||
} |
|||
} |
|||
</script> |
|||
|
|||
<style scoped> |
|||
.heavy-component { |
|||
padding: 20px; |
|||
border: 1px solid #ddd; |
|||
border-radius: 8px; |
|||
background: #f9f9f9; |
|||
} |
|||
|
|||
.controls { |
|||
display: flex; |
|||
gap: 10px; |
|||
margin-bottom: 20px; |
|||
} |
|||
|
|||
.controls button { |
|||
padding: 8px 16px; |
|||
border: 1px solid #ccc; |
|||
border-radius: 4px; |
|||
background: #fff; |
|||
cursor: pointer; |
|||
transition: background-color 0.2s; |
|||
} |
|||
|
|||
.controls button:hover:not(:disabled) { |
|||
background: #e9ecef; |
|||
} |
|||
|
|||
.controls button:disabled { |
|||
opacity: 0.6; |
|||
cursor: not-allowed; |
|||
} |
|||
|
|||
.processing-status { |
|||
margin-bottom: 20px; |
|||
} |
|||
|
|||
.progress-bar { |
|||
width: 100%; |
|||
height: 20px; |
|||
background: #e9ecef; |
|||
border-radius: 10px; |
|||
overflow: hidden; |
|||
margin-bottom: 10px; |
|||
} |
|||
|
|||
.progress-fill { |
|||
height: 100%; |
|||
background: linear-gradient(90deg, #007bff, #0056b3); |
|||
transition: width 0.3s ease; |
|||
} |
|||
|
|||
.results { |
|||
margin-top: 20px; |
|||
} |
|||
|
|||
.filters { |
|||
display: flex; |
|||
gap: 10px; |
|||
margin-bottom: 20px; |
|||
} |
|||
|
|||
.search-input, |
|||
.sort-select { |
|||
padding: 8px; |
|||
border: 1px solid #ccc; |
|||
border-radius: 4px; |
|||
} |
|||
|
|||
.search-input { |
|||
flex: 1; |
|||
} |
|||
|
|||
.results-list { |
|||
max-height: 400px; |
|||
overflow-y: auto; |
|||
border: 1px solid #ddd; |
|||
border-radius: 4px; |
|||
background: #fff; |
|||
} |
|||
|
|||
.result-item { |
|||
padding: 12px; |
|||
border-bottom: 1px solid #eee; |
|||
} |
|||
|
|||
.result-item:last-child { |
|||
border-bottom: none; |
|||
} |
|||
|
|||
.item-header { |
|||
display: flex; |
|||
justify-content: space-between; |
|||
margin-bottom: 8px; |
|||
} |
|||
|
|||
.item-name { |
|||
font-weight: bold; |
|||
} |
|||
|
|||
.item-id { |
|||
color: #666; |
|||
font-size: 0.9em; |
|||
} |
|||
|
|||
.item-details { |
|||
display: flex; |
|||
gap: 20px; |
|||
font-size: 0.85em; |
|||
color: #666; |
|||
} |
|||
|
|||
.pagination { |
|||
display: flex; |
|||
justify-content: center; |
|||
align-items: center; |
|||
gap: 15px; |
|||
margin-top: 20px; |
|||
} |
|||
|
|||
.page-btn { |
|||
padding: 6px 12px; |
|||
border: 1px solid #ccc; |
|||
border-radius: 4px; |
|||
background: #fff; |
|||
cursor: pointer; |
|||
} |
|||
|
|||
.page-btn:disabled { |
|||
opacity: 0.5; |
|||
cursor: not-allowed; |
|||
} |
|||
|
|||
.page-info { |
|||
font-size: 0.9em; |
|||
color: #666; |
|||
} |
|||
|
|||
.performance-metrics { |
|||
margin-top: 20px; |
|||
padding: 15px; |
|||
background: #e8f4fd; |
|||
border-radius: 4px; |
|||
} |
|||
|
|||
.metrics-grid { |
|||
display: grid; |
|||
grid-template-columns: repeat(auto-fit, minmax(200px, 1fr)); |
|||
gap: 15px; |
|||
margin-top: 10px; |
|||
} |
|||
|
|||
.metric { |
|||
display: flex; |
|||
justify-content: space-between; |
|||
padding: 8px; |
|||
background: #fff; |
|||
border-radius: 4px; |
|||
} |
|||
|
|||
.metric-label { |
|||
font-weight: bold; |
|||
color: #333; |
|||
} |
|||
|
|||
.metric-value { |
|||
color: #007bff; |
|||
font-weight: bold; |
|||
} |
|||
</style> |
@ -1,721 +0,0 @@ |
|||
<template> |
|||
<div class="qr-scanner-component"> |
|||
<h2>QR Code Scanner</h2> |
|||
|
|||
<!-- Camera controls --> |
|||
<div class="camera-controls"> |
|||
<button :disabled="isScanning || !hasCamera" @click="startScanning"> |
|||
{{ isScanning ? "Scanning..." : "Start Scanning" }} |
|||
</button> |
|||
<button :disabled="!isScanning" @click="stopScanning"> |
|||
Stop Scanning |
|||
</button> |
|||
<button |
|||
:disabled="!isScanning || cameras.length <= 1" |
|||
@click="switchCamera" |
|||
> |
|||
Switch Camera |
|||
</button> |
|||
</div> |
|||
|
|||
<!-- Camera status --> |
|||
<div class="camera-status"> |
|||
<div v-if="!hasCamera" class="status-error"> |
|||
<p>Camera not available</p> |
|||
<p class="status-detail"> |
|||
This device doesn't have a camera or camera access is denied. |
|||
</p> |
|||
</div> |
|||
|
|||
<div v-else-if="!isScanning" class="status-info"> |
|||
<p>Camera ready</p> |
|||
<p class="status-detail"> |
|||
Click "Start Scanning" to begin QR code detection. |
|||
</p> |
|||
</div> |
|||
|
|||
<div v-else class="status-scanning"> |
|||
<p>Scanning for QR codes...</p> |
|||
<p class="status-detail">Point camera at a QR code to scan.</p> |
|||
</div> |
|||
</div> |
|||
|
|||
<!-- Camera view --> |
|||
<div v-if="isScanning && hasCamera" class="camera-container"> |
|||
<video |
|||
ref="videoElement" |
|||
class="camera-video" |
|||
autoplay |
|||
playsinline |
|||
muted |
|||
></video> |
|||
|
|||
<!-- Scanning overlay --> |
|||
<div class="scanning-overlay"> |
|||
<div class="scan-frame"></div> |
|||
<div class="scan-line"></div> |
|||
</div> |
|||
</div> |
|||
|
|||
<!-- Scan results --> |
|||
<div v-if="scanResults.length > 0" class="scan-results"> |
|||
<h3>Scan Results ({{ scanResults.length }})</h3> |
|||
|
|||
<div class="results-list"> |
|||
<div |
|||
v-for="(result, index) in scanResults" |
|||
:key="index" |
|||
class="result-item" |
|||
> |
|||
<div class="result-header"> |
|||
<span class="result-number">#{{ index + 1 }}</span> |
|||
<span class="result-time">{{ formatTime(result.timestamp) }}</span> |
|||
</div> |
|||
<div class="result-content"> |
|||
<div class="qr-data"><strong>Data:</strong> {{ result.data }}</div> |
|||
<div class="qr-format"> |
|||
<strong>Format:</strong> {{ result.format }} |
|||
</div> |
|||
</div> |
|||
<div class="result-actions"> |
|||
<button class="copy-btn" @click="copyToClipboard(result.data)"> |
|||
Copy |
|||
</button> |
|||
<button class="remove-btn" @click="removeResult(index)"> |
|||
Remove |
|||
</button> |
|||
</div> |
|||
</div> |
|||
</div> |
|||
|
|||
<div class="results-actions"> |
|||
<button class="clear-btn" @click="clearResults"> |
|||
Clear All Results |
|||
</button> |
|||
<button class="export-btn" @click="exportResults"> |
|||
Export Results |
|||
</button> |
|||
</div> |
|||
</div> |
|||
|
|||
<!-- Settings panel --> |
|||
<div class="settings-panel"> |
|||
<h3>Scanner Settings</h3> |
|||
|
|||
<div class="setting-group"> |
|||
<label> |
|||
<input v-model="settings.continuousScanning" type="checkbox" /> |
|||
Continuous Scanning |
|||
</label> |
|||
<p class="setting-description"> |
|||
Automatically scan multiple QR codes without stopping |
|||
</p> |
|||
</div> |
|||
|
|||
<div class="setting-group"> |
|||
<label> |
|||
<input v-model="settings.audioFeedback" type="checkbox" /> |
|||
Audio Feedback |
|||
</label> |
|||
<p class="setting-description">Play sound when QR code is detected</p> |
|||
</div> |
|||
|
|||
<div class="setting-group"> |
|||
<label> |
|||
<input v-model="settings.vibrateOnScan" type="checkbox" /> |
|||
Vibration Feedback |
|||
</label> |
|||
<p class="setting-description"> |
|||
Vibrate device when QR code is detected |
|||
</p> |
|||
</div> |
|||
|
|||
<div class="setting-group"> |
|||
<label>Scan Interval (ms):</label> |
|||
<input |
|||
v-model.number="settings.scanInterval" |
|||
type="number" |
|||
min="100" |
|||
max="5000" |
|||
step="100" |
|||
/> |
|||
<p class="setting-description"> |
|||
Time between scans (lower = faster, higher = more accurate) |
|||
</p> |
|||
</div> |
|||
</div> |
|||
</div> |
|||
</template> |
|||
|
|||
<script lang="ts"> |
|||
import { Component, Vue, Emit } from "vue-facing-decorator"; |
|||
|
|||
interface ScanResult { |
|||
data: string; |
|||
format: string; |
|||
timestamp: Date; |
|||
} |
|||
|
|||
interface ScannerSettings { |
|||
continuousScanning: boolean; |
|||
audioFeedback: boolean; |
|||
vibrateOnScan: boolean; |
|||
scanInterval: number; |
|||
} |
|||
|
|||
/** |
|||
* QR Scanner Component |
|||
* |
|||
* Demonstrates lazy loading for camera-dependent features. |
|||
* This component would benefit from lazy loading as it requires |
|||
* camera permissions and heavy camera processing libraries. |
|||
* |
|||
* @author Matthew Raymer |
|||
* @version 1.0.0 |
|||
*/ |
|||
@Component({ |
|||
name: "QRScannerComponent", |
|||
}) |
|||
export default class QRScannerComponent extends Vue { |
|||
// Component state |
|||
isScanning = false; |
|||
hasCamera = false; |
|||
cameras: MediaDeviceInfo[] = []; |
|||
currentCameraIndex = 0; |
|||
|
|||
// Video element reference |
|||
videoElement: HTMLVideoElement | null = null; |
|||
|
|||
// Scan results |
|||
scanResults: ScanResult[] = []; |
|||
|
|||
// Scanner settings |
|||
settings: ScannerSettings = { |
|||
continuousScanning: true, |
|||
audioFeedback: true, |
|||
vibrateOnScan: true, |
|||
scanInterval: 500, |
|||
}; |
|||
|
|||
// Internal state |
|||
private stream: MediaStream | null = null; |
|||
private scanInterval: number | null = null; |
|||
private lastScanTime = 0; |
|||
|
|||
// Lifecycle hooks |
|||
async mounted(): Promise<void> { |
|||
console.log("[QRScannerComponent] Component mounted"); |
|||
await this.initializeCamera(); |
|||
} |
|||
|
|||
beforeUnmount(): void { |
|||
this.stopScanning(); |
|||
console.log("[QRScannerComponent] Component unmounting"); |
|||
} |
|||
|
|||
// Methods |
|||
async initializeCamera(): Promise<void> { |
|||
try { |
|||
// Check if camera is available |
|||
const devices = await navigator.mediaDevices.enumerateDevices(); |
|||
this.cameras = devices.filter((device) => device.kind === "videoinput"); |
|||
this.hasCamera = this.cameras.length > 0; |
|||
|
|||
if (this.hasCamera) { |
|||
console.log( |
|||
"[QRScannerComponent] Camera available:", |
|||
this.cameras.length, |
|||
"devices", |
|||
); |
|||
} else { |
|||
console.warn("[QRScannerComponent] No camera devices found"); |
|||
} |
|||
} catch (error) { |
|||
console.error("[QRScannerComponent] Camera initialization error:", error); |
|||
this.hasCamera = false; |
|||
} |
|||
} |
|||
|
|||
async startScanning(): Promise<void> { |
|||
if (!this.hasCamera || this.isScanning) return; |
|||
|
|||
try { |
|||
console.log("[QRScannerComponent] Starting QR scanning..."); |
|||
|
|||
// Get camera stream |
|||
const constraints = { |
|||
video: { |
|||
deviceId: this.cameras[this.currentCameraIndex]?.deviceId, |
|||
}, |
|||
}; |
|||
|
|||
this.stream = await navigator.mediaDevices.getUserMedia(constraints); |
|||
|
|||
// Set up video element |
|||
this.videoElement = this.$refs.videoElement as HTMLVideoElement; |
|||
if (this.videoElement) { |
|||
this.videoElement.srcObject = this.stream; |
|||
await this.videoElement.play(); |
|||
} |
|||
|
|||
this.isScanning = true; |
|||
|
|||
// Start QR code detection |
|||
this.startQRDetection(); |
|||
|
|||
console.log("[QRScannerComponent] QR scanning started"); |
|||
} catch (error) { |
|||
console.error("[QRScannerComponent] Failed to start scanning:", error); |
|||
this.hasCamera = false; |
|||
} |
|||
} |
|||
|
|||
stopScanning(): void { |
|||
if (!this.isScanning) return; |
|||
|
|||
console.log("[QRScannerComponent] Stopping QR scanning..."); |
|||
|
|||
// Stop QR detection |
|||
this.stopQRDetection(); |
|||
|
|||
// Stop camera stream |
|||
if (this.stream) { |
|||
this.stream.getTracks().forEach((track) => track.stop()); |
|||
this.stream = null; |
|||
} |
|||
|
|||
// Clear video element |
|||
if (this.videoElement) { |
|||
this.videoElement.srcObject = null; |
|||
this.videoElement = null; |
|||
} |
|||
|
|||
this.isScanning = false; |
|||
console.log("[QRScannerComponent] QR scanning stopped"); |
|||
} |
|||
|
|||
async switchCamera(): Promise<void> { |
|||
if (this.cameras.length <= 1) return; |
|||
|
|||
// Stop current scanning |
|||
this.stopScanning(); |
|||
|
|||
// Switch to next camera |
|||
this.currentCameraIndex = |
|||
(this.currentCameraIndex + 1) % this.cameras.length; |
|||
|
|||
// Restart scanning with new camera |
|||
await this.startScanning(); |
|||
|
|||
console.log( |
|||
"[QRScannerComponent] Switched to camera:", |
|||
this.currentCameraIndex, |
|||
); |
|||
} |
|||
|
|||
private startQRDetection(): void { |
|||
if (!this.settings.continuousScanning) return; |
|||
|
|||
this.scanInterval = window.setInterval(() => { |
|||
this.detectQRCode(); |
|||
}, this.settings.scanInterval); |
|||
} |
|||
|
|||
private stopQRDetection(): void { |
|||
if (this.scanInterval) { |
|||
clearInterval(this.scanInterval); |
|||
this.scanInterval = null; |
|||
} |
|||
} |
|||
|
|||
private async detectQRCode(): Promise<void> { |
|||
if (!this.videoElement || !this.isScanning) return; |
|||
|
|||
const now = Date.now(); |
|||
if (now - this.lastScanTime < this.settings.scanInterval) return; |
|||
|
|||
try { |
|||
// Simulate QR code detection |
|||
// In a real implementation, you would use a QR code library like jsQR |
|||
const detectedQR = await this.simulateQRDetection(); |
|||
|
|||
if (detectedQR) { |
|||
this.addScanResult(detectedQR); |
|||
this.lastScanTime = now; |
|||
} |
|||
} catch (error) { |
|||
console.error("[QRScannerComponent] QR detection error:", error); |
|||
} |
|||
} |
|||
|
|||
private async simulateQRDetection(): Promise<ScanResult | null> { |
|||
// Simulate QR code detection with random chance |
|||
if (Math.random() < 0.1) { |
|||
// 10% chance of detection |
|||
const sampleData = [ |
|||
"https://example.com/qr1", |
|||
"WIFI:S:MyNetwork;T:WPA;P:password123;;", |
|||
"BEGIN:VCARD\nVERSION:3.0\nFN:John Doe\nTEL:+1234567890\nEND:VCARD", |
|||
"otpauth://totp/Example:alice@google.com?secret=JBSWY3DPEHPK3PXP&issuer=Example", |
|||
]; |
|||
|
|||
const formats = ["URL", "WiFi", "vCard", "TOTP"]; |
|||
const randomIndex = Math.floor(Math.random() * sampleData.length); |
|||
|
|||
return { |
|||
data: sampleData[randomIndex], |
|||
format: formats[randomIndex], |
|||
timestamp: new Date(), |
|||
}; |
|||
} |
|||
|
|||
return null; |
|||
} |
|||
|
|||
private addScanResult(result: ScanResult): void { |
|||
// Check for duplicates |
|||
const isDuplicate = this.scanResults.some( |
|||
(existing) => existing.data === result.data, |
|||
); |
|||
|
|||
if (!isDuplicate) { |
|||
this.scanResults.unshift(result); |
|||
|
|||
// Provide feedback |
|||
this.provideFeedback(); |
|||
|
|||
// Emit event |
|||
this.$emit("qr-detected", result.data); |
|||
|
|||
console.log("[QRScannerComponent] QR code detected:", result.data); |
|||
} |
|||
} |
|||
|
|||
private provideFeedback(): void { |
|||
// Audio feedback |
|||
if (this.settings.audioFeedback) { |
|||
this.playBeepSound(); |
|||
} |
|||
|
|||
// Vibration feedback |
|||
if (this.settings.vibrateOnScan && "vibrate" in navigator) { |
|||
navigator.vibrate(100); |
|||
} |
|||
} |
|||
|
|||
private playBeepSound(): void { |
|||
// Create a simple beep sound |
|||
const audioContext = new (window.AudioContext || |
|||
(window as any).webkitAudioContext)(); |
|||
const oscillator = audioContext.createOscillator(); |
|||
const gainNode = audioContext.createGain(); |
|||
|
|||
oscillator.connect(gainNode); |
|||
gainNode.connect(audioContext.destination); |
|||
|
|||
oscillator.frequency.setValueAtTime(800, audioContext.currentTime); |
|||
oscillator.type = "sine"; |
|||
|
|||
gainNode.gain.setValueAtTime(0.1, audioContext.currentTime); |
|||
gainNode.gain.exponentialRampToValueAtTime( |
|||
0.01, |
|||
audioContext.currentTime + 0.1, |
|||
); |
|||
|
|||
oscillator.start(audioContext.currentTime); |
|||
oscillator.stop(audioContext.currentTime + 0.1); |
|||
} |
|||
|
|||
copyToClipboard(text: string): void { |
|||
navigator.clipboard |
|||
.writeText(text) |
|||
.then(() => { |
|||
console.log("[QRScannerComponent] Copied to clipboard:", text); |
|||
}) |
|||
.catch((error) => { |
|||
console.error("[QRScannerComponent] Failed to copy:", error); |
|||
}); |
|||
} |
|||
|
|||
removeResult(index: number): void { |
|||
this.scanResults.splice(index, 1); |
|||
} |
|||
|
|||
clearResults(): void { |
|||
this.scanResults = []; |
|||
console.log("[QRScannerComponent] Results cleared"); |
|||
} |
|||
|
|||
exportResults(): void { |
|||
const data = JSON.stringify(this.scanResults, null, 2); |
|||
const blob = new Blob([data], { type: "application/json" }); |
|||
const url = URL.createObjectURL(blob); |
|||
|
|||
const a = document.createElement("a"); |
|||
a.href = url; |
|||
a.download = `qr-scan-results-${new Date().toISOString().split("T")[0]}.json`; |
|||
a.click(); |
|||
|
|||
URL.revokeObjectURL(url); |
|||
console.log("[QRScannerComponent] Results exported"); |
|||
} |
|||
|
|||
formatTime(date: Date): string { |
|||
return date.toLocaleTimeString(); |
|||
} |
|||
|
|||
// Event emitters |
|||
@Emit("qr-detected") |
|||
emitQRDetected(data: string): string { |
|||
return data; |
|||
} |
|||
} |
|||
</script> |
|||
|
|||
<style scoped> |
|||
.qr-scanner-component { |
|||
padding: 20px; |
|||
border: 1px solid #ddd; |
|||
border-radius: 8px; |
|||
background: #f9f9f9; |
|||
} |
|||
|
|||
.camera-controls { |
|||
display: flex; |
|||
gap: 10px; |
|||
margin-bottom: 20px; |
|||
flex-wrap: wrap; |
|||
} |
|||
|
|||
.camera-controls button { |
|||
padding: 8px 16px; |
|||
border: 1px solid #ccc; |
|||
border-radius: 4px; |
|||
background: #fff; |
|||
cursor: pointer; |
|||
transition: background-color 0.2s; |
|||
} |
|||
|
|||
.camera-controls button:hover:not(:disabled) { |
|||
background: #e9ecef; |
|||
} |
|||
|
|||
.camera-controls button:disabled { |
|||
opacity: 0.6; |
|||
cursor: not-allowed; |
|||
} |
|||
|
|||
.camera-status { |
|||
margin-bottom: 20px; |
|||
padding: 15px; |
|||
border-radius: 4px; |
|||
} |
|||
|
|||
.status-error { |
|||
background: #f8d7da; |
|||
border: 1px solid #f5c6cb; |
|||
color: #721c24; |
|||
} |
|||
|
|||
.status-info { |
|||
background: #d1ecf1; |
|||
border: 1px solid #bee5eb; |
|||
color: #0c5460; |
|||
} |
|||
|
|||
.status-scanning { |
|||
background: #d4edda; |
|||
border: 1px solid #c3e6cb; |
|||
color: #155724; |
|||
} |
|||
|
|||
.status-detail { |
|||
margin-top: 5px; |
|||
font-size: 0.9em; |
|||
opacity: 0.8; |
|||
} |
|||
|
|||
.camera-container { |
|||
position: relative; |
|||
width: 100%; |
|||
max-width: 400px; |
|||
height: 300px; |
|||
margin: 20px auto; |
|||
border: 2px solid #ddd; |
|||
border-radius: 8px; |
|||
overflow: hidden; |
|||
} |
|||
|
|||
.camera-video { |
|||
width: 100%; |
|||
height: 100%; |
|||
object-fit: cover; |
|||
} |
|||
|
|||
.scanning-overlay { |
|||
position: absolute; |
|||
top: 0; |
|||
left: 0; |
|||
right: 0; |
|||
bottom: 0; |
|||
display: flex; |
|||
align-items: center; |
|||
justify-content: center; |
|||
} |
|||
|
|||
.scan-frame { |
|||
width: 200px; |
|||
height: 200px; |
|||
border: 2px solid #00ff00; |
|||
border-radius: 8px; |
|||
position: relative; |
|||
} |
|||
|
|||
.scan-line { |
|||
position: absolute; |
|||
top: 0; |
|||
left: 0; |
|||
right: 0; |
|||
height: 2px; |
|||
background: #00ff00; |
|||
animation: scan 2s linear infinite; |
|||
} |
|||
|
|||
@keyframes scan { |
|||
0% { |
|||
top: 0; |
|||
} |
|||
100% { |
|||
top: 100%; |
|||
} |
|||
} |
|||
|
|||
.scan-results { |
|||
margin-top: 20px; |
|||
} |
|||
|
|||
.results-list { |
|||
max-height: 300px; |
|||
overflow-y: auto; |
|||
border: 1px solid #ddd; |
|||
border-radius: 4px; |
|||
background: #fff; |
|||
margin-bottom: 15px; |
|||
} |
|||
|
|||
.result-item { |
|||
padding: 12px; |
|||
border-bottom: 1px solid #eee; |
|||
} |
|||
|
|||
.result-item:last-child { |
|||
border-bottom: none; |
|||
} |
|||
|
|||
.result-header { |
|||
display: flex; |
|||
justify-content: space-between; |
|||
margin-bottom: 8px; |
|||
} |
|||
|
|||
.result-number { |
|||
font-weight: bold; |
|||
color: #007bff; |
|||
} |
|||
|
|||
.result-time { |
|||
font-size: 0.85em; |
|||
color: #666; |
|||
} |
|||
|
|||
.result-content { |
|||
margin-bottom: 10px; |
|||
} |
|||
|
|||
.qr-data, |
|||
.qr-format { |
|||
margin-bottom: 5px; |
|||
word-break: break-all; |
|||
} |
|||
|
|||
.result-actions { |
|||
display: flex; |
|||
gap: 8px; |
|||
} |
|||
|
|||
.copy-btn, |
|||
.remove-btn { |
|||
padding: 4px 8px; |
|||
border: 1px solid #ccc; |
|||
border-radius: 3px; |
|||
background: #fff; |
|||
cursor: pointer; |
|||
font-size: 0.8em; |
|||
} |
|||
|
|||
.copy-btn:hover { |
|||
background: #e9ecef; |
|||
} |
|||
|
|||
.remove-btn:hover { |
|||
background: #f8d7da; |
|||
color: #721c24; |
|||
} |
|||
|
|||
.results-actions { |
|||
display: flex; |
|||
gap: 10px; |
|||
} |
|||
|
|||
.clear-btn, |
|||
.export-btn { |
|||
padding: 8px 16px; |
|||
border: 1px solid #ccc; |
|||
border-radius: 4px; |
|||
background: #fff; |
|||
cursor: pointer; |
|||
} |
|||
|
|||
.clear-btn:hover { |
|||
background: #f8d7da; |
|||
color: #721c24; |
|||
} |
|||
|
|||
.export-btn:hover { |
|||
background: #d4edda; |
|||
color: #155724; |
|||
} |
|||
|
|||
.settings-panel { |
|||
margin-top: 20px; |
|||
padding: 15px; |
|||
background: #f8f9fa; |
|||
border-radius: 4px; |
|||
} |
|||
|
|||
.setting-group { |
|||
margin-bottom: 15px; |
|||
} |
|||
|
|||
.setting-group label { |
|||
display: flex; |
|||
align-items: center; |
|||
gap: 8px; |
|||
font-weight: bold; |
|||
margin-bottom: 5px; |
|||
} |
|||
|
|||
.setting-group input[type="number"] { |
|||
width: 100px; |
|||
padding: 4px 8px; |
|||
border: 1px solid #ccc; |
|||
border-radius: 3px; |
|||
} |
|||
|
|||
.setting-description { |
|||
font-size: 0.85em; |
|||
color: #666; |
|||
margin-top: 3px; |
|||
margin-left: 24px; |
|||
} |
|||
</style> |
@ -1,667 +0,0 @@ |
|||
<template> |
|||
<div class="threejs-viewer"> |
|||
<h2>3D Model Viewer</h2> |
|||
|
|||
<!-- Viewer controls --> |
|||
<div class="viewer-controls"> |
|||
<button :disabled="isLoading || !modelUrl" @click="loadModel"> |
|||
{{ isLoading ? "Loading..." : "Load Model" }} |
|||
</button> |
|||
<button :disabled="!isModelLoaded" @click="resetCamera"> |
|||
Reset Camera |
|||
</button> |
|||
<button :disabled="!isModelLoaded" @click="toggleAnimation"> |
|||
{{ isAnimating ? "Stop" : "Start" }} Animation |
|||
</button> |
|||
<button :disabled="!isModelLoaded" @click="toggleWireframe"> |
|||
{{ showWireframe ? "Hide" : "Show" }} Wireframe |
|||
</button> |
|||
</div> |
|||
|
|||
<!-- Loading status --> |
|||
<div v-if="isLoading" class="loading-status"> |
|||
<div class="loading-spinner"></div> |
|||
<p>Loading 3D model...</p> |
|||
<p class="loading-detail">{{ loadingProgress }}% complete</p> |
|||
</div> |
|||
|
|||
<!-- Error status --> |
|||
<div v-if="loadError" class="error-status"> |
|||
<p>Failed to load model: {{ loadError }}</p> |
|||
<button class="retry-btn" @click="retryLoad">Retry</button> |
|||
</div> |
|||
|
|||
<!-- 3D Canvas --> |
|||
<div |
|||
ref="canvasContainer" |
|||
class="canvas-container" |
|||
:class="{ 'model-loaded': isModelLoaded }" |
|||
> |
|||
<canvas ref="threeCanvas" class="three-canvas"></canvas> |
|||
|
|||
<!-- Overlay controls --> |
|||
<div v-if="isModelLoaded" class="overlay-controls"> |
|||
<div class="control-group"> |
|||
<label>Camera Distance:</label> |
|||
<input |
|||
v-model.number="cameraDistance" |
|||
type="range" |
|||
min="1" |
|||
max="20" |
|||
step="0.1" |
|||
@input="updateCameraDistance" |
|||
/> |
|||
<span>{{ cameraDistance.toFixed(1) }}</span> |
|||
</div> |
|||
|
|||
<div class="control-group"> |
|||
<label>Rotation Speed:</label> |
|||
<input |
|||
v-model.number="rotationSpeed" |
|||
type="range" |
|||
min="0" |
|||
max="2" |
|||
step="0.1" |
|||
/> |
|||
<span>{{ rotationSpeed.toFixed(1) }}</span> |
|||
</div> |
|||
|
|||
<div class="control-group"> |
|||
<label>Light Intensity:</label> |
|||
<input |
|||
v-model.number="lightIntensity" |
|||
type="range" |
|||
min="0" |
|||
max="2" |
|||
step="0.1" |
|||
@input="updateLightIntensity" |
|||
/> |
|||
<span>{{ lightIntensity.toFixed(1) }}</span> |
|||
</div> |
|||
</div> |
|||
|
|||
<!-- Model info --> |
|||
<div v-if="modelInfo" class="model-info"> |
|||
<h4>Model Information</h4> |
|||
<div class="info-grid"> |
|||
<div class="info-item"> |
|||
<span class="info-label">Vertices:</span> |
|||
<span class="info-value">{{ |
|||
modelInfo.vertexCount.toLocaleString() |
|||
}}</span> |
|||
</div> |
|||
<div class="info-item"> |
|||
<span class="info-label">Faces:</span> |
|||
<span class="info-value">{{ |
|||
modelInfo.faceCount.toLocaleString() |
|||
}}</span> |
|||
</div> |
|||
<div class="info-item"> |
|||
<span class="info-label">Materials:</span> |
|||
<span class="info-value">{{ modelInfo.materialCount }}</span> |
|||
</div> |
|||
<div class="info-item"> |
|||
<span class="info-label">File Size:</span> |
|||
<span class="info-value">{{ |
|||
formatFileSize(modelInfo.fileSize) |
|||
}}</span> |
|||
</div> |
|||
</div> |
|||
</div> |
|||
</div> |
|||
|
|||
<!-- Performance metrics --> |
|||
<div v-if="performanceMetrics" class="performance-metrics"> |
|||
<h4>Performance Metrics</h4> |
|||
<div class="metrics-grid"> |
|||
<div class="metric"> |
|||
<span class="metric-label">FPS:</span> |
|||
<span class="metric-value">{{ performanceMetrics.fps }}</span> |
|||
</div> |
|||
<div class="metric"> |
|||
<span class="metric-label">Render Time:</span> |
|||
<span class="metric-value" |
|||
>{{ performanceMetrics.renderTime }}ms</span |
|||
> |
|||
</div> |
|||
<div class="metric"> |
|||
<span class="metric-label">Memory Usage:</span> |
|||
<span class="metric-value" |
|||
>{{ performanceMetrics.memoryUsage }}MB</span |
|||
> |
|||
</div> |
|||
<div class="metric"> |
|||
<span class="metric-label">Draw Calls:</span> |
|||
<span class="metric-value">{{ performanceMetrics.drawCalls }}</span> |
|||
</div> |
|||
</div> |
|||
</div> |
|||
</div> |
|||
</template> |
|||
|
|||
<script lang="ts"> |
|||
import { Component, Vue, Prop, Emit } from "vue-facing-decorator"; |
|||
|
|||
interface ModelInfo { |
|||
vertexCount: number; |
|||
faceCount: number; |
|||
materialCount: number; |
|||
fileSize: number; |
|||
boundingBox: { |
|||
min: { x: number; y: number; z: number }; |
|||
max: { x: number; y: number; z: number }; |
|||
}; |
|||
} |
|||
|
|||
interface PerformanceMetrics { |
|||
fps: number; |
|||
renderTime: number; |
|||
memoryUsage: number; |
|||
drawCalls: number; |
|||
} |
|||
|
|||
/** |
|||
* ThreeJS 3D Model Viewer Component |
|||
* |
|||
* Demonstrates lazy loading for heavy 3D rendering libraries. |
|||
* This component would benefit from lazy loading as ThreeJS is a large |
|||
* library that's only needed for 3D visualization features. |
|||
* |
|||
* @author Matthew Raymer |
|||
* @version 1.0.0 |
|||
*/ |
|||
@Component({ |
|||
name: "ThreeJSViewer", |
|||
}) |
|||
export default class ThreeJSViewer extends Vue { |
|||
@Prop({ required: true }) readonly modelUrl!: string; |
|||
|
|||
// Component state |
|||
isLoading = false; |
|||
isModelLoaded = false; |
|||
loadError: string | null = null; |
|||
loadingProgress = 0; |
|||
|
|||
// Animation state |
|||
isAnimating = false; |
|||
showWireframe = false; |
|||
|
|||
// Camera and lighting controls |
|||
cameraDistance = 5; |
|||
rotationSpeed = 0.5; |
|||
lightIntensity = 1; |
|||
|
|||
// Canvas references |
|||
canvasContainer: HTMLElement | null = null; |
|||
threeCanvas: HTMLCanvasElement | null = null; |
|||
|
|||
// Model and performance data |
|||
modelInfo: ModelInfo | null = null; |
|||
performanceMetrics: PerformanceMetrics | null = null; |
|||
|
|||
// ThreeJS objects (will be lazy loaded) |
|||
private three: any = null; |
|||
private scene: any = null; |
|||
private camera: any = null; |
|||
private renderer: any = null; |
|||
private model: any = null; |
|||
private controls: any = null; |
|||
private animationId: number | null = null; |
|||
private frameCount = 0; |
|||
private lastTime = 0; |
|||
|
|||
// Lifecycle hooks |
|||
mounted(): void { |
|||
console.log("[ThreeJSViewer] Component mounted"); |
|||
this.initializeCanvas(); |
|||
} |
|||
|
|||
beforeUnmount(): void { |
|||
this.cleanup(); |
|||
console.log("[ThreeJSViewer] Component unmounting"); |
|||
} |
|||
|
|||
// Methods |
|||
private initializeCanvas(): void { |
|||
this.canvasContainer = this.$refs.canvasContainer as HTMLElement; |
|||
this.threeCanvas = this.$refs.threeCanvas as HTMLCanvasElement; |
|||
|
|||
if (this.threeCanvas) { |
|||
this.threeCanvas.width = this.canvasContainer.clientWidth; |
|||
this.threeCanvas.height = this.canvasContainer.clientHeight; |
|||
} |
|||
} |
|||
|
|||
async loadModel(): Promise<void> { |
|||
if (this.isLoading || !this.modelUrl) return; |
|||
|
|||
this.isLoading = true; |
|||
this.loadError = null; |
|||
this.loadingProgress = 0; |
|||
|
|||
try { |
|||
console.log("[ThreeJSViewer] Loading 3D model:", this.modelUrl); |
|||
|
|||
// Lazy load ThreeJS |
|||
await this.loadThreeJS(); |
|||
|
|||
// Initialize scene |
|||
await this.initializeScene(); |
|||
|
|||
// Load model |
|||
await this.loadModelFile(); |
|||
|
|||
// Start rendering |
|||
this.startRendering(); |
|||
|
|||
this.isModelLoaded = true; |
|||
this.isLoading = false; |
|||
|
|||
// Emit model loaded event |
|||
this.$emit("model-loaded", this.modelInfo); |
|||
|
|||
console.log("[ThreeJSViewer] Model loaded successfully"); |
|||
} catch (error) { |
|||
console.error("[ThreeJSViewer] Failed to load model:", error); |
|||
this.loadError = error instanceof Error ? error.message : "Unknown error"; |
|||
this.isLoading = false; |
|||
} |
|||
} |
|||
|
|||
private async loadThreeJS(): Promise<void> { |
|||
// Simulate loading ThreeJS library |
|||
this.loadingProgress = 20; |
|||
await this.simulateLoading(500); |
|||
|
|||
// In a real implementation, you would import ThreeJS here |
|||
// this.three = await import('three'); |
|||
|
|||
this.loadingProgress = 40; |
|||
await this.simulateLoading(300); |
|||
} |
|||
|
|||
private async initializeScene(): Promise<void> { |
|||
this.loadingProgress = 60; |
|||
|
|||
// Simulate scene initialization |
|||
await this.simulateLoading(400); |
|||
|
|||
// In a real implementation, you would set up ThreeJS scene here |
|||
// this.scene = new this.three.Scene(); |
|||
// this.camera = new this.three.PerspectiveCamera(75, width / height, 0.1, 1000); |
|||
// this.renderer = new this.three.WebGLRenderer({ canvas: this.threeCanvas }); |
|||
|
|||
this.loadingProgress = 80; |
|||
} |
|||
|
|||
private async loadModelFile(): Promise<void> { |
|||
this.loadingProgress = 90; |
|||
|
|||
// Simulate model loading |
|||
await this.simulateLoading(600); |
|||
|
|||
// Simulate model info |
|||
this.modelInfo = { |
|||
vertexCount: Math.floor(Math.random() * 50000) + 1000, |
|||
faceCount: Math.floor(Math.random() * 25000) + 500, |
|||
materialCount: Math.floor(Math.random() * 5) + 1, |
|||
fileSize: Math.floor(Math.random() * 5000000) + 100000, |
|||
boundingBox: { |
|||
min: { x: -1, y: -1, z: -1 }, |
|||
max: { x: 1, y: 1, z: 1 }, |
|||
}, |
|||
}; |
|||
|
|||
this.loadingProgress = 100; |
|||
} |
|||
|
|||
private async simulateLoading(delay: number): Promise<void> { |
|||
return new Promise((resolve) => setTimeout(resolve, delay)); |
|||
} |
|||
|
|||
private startRendering(): void { |
|||
if (!this.isModelLoaded) return; |
|||
|
|||
this.isAnimating = true; |
|||
this.animate(); |
|||
|
|||
// Start performance monitoring |
|||
this.startPerformanceMonitoring(); |
|||
} |
|||
|
|||
private animate(): void { |
|||
if (!this.isAnimating) return; |
|||
|
|||
this.animationId = requestAnimationFrame(() => this.animate()); |
|||
|
|||
// Simulate model rotation |
|||
if (this.model && this.rotationSpeed > 0) { |
|||
// this.model.rotation.y += this.rotationSpeed * 0.01; |
|||
} |
|||
|
|||
// Simulate rendering |
|||
// this.renderer.render(this.scene, this.camera); |
|||
|
|||
this.frameCount++; |
|||
} |
|||
|
|||
private startPerformanceMonitoring(): void { |
|||
const updateMetrics = () => { |
|||
if (!this.isAnimating) return; |
|||
|
|||
const now = performance.now(); |
|||
const deltaTime = now - this.lastTime; |
|||
|
|||
if (deltaTime > 0) { |
|||
const fps = Math.round(1000 / deltaTime); |
|||
|
|||
this.performanceMetrics = { |
|||
fps: Math.min(fps, 60), // Cap at 60 FPS for display |
|||
renderTime: Math.round(deltaTime), |
|||
memoryUsage: Math.round((Math.random() * 50 + 10) * 100) / 100, |
|||
drawCalls: Math.floor(Math.random() * 100) + 10, |
|||
}; |
|||
} |
|||
|
|||
this.lastTime = now; |
|||
requestAnimationFrame(updateMetrics); |
|||
}; |
|||
|
|||
updateMetrics(); |
|||
} |
|||
|
|||
resetCamera(): void { |
|||
if (!this.isModelLoaded) return; |
|||
|
|||
this.cameraDistance = 5; |
|||
this.updateCameraDistance(); |
|||
console.log("[ThreeJSViewer] Camera reset"); |
|||
} |
|||
|
|||
toggleAnimation(): void { |
|||
this.isAnimating = !this.isAnimating; |
|||
|
|||
if (this.isAnimating) { |
|||
this.animate(); |
|||
} else if (this.animationId) { |
|||
cancelAnimationFrame(this.animationId); |
|||
this.animationId = null; |
|||
} |
|||
|
|||
console.log("[ThreeJSViewer] Animation toggled:", this.isAnimating); |
|||
} |
|||
|
|||
toggleWireframe(): void { |
|||
this.showWireframe = !this.showWireframe; |
|||
|
|||
// In a real implementation, you would toggle wireframe mode |
|||
// this.model.traverse((child: any) => { |
|||
// if (child.isMesh) { |
|||
// child.material.wireframe = this.showWireframe; |
|||
// } |
|||
// }); |
|||
|
|||
console.log("[ThreeJSViewer] Wireframe toggled:", this.showWireframe); |
|||
} |
|||
|
|||
updateCameraDistance(): void { |
|||
if (!this.isModelLoaded) return; |
|||
|
|||
// In a real implementation, you would update camera position |
|||
// this.camera.position.z = this.cameraDistance; |
|||
// this.camera.lookAt(0, 0, 0); |
|||
} |
|||
|
|||
updateLightIntensity(): void { |
|||
if (!this.isModelLoaded) return; |
|||
|
|||
// In a real implementation, you would update light intensity |
|||
// this.light.intensity = this.lightIntensity; |
|||
} |
|||
|
|||
retryLoad(): void { |
|||
this.loadError = null; |
|||
this.loadModel(); |
|||
} |
|||
|
|||
private cleanup(): void { |
|||
if (this.animationId) { |
|||
cancelAnimationFrame(this.animationId); |
|||
this.animationId = null; |
|||
} |
|||
|
|||
if (this.renderer) { |
|||
this.renderer.dispose(); |
|||
} |
|||
|
|||
this.isAnimating = false; |
|||
this.isModelLoaded = false; |
|||
} |
|||
|
|||
formatFileSize(bytes: number): string { |
|||
const sizes = ["B", "KB", "MB", "GB"]; |
|||
const i = Math.floor(Math.log(bytes) / Math.log(1024)); |
|||
return `${(bytes / Math.pow(1024, i)).toFixed(1)} ${sizes[i]}`; |
|||
} |
|||
|
|||
// Event emitters |
|||
@Emit("model-loaded") |
|||
emitModelLoaded(info: ModelInfo): ModelInfo { |
|||
return info; |
|||
} |
|||
} |
|||
</script> |
|||
|
|||
<style scoped> |
|||
.threejs-viewer { |
|||
padding: 20px; |
|||
border: 1px solid #ddd; |
|||
border-radius: 8px; |
|||
background: #f9f9f9; |
|||
} |
|||
|
|||
.viewer-controls { |
|||
display: flex; |
|||
gap: 10px; |
|||
margin-bottom: 20px; |
|||
flex-wrap: wrap; |
|||
} |
|||
|
|||
.viewer-controls button { |
|||
padding: 8px 16px; |
|||
border: 1px solid #ccc; |
|||
border-radius: 4px; |
|||
background: #fff; |
|||
cursor: pointer; |
|||
transition: background-color 0.2s; |
|||
} |
|||
|
|||
.viewer-controls button:hover:not(:disabled) { |
|||
background: #e9ecef; |
|||
} |
|||
|
|||
.viewer-controls button:disabled { |
|||
opacity: 0.6; |
|||
cursor: not-allowed; |
|||
} |
|||
|
|||
.loading-status { |
|||
display: flex; |
|||
flex-direction: column; |
|||
align-items: center; |
|||
justify-content: center; |
|||
padding: 40px; |
|||
text-align: center; |
|||
} |
|||
|
|||
.loading-spinner { |
|||
width: 40px; |
|||
height: 40px; |
|||
border: 4px solid #f3f3f3; |
|||
border-top: 4px solid #3498db; |
|||
border-radius: 50%; |
|||
animation: spin 1s linear infinite; |
|||
margin-bottom: 20px; |
|||
} |
|||
|
|||
@keyframes spin { |
|||
0% { |
|||
transform: rotate(0deg); |
|||
} |
|||
100% { |
|||
transform: rotate(360deg); |
|||
} |
|||
} |
|||
|
|||
.loading-detail { |
|||
font-size: 0.9em; |
|||
color: #666; |
|||
margin-top: 10px; |
|||
} |
|||
|
|||
.error-status { |
|||
padding: 20px; |
|||
background: #f8d7da; |
|||
border: 1px solid #f5c6cb; |
|||
border-radius: 4px; |
|||
color: #721c24; |
|||
text-align: center; |
|||
} |
|||
|
|||
.retry-btn { |
|||
margin-top: 10px; |
|||
padding: 8px 16px; |
|||
border: 1px solid #721c24; |
|||
border-radius: 4px; |
|||
background: #721c24; |
|||
color: #fff; |
|||
cursor: pointer; |
|||
} |
|||
|
|||
.retry-btn:hover { |
|||
background: #5a1a1a; |
|||
} |
|||
|
|||
.canvas-container { |
|||
position: relative; |
|||
width: 100%; |
|||
height: 400px; |
|||
border: 2px solid #ddd; |
|||
border-radius: 8px; |
|||
overflow: hidden; |
|||
background: #000; |
|||
margin: 20px 0; |
|||
} |
|||
|
|||
.canvas-container.model-loaded { |
|||
border-color: #28a745; |
|||
} |
|||
|
|||
.three-canvas { |
|||
width: 100%; |
|||
height: 100%; |
|||
display: block; |
|||
} |
|||
|
|||
.overlay-controls { |
|||
position: absolute; |
|||
top: 10px; |
|||
right: 10px; |
|||
background: rgba(0, 0, 0, 0.8); |
|||
color: #fff; |
|||
padding: 15px; |
|||
border-radius: 4px; |
|||
min-width: 200px; |
|||
} |
|||
|
|||
.control-group { |
|||
margin-bottom: 10px; |
|||
} |
|||
|
|||
.control-group:last-child { |
|||
margin-bottom: 0; |
|||
} |
|||
|
|||
.control-group label { |
|||
display: block; |
|||
font-size: 0.9em; |
|||
margin-bottom: 5px; |
|||
} |
|||
|
|||
.control-group input[type="range"] { |
|||
width: 100%; |
|||
margin-right: 10px; |
|||
} |
|||
|
|||
.control-group span { |
|||
font-size: 0.8em; |
|||
color: #ccc; |
|||
} |
|||
|
|||
.model-info { |
|||
position: absolute; |
|||
bottom: 10px; |
|||
left: 10px; |
|||
background: rgba(0, 0, 0, 0.8); |
|||
color: #fff; |
|||
padding: 15px; |
|||
border-radius: 4px; |
|||
min-width: 200px; |
|||
} |
|||
|
|||
.model-info h4 { |
|||
margin: 0 0 10px 0; |
|||
font-size: 1em; |
|||
} |
|||
|
|||
.info-grid { |
|||
display: grid; |
|||
gap: 5px; |
|||
} |
|||
|
|||
.info-item { |
|||
display: flex; |
|||
justify-content: space-between; |
|||
font-size: 0.85em; |
|||
} |
|||
|
|||
.info-label { |
|||
color: #ccc; |
|||
} |
|||
|
|||
.info-value { |
|||
font-weight: bold; |
|||
} |
|||
|
|||
.performance-metrics { |
|||
margin-top: 20px; |
|||
padding: 15px; |
|||
background: #e8f4fd; |
|||
border-radius: 4px; |
|||
} |
|||
|
|||
.metrics-grid { |
|||
display: grid; |
|||
grid-template-columns: repeat(auto-fit, minmax(150px, 1fr)); |
|||
gap: 15px; |
|||
margin-top: 10px; |
|||
} |
|||
|
|||
.metric { |
|||
display: flex; |
|||
justify-content: space-between; |
|||
padding: 8px; |
|||
background: #fff; |
|||
border-radius: 4px; |
|||
} |
|||
|
|||
.metric-label { |
|||
font-weight: bold; |
|||
color: #333; |
|||
} |
|||
|
|||
.metric-value { |
|||
color: #007bff; |
|||
font-weight: bold; |
|||
} |
|||
</style> |
@ -1,70 +0,0 @@ |
|||
import { defineConfig } from "vite"; |
|||
import vue from "@vitejs/plugin-vue"; |
|||
import path from "path"; |
|||
import { fileURLToPath } from 'url'; |
|||
|
|||
const __dirname = path.dirname(fileURLToPath(import.meta.url)); |
|||
|
|||
export default defineConfig({ |
|||
plugins: [vue()], |
|||
resolve: { |
|||
alias: { |
|||
'@': path.resolve(__dirname, 'src'), |
|||
'@nostr/tools': path.resolve(__dirname, 'node_modules/@nostr/tools'), |
|||
'@nostr/tools/nip06': path.resolve(__dirname, 'node_modules/@nostr/tools/nip06'), |
|||
stream: 'stream-browserify', |
|||
util: 'util', |
|||
crypto: 'crypto-browserify', |
|||
assert: 'assert/', |
|||
http: 'stream-http', |
|||
https: 'https-browserify', |
|||
url: 'url/', |
|||
zlib: 'browserify-zlib', |
|||
path: 'path-browserify', |
|||
fs: false, |
|||
tty: 'tty-browserify', |
|||
net: false, |
|||
dns: false, |
|||
child_process: false, |
|||
os: false |
|||
}, |
|||
mainFields: ['module', 'jsnext:main', 'jsnext', 'main'], |
|||
}, |
|||
optimizeDeps: { |
|||
include: ['@nostr/tools', '@nostr/tools/nip06', '@jlongster/sql.js'], |
|||
esbuildOptions: { |
|||
define: { |
|||
global: 'globalThis' |
|||
} |
|||
} |
|||
}, |
|||
build: { |
|||
sourcemap: true, |
|||
target: 'esnext', |
|||
chunkSizeWarningLimit: 1000, |
|||
commonjsOptions: { |
|||
include: [/node_modules/], |
|||
transformMixedEsModules: true |
|||
}, |
|||
rollupOptions: { |
|||
external: [ |
|||
'stream', 'util', 'crypto', 'http', 'https', 'url', 'zlib', |
|||
'path', 'fs', 'tty', 'assert', 'net', 'dns', 'child_process', 'os' |
|||
], |
|||
output: { |
|||
globals: { |
|||
stream: 'stream', |
|||
util: 'util', |
|||
crypto: 'crypto', |
|||
http: 'http', |
|||
https: 'https', |
|||
url: 'url', |
|||
zlib: 'zlib', |
|||
path: 'path', |
|||
assert: 'assert', |
|||
tty: 'tty' |
|||
} |
|||
} |
|||
} |
|||
} |
|||
}); |
@ -1,47 +0,0 @@ |
|||
import { defineConfig } from "vite"; |
|||
import vue from "@vitejs/plugin-vue"; |
|||
import path from "path"; |
|||
|
|||
export default defineConfig({ |
|||
plugins: [vue()], |
|||
// CORS headers removed to allow images from any domain
|
|||
resolve: { |
|||
alias: { |
|||
'@': path.resolve(__dirname, 'src'), |
|||
'@nostr/tools': path.resolve(__dirname, 'node_modules/@nostr/tools'), |
|||
'@nostr/tools/nip06': path.resolve(__dirname, 'node_modules/@nostr/tools/nip06'), |
|||
stream: 'stream-browserify', |
|||
util: 'util', |
|||
crypto: 'crypto-browserify' |
|||
}, |
|||
mainFields: ['module', 'jsnext:main', 'jsnext', 'main'], |
|||
}, |
|||
optimizeDeps: { |
|||
include: ['@nostr/tools', '@nostr/tools/nip06', '@jlongster/sql.js'], |
|||
esbuildOptions: { |
|||
define: { |
|||
global: 'globalThis' |
|||
} |
|||
} |
|||
}, |
|||
build: { |
|||
sourcemap: true, |
|||
target: 'esnext', |
|||
chunkSizeWarningLimit: 1000, |
|||
commonjsOptions: { |
|||
include: [/node_modules/], |
|||
transformMixedEsModules: true |
|||
}, |
|||
rollupOptions: { |
|||
external: ['stream', 'util', 'crypto'], |
|||
output: { |
|||
globals: { |
|||
stream: 'stream', |
|||
util: 'util', |
|||
crypto: 'crypto' |
|||
} |
|||
} |
|||
} |
|||
}, |
|||
assetsInclude: ['**/*.wasm'] |
|||
}); |
Loading…
Reference in new issue