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667 lines
15 KiB
667 lines
15 KiB
<template>
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<div class="threejs-viewer">
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<h2>3D Model Viewer</h2>
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<!-- Viewer controls -->
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<div class="viewer-controls">
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<button :disabled="isLoading || !modelUrl" @click="loadModel">
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{{ isLoading ? "Loading..." : "Load Model" }}
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</button>
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<button :disabled="!isModelLoaded" @click="resetCamera">
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Reset Camera
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</button>
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<button :disabled="!isModelLoaded" @click="toggleAnimation">
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{{ isAnimating ? "Stop" : "Start" }} Animation
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</button>
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<button :disabled="!isModelLoaded" @click="toggleWireframe">
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{{ showWireframe ? "Hide" : "Show" }} Wireframe
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</button>
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</div>
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<!-- Loading status -->
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<div v-if="isLoading" class="loading-status">
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<div class="loading-spinner"></div>
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<p>Loading 3D model...</p>
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<p class="loading-detail">{{ loadingProgress }}% complete</p>
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</div>
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<!-- Error status -->
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<div v-if="loadError" class="error-status">
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<p>Failed to load model: {{ loadError }}</p>
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<button class="retry-btn" @click="retryLoad">Retry</button>
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</div>
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<!-- 3D Canvas -->
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<div
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ref="canvasContainer"
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class="canvas-container"
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:class="{ 'model-loaded': isModelLoaded }"
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>
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<canvas ref="threeCanvas" class="three-canvas"></canvas>
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<!-- Overlay controls -->
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<div v-if="isModelLoaded" class="overlay-controls">
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<div class="control-group">
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<label>Camera Distance:</label>
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<input
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v-model.number="cameraDistance"
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type="range"
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min="1"
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max="20"
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step="0.1"
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@input="updateCameraDistance"
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/>
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<span>{{ cameraDistance.toFixed(1) }}</span>
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</div>
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<div class="control-group">
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<label>Rotation Speed:</label>
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<input
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v-model.number="rotationSpeed"
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type="range"
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min="0"
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max="2"
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step="0.1"
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/>
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<span>{{ rotationSpeed.toFixed(1) }}</span>
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</div>
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<div class="control-group">
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<label>Light Intensity:</label>
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<input
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v-model.number="lightIntensity"
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type="range"
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min="0"
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max="2"
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step="0.1"
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@input="updateLightIntensity"
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/>
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<span>{{ lightIntensity.toFixed(1) }}</span>
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</div>
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</div>
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<!-- Model info -->
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<div v-if="modelInfo" class="model-info">
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<h4>Model Information</h4>
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<div class="info-grid">
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<div class="info-item">
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<span class="info-label">Vertices:</span>
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<span class="info-value">{{
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modelInfo.vertexCount.toLocaleString()
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}}</span>
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</div>
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<div class="info-item">
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<span class="info-label">Faces:</span>
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<span class="info-value">{{
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modelInfo.faceCount.toLocaleString()
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}}</span>
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</div>
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<div class="info-item">
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<span class="info-label">Materials:</span>
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<span class="info-value">{{ modelInfo.materialCount }}</span>
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</div>
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<div class="info-item">
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<span class="info-label">File Size:</span>
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<span class="info-value">{{
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formatFileSize(modelInfo.fileSize)
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}}</span>
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</div>
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</div>
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</div>
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</div>
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<!-- Performance metrics -->
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<div v-if="performanceMetrics" class="performance-metrics">
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<h4>Performance Metrics</h4>
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<div class="metrics-grid">
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<div class="metric">
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<span class="metric-label">FPS:</span>
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<span class="metric-value">{{ performanceMetrics.fps }}</span>
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</div>
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<div class="metric">
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<span class="metric-label">Render Time:</span>
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<span class="metric-value"
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>{{ performanceMetrics.renderTime }}ms</span
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>
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</div>
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<div class="metric">
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<span class="metric-label">Memory Usage:</span>
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<span class="metric-value"
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>{{ performanceMetrics.memoryUsage }}MB</span
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>
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</div>
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<div class="metric">
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<span class="metric-label">Draw Calls:</span>
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<span class="metric-value">{{ performanceMetrics.drawCalls }}</span>
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</div>
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</div>
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</div>
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</div>
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</template>
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<script lang="ts">
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import { Component, Vue, Prop, Emit } from "vue-facing-decorator";
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interface ModelInfo {
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vertexCount: number;
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faceCount: number;
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materialCount: number;
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fileSize: number;
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boundingBox: {
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min: { x: number; y: number; z: number };
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max: { x: number; y: number; z: number };
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};
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}
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interface PerformanceMetrics {
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fps: number;
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renderTime: number;
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memoryUsage: number;
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drawCalls: number;
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}
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/**
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* ThreeJS 3D Model Viewer Component
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*
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* Demonstrates lazy loading for heavy 3D rendering libraries.
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* This component would benefit from lazy loading as ThreeJS is a large
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* library that's only needed for 3D visualization features.
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*
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* @author Matthew Raymer
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* @version 1.0.0
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*/
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@Component({
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name: "ThreeJSViewer",
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})
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export default class ThreeJSViewer extends Vue {
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@Prop({ required: true }) readonly modelUrl!: string;
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// Component state
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isLoading = false;
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isModelLoaded = false;
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loadError: string | null = null;
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loadingProgress = 0;
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// Animation state
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isAnimating = false;
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showWireframe = false;
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// Camera and lighting controls
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cameraDistance = 5;
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rotationSpeed = 0.5;
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lightIntensity = 1;
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// Canvas references
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canvasContainer: HTMLElement | null = null;
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threeCanvas: HTMLCanvasElement | null = null;
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// Model and performance data
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modelInfo: ModelInfo | null = null;
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performanceMetrics: PerformanceMetrics | null = null;
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// ThreeJS objects (will be lazy loaded)
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private three: any = null;
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private scene: any = null;
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private camera: any = null;
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private renderer: any = null;
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private model: any = null;
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private controls: any = null;
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private animationId: number | null = null;
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private frameCount = 0;
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private lastTime = 0;
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// Lifecycle hooks
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mounted(): void {
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console.log("[ThreeJSViewer] Component mounted");
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this.initializeCanvas();
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}
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beforeUnmount(): void {
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this.cleanup();
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console.log("[ThreeJSViewer] Component unmounting");
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}
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// Methods
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private initializeCanvas(): void {
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this.canvasContainer = this.$refs.canvasContainer as HTMLElement;
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this.threeCanvas = this.$refs.threeCanvas as HTMLCanvasElement;
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if (this.threeCanvas) {
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this.threeCanvas.width = this.canvasContainer.clientWidth;
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this.threeCanvas.height = this.canvasContainer.clientHeight;
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}
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}
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async loadModel(): Promise<void> {
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if (this.isLoading || !this.modelUrl) return;
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this.isLoading = true;
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this.loadError = null;
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this.loadingProgress = 0;
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try {
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console.log("[ThreeJSViewer] Loading 3D model:", this.modelUrl);
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// Lazy load ThreeJS
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await this.loadThreeJS();
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// Initialize scene
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await this.initializeScene();
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// Load model
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await this.loadModelFile();
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// Start rendering
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this.startRendering();
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this.isModelLoaded = true;
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this.isLoading = false;
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// Emit model loaded event
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this.$emit("model-loaded", this.modelInfo);
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console.log("[ThreeJSViewer] Model loaded successfully");
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} catch (error) {
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console.error("[ThreeJSViewer] Failed to load model:", error);
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this.loadError = error instanceof Error ? error.message : "Unknown error";
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this.isLoading = false;
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}
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}
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private async loadThreeJS(): Promise<void> {
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// Simulate loading ThreeJS library
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this.loadingProgress = 20;
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await this.simulateLoading(500);
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// In a real implementation, you would import ThreeJS here
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// this.three = await import('three');
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this.loadingProgress = 40;
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await this.simulateLoading(300);
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}
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private async initializeScene(): Promise<void> {
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this.loadingProgress = 60;
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// Simulate scene initialization
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await this.simulateLoading(400);
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// In a real implementation, you would set up ThreeJS scene here
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// this.scene = new this.three.Scene();
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// this.camera = new this.three.PerspectiveCamera(75, width / height, 0.1, 1000);
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// this.renderer = new this.three.WebGLRenderer({ canvas: this.threeCanvas });
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this.loadingProgress = 80;
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}
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private async loadModelFile(): Promise<void> {
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this.loadingProgress = 90;
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// Simulate model loading
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await this.simulateLoading(600);
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// Simulate model info
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this.modelInfo = {
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vertexCount: Math.floor(Math.random() * 50000) + 1000,
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faceCount: Math.floor(Math.random() * 25000) + 500,
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materialCount: Math.floor(Math.random() * 5) + 1,
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fileSize: Math.floor(Math.random() * 5000000) + 100000,
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boundingBox: {
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min: { x: -1, y: -1, z: -1 },
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max: { x: 1, y: 1, z: 1 },
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},
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};
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this.loadingProgress = 100;
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}
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private async simulateLoading(delay: number): Promise<void> {
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return new Promise((resolve) => setTimeout(resolve, delay));
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}
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private startRendering(): void {
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if (!this.isModelLoaded) return;
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this.isAnimating = true;
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this.animate();
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// Start performance monitoring
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this.startPerformanceMonitoring();
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}
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private animate(): void {
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if (!this.isAnimating) return;
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this.animationId = requestAnimationFrame(() => this.animate());
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// Simulate model rotation
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if (this.model && this.rotationSpeed > 0) {
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// this.model.rotation.y += this.rotationSpeed * 0.01;
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}
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// Simulate rendering
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// this.renderer.render(this.scene, this.camera);
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this.frameCount++;
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}
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private startPerformanceMonitoring(): void {
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const updateMetrics = () => {
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if (!this.isAnimating) return;
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const now = performance.now();
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const deltaTime = now - this.lastTime;
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if (deltaTime > 0) {
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const fps = Math.round(1000 / deltaTime);
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this.performanceMetrics = {
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fps: Math.min(fps, 60), // Cap at 60 FPS for display
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renderTime: Math.round(deltaTime),
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memoryUsage: Math.round((Math.random() * 50 + 10) * 100) / 100,
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drawCalls: Math.floor(Math.random() * 100) + 10,
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};
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}
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this.lastTime = now;
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requestAnimationFrame(updateMetrics);
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};
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updateMetrics();
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}
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resetCamera(): void {
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if (!this.isModelLoaded) return;
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this.cameraDistance = 5;
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this.updateCameraDistance();
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console.log("[ThreeJSViewer] Camera reset");
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}
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toggleAnimation(): void {
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this.isAnimating = !this.isAnimating;
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if (this.isAnimating) {
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this.animate();
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} else if (this.animationId) {
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cancelAnimationFrame(this.animationId);
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this.animationId = null;
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}
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console.log("[ThreeJSViewer] Animation toggled:", this.isAnimating);
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}
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toggleWireframe(): void {
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this.showWireframe = !this.showWireframe;
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// In a real implementation, you would toggle wireframe mode
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// this.model.traverse((child: any) => {
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// if (child.isMesh) {
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// child.material.wireframe = this.showWireframe;
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// }
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// });
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console.log("[ThreeJSViewer] Wireframe toggled:", this.showWireframe);
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}
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updateCameraDistance(): void {
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if (!this.isModelLoaded) return;
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// In a real implementation, you would update camera position
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// this.camera.position.z = this.cameraDistance;
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// this.camera.lookAt(0, 0, 0);
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}
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updateLightIntensity(): void {
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if (!this.isModelLoaded) return;
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// In a real implementation, you would update light intensity
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// this.light.intensity = this.lightIntensity;
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}
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retryLoad(): void {
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this.loadError = null;
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this.loadModel();
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}
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private cleanup(): void {
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if (this.animationId) {
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cancelAnimationFrame(this.animationId);
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this.animationId = null;
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}
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if (this.renderer) {
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this.renderer.dispose();
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}
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this.isAnimating = false;
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this.isModelLoaded = false;
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}
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formatFileSize(bytes: number): string {
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const sizes = ["B", "KB", "MB", "GB"];
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const i = Math.floor(Math.log(bytes) / Math.log(1024));
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return `${(bytes / Math.pow(1024, i)).toFixed(1)} ${sizes[i]}`;
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}
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// Event emitters
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@Emit("model-loaded")
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emitModelLoaded(info: ModelInfo): ModelInfo {
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return info;
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}
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}
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</script>
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<style scoped>
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.threejs-viewer {
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padding: 20px;
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border: 1px solid #ddd;
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border-radius: 8px;
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background: #f9f9f9;
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}
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.viewer-controls {
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display: flex;
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gap: 10px;
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margin-bottom: 20px;
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flex-wrap: wrap;
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}
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.viewer-controls button {
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padding: 8px 16px;
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border: 1px solid #ccc;
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border-radius: 4px;
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background: #fff;
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cursor: pointer;
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transition: background-color 0.2s;
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}
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.viewer-controls button:hover:not(:disabled) {
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background: #e9ecef;
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}
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.viewer-controls button:disabled {
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opacity: 0.6;
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cursor: not-allowed;
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}
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.loading-status {
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display: flex;
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flex-direction: column;
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align-items: center;
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justify-content: center;
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padding: 40px;
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text-align: center;
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}
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.loading-spinner {
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width: 40px;
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height: 40px;
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border: 4px solid #f3f3f3;
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border-top: 4px solid #3498db;
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border-radius: 50%;
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animation: spin 1s linear infinite;
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margin-bottom: 20px;
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}
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@keyframes spin {
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0% {
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transform: rotate(0deg);
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}
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100% {
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transform: rotate(360deg);
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}
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}
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.loading-detail {
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font-size: 0.9em;
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color: #666;
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margin-top: 10px;
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}
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.error-status {
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padding: 20px;
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background: #f8d7da;
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border: 1px solid #f5c6cb;
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border-radius: 4px;
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color: #721c24;
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text-align: center;
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}
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.retry-btn {
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margin-top: 10px;
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padding: 8px 16px;
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border: 1px solid #721c24;
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border-radius: 4px;
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background: #721c24;
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color: #fff;
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cursor: pointer;
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}
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.retry-btn:hover {
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background: #5a1a1a;
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}
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.canvas-container {
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position: relative;
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width: 100%;
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height: 400px;
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border: 2px solid #ddd;
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border-radius: 8px;
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overflow: hidden;
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background: #000;
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margin: 20px 0;
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}
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.canvas-container.model-loaded {
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border-color: #28a745;
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}
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.three-canvas {
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width: 100%;
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height: 100%;
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display: block;
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}
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.overlay-controls {
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position: absolute;
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top: 10px;
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right: 10px;
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background: rgba(0, 0, 0, 0.8);
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color: #fff;
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padding: 15px;
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border-radius: 4px;
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min-width: 200px;
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}
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.control-group {
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margin-bottom: 10px;
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}
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.control-group:last-child {
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margin-bottom: 0;
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}
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.control-group label {
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display: block;
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font-size: 0.9em;
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margin-bottom: 5px;
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}
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.control-group input[type="range"] {
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|
width: 100%;
|
|
margin-right: 10px;
|
|
}
|
|
|
|
.control-group span {
|
|
font-size: 0.8em;
|
|
color: #ccc;
|
|
}
|
|
|
|
.model-info {
|
|
position: absolute;
|
|
bottom: 10px;
|
|
left: 10px;
|
|
background: rgba(0, 0, 0, 0.8);
|
|
color: #fff;
|
|
padding: 15px;
|
|
border-radius: 4px;
|
|
min-width: 200px;
|
|
}
|
|
|
|
.model-info h4 {
|
|
margin: 0 0 10px 0;
|
|
font-size: 1em;
|
|
}
|
|
|
|
.info-grid {
|
|
display: grid;
|
|
gap: 5px;
|
|
}
|
|
|
|
.info-item {
|
|
display: flex;
|
|
justify-content: space-between;
|
|
font-size: 0.85em;
|
|
}
|
|
|
|
.info-label {
|
|
color: #ccc;
|
|
}
|
|
|
|
.info-value {
|
|
font-weight: bold;
|
|
}
|
|
|
|
.performance-metrics {
|
|
margin-top: 20px;
|
|
padding: 15px;
|
|
background: #e8f4fd;
|
|
border-radius: 4px;
|
|
}
|
|
|
|
.metrics-grid {
|
|
display: grid;
|
|
grid-template-columns: repeat(auto-fit, minmax(150px, 1fr));
|
|
gap: 15px;
|
|
margin-top: 10px;
|
|
}
|
|
|
|
.metric {
|
|
display: flex;
|
|
justify-content: space-between;
|
|
padding: 8px;
|
|
background: #fff;
|
|
border-radius: 4px;
|
|
}
|
|
|
|
.metric-label {
|
|
font-weight: bold;
|
|
color: #333;
|
|
}
|
|
|
|
.metric-value {
|
|
color: #007bff;
|
|
font-weight: bold;
|
|
}
|
|
</style>
|
|
|