make the lights wait to turn on in stats-world
This commit is contained in:
@@ -4,6 +4,7 @@ import axios from "axios";
|
|||||||
import { SpotLight } from "three";
|
import { SpotLight } from "three";
|
||||||
import * as TWEEN from "@tweenjs/tween.js";
|
import * as TWEEN from "@tweenjs/tween.js";
|
||||||
|
|
||||||
|
import { AppString } from "@/constants/app";
|
||||||
import { createCamera } from "./components/camera.js";
|
import { createCamera } from "./components/camera.js";
|
||||||
import { createLights } from "./components/lights.js";
|
import { createLights } from "./components/lights.js";
|
||||||
import { createScene } from "./components/scene.js";
|
import { createScene } from "./components/scene.js";
|
||||||
@@ -12,8 +13,8 @@ import { Loop } from "./systems/Loop.js";
|
|||||||
import { Resizer } from "./systems/Resizer.js";
|
import { Resizer } from "./systems/Resizer.js";
|
||||||
import { createControls } from "./systems/controls.js";
|
import { createControls } from "./systems/controls.js";
|
||||||
import { createRenderer } from "./systems/renderer.js";
|
import { createRenderer } from "./systems/renderer.js";
|
||||||
import { AppString } from "@/constants/app";
|
|
||||||
|
|
||||||
|
const ANIMATION_DURATION_SECS = 10;
|
||||||
const BASE32 = "0123456789ABCDEFGHJKMNPQRSTVWXYZ";
|
const BASE32 = "0123456789ABCDEFGHJKMNPQRSTVWXYZ";
|
||||||
const COLOR1 = "#42b883";
|
const COLOR1 = "#42b883";
|
||||||
const COLOR2 = "#0055aa";
|
const COLOR2 = "#0055aa";
|
||||||
@@ -22,7 +23,7 @@ const PLATFORM_EDGE_FOR_UNKNOWNS = 10;
|
|||||||
const PLATFORM_SIZE = 100;
|
const PLATFORM_SIZE = 100;
|
||||||
|
|
||||||
function createLight() {
|
function createLight() {
|
||||||
const light = new SpotLight(0xffffff, 100, 0, Math.PI / 8, 0.5, 0);
|
const light = new SpotLight(0xffffff, 0, 0, Math.PI / 8, 0.5, 0);
|
||||||
// eslint-disable-next-line @typescript-eslint/no-empty-function
|
// eslint-disable-next-line @typescript-eslint/no-empty-function
|
||||||
light.tick = () => {};
|
light.tick = () => {};
|
||||||
return light;
|
return light;
|
||||||
@@ -92,42 +93,53 @@ class World {
|
|||||||
async loadClaims() {
|
async loadClaims() {
|
||||||
const endorserApiServer = AppString.DEFAULT_ENDORSER_API_SERVER;
|
const endorserApiServer = AppString.DEFAULT_ENDORSER_API_SERVER;
|
||||||
try {
|
try {
|
||||||
const url = endorserApiServer + "/api/v2/report/claims";
|
const url =
|
||||||
|
endorserApiServer + "/api/v2/report/claims?claimType=GiveAction";
|
||||||
const headers = { "Content-Type": "application/json" };
|
const headers = { "Content-Type": "application/json" };
|
||||||
const resp = await axios.get(url, { headers: headers });
|
const resp = await axios.get(url, { headers: headers });
|
||||||
if (resp.status === 200) {
|
if (resp.status === 200) {
|
||||||
resp.data.data.map((claim) => {
|
const minDate = resp.data.data[resp.data.data.length - 1].issuedAt;
|
||||||
|
const maxDate = resp.data.data[0].issuedAt;
|
||||||
|
const minTimeMillis = new Date(minDate).getTime();
|
||||||
|
const fullTimeMillis = new Date(maxDate).getTime() - minTimeMillis;
|
||||||
|
// ratio of animation time to real time
|
||||||
|
const fakeRealRatio = (ANIMATION_DURATION_SECS * 1000) / fullTimeMillis;
|
||||||
|
|
||||||
|
// calculate when lights shine on appearing claim area
|
||||||
|
for (const claim of resp.data.data) {
|
||||||
|
// claim is a GiveServerRecord (see endorserServer.ts)
|
||||||
|
|
||||||
|
// compute location for this claim
|
||||||
const randomness = claim.id.substring(10);
|
const randomness = claim.id.substring(10);
|
||||||
const x =
|
const x =
|
||||||
(100 * BASE32.indexOf(randomness.substring(0, 1))) / 32 - 50;
|
(100 * BASE32.indexOf(randomness.substring(0, 1))) / 32 - 50;
|
||||||
const z =
|
const z =
|
||||||
(100 * BASE32.indexOf(randomness.substring(8, 9))) / 32 - 50;
|
(100 * BASE32.indexOf(randomness.substring(8, 9))) / 32 - 50;
|
||||||
console.log(
|
|
||||||
"randomness",
|
|
||||||
randomness,
|
|
||||||
randomness.substring(0, 1),
|
|
||||||
BASE32.indexOf(randomness.substring(0, 1)),
|
|
||||||
x,
|
|
||||||
randomness.substring(8, 9),
|
|
||||||
BASE32.indexOf(randomness.substring(8, 9)),
|
|
||||||
z
|
|
||||||
);
|
|
||||||
|
|
||||||
const light = createLight();
|
const light = createLight();
|
||||||
light.position.set(x, 20, z);
|
light.position.set(x, 20, z);
|
||||||
light.target.position.set(x, 0, z);
|
light.target.position.set(x, 0, z);
|
||||||
this.loop.updatables.push(light);
|
this.loop.updatables.push(light);
|
||||||
this.scene.add(light);
|
this.scene.add(light);
|
||||||
this.scene.add(light.target);
|
this.scene.add(light.target);
|
||||||
new TWEEN.Tween(light.position)
|
|
||||||
.to({ y: 5 }, 1000)
|
// now figure out the timing and shine a light
|
||||||
.start()
|
const timeDelayMillis =
|
||||||
.onComplete(() => {
|
fakeRealRatio *
|
||||||
this.scene.remove(light);
|
(new Date(claim.issuedAt).getTime() - minTimeMillis);
|
||||||
light.dispose();
|
new TWEEN.Tween(light)
|
||||||
});
|
.delay(timeDelayMillis)
|
||||||
|
.to({ intensity: 100 }, 10)
|
||||||
|
.chain(
|
||||||
|
new TWEEN.Tween(light.position)
|
||||||
|
.to({ y: 5 }, 1000)
|
||||||
|
.onComplete(() => {
|
||||||
|
this.scene.remove(light);
|
||||||
|
light.dispose();
|
||||||
|
})
|
||||||
|
)
|
||||||
|
.start();
|
||||||
this.lights = [...this.lights, light];
|
this.lights = [...this.lights, light];
|
||||||
});
|
}
|
||||||
console.log("done adding cube");
|
console.log("done adding cube");
|
||||||
} else {
|
} else {
|
||||||
console.log(
|
console.log(
|
||||||
|
|||||||
Reference in New Issue
Block a user