make the lights wait to turn on in stats-world
This commit is contained in:
@@ -4,6 +4,7 @@ import axios from "axios";
|
||||
import { SpotLight } from "three";
|
||||
import * as TWEEN from "@tweenjs/tween.js";
|
||||
|
||||
import { AppString } from "@/constants/app";
|
||||
import { createCamera } from "./components/camera.js";
|
||||
import { createLights } from "./components/lights.js";
|
||||
import { createScene } from "./components/scene.js";
|
||||
@@ -12,8 +13,8 @@ import { Loop } from "./systems/Loop.js";
|
||||
import { Resizer } from "./systems/Resizer.js";
|
||||
import { createControls } from "./systems/controls.js";
|
||||
import { createRenderer } from "./systems/renderer.js";
|
||||
import { AppString } from "@/constants/app";
|
||||
|
||||
const ANIMATION_DURATION_SECS = 10;
|
||||
const BASE32 = "0123456789ABCDEFGHJKMNPQRSTVWXYZ";
|
||||
const COLOR1 = "#42b883";
|
||||
const COLOR2 = "#0055aa";
|
||||
@@ -22,7 +23,7 @@ const PLATFORM_EDGE_FOR_UNKNOWNS = 10;
|
||||
const PLATFORM_SIZE = 100;
|
||||
|
||||
function createLight() {
|
||||
const light = new SpotLight(0xffffff, 100, 0, Math.PI / 8, 0.5, 0);
|
||||
const light = new SpotLight(0xffffff, 0, 0, Math.PI / 8, 0.5, 0);
|
||||
// eslint-disable-next-line @typescript-eslint/no-empty-function
|
||||
light.tick = () => {};
|
||||
return light;
|
||||
@@ -92,42 +93,53 @@ class World {
|
||||
async loadClaims() {
|
||||
const endorserApiServer = AppString.DEFAULT_ENDORSER_API_SERVER;
|
||||
try {
|
||||
const url = endorserApiServer + "/api/v2/report/claims";
|
||||
const url =
|
||||
endorserApiServer + "/api/v2/report/claims?claimType=GiveAction";
|
||||
const headers = { "Content-Type": "application/json" };
|
||||
const resp = await axios.get(url, { headers: headers });
|
||||
if (resp.status === 200) {
|
||||
resp.data.data.map((claim) => {
|
||||
const minDate = resp.data.data[resp.data.data.length - 1].issuedAt;
|
||||
const maxDate = resp.data.data[0].issuedAt;
|
||||
const minTimeMillis = new Date(minDate).getTime();
|
||||
const fullTimeMillis = new Date(maxDate).getTime() - minTimeMillis;
|
||||
// ratio of animation time to real time
|
||||
const fakeRealRatio = (ANIMATION_DURATION_SECS * 1000) / fullTimeMillis;
|
||||
|
||||
// calculate when lights shine on appearing claim area
|
||||
for (const claim of resp.data.data) {
|
||||
// claim is a GiveServerRecord (see endorserServer.ts)
|
||||
|
||||
// compute location for this claim
|
||||
const randomness = claim.id.substring(10);
|
||||
const x =
|
||||
(100 * BASE32.indexOf(randomness.substring(0, 1))) / 32 - 50;
|
||||
const z =
|
||||
(100 * BASE32.indexOf(randomness.substring(8, 9))) / 32 - 50;
|
||||
console.log(
|
||||
"randomness",
|
||||
randomness,
|
||||
randomness.substring(0, 1),
|
||||
BASE32.indexOf(randomness.substring(0, 1)),
|
||||
x,
|
||||
randomness.substring(8, 9),
|
||||
BASE32.indexOf(randomness.substring(8, 9)),
|
||||
z
|
||||
);
|
||||
|
||||
const light = createLight();
|
||||
light.position.set(x, 20, z);
|
||||
light.target.position.set(x, 0, z);
|
||||
this.loop.updatables.push(light);
|
||||
this.scene.add(light);
|
||||
this.scene.add(light.target);
|
||||
new TWEEN.Tween(light.position)
|
||||
.to({ y: 5 }, 1000)
|
||||
.start()
|
||||
.onComplete(() => {
|
||||
this.scene.remove(light);
|
||||
light.dispose();
|
||||
});
|
||||
|
||||
// now figure out the timing and shine a light
|
||||
const timeDelayMillis =
|
||||
fakeRealRatio *
|
||||
(new Date(claim.issuedAt).getTime() - minTimeMillis);
|
||||
new TWEEN.Tween(light)
|
||||
.delay(timeDelayMillis)
|
||||
.to({ intensity: 100 }, 10)
|
||||
.chain(
|
||||
new TWEEN.Tween(light.position)
|
||||
.to({ y: 5 }, 1000)
|
||||
.onComplete(() => {
|
||||
this.scene.remove(light);
|
||||
light.dispose();
|
||||
})
|
||||
)
|
||||
.start();
|
||||
this.lights = [...this.lights, light];
|
||||
});
|
||||
}
|
||||
console.log("done adding cube");
|
||||
} else {
|
||||
console.log(
|
||||
|
||||
Reference in New Issue
Block a user