Merge branch '3d-world'
This commit is contained in:
@@ -81,6 +81,8 @@ See https://tea.xyz
|
||||
|
||||
## Other
|
||||
|
||||
### Reference Material
|
||||
|
||||
```
|
||||
// reference material from https://github.com/trentlarson/endorser-mobile/blob/8dc8e0353e0cc80ffa7ed89ded15c8b0da92726b/src/utility/idUtility.ts#L83
|
||||
|
||||
@@ -183,3 +185,9 @@ export const createAndStoreIdentifier = async (mnemonicPassword) => {
|
||||
return importAndStoreIdentifier(mnemonic, mnemonicPassword, false, [])
|
||||
}
|
||||
```
|
||||
|
||||
## Kudos
|
||||
|
||||
* [Máximo Fernández](https://medium.com/@maxfarenas) for the 3D [code](https://github.com/maxfer03/vue-three-ns) and [explanatory post](https://medium.com/nicasource/building-an-interactive-web-portfolio-with-vue-three-js-part-three-implementing-three-js-452cb375ef80)
|
||||
* [Many libraries]() such as Veramo.io, Vuejs.org, threejs
|
||||
* [Bush 3D model](https://sketchfab.com/3d-models/lupine-plant-bf30f1110c174d4baedda0ed63778439)
|
||||
|
||||
56
package-lock.json
generated
56
package-lock.json
generated
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@@ -44,6 +45,7 @@
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"vue-class-component": "^8.0.0-0",
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@@ -54,6 +56,7 @@
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},
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|
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|
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|
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@@ -44,6 +45,7 @@
|
||||
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|
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|
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|
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|
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|
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|
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|
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@@ -54,6 +56,7 @@
|
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},
|
||||
"devDependencies": {
|
||||
"@types/ramda": "^0.28.23",
|
||||
"@types/three": "^0.152.0",
|
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|
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|
||||
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|
||||
|
||||
17
project.yaml
17
project.yaml
@@ -5,14 +5,16 @@
|
||||
|
||||
- replace user-affecting console.logs with error messages (eg. catches)
|
||||
|
||||
- stats v1 :
|
||||
- 01 show numeric stats
|
||||
- 01 link to world for specific stats
|
||||
|
||||
- contacts v1 :
|
||||
- .1 remove 'copy' until it works
|
||||
- .5 Add page to show seed.
|
||||
- 01 Provide a way to import the non-sensitive data.
|
||||
- 01 Provide way to share your contact info.
|
||||
- .2 move all "identity" references to temporary account access
|
||||
- .5 make deploy for give-only features
|
||||
- .5 get 'copy' to work on account page
|
||||
|
||||
- contacts v+ :
|
||||
- .5 make advanced "show/hide amounts" button into a nice UI toggle
|
||||
@@ -32,7 +34,16 @@
|
||||
|
||||
- backup all data
|
||||
|
||||
- Next Viable Product afterward
|
||||
- .5 customize favicon
|
||||
- .5 make advanced features harder to access
|
||||
|
||||
- Release Minimum Viable Product :
|
||||
- Turn off stats-world or ensure it's usable (eg. cannot zoom out too far and lose world, cannot screenshot).
|
||||
|
||||
- Stats :
|
||||
- 01 point out user's location on the world
|
||||
- 01 present a credential selected from the stats
|
||||
- 04 show gives spreading to other places
|
||||
|
||||
- Connect with phone contacts
|
||||
|
||||
|
||||
BIN
public/img/textures/forest-floor.png
Normal file
BIN
public/img/textures/forest-floor.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 4.5 MiB |
11
public/models/lupine_plant/license.txt
Normal file
11
public/models/lupine_plant/license.txt
Normal file
@@ -0,0 +1,11 @@
|
||||
Model Information:
|
||||
* title: Lupine Plant
|
||||
* source: https://sketchfab.com/3d-models/lupine-plant-bf30f1110c174d4baedda0ed63778439
|
||||
* author: rufusrockwell (https://sketchfab.com/rufusrockwell)
|
||||
|
||||
Model License:
|
||||
* license type: CC-BY-4.0 (http://creativecommons.org/licenses/by/4.0/)
|
||||
* requirements: Author must be credited. Commercial use is allowed.
|
||||
|
||||
If you use this 3D model in your project be sure to copy paste this credit wherever you share it:
|
||||
This work is based on "Lupine Plant" (https://sketchfab.com/3d-models/lupine-plant-bf30f1110c174d4baedda0ed63778439) by rufusrockwell (https://sketchfab.com/rufusrockwell) licensed under CC-BY-4.0 (http://creativecommons.org/licenses/by/4.0/)
|
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|
||||
"magFilter": 9729,
|
||||
"minFilter": 9987,
|
||||
"wrapS": 10497,
|
||||
"wrapT": 10497
|
||||
}
|
||||
],
|
||||
"scene": 0,
|
||||
"scenes": [
|
||||
{
|
||||
"name": "Sketchfab_Scene",
|
||||
"nodes": [
|
||||
0
|
||||
]
|
||||
}
|
||||
],
|
||||
"textures": [
|
||||
{
|
||||
"sampler": 0,
|
||||
"source": 0
|
||||
},
|
||||
{
|
||||
"sampler": 0,
|
||||
"source": 1
|
||||
}
|
||||
]
|
||||
}
|
||||
BIN
public/models/lupine_plant/textures/lambert2SG_baseColor.png
Normal file
BIN
public/models/lupine_plant/textures/lambert2SG_baseColor.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 3.6 MiB |
BIN
public/models/lupine_plant/textures/lambert2SG_normal.png
Normal file
BIN
public/models/lupine_plant/textures/lambert2SG_normal.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 4.7 MiB |
104
src/components/World/World.js
Normal file
104
src/components/World/World.js
Normal file
@@ -0,0 +1,104 @@
|
||||
// from https://medium.com/nicasource/building-an-interactive-web-portfolio-with-vue-three-js-part-three-implementing-three-js-452cb375ef80
|
||||
|
||||
import * as TWEEN from "@tweenjs/tween.js";
|
||||
import * as THREE from "three";
|
||||
|
||||
import { createCamera } from "./components/camera.js";
|
||||
import { createLights } from "./components/lights.js";
|
||||
import { createScene } from "./components/scene.js";
|
||||
import { loadLandmarks } from "./components/objects/landmarks.js";
|
||||
import { createTerrain } from "./components/objects/terrain.js";
|
||||
import { Loop } from "./systems/Loop.js";
|
||||
import { Resizer } from "./systems/Resizer.js";
|
||||
import { createControls } from "./systems/controls.js";
|
||||
import { createRenderer } from "./systems/renderer.js";
|
||||
|
||||
const COLOR1 = "#dddddd";
|
||||
const COLOR2 = "#0055aa";
|
||||
|
||||
class World {
|
||||
constructor(container, vue) {
|
||||
this.PLATFORM_BORDER = 5;
|
||||
this.PLATFORM_EDGE_FOR_UNKNOWNS = 10;
|
||||
this.PLATFORM_SIZE = 100; // note that the loadLandmarks calculations may still assume 100
|
||||
|
||||
this.update = this.update.bind(this);
|
||||
|
||||
// Instances of camera, scene, and renderer
|
||||
this.camera = createCamera();
|
||||
this.scene = createScene(COLOR2);
|
||||
this.renderer = createRenderer();
|
||||
|
||||
// necessary for models, says https://threejs.org/docs/index.html#examples/en/loaders/GLTFLoader
|
||||
this.renderer.outputColorSpace = THREE.SRGBColorSpace;
|
||||
|
||||
this.light = null;
|
||||
this.lights = [];
|
||||
this.bushes = [];
|
||||
|
||||
// Initialize Loop
|
||||
this.loop = new Loop(this.camera, this.scene, this.renderer);
|
||||
|
||||
container.append(this.renderer.domElement);
|
||||
|
||||
// Orbit Controls
|
||||
const controls = createControls(this.camera, this.renderer.domElement);
|
||||
|
||||
// Light Instance, with optional light helper
|
||||
const { light } = createLights(COLOR1);
|
||||
|
||||
// Terrain Instance
|
||||
const terrain = createTerrain({
|
||||
color: COLOR1,
|
||||
height: this.PLATFORM_SIZE + this.PLATFORM_BORDER * 2,
|
||||
width:
|
||||
this.PLATFORM_SIZE +
|
||||
this.PLATFORM_BORDER * 2 +
|
||||
this.PLATFORM_EDGE_FOR_UNKNOWNS * 2,
|
||||
});
|
||||
|
||||
this.loop.updatables.push(controls);
|
||||
this.loop.updatables.push(light);
|
||||
this.loop.updatables.push(terrain);
|
||||
|
||||
this.scene.add(light, terrain);
|
||||
|
||||
loadLandmarks(vue, this, this.scene, this.loop);
|
||||
|
||||
requestAnimationFrame(this.update);
|
||||
|
||||
// Responsive handler
|
||||
const resizer = new Resizer(container, this.camera, this.renderer);
|
||||
resizer.onResize = () => {
|
||||
this.render();
|
||||
};
|
||||
}
|
||||
|
||||
update(time) {
|
||||
TWEEN.update(time);
|
||||
this.lights.forEach((light) => {
|
||||
light.updateMatrixWorld();
|
||||
light.target.updateMatrixWorld();
|
||||
});
|
||||
this.lights.forEach((bush) => {
|
||||
bush.updateMatrixWorld();
|
||||
});
|
||||
requestAnimationFrame(this.update);
|
||||
}
|
||||
|
||||
render() {
|
||||
// draw a single frame
|
||||
this.renderer.render(this.scene, this.camera);
|
||||
}
|
||||
|
||||
// Animation handlers
|
||||
start() {
|
||||
this.loop.start();
|
||||
}
|
||||
|
||||
stop() {
|
||||
this.loop.stop();
|
||||
}
|
||||
}
|
||||
|
||||
export { World };
|
||||
19
src/components/World/components/camera.js
Normal file
19
src/components/World/components/camera.js
Normal file
@@ -0,0 +1,19 @@
|
||||
import { PerspectiveCamera } from "three";
|
||||
|
||||
function createCamera() {
|
||||
const camera = new PerspectiveCamera(
|
||||
35, // fov = Field Of View
|
||||
1, // aspect ratio (dummy value)
|
||||
0.1, // near clipping plane
|
||||
350 // far clipping plane
|
||||
);
|
||||
|
||||
// move the camera back so we can view the scene
|
||||
camera.position.set(0, 100, 200);
|
||||
// eslint-disable-next-line @typescript-eslint/no-empty-function
|
||||
camera.tick = () => {};
|
||||
|
||||
return camera;
|
||||
}
|
||||
|
||||
export { createCamera };
|
||||
14
src/components/World/components/lights.js
Normal file
14
src/components/World/components/lights.js
Normal file
@@ -0,0 +1,14 @@
|
||||
import { DirectionalLight, DirectionalLightHelper } from "three";
|
||||
|
||||
function createLights(color) {
|
||||
const light = new DirectionalLight(color, 4);
|
||||
const lightHelper = new DirectionalLightHelper(light, 0);
|
||||
light.position.set(60, 100, 30);
|
||||
|
||||
// eslint-disable-next-line @typescript-eslint/no-empty-function
|
||||
light.tick = () => {};
|
||||
|
||||
return { light, lightHelper };
|
||||
}
|
||||
|
||||
export { createLights };
|
||||
225
src/components/World/components/objects/landmarks.js
Normal file
225
src/components/World/components/objects/landmarks.js
Normal file
@@ -0,0 +1,225 @@
|
||||
import axios from "axios";
|
||||
import * as R from "ramda";
|
||||
import * as THREE from "three";
|
||||
import { GLTFLoader } from "three/addons/loaders/GLTFLoader";
|
||||
import * as SkeletonUtils from "three/addons/utils/SkeletonUtils";
|
||||
import * as TWEEN from "@tweenjs/tween.js";
|
||||
import { AppString } from "@/constants/app";
|
||||
import { accountsDB, db } from "@/db";
|
||||
import { MASTER_SETTINGS_KEY } from "@/db/tables/settings";
|
||||
import { accessToken } from "@/libs/crypto";
|
||||
|
||||
const ANIMATION_DURATION_SECS = 10;
|
||||
const BASE32 = "0123456789ABCDEFGHJKMNPQRSTVWXYZ";
|
||||
const ENDORSER_ENTITY_PREFIX = "https://endorser.ch/entity/";
|
||||
|
||||
export async function loadLandmarks(vue, world, scene, loop) {
|
||||
const endorserApiServer = AppString.DEFAULT_ENDORSER_API_SERVER;
|
||||
try {
|
||||
await db.open();
|
||||
const settings = await db.settings.get(MASTER_SETTINGS_KEY);
|
||||
const activeDid = settings?.activeDid || "";
|
||||
await accountsDB.open();
|
||||
const accounts = await accountsDB.accounts.toArray();
|
||||
const account = R.find((acc) => acc.did === activeDid, accounts);
|
||||
const identity = JSON.parse(account?.identity || "undefined");
|
||||
const token = await accessToken(identity);
|
||||
|
||||
const url =
|
||||
endorserApiServer + "/api/v2/report/claims?claimType=GiveAction";
|
||||
const headers = {
|
||||
"Content-Type": "application/json",
|
||||
Authorization: "Bearer " + token,
|
||||
};
|
||||
const resp = await axios.get(url, { headers: headers });
|
||||
if (resp.status === 200) {
|
||||
const minDate = resp.data.data[resp.data.data.length - 1].issuedAt;
|
||||
const maxDate = resp.data.data[0].issuedAt;
|
||||
const minTimeMillis = new Date(minDate).getTime();
|
||||
const fullTimeMillis = new Date(maxDate).getTime() - minTimeMillis;
|
||||
// ratio of animation time to real time
|
||||
const fakeRealRatio = (ANIMATION_DURATION_SECS * 1000) / fullTimeMillis;
|
||||
|
||||
// load plant model first because it takes a second
|
||||
const loader = new GLTFLoader();
|
||||
// choose the right plant
|
||||
const modelLoc = "/models/lupine_plant/scene.gltf", // push with pokies
|
||||
modScale = 0.1;
|
||||
//const modelLoc = "/models/round_bush/scene.gltf", // green & pink
|
||||
// modScale = 1;
|
||||
//const modelLoc = "/models/coreopsis-flower.glb", // 3 flowers
|
||||
// modScale = 2;
|
||||
//const modelLoc = "/models/a_bush/scene.gltf", // purple leaves
|
||||
// modScale = 15;
|
||||
|
||||
// calculate positions for each claim, especially because some are random
|
||||
const locations = resp.data.data.map((claim) =>
|
||||
locForGive(claim, world.PLATFORM_SIZE, world.PLATFORM_EDGE_FOR_UNKNOWNS)
|
||||
);
|
||||
|
||||
// eslint-disable-next-line @typescript-eslint/no-this-alias
|
||||
loader.load(
|
||||
modelLoc,
|
||||
function (gltf) {
|
||||
gltf.scene.scale.set(0, 0, 0);
|
||||
for (let i = 0; i < resp.data.data.length; i++) {
|
||||
// claim is a GiveServerRecord (see endorserServer.ts)
|
||||
const claim = resp.data.data[i];
|
||||
const newPlant = SkeletonUtils.clone(gltf.scene);
|
||||
|
||||
const loc = locations[i];
|
||||
newPlant.position.set(loc.x, 0, loc.z);
|
||||
|
||||
world.scene.add(newPlant);
|
||||
const timeDelayMillis =
|
||||
fakeRealRatio *
|
||||
(new Date(claim.issuedAt).getTime() - minTimeMillis);
|
||||
new TWEEN.Tween(newPlant.scale)
|
||||
.delay(timeDelayMillis)
|
||||
.to({ x: modScale, y: modScale, z: modScale }, 5000)
|
||||
.start();
|
||||
world.bushes = [...world.bushes, newPlant];
|
||||
}
|
||||
},
|
||||
undefined,
|
||||
function (error) {
|
||||
console.error(error);
|
||||
}
|
||||
);
|
||||
|
||||
// calculate when lights shine on appearing claim area
|
||||
for (let i = 0; i < resp.data.data.length; i++) {
|
||||
// claim is a GiveServerRecord (see endorserServer.ts)
|
||||
const claim = resp.data.data[i];
|
||||
|
||||
const loc = locations[i];
|
||||
const light = createLight();
|
||||
light.position.set(loc.x, 20, loc.z);
|
||||
light.target.position.set(loc.x, 0, loc.z);
|
||||
loop.updatables.push(light);
|
||||
scene.add(light);
|
||||
scene.add(light.target);
|
||||
|
||||
// now figure out the timing and shine a light
|
||||
const timeDelayMillis =
|
||||
fakeRealRatio * (new Date(claim.issuedAt).getTime() - minTimeMillis);
|
||||
new TWEEN.Tween(light)
|
||||
.delay(timeDelayMillis)
|
||||
.to({ intensity: 100 }, 10)
|
||||
.chain(
|
||||
new TWEEN.Tween(light.position)
|
||||
.to({ y: 5 }, 5000)
|
||||
.onComplete(() => {
|
||||
scene.remove(light);
|
||||
light.dispose();
|
||||
})
|
||||
)
|
||||
.start();
|
||||
world.lights = [...world.lights, light];
|
||||
}
|
||||
} else {
|
||||
console.log(
|
||||
"Got bad server response status & data of",
|
||||
resp.status,
|
||||
resp.data
|
||||
);
|
||||
vue.setAlert(
|
||||
"Error With Server",
|
||||
"There was an error retrieving your claims from the server."
|
||||
);
|
||||
}
|
||||
} catch (error) {
|
||||
console.log("Got exception contacting server:", error);
|
||||
vue.setAlert(
|
||||
"Error With Server",
|
||||
"There was a problem retrieving your claims from the server."
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param giveClaim
|
||||
* @returns {x:float, z:float} where -50 <= x & z < 50
|
||||
*/
|
||||
function locForGive(giveClaim, platformWidth, borderWidth) {
|
||||
let loc;
|
||||
if (giveClaim?.claim?.recipient?.identifier) {
|
||||
// this is directly to a person
|
||||
loc = locForEthrDid(giveClaim.claim.recipient.identifier);
|
||||
loc = { x: loc.x - platformWidth / 2, z: loc.z - platformWidth / 2 };
|
||||
} else if (giveClaim?.object?.isPartOf?.identifier) {
|
||||
// this is probably to a project
|
||||
const objId = giveClaim.object.isPartOf.identifier;
|
||||
if (objId.startsWith(ENDORSER_ENTITY_PREFIX)) {
|
||||
loc = locForUlid(objId.substring(ENDORSER_ENTITY_PREFIX.length));
|
||||
loc = { x: loc.x - platformWidth / 2, z: loc.z - platformWidth / 2 };
|
||||
}
|
||||
}
|
||||
if (!loc) {
|
||||
// it must be outside our known addresses so let's put it somewhere random
|
||||
const leftSide = Math.random() < 0.5;
|
||||
loc = {
|
||||
x: leftSide
|
||||
? -platformWidth / 2 - borderWidth / 2
|
||||
: platformWidth / 2 + borderWidth / 2,
|
||||
z: Math.random() * platformWidth - platformWidth / 2,
|
||||
};
|
||||
}
|
||||
return loc;
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate a deterministic x & z location based on the randomness in a ULID.
|
||||
*
|
||||
* We'll use the first 20 bits for the x coordinate and next 20 for the z.
|
||||
* That's a bit over a trillion locations... should be enough for pretty
|
||||
* unique locations for this fun kind of application within a network
|
||||
* -- though they're not guaranteed unique without the full ID.
|
||||
* (We're leaving 40 bits for other properties.)
|
||||
*
|
||||
* @param ulid
|
||||
* @returns {x: float, z: float} where 0 <= x & z < 100
|
||||
*/
|
||||
function locForUlid(ulid) {
|
||||
// The random parts of a ULID come after the first 10 characters.
|
||||
const randomness = ulid.substring(10);
|
||||
|
||||
// That leaves 16 characters of randomness, or 80 bits.
|
||||
|
||||
// We're currently only using 32 possible x and z values
|
||||
// because the display is pretty low-fidelity at this point.
|
||||
|
||||
// Similar code is below.
|
||||
const x = (100 * BASE32.indexOf(randomness.substring(0, 1))) / 32;
|
||||
const z = (100 * BASE32.indexOf(randomness.substring(4, 5))) / 32;
|
||||
return { x, z };
|
||||
}
|
||||
|
||||
/**
|
||||
* See locForUlid
|
||||
* @param did
|
||||
* @returns {x: float, z: float} where 0 <= x & z < 100
|
||||
*/
|
||||
function locForEthrDid(did) {
|
||||
// "did:ethr:0x..."
|
||||
if (did.length < 51) {
|
||||
return { x: 0, z: 0 };
|
||||
} else {
|
||||
const randomness = did.substring(11);
|
||||
// We'll take the first 4 bits for 16 possible x & z values.
|
||||
const xOff = parseInt(Number("0x" + randomness.substring(0, 1)), 10);
|
||||
const x = (xOff * 100) / 16;
|
||||
// ... and since we're reserving 20 bits total for x, start with character 5.
|
||||
const zOff = parseInt(Number("0x" + randomness.substring(5, 6)), 10);
|
||||
const z = (zOff * 100) / 16;
|
||||
return { x, z };
|
||||
}
|
||||
}
|
||||
|
||||
function createLight() {
|
||||
const light = new THREE.SpotLight(0xffffff, 0, 0, Math.PI / 8, 0.5, 0);
|
||||
// eslint-disable-next-line @typescript-eslint/no-empty-function
|
||||
light.tick = () => {};
|
||||
return light;
|
||||
}
|
||||
29
src/components/World/components/objects/terrain.js
Normal file
29
src/components/World/components/objects/terrain.js
Normal file
@@ -0,0 +1,29 @@
|
||||
import { PlaneGeometry, MeshLambertMaterial, Mesh, TextureLoader } from "three";
|
||||
|
||||
export function createTerrain(props) {
|
||||
const loader = new TextureLoader();
|
||||
const height = loader.load("img/textures/forest-floor.png");
|
||||
// w h
|
||||
const geometry = new PlaneGeometry(props.width, props.height, 64, 64);
|
||||
|
||||
const material = new MeshLambertMaterial({
|
||||
color: props.color,
|
||||
flatShading: true,
|
||||
map: height,
|
||||
//displacementMap: height,
|
||||
//displacementScale: 5,
|
||||
});
|
||||
|
||||
const plane = new Mesh(geometry, material);
|
||||
plane.position.set(0, 0, 0);
|
||||
plane.rotation.x -= Math.PI * 0.5;
|
||||
|
||||
//Storing our original vertices position on a new attribute
|
||||
plane.geometry.attributes.position.originalPosition =
|
||||
plane.geometry.attributes.position.array;
|
||||
|
||||
// eslint-disable-next-line @typescript-eslint/no-empty-function
|
||||
plane.tick = () => {};
|
||||
|
||||
return plane;
|
||||
}
|
||||
11
src/components/World/components/scene.js
Normal file
11
src/components/World/components/scene.js
Normal file
@@ -0,0 +1,11 @@
|
||||
import { Color, Scene } from "three";
|
||||
|
||||
function createScene(color) {
|
||||
const scene = new Scene();
|
||||
|
||||
scene.background = new Color(color);
|
||||
//scene.fog = new Fog(color, 60, 90);
|
||||
return scene;
|
||||
}
|
||||
|
||||
export { createScene };
|
||||
33
src/components/World/systems/Loop.js
Normal file
33
src/components/World/systems/Loop.js
Normal file
@@ -0,0 +1,33 @@
|
||||
import { Clock } from "three";
|
||||
|
||||
const clock = new Clock();
|
||||
|
||||
class Loop {
|
||||
constructor(camera, scene, renderer) {
|
||||
this.camera = camera;
|
||||
this.scene = scene;
|
||||
this.renderer = renderer;
|
||||
this.updatables = [];
|
||||
}
|
||||
|
||||
start() {
|
||||
this.renderer.setAnimationLoop(() => {
|
||||
this.tick();
|
||||
// render a frame
|
||||
this.renderer.render(this.scene, this.camera);
|
||||
});
|
||||
}
|
||||
|
||||
stop() {
|
||||
this.renderer.setAnimationLoop(null);
|
||||
}
|
||||
|
||||
tick() {
|
||||
const delta = clock.getDelta();
|
||||
for (const object of this.updatables) {
|
||||
object.tick(delta);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export { Loop };
|
||||
33
src/components/World/systems/Resizer.js
Normal file
33
src/components/World/systems/Resizer.js
Normal file
@@ -0,0 +1,33 @@
|
||||
const setSize = (container, camera, renderer) => {
|
||||
// These are great for full-screen, which adjusts to a window.
|
||||
const height = window.innerHeight;
|
||||
const width = window.innerWidth - 50;
|
||||
// These are better for fitting in a container, which stays that size.
|
||||
//const height = container.scrollHeight;
|
||||
//const width = container.scrollWidth;
|
||||
|
||||
camera.aspect = width / height;
|
||||
camera.updateProjectionMatrix();
|
||||
|
||||
renderer.setSize(width, height);
|
||||
renderer.setPixelRatio(window.devicePixelRatio);
|
||||
};
|
||||
|
||||
class Resizer {
|
||||
constructor(container, camera, renderer) {
|
||||
// set initial size on load
|
||||
setSize(container, camera, renderer);
|
||||
|
||||
window.addEventListener("resize", () => {
|
||||
// set the size again if a resize occurs
|
||||
setSize(container, camera, renderer);
|
||||
// perform any custom actions
|
||||
this.onResize();
|
||||
});
|
||||
}
|
||||
|
||||
// eslint-disable-next-line @typescript-eslint/no-empty-function
|
||||
onResize() {}
|
||||
}
|
||||
|
||||
export { Resizer };
|
||||
38
src/components/World/systems/controls.js
vendored
Normal file
38
src/components/World/systems/controls.js
vendored
Normal file
@@ -0,0 +1,38 @@
|
||||
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
|
||||
import { MathUtils } from "three";
|
||||
|
||||
function createControls(camera, canvas) {
|
||||
const controls = new OrbitControls(camera, canvas);
|
||||
|
||||
//enable controls?
|
||||
controls.enabled = true;
|
||||
controls.autoRotate = false;
|
||||
//controls.autoRotateSpeed = 0.2;
|
||||
|
||||
// control limits
|
||||
// It's recommended to set some control boundaries,
|
||||
// to prevent the user from clipping with the objects.
|
||||
|
||||
// y axis
|
||||
controls.minPolarAngle = MathUtils.degToRad(40); // default
|
||||
controls.maxPolarAngle = MathUtils.degToRad(75);
|
||||
|
||||
// x axis
|
||||
// controls.minAzimuthAngle = ...
|
||||
// controls.maxAzimuthAngle = ...
|
||||
|
||||
//smooth camera:
|
||||
// remember to add to loop updatables to work
|
||||
controls.enableDamping = true;
|
||||
|
||||
//controls.enableZoom = false;
|
||||
controls.maxDistance = 250;
|
||||
|
||||
//controls.enablePan = false;
|
||||
|
||||
controls.tick = () => controls.update();
|
||||
|
||||
return controls;
|
||||
}
|
||||
|
||||
export { createControls };
|
||||
13
src/components/World/systems/renderer.js
Normal file
13
src/components/World/systems/renderer.js
Normal file
@@ -0,0 +1,13 @@
|
||||
import { WebGLRenderer } from "three";
|
||||
|
||||
function createRenderer() {
|
||||
const renderer = new WebGLRenderer({ antialias: true });
|
||||
|
||||
// turn on the physically correct lighting model
|
||||
// (The browser complains: "THREE.WebGLRenderer: .physicallyCorrectLights has been removed. Set enderer.useLegacyLights instead." However, that changes the lighting in a way that doesn't look better.)
|
||||
renderer.physicallyCorrectLights = true;
|
||||
|
||||
return renderer;
|
||||
}
|
||||
|
||||
export { createRenderer };
|
||||
@@ -121,6 +121,14 @@ const routes: Array<RouteRecordRaw> = [
|
||||
component: () =>
|
||||
import(/* webpackChunkName: "start" */ "../views/StartView.vue"),
|
||||
},
|
||||
{
|
||||
path: "/statistics",
|
||||
name: "statistics",
|
||||
component: () =>
|
||||
import(
|
||||
/* webpackChunkName: "statistics" */ "../views/StatisticsView.vue"
|
||||
),
|
||||
},
|
||||
];
|
||||
|
||||
/** @type {*} */
|
||||
|
||||
@@ -291,6 +291,17 @@
|
||||
</span>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<button class="text-blue-500 px-2">
|
||||
<router-link
|
||||
:to="{ name: 'statistics' }"
|
||||
class="block text-center py-3 px-1"
|
||||
>
|
||||
See Your Statistics
|
||||
</router-link>
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div v-bind:class="computedAlertClassNames()">
|
||||
<button
|
||||
class="close-button bg-slate-200 w-8 leading-loose rounded-full absolute top-2 right-2"
|
||||
|
||||
212
src/views/StatisticsView.vue
Normal file
212
src/views/StatisticsView.vue
Normal file
@@ -0,0 +1,212 @@
|
||||
<template>
|
||||
<!-- QUICK NAV -->
|
||||
<nav id="QuickNav" class="fixed bottom-0 left-0 right-0 bg-slate-200 z-50">
|
||||
<ul class="flex text-2xl p-2 gap-2">
|
||||
<!-- Home Feed -->
|
||||
<li class="basis-1/5 rounded-md text-slate-500">
|
||||
<router-link :to="{ name: 'home' }" class="block text-center py-3 px-1">
|
||||
<fa icon="house-chimney" class="fa-fw"></fa>
|
||||
</router-link>
|
||||
</li>
|
||||
<!-- Search -->
|
||||
<li class="basis-1/5 rounded-md text-slate-500">
|
||||
<router-link
|
||||
:to="{ name: 'discover' }"
|
||||
class="block text-center py-3 px-1"
|
||||
>
|
||||
<fa icon="magnifying-glass" class="fa-fw"></fa>
|
||||
</router-link>
|
||||
</li>
|
||||
<!-- Projects -->
|
||||
<li class="basis-1/5 rounded-md text-slate-500">
|
||||
<router-link
|
||||
:to="{ name: 'projects' }"
|
||||
class="block text-center py-3 px-1"
|
||||
>
|
||||
<fa icon="folder-open" class="fa-fw"></fa>
|
||||
</router-link>
|
||||
</li>
|
||||
<!-- Contacts -->
|
||||
<li class="basis-1/5 rounded-md text-slate-500">
|
||||
<router-link
|
||||
:to="{ name: 'contacts' }"
|
||||
class="block text-center py-3 px-1"
|
||||
>
|
||||
<fa icon="users" class="fa-fw"></fa>
|
||||
</router-link>
|
||||
</li>
|
||||
<!-- Profile -->
|
||||
<li class="basis-1/5 rounded-md bg-slate-400 text-white">
|
||||
<router-link
|
||||
:to="{ name: 'account' }"
|
||||
class="block text-center py-3 px-1"
|
||||
>
|
||||
<fa icon="circle-user" class="fa-fw"></fa>
|
||||
</router-link>
|
||||
</li>
|
||||
</ul>
|
||||
</nav>
|
||||
|
||||
<!-- CONTENT -->
|
||||
<section id="Content" class="p-6 pb-24">
|
||||
<!-- Heading -->
|
||||
<h1 id="ViewHeading" class="text-4xl text-center font-light pt-4 mb-8">
|
||||
Your Statistics
|
||||
</h1>
|
||||
|
||||
<button class="float-right" @click="captureGraphics()">Screenshot</button>
|
||||
|
||||
<!-- Another place to play with the sizing is in Resizer.setSize -->
|
||||
<div id="scene-container" class="h-screen"></div>
|
||||
|
||||
<div v-bind:class="computedAlertClassNames()">
|
||||
<button
|
||||
class="close-button bg-slate-200 w-8 leading-loose rounded-full absolute top-2 right-2"
|
||||
@click="onClickClose()"
|
||||
>
|
||||
<fa icon="xmark"></fa>
|
||||
</button>
|
||||
<h4 class="font-bold pr-5">{{ alertTitle }}</h4>
|
||||
<p>{{ alertMessage }}</p>
|
||||
</div>
|
||||
</section>
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
import { SVGRenderer } from "three/addons/renderers/SVGRenderer.js";
|
||||
import { Component, Vue } from "vue-facing-decorator";
|
||||
import { World } from "@/components/World/World.js";
|
||||
|
||||
@Component
|
||||
export default class StatisticsView extends Vue {
|
||||
world: World;
|
||||
|
||||
mounted() {
|
||||
const container = document.querySelector("#scene-container");
|
||||
const newWorld = new World(container, this);
|
||||
newWorld.start();
|
||||
this.world = newWorld;
|
||||
}
|
||||
|
||||
public captureGraphics() {
|
||||
/**
|
||||
// from https://developer.mozilla.org/en-US/docs/Web/API/HTMLCanvasElement/toBlob#examples
|
||||
// Adds a blank image
|
||||
const dataBlob = document
|
||||
.querySelector("#scene-container")
|
||||
.firstChild.toBlob((blob) => {
|
||||
const newImg = document.createElement("img");
|
||||
const url = URL.createObjectURL(blob);
|
||||
|
||||
newImg.onload = () => {
|
||||
// no longer need to read the blob so it's revoked
|
||||
URL.revokeObjectURL(url);
|
||||
};
|
||||
|
||||
newImg.src = url;
|
||||
document.body.appendChild(newImg);
|
||||
});
|
||||
**/
|
||||
|
||||
/**
|
||||
// Yields a blank page with the iframe below
|
||||
const dataUrl = document
|
||||
.querySelector("#scene-container")
|
||||
.firstChild.toDataURL("image/png");
|
||||
**/
|
||||
|
||||
/**
|
||||
// Yields a blank page with the iframe below
|
||||
const dataUrl = this.world.renderer.domElement.toDataURL("image/png");
|
||||
**/
|
||||
|
||||
/**
|
||||
// Show the image in a new tab
|
||||
const iframe = `
|
||||
<iframe
|
||||
src="${dataUrl}"
|
||||
frameborder="0"
|
||||
style="border:0; top:0px; left:0px; bottom:0px; right:0px; width:100%; height:100%;"
|
||||
allowfullscreen>
|
||||
</iframe>`;
|
||||
const win = window.open();
|
||||
win.document.open();
|
||||
win.document.write(iframe);
|
||||
win.document.close();
|
||||
**/
|
||||
|
||||
// from https://stackoverflow.com/a/17407392/845494
|
||||
// This yields a file with funny formatting.
|
||||
//const image = const dataUrl.replace("image/png", "image/octet-stream");
|
||||
|
||||
/**
|
||||
// Yields a blank image at the bottom of the page
|
||||
// from https://discourse.threejs.org/t/save-screenshot-on-server/39900/3
|
||||
const img = new Image();
|
||||
img.src = this.world.renderer.domElement.toDataURL();
|
||||
document.body.appendChild(img);
|
||||
**/
|
||||
|
||||
/**
|
||||
* This yields an SVG that only shows white and black highlights
|
||||
// from https://stackoverflow.com/questions/27632621/exporting-from-three-js-scene-to-svg-or-other-vector-format
|
||||
**/
|
||||
const rendererSVG = new SVGRenderer();
|
||||
rendererSVG.setSize(window.innerWidth, window.innerHeight);
|
||||
rendererSVG.render(this.world.scene, this.world.camera);
|
||||
//document.body.appendChild(rendererSVG.domElement);
|
||||
ExportToSVG(rendererSVG, "test.svg");
|
||||
}
|
||||
|
||||
alertTitle = "";
|
||||
alertMessage = "";
|
||||
isAlertVisible = false;
|
||||
|
||||
public setAlert(title, message) {
|
||||
this.alertTitle = title;
|
||||
this.alertMessage = message;
|
||||
this.isAlertVisible = true;
|
||||
}
|
||||
|
||||
public onClickClose() {
|
||||
this.isAlertVisible = false;
|
||||
this.alertTitle = "";
|
||||
this.alertMessage = "";
|
||||
}
|
||||
|
||||
public computedAlertClassNames() {
|
||||
return {
|
||||
hidden: !this.isAlertVisible,
|
||||
"dismissable-alert": true,
|
||||
"bg-slate-100": true,
|
||||
"p-5": true,
|
||||
rounded: true,
|
||||
"drop-shadow-lg": true,
|
||||
fixed: true,
|
||||
"top-3": true,
|
||||
"inset-x-3": true,
|
||||
"transition-transform": true,
|
||||
"ease-in": true,
|
||||
"duration-300": true,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
function ExportToSVG(rendererSVG, filename) {
|
||||
const XMLS = new XMLSerializer();
|
||||
const svgfile = XMLS.serializeToString(rendererSVG.domElement);
|
||||
const svgData = svgfile;
|
||||
const preface = '<?xml version="1.0" standalone="no"?>\r\n';
|
||||
const svgBlob = new Blob([preface, svgData], {
|
||||
type: "image/svg+xml;charset=utf-8",
|
||||
});
|
||||
const svgUrl = URL.createObjectURL(svgBlob);
|
||||
const downloadLink = document.createElement("a");
|
||||
|
||||
downloadLink.href = svgUrl;
|
||||
downloadLink.download = filename;
|
||||
document.body.appendChild(downloadLink);
|
||||
downloadLink.click();
|
||||
document.body.removeChild(downloadLink);
|
||||
}
|
||||
</script>
|
||||
@@ -7,4 +7,9 @@ module.exports = defineConfig({
|
||||
topLevelAwait: true,
|
||||
},
|
||||
},
|
||||
pwa: {
|
||||
iconPaths: {
|
||||
faviconSVG: 'img/icons/safari-pinned-tab.svg',
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user