fix a problem with test data (divide by 0), and map full addresses to points
This commit is contained in:
@@ -1,9 +1,10 @@
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- top screens from img/screens.pdf milestone:2 :
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- view all :
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- add infinite scroll assignee:matthew
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blocks: ref:https://raw.githubusercontent.com/trentlarson/lives-of-gifts/master/project.yaml#kickstarter%20for%20time
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- replace user-affecting console.logs with error messages (eg. catches)
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- replace user-affecting console.log & console.error with error messages (eg. catches)
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- stats v1 :
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- use all bits of randomness for location
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@@ -37,6 +38,7 @@
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- Release Minimum Viable Product :
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- Turn off stats-world or ensure it's usable (eg. cannot zoom out too far and lose world, cannot screenshot).
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- Add disclaimers.
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- Switch default server to the public server.
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- Deploy to a server.
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- Ensure public server has limits that work for group adoption.
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- Test PWA features on Android and iOS.
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@@ -52,7 +54,9 @@
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- linking between projects or plans :
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- terminology:
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- Fulfills, Feeds, contributes to, supplies, boosts, advances
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- Precedes, comes before, is sought by vs follows, seeks, builds on ("contributes to" isn't specific enough, "succeeds" has different confusing meaning)
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- Precedes, comes before, is sought by -- vs follows, seeks, builds on ("contributes to" isn't specific enough, "succeeds" has different, possibly confusing meaning)
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- automated tests, eg. cypress
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- Notifications (wake on the phone, push notifications)
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@@ -64,5 +68,7 @@
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- DIDComm
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- Write to or read from a different ledger (eg. private ACDC, attest.sh)
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- v video for multiple identities https://youtu.be/p8L87AeD76w
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- v video for adding time to contacts https://youtu.be/7Yylczevp10
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@@ -10,33 +10,33 @@ import { MASTER_SETTINGS_KEY } from "@/db/tables/settings";
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import { accessToken } from "@/libs/crypto";
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const ANIMATION_DURATION_SECS = 10;
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const BASE32 = "0123456789ABCDEFGHJKMNPQRSTVWXYZ";
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const ENDORSER_ENTITY_PREFIX = "https://endorser.ch/entity/";
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export async function loadLandmarks(vue, world, scene, loop) {
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const endorserApiServer = AppString.DEFAULT_ENDORSER_API_SERVER;
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try {
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await db.open();
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const settings = await db.settings.get(MASTER_SETTINGS_KEY);
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const activeDid = settings?.activeDid || "";
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const apiServer = settings?.apiServer;
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await accountsDB.open();
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const accounts = await accountsDB.accounts.toArray();
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const account = R.find((acc) => acc.did === activeDid, accounts);
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const identity = JSON.parse(account?.identity || "undefined");
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const token = await accessToken(identity);
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const url =
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endorserApiServer + "/api/v2/report/claims?claimType=GiveAction";
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const url = apiServer + "/api/v2/report/claims?claimType=GiveAction";
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const headers = {
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"Content-Type": "application/json",
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Authorization: "Bearer " + token,
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};
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const resp = await axios.get(url, { headers: headers });
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if (resp.status === 200) {
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const minDate = resp.data.data[resp.data.data.length - 1].issuedAt;
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const maxDate = resp.data.data[0].issuedAt;
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const landmarks = resp.data.data;
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const minDate = landmarks[landmarks.length - 1].issuedAt;
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const maxDate = landmarks[0].issuedAt;
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const minTimeMillis = new Date(minDate).getTime();
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const fullTimeMillis = new Date(maxDate).getTime() - minTimeMillis;
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const fullTimeMillis =
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maxDate > minDate ? new Date(maxDate).getTime() - minTimeMillis : 1; // avoid divide by zero
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// ratio of animation time to real time
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const fakeRealRatio = (ANIMATION_DURATION_SECS * 1000) / fullTimeMillis;
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@@ -53,7 +53,7 @@ export async function loadLandmarks(vue, world, scene, loop) {
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// modScale = 15;
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// calculate positions for each claim, especially because some are random
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const locations = resp.data.data.map((claim) =>
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const locations = landmarks.map((claim) =>
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locForGive(claim, world.PLATFORM_SIZE, world.PLATFORM_EDGE_FOR_UNKNOWNS)
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);
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@@ -62,9 +62,9 @@ export async function loadLandmarks(vue, world, scene, loop) {
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modelLoc,
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function (gltf) {
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gltf.scene.scale.set(0, 0, 0);
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for (let i = 0; i < resp.data.data.length; i++) {
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for (let i = 0; i < landmarks.length; i++) {
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// claim is a GiveServerRecord (see endorserServer.ts)
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const claim = resp.data.data[i];
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const claim = landmarks[i];
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const newPlant = SkeletonUtils.clone(gltf.scene);
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const loc = locations[i];
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@@ -88,9 +88,9 @@ export async function loadLandmarks(vue, world, scene, loop) {
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);
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// calculate when lights shine on appearing claim area
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for (let i = 0; i < resp.data.data.length; i++) {
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for (let i = 0; i < landmarks.length; i++) {
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// claim is a GiveServerRecord (see endorserServer.ts)
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const claim = resp.data.data[i];
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const claim = landmarks[i];
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const loc = locations[i];
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const light = createLight();
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@@ -157,7 +157,7 @@ function locForGive(giveClaim, platformWidth, borderWidth) {
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}
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}
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if (!loc) {
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// it must be outside our known addresses so let's put it somewhere random
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// it must be outside our known addresses so let's put it somewhere random on the side
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const leftSide = Math.random() < 0.5;
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loc = {
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x: leftSide
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@@ -170,34 +170,49 @@ function locForGive(giveClaim, platformWidth, borderWidth) {
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}
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/**
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* Generate a deterministic x & z location based on the randomness in a ULID.
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* Generate a deterministic x & z location based on the randomness of an ID.
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*
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* We'll use the first 20 bits for the x coordinate and next 20 for the z.
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* That's a bit over a trillion locations... should be enough for pretty
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* unique locations for this fun kind of application within a network
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* -- though they're not guaranteed unique without the full ID.
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* (We're leaving 40 bits for other properties.)
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* We'd like the location to fully map back to the original ID.
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* This typically means we use half the ID for the x and half for the z.
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*
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* ... in this case: a ULID.
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* We'll use the first half (13 characters) for the x coordinate and next 13 for the z.
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* We recognize that this is only 3 characters = 15 bits = 32768 unique values
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* for the random part for the first half. We also recognize that those random
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* bits may be shared with previous ULIDs if they were generated in the same
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* millisecond, and therefore much of the evenness of the distribution depends
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* on the other dimension.
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*
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* Also: since the first 10 characters are time-based, we're going to reverse
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* the order of the characters to make the randomness more evenly distributed.
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* This is reversing the order of the 5-bit characters, not each of the bits.
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* Also wik: the first characters of the second half might be the same as
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* previous ULIDs if they were generated in the same millisecond. So it's
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* best to have that last character be the most significant bit so that there
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* is a more even distribution in that dimension.
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*
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* @param ulid
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* @returns {x: float, z: float} where 0 <= x & z < 100
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*/
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function locForUlid(ulid) {
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// The random parts of a ULID come after the first 10 characters.
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const randomness = ulid.substring(10);
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const xChars = ulid.substring(0, 13).split("").reverse().join("");
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const zChars = ulid.substring(13, 26).split("").reverse().join("");
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// That leaves 16 characters of randomness, or 80 bits.
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// from https://github.com/ulid/javascript/blob/5e9727b527aec5b841737c395a20085c4361e971/lib/index.ts#L21
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const BASE32 = "0123456789ABCDEFGHJKMNPQRSTVWXYZ"; // Crockford's Base32
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// We're currently only using 32 possible x and z values
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// We're currently only using 1024 possible x and z values
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// because the display is pretty low-fidelity at this point.
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const rawX = BASE32.indexOf(xChars[1]) * 32 + BASE32.indexOf(xChars[0]);
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const rawZ = BASE32.indexOf(zChars[1]) * 32 + BASE32.indexOf(zChars[0]);
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// Similar code is below.
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const x = (100 * BASE32.indexOf(randomness.substring(0, 1))) / 32;
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const z = (100 * BASE32.indexOf(randomness.substring(4, 5))) / 32;
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const x = (100 * rawX) / 1024;
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const z = (100 * rawZ) / 1024;
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return { x, z };
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}
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/**
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* See locForUlid
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* See locForUlid. Similar, but for ethr DIDs.
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* @param did
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* @returns {x: float, z: float} where 0 <= x & z < 100
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*/
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@@ -206,13 +221,15 @@ function locForEthrDid(did) {
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if (did.length < 51) {
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return { x: 0, z: 0 };
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} else {
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const randomness = did.substring(11);
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// We'll take the first 4 bits for 16 possible x & z values.
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const xOff = parseInt(Number("0x" + randomness.substring(0, 1)), 10);
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const x = (xOff * 100) / 16;
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// ... and since we're reserving 20 bits total for x, start with character 5.
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const zOff = parseInt(Number("0x" + randomness.substring(5, 6)), 10);
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const z = (zOff * 100) / 16;
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const randomness = did.substring("did:ethr:0x".length);
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// We'll use all the randomness for fully unique x & z values.
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// But we'll only calculate this view with the first byte since our rendering resolution is low.
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const xOff = parseInt(Number("0x" + randomness.substring(0, 2)), 10);
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const x = (xOff * 100) / 256;
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// ... and since we're reserving 20 bytes total for x, start z with character 20,
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// again with one byte.
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const zOff = parseInt(Number("0x" + randomness.substring(20, 22)), 10);
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const z = (zOff * 100) / 256;
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return { x, z };
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}
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}
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@@ -4,7 +4,7 @@ function createRenderer() {
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const renderer = new WebGLRenderer({ antialias: true });
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// turn on the physically correct lighting model
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// (The browser complains: "THREE.WebGLRenderer: .physicallyCorrectLights has been removed. Set enderer.useLegacyLights instead." However, that changes the lighting in a way that doesn't look better.)
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// (The browser complains: "THREE.WebGLRenderer: the property .physicallyCorrectLights has been removed. Set renderer.useLegacyLights instead." However, that changes the lighting in a way that doesn't look better.)
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renderer.physicallyCorrectLights = true;
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return renderer;
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@@ -1,100 +0,0 @@
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/* import * as R from "ramda";
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import { configureStore, createSlice } from "@reduxjs/toolkit";
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import { IIdentifier } from "@veramo/core";
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import { Contact } from "../entity/contact";
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import { Settings } from "../entity/settings";
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import * as utility from "../utility/utility";
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const MAX_LOG_LENGTH = 2000000;
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export const DEFAULT_ENDORSER_API_SERVER = "https://endorser.ch:3000";
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export const DEFAULT_ENDORSER_VIEW_SERVER = "https://endorser.ch";
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export const LOCAL_ENDORSER_API_SERVER = "http://127.0.0.1:3000";
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export const LOCAL_ENDORSER_VIEW_SERVER = "http://127.0.0.1:3001";
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export const TEST_ENDORSER_API_SERVER = "https://test.endorser.ch:8000";
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export const TEST_ENDORSER_VIEW_SERVER = "https://test.endorser.ch:8080";
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// for contents set in reducers
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interface Payload<T> {
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type: string;
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payload: T;
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}
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interface LogMsg {
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log: boolean;
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msg: string;
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}
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export const appSlice = createSlice({
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name: "app",
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initialState: {
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// This is nullable because it is cached state from the DB...
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// it'll be null if we haven't even loaded from the DB yet.
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settings: null as Settings,
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// This is nullable because it is cached state from the DB...
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// it'll be null if we haven't even loaded from the DB yet.
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identifiers: null as Array<IIdentifier> | null,
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// This is nullable because it is cached state from the DB...
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// it'll be null if we haven't even loaded from the DB yet.
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contacts: null as Array<Contact> | null,
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viewServer: DEFAULT_ENDORSER_VIEW_SERVER,
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logMessage: "",
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advancedMode: false,
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testMode: false,
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},
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reducers: {
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addIdentifier: (state, contents: Payload<IIdentifier>) => {
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state.identifiers = state.identifiers.concat([contents.payload]);
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},
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addLog: (state, contents: Payload<LogMsg>) => {
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if (state.logMessage.length > MAX_LOG_LENGTH) {
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state.logMessage =
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"<truncated>\n..." +
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state.logMessage.substring(
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state.logMessage.length - MAX_LOG_LENGTH / 2
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);
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}
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if (contents.payload.log) {
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console.log(contents.payload.msg);
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state.logMessage += "\n" + contents.payload.msg;
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}
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},
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setAdvancedMode: (state, contents: Payload<boolean>) => {
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state.advancedMode = contents.payload;
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},
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setContacts: (state, contents: Payload<Array<Contact>>) => {
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state.contacts = contents.payload;
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},
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setContact: (state, contents: Payload<Contact>) => {
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const index = R.findIndex(
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(c) => c.did === contents.payload.did,
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state.contacts
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);
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state.contacts[index] = contents.payload;
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},
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setHomeScreen: (state, contents: Payload<string>) => {
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state.settings.homeScreen = contents.payload;
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},
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setIdentifiers: (state, contents: Payload<Array<IIdentifier>>) => {
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state.identifiers = contents.payload;
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},
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setSettings: (state, contents: Payload<Settings>) => {
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state.settings = contents.payload;
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},
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setTestMode: (state, contents: Payload<boolean>) => {
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state.testMode = contents.payload;
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},
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setViewServer: (state, contents: Payload<string>) => {
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state.viewServer = contents.payload;
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},
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},
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});
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export const appStore = configureStore({ reducer: appSlice.reducer });
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*/
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Reference in New Issue
Block a user