forked from trent_larson/crowd-funder-for-time-pwa
docs: consolidate QR code implementation documentation
Merge multiple QR code documentation files into a single comprehensive guide that accurately reflects the current implementation. The consolidated guide: - Combines information from qr-code-implementation-guide.mdc, qr-code-handling-rule.mdc, and camera-implementation.md - Clarifies the relationship between ContactQRScanView and ContactQRScanShowView - Streamlines build configuration documentation - Adds detailed sections on error handling, security, and best practices - Improves organization and readability of implementation details - Removes redundant information while preserving critical details This change improves documentation maintainability and provides a single source of truth for QR code implementation details.
This commit is contained in:
@@ -1,177 +0,0 @@
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---
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description:
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globs:
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alwaysApply: true
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---
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# QR Code Handling Rule
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## Architecture Overview
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The QR code scanning functionality follows a platform-agnostic design using a factory pattern that provides different implementations for web and mobile platforms.
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### Core Components
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1. **Factory Pattern**
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- `QRScannerFactory` - Creates appropriate scanner instance based on platform
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- Common interface `QRScannerService` implemented by all scanners
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- Platform detection via Capacitor and build flags
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2. **Platform-Specific Implementations**
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- `CapacitorQRScanner` - Native mobile implementation using MLKit
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- `WebInlineQRScanner` - Web browser implementation using MediaDevices API
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- `QRScannerDialog.vue` - Shared UI component
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## Mobile Implementation (Capacitor)
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### Technology Stack
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- Uses `@capacitor-mlkit/barcode-scanning` plugin
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- Configured in `capacitor.config.ts`
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- Native camera access through platform APIs
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### Key Features
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- Direct camera access via native APIs
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- Optimized for mobile performance
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- Supports both iOS and Android
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- Real-time QR code detection
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- Back camera preferred for scanning
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### Configuration
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```typescript
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MLKitBarcodeScanner: {
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formats: ['QR_CODE'],
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detectorSize: 1.0,
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lensFacing: 'back',
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googleBarcodeScannerModuleInstallState: true
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}
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```
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### Permissions Handling
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1. Check permissions via `BarcodeScanner.checkPermissions()`
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2. Request permissions if needed
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3. Handle permission states (granted/denied)
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4. Graceful fallbacks for permission issues
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## Web Implementation
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### Technology Stack
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- Uses browser's MediaDevices API
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- Vue.js components for UI
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- EventEmitter for stream management
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### Key Features
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- Browser-based camera access
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- Inline camera preview
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- Responsive design
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- Cross-browser compatibility
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- Progressive enhancement
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### Permissions Handling
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1. Uses browser's permission API
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2. MediaDevices API for camera access
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3. Handles secure context requirements
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4. Provides user feedback for permission states
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## Shared Features
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### Error Handling
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1. Permission denied scenarios
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2. Device compatibility checks
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3. Camera access failures
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4. QR code validation
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5. Network connectivity issues
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### User Experience
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1. Clear feedback during scanning
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2. Loading states
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3. Error messages
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4. Success confirmations
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5. Camera preview
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### Security
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1. HTTPS requirement for web
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2. Permission validation
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3. Data validation
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4. Safe error handling
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## Usage Guidelines
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### Platform Detection
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```typescript
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const isNative = QRScannerFactory.isNativePlatform();
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if (isNative) {
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// Use native scanner
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} else {
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// Use web scanner
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}
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```
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### Implementation Example
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```typescript
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const scanner = QRScannerFactory.getInstance();
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await scanner.checkPermissions();
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await scanner.startScan();
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scanner.addListener({
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onScan: (result) => {
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// Handle scan result
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},
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onError: (error) => {
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// Handle error
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}
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});
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```
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### Best Practices
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1. Always check permissions before starting scan
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2. Clean up resources after scanning
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3. Handle all error cases
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4. Provide clear user feedback
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5. Test on multiple devices/browsers
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## Platform-Specific Notes
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### Mobile (Capacitor)
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1. Use native camera API when available
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2. Handle device rotation
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3. Support both front/back cameras
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4. Manage system permissions properly
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5. Handle app lifecycle events
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### Web
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1. Check browser compatibility
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2. Handle secure context requirement
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3. Manage memory usage
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4. Clean up MediaStream
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5. Handle tab visibility changes
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## Testing Requirements
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1. Test on multiple devices
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2. Verify permission flows
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3. Check error handling
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4. Validate cleanup
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5. Verify cross-platform behavior
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## Service Interface
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```typescript
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interface QRScannerService {
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checkPermissions(): Promise<boolean>;
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requestPermissions(): Promise<boolean>;
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isSupported(): Promise<boolean>;
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startScan(options?: QRScannerOptions): Promise<void>;
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stopScan(): Promise<void>;
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addListener(listener: ScanListener): void;
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onStream(callback: (stream: MediaStream | null) => void): void;
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cleanup(): Promise<void>;
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}
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interface ScanListener {
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onScan: (result: string) => void;
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onError?: (error: Error) => void;
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}
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interface QRScannerOptions {
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camera?: "front" | "back";
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showPreview?: boolean;
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playSound?: boolean;
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}
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@@ -1,533 +0,0 @@
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---
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description:
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globs:
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alwaysApply: true
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---
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# QR Code Implementation Guide
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## Directory Structure
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```
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src/
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├── services/
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│ └── QRScanner/
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│ ├── types.ts # Core interfaces and types
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│ ├── QRScannerFactory.ts # Factory for creating scanner instances
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│ ├── CapacitorQRScanner.ts # Mobile implementation using MLKit
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│ ├── WebInlineQRScanner.ts # Web implementation using MediaDevices API
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│ └── interfaces.ts # Additional interfaces
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├── components/
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│ └── QRScanner/
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│ └── QRScannerDialog.vue # Shared UI component
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```
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## Core Interfaces
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```typescript
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// types.ts
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export interface ScanListener {
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onScan: (result: string) => void;
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onError?: (error: Error) => void;
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}
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export interface QRScannerOptions {
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camera?: "front" | "back";
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showPreview?: boolean;
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playSound?: boolean;
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}
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export interface QRScannerService {
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checkPermissions(): Promise<boolean>;
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requestPermissions(): Promise<boolean>;
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isSupported(): Promise<boolean>;
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startScan(options?: QRScannerOptions): Promise<void>;
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stopScan(): Promise<void>;
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addListener(listener: ScanListener): void;
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onStream(callback: (stream: MediaStream | null) => void): void;
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cleanup(): Promise<void>;
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}
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```
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## Configuration Files
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### Vite Configuration
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```typescript
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// vite.config.common.mts
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export function createBuildConfig(mode: string) {
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return {
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define: {
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'process.env.VITE_PLATFORM': JSON.stringify(mode),
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'process.env.VITE_PWA_ENABLED': JSON.stringify(!isNative),
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__IS_MOBILE__: JSON.stringify(isCapacitor),
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__USE_QR_READER__: JSON.stringify(!isCapacitor)
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}
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};
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}
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```
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### Capacitor Configuration
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```typescript
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// capacitor.config.ts
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const config: CapacitorConfig = {
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plugins: {
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MLKitBarcodeScanner: {
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formats: ['QR_CODE'],
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detectorSize: 1.0,
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lensFacing: 'back',
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googleBarcodeScannerModuleInstallState: true
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}
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}
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};
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```
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## Implementation Steps
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1. **Install Dependencies**
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```bash
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npm install @capacitor-mlkit/barcode-scanning
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```
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2. **Create Core Types**
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Create the interface files as shown above.
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3. **Implement Factory**
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```typescript
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// QRScannerFactory.ts
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export class QRScannerFactory {
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private static instance: QRScannerService | null = null;
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private static isNativePlatform(): boolean {
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const capacitorNative = Capacitor.isNativePlatform();
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const isMobile = typeof __IS_MOBILE__ !== "undefined" ? __IS_MOBILE__ : capacitorNative;
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const platform = Capacitor.getPlatform();
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// Always use native scanner on Android/iOS
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if (platform === "android" || platform === "ios") {
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return true;
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}
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// For other platforms, use native if available
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return capacitorNative || isMobile;
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}
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static getInstance(): QRScannerService {
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if (!this.instance) {
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const isNative = this.isNativePlatform();
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if (isNative) {
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this.instance = new CapacitorQRScanner();
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} else {
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this.instance = new WebInlineQRScanner();
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}
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}
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return this.instance!;
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}
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static async cleanup(): Promise<void> {
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if (this.instance) {
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await this.instance.cleanup();
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this.instance = null;
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}
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}
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}
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```
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4. **Implement Mobile Scanner**
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```typescript
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// CapacitorQRScanner.ts
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export class CapacitorQRScanner implements QRScannerService {
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private scanListener: ScanListener | null = null;
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private isScanning = false;
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private listenerHandles: Array<() => Promise<void>> = [];
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private cleanupPromise: Promise<void> | null = null;
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async checkPermissions(): Promise<boolean> {
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try {
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const { camera } = await BarcodeScanner.checkPermissions();
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return camera === "granted";
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} catch (error) {
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logger.error("Error checking camera permissions:", error);
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return false;
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}
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}
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async requestPermissions(): Promise<boolean> {
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try {
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if (await this.checkPermissions()) {
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return true;
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}
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const { camera } = await BarcodeScanner.requestPermissions();
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return camera === "granted";
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} catch (error) {
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logger.error("Error requesting camera permissions:", error);
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return false;
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}
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}
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async isSupported(): Promise<boolean> {
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try {
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const { supported } = await BarcodeScanner.isSupported();
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return supported;
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} catch (error) {
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logger.error("Error checking scanner support:", error);
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return false;
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}
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}
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async startScan(options?: QRScannerOptions): Promise<void> {
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if (this.isScanning) return;
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if (this.cleanupPromise) {
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await this.cleanupPromise;
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}
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try {
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if (!(await this.checkPermissions())) {
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const granted = await this.requestPermissions();
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if (!granted) {
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throw new Error("Camera permission denied");
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}
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}
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if (!(await this.isSupported())) {
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throw new Error("QR scanning not supported on this device");
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}
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this.isScanning = true;
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const scanOptions: StartScanOptions = {
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formats: [BarcodeFormat.QrCode],
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lensFacing: options?.camera === "front" ? LensFacing.Front : LensFacing.Back,
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};
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const handle = await BarcodeScanner.addListener("barcodeScanned", (result) => {
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if (this.scanListener && result.barcode?.rawValue) {
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this.scanListener.onScan(result.barcode.rawValue);
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}
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});
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this.listenerHandles.push(handle.remove);
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await BarcodeScanner.startScan(scanOptions);
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} catch (error) {
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this.isScanning = false;
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await this.cleanup();
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this.scanListener?.onError?.(error instanceof Error ? error : new Error(String(error)));
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throw error;
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}
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}
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async stopScan(): Promise<void> {
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if (!this.isScanning) return;
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this.isScanning = false;
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try {
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await BarcodeScanner.stopScan();
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} catch (error) {
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logger.error("Error stopping scan:", error);
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throw error;
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}
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}
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addListener(listener: ScanListener): void {
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this.scanListener = listener;
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}
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onStream(callback: (stream: MediaStream | null) => void): void {
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// No-op for native scanner
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callback(null);
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}
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async cleanup(): Promise<void> {
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await this.stopScan();
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for (const handle of this.listenerHandles) {
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await handle();
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}
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this.listenerHandles = [];
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this.scanListener = null;
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}
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}
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```
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5. **Implement Web Scanner**
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```typescript
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// WebInlineQRScanner.ts
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export class WebInlineQRScanner implements QRScannerService {
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private scanListener: ScanListener | null = null;
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private isScanning = false;
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private stream: MediaStream | null = null;
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private events = new EventEmitter();
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constructor(private options?: QRScannerOptions) {}
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async checkPermissions(): Promise<boolean> {
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try {
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const permissions = await navigator.permissions.query({
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name: "camera" as PermissionName,
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});
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return permissions.state === "granted";
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} catch (error) {
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logger.error("Error checking camera permissions:", error);
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return false;
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}
|
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}
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async requestPermissions(): Promise<boolean> {
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try {
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const stream = await navigator.mediaDevices.getUserMedia({
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video: {
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facingMode: "environment",
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width: { ideal: 1280 },
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height: { ideal: 720 },
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},
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});
|
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stream.getTracks().forEach(track => track.stop());
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return true;
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} catch (error) {
|
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logger.error("Error requesting camera permissions:", error);
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return false;
|
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}
|
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}
|
||||
|
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async isSupported(): Promise<boolean> {
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return 'mediaDevices' in navigator && 'getUserMedia' in navigator.mediaDevices;
|
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}
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async startScan(): Promise<void> {
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if (this.isScanning) return;
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try {
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this.isScanning = true;
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this.stream = await navigator.mediaDevices.getUserMedia({
|
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video: {
|
||||
facingMode: "environment",
|
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width: { ideal: 1280 },
|
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height: { ideal: 720 },
|
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},
|
||||
});
|
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this.events.emit("stream", this.stream);
|
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} catch (error) {
|
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this.isScanning = false;
|
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const wrappedError = error instanceof Error ? error : new Error(String(error));
|
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this.scanListener?.onError?.(wrappedError);
|
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throw wrappedError;
|
||||
}
|
||||
}
|
||||
|
||||
async stopScan(): Promise<void> {
|
||||
if (!this.isScanning) return;
|
||||
|
||||
try {
|
||||
if (this.stream) {
|
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this.stream.getTracks().forEach(track => track.stop());
|
||||
this.stream = null;
|
||||
}
|
||||
this.events.emit("stream", null);
|
||||
} catch (error) {
|
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logger.error("Error stopping scan:", error);
|
||||
throw error;
|
||||
} finally {
|
||||
this.isScanning = false;
|
||||
}
|
||||
}
|
||||
|
||||
addListener(listener: ScanListener): void {
|
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this.scanListener = listener;
|
||||
}
|
||||
|
||||
onStream(callback: (stream: MediaStream | null) => void): void {
|
||||
this.events.on("stream", callback);
|
||||
}
|
||||
|
||||
async cleanup(): Promise<void> {
|
||||
try {
|
||||
await this.stopScan();
|
||||
this.events.removeAllListeners();
|
||||
} catch (error) {
|
||||
logger.error("Error during cleanup:", error);
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## Usage Example
|
||||
|
||||
```typescript
|
||||
// Example usage in a Vue component
|
||||
import { QRScannerFactory } from '@/services/QRScanner/QRScannerFactory';
|
||||
|
||||
export default defineComponent({
|
||||
async mounted() {
|
||||
const scanner = QRScannerFactory.getInstance();
|
||||
|
||||
try {
|
||||
// Check and request permissions
|
||||
if (!(await scanner.checkPermissions())) {
|
||||
const granted = await scanner.requestPermissions();
|
||||
if (!granted) {
|
||||
throw new Error('Camera permission denied');
|
||||
}
|
||||
}
|
||||
|
||||
// Add scan listener
|
||||
scanner.addListener({
|
||||
onScan: (result) => {
|
||||
console.log('QR Code scanned:', result);
|
||||
},
|
||||
onError: (error) => {
|
||||
console.error('Scan error:', error);
|
||||
}
|
||||
});
|
||||
|
||||
// Start scanning
|
||||
await scanner.startScan({
|
||||
camera: 'back',
|
||||
showPreview: true
|
||||
});
|
||||
|
||||
// Handle stream for preview
|
||||
scanner.onStream((stream) => {
|
||||
if (stream) {
|
||||
// Update video element with stream
|
||||
this.videoElement.srcObject = stream;
|
||||
}
|
||||
});
|
||||
} catch (error) {
|
||||
console.error('Failed to start scanner:', error);
|
||||
}
|
||||
},
|
||||
|
||||
async beforeUnmount() {
|
||||
// Clean up scanner
|
||||
await QRScannerFactory.cleanup();
|
||||
}
|
||||
});
|
||||
```
|
||||
|
||||
## Best Practices
|
||||
|
||||
1. **Error Handling**
|
||||
- Always implement error handlers in scan listeners
|
||||
- Handle permission denials gracefully
|
||||
- Provide user feedback for errors
|
||||
- Clean up resources on errors
|
||||
|
||||
2. **Resource Management**
|
||||
- Always call cleanup when done
|
||||
- Stop camera streams properly
|
||||
- Remove event listeners
|
||||
- Handle component unmounting
|
||||
|
||||
3. **Performance**
|
||||
- Use appropriate camera resolution
|
||||
- Clean up resources promptly
|
||||
- Handle platform-specific optimizations
|
||||
- Monitor memory usage
|
||||
|
||||
4. **Security**
|
||||
- Require HTTPS for web implementation
|
||||
- Validate scanned data
|
||||
- Handle permissions properly
|
||||
- Sanitize user input
|
||||
|
||||
5. **Testing**
|
||||
- Test on multiple devices
|
||||
- Verify permission flows
|
||||
- Check error scenarios
|
||||
- Validate cleanup
|
||||
- Test cross-platform behavior
|
||||
|
||||
## Platform-Specific Notes
|
||||
|
||||
### Mobile (Capacitor)
|
||||
- Uses MLKit for optimal performance
|
||||
- Handles native permissions
|
||||
- Supports both iOS and Android
|
||||
- Uses back camera by default
|
||||
- Handles device rotation
|
||||
- Provides native UI for scanning
|
||||
|
||||
### Web
|
||||
- Uses MediaDevices API
|
||||
- Requires HTTPS for camera access
|
||||
- Handles browser compatibility
|
||||
- Manages memory and resources
|
||||
- Provides fallback UI
|
||||
- Uses vue-qrcode-reader for web scanning
|
||||
|
||||
## Testing
|
||||
|
||||
1. **Unit Tests**
|
||||
- Test factory pattern
|
||||
- Test platform detection
|
||||
- Test error handling
|
||||
- Test cleanup procedures
|
||||
- Test permission flows
|
||||
|
||||
2. **Integration Tests**
|
||||
- Test camera access
|
||||
- Test QR code detection
|
||||
- Test cross-platform behavior
|
||||
- Test UI components
|
||||
- Test error scenarios
|
||||
|
||||
3. **E2E Tests**
|
||||
- Test complete scanning flow
|
||||
- Test permission handling
|
||||
- Test cross-platform compatibility
|
||||
- Test error recovery
|
||||
- Test cleanup procedures
|
||||
|
||||
## Best Practices
|
||||
|
||||
1. **Error Handling**
|
||||
- Always handle permission errors gracefully
|
||||
- Provide clear error messages to users
|
||||
- Implement proper cleanup on errors
|
||||
- Log errors for debugging
|
||||
|
||||
2. **Performance**
|
||||
- Clean up resources when not in use
|
||||
- Handle device rotation properly
|
||||
- Optimize camera usage
|
||||
- Manage memory efficiently
|
||||
|
||||
3. **Security**
|
||||
- Request minimum required permissions
|
||||
- Handle sensitive data securely
|
||||
- Validate scanned data
|
||||
- Implement proper cleanup
|
||||
|
||||
4. **User Experience**
|
||||
- Provide clear feedback
|
||||
- Handle edge cases gracefully
|
||||
- Support both platforms seamlessly
|
||||
- Implement proper loading states
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
1. **Common Issues**
|
||||
- Camera permissions denied
|
||||
- Device not supported
|
||||
- Scanner not working
|
||||
- Memory leaks
|
||||
- UI glitches
|
||||
|
||||
2. **Solutions**
|
||||
- Check permissions
|
||||
- Verify device support
|
||||
- Debug scanner implementation
|
||||
- Monitor memory usage
|
||||
- Test UI components
|
||||
|
||||
## Maintenance
|
||||
|
||||
1. **Regular Updates**
|
||||
- Keep dependencies updated
|
||||
- Monitor platform changes
|
||||
- Update documentation
|
||||
- Review security patches
|
||||
|
||||
2. **Performance Monitoring**
|
||||
- Track memory usage
|
||||
- Monitor camera performance
|
||||
- Check error rates
|
||||
- Analyze user feedback
|
||||
Reference in New Issue
Block a user