forked from trent_larson/crowd-funder-for-time-pwa
Add automated iOS build script with version management
* Create scripts/build-ios.sh with comprehensive build automation * Handle pkgx Ruby/Gem environment configuration issues * Support command-line version and build number updates * Add environment validation for macOS and Xcode requirements * Update BUILDING.md with automated build script documentation
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30
BUILDING.md
30
BUILDING.md
@@ -316,6 +316,36 @@ npm run build:electron-prod && npm run electron:start
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Prerequisites: macOS with Xcode installed
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#### Automated Build Script
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The recommended way to build for iOS is using the automated build script:
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```bash
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# Standard build and open Xcode
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./scripts/build-ios.sh
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# Build with specific version numbers
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./scripts/build-ios.sh --version 1.0.3 --build-number 35
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# Build without opening Xcode (for CI/CD)
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./scripts/build-ios.sh --no-xcode
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# Show all available options
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./scripts/build-ios.sh --help
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```
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The script handles all the necessary steps including:
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- Environment setup and validation
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- Web asset building
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- Capacitor synchronization
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- iOS asset generation
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- Version number updates
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- Xcode project opening
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#### Manual Build Process
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If you need to build manually or want to understand the individual steps:
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#### First-time iOS Configuration
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- Generate certificates inside XCode.
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273
scripts/build-ios.sh
Executable file
273
scripts/build-ios.sh
Executable file
@@ -0,0 +1,273 @@
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#!/bin/bash
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# build-ios.sh
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# Author: Matthew Raymer
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# Description: iOS build script for TimeSafari application
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# This script handles the complete iOS build process including cleanup,
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# web build, Capacitor build, asset generation, version management, and Xcode launch.
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#
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# Prerequisites:
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# - macOS with Xcode installed
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# - iOS development certificates configured
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# - Capacitor dependencies installed
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#
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# Usage:
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# ./scripts/build-ios.sh # Standard build and open Xcode
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# ./scripts/build-ios.sh --version 1.0.3 # Build with specific version
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# ./scripts/build-ios.sh --build-number 35 # Build with specific build number
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# ./scripts/build-ios.sh --no-xcode # Build without opening Xcode
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# ./scripts/build-ios.sh --help # Show help
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# ./scripts/build-ios.sh --verbose # Enable verbose logging
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#
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# NPM Script Equivalents:
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# npm run build:ios # Standard iOS build
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# npm run build:ios:release # Release build with version bump
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#
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# Exit Codes:
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# 1 - iOS cleanup failed
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# 2 - Web build failed
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# 3 - Capacitor build failed
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# 4 - Capacitor sync failed
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# 5 - Asset generation failed
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# 6 - Version update failed
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# 7 - Xcode project opening failed
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# 8 - Ruby/Gem environment setup failed
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# 9 - iOS directory structure validation failed
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# Exit on any error
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set -e
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# Source common utilities
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source "$(dirname "$0")/common.sh"
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# Default values
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VERSION=""
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BUILD_NUMBER=""
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OPEN_XCODE=true
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MARKETING_VERSION=""
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# Function to show usage
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show_usage() {
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cat << EOF
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Usage: $0 [OPTIONS]
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OPTIONS:
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--version VERSION Set marketing version (e.g., 1.0.3)
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--build-number NUMBER Set build number (e.g., 35)
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--marketing-version VER Set marketing version explicitly
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--no-xcode Skip opening Xcode after build
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--help Show this help message
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--verbose Enable verbose logging
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--debug Enable debug mode
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EXAMPLES:
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$0 # Standard build
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$0 --version 1.0.3 --build-number 35 # Build with specific version
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$0 --no-xcode # Build without opening Xcode
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$0 --verbose # Build with verbose output
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EOF
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}
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# Parse command line arguments
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parse_ios_args() {
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while [[ $# -gt 0 ]]; do
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case $1 in
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--version)
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VERSION="$2"
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MARKETING_VERSION="$2"
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shift 2
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;;
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--build-number)
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BUILD_NUMBER="$2"
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shift 2
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;;
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--marketing-version)
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MARKETING_VERSION="$2"
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shift 2
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;;
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--no-xcode)
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OPEN_XCODE=false
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shift
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;;
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--help)
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show_usage
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exit 0
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;;
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--verbose)
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VERBOSE=true
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shift
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;;
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--debug)
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DEBUG=true
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set -x
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shift
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;;
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*)
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log_warn "Unknown option: $1"
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shift
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;;
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esac
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done
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}
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# Function to validate iOS build environment
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validate_ios_environment() {
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log_info "Validating iOS build environment..."
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# Check if running on macOS
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if [[ "$(uname)" != "Darwin" ]]; then
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log_error "iOS builds require macOS"
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exit 9
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fi
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# Check if Xcode is installed
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if ! command -v xcodebuild &> /dev/null; then
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log_error "Xcode is not installed or not in PATH"
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exit 9
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fi
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# Check if iOS directory exists
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if [ ! -d "ios" ]; then
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log_error "iOS directory not found. Run 'npx cap add ios' first."
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exit 9
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fi
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log_success "iOS build environment validated"
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}
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# Function to setup Ruby/Gem environment for Capacitor
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setup_ruby_environment() {
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log_info "Setting up Ruby/Gem environment..."
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# Check if we're in a pkgx environment and setup gem paths
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if command -v gem &> /dev/null; then
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gem_path=$(which gem)
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if [[ "$gem_path" == *"pkgx"* ]]; then
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log_info "Detected pkgx environment, setting up gem paths..."
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shortened_path="${gem_path%/*/*}"
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export GEM_HOME="$shortened_path"
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export GEM_PATH="$shortened_path"
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log_info "GEM_HOME set to: $GEM_HOME"
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fi
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else
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log_error "Ruby gem command not found"
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exit 8
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fi
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log_success "Ruby/Gem environment configured"
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}
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# Function to setup iOS asset directories
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setup_ios_asset_directories() {
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log_info "Setting up iOS asset directories..."
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# Create required asset directories that capacitor-assets expects
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mkdir -p "ios/App/App/Assets.xcassets/AppIcon.appiconset"
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echo '{"images":[]}' > "ios/App/App/Assets.xcassets/AppIcon.appiconset/Contents.json"
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mkdir -p "ios/App/App/Assets.xcassets/Splash.imageset"
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echo '{"images":[]}' > "ios/App/App/Assets.xcassets/Splash.imageset/Contents.json"
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log_success "iOS asset directories prepared"
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}
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# Function to update iOS version numbers
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update_ios_version() {
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if [ -n "$BUILD_NUMBER" ] || [ -n "$MARKETING_VERSION" ]; then
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log_info "Updating iOS version information..."
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cd ios/App
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# Update build number if provided
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if [ -n "$BUILD_NUMBER" ]; then
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log_info "Setting build number to: $BUILD_NUMBER"
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safe_execute "Updating build number" "xcrun agvtool new-version $BUILD_NUMBER" || exit 6
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fi
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# Update marketing version if provided
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if [ -n "$MARKETING_VERSION" ]; then
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log_info "Setting marketing version to: $MARKETING_VERSION"
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safe_execute "Updating marketing version" "perl -p -i -e 's/MARKETING_VERSION = .*/MARKETING_VERSION = $MARKETING_VERSION;/g' App.xcodeproj/project.pbxproj" || exit 6
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fi
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cd ../..
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log_success "iOS version information updated"
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else
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log_info "No version updates requested"
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fi
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}
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# Parse command line arguments
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parse_ios_args "$@"
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# Print build header
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print_header "TimeSafari iOS Build Process"
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log_info "Starting iOS build process at $(date)"
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# Validate iOS build environment
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validate_ios_environment
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# Setup environment for Capacitor build
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setup_build_env "capacitor"
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# Setup application directories
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setup_app_directories
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# Load environment from .env file if it exists
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load_env_file ".env"
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# Setup Ruby/Gem environment
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setup_ruby_environment
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# Step 1: Clean iOS app
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safe_execute "Cleaning iOS app" "npm run clean:ios || true" || exit 1
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# Step 2: Clean dist directory
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log_info "Cleaning dist directory..."
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clean_build_artifacts "dist"
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# Step 3: Build web assets
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safe_execute "Building web assets" "npm run build:web" || exit 2
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# Step 4: Build Capacitor version
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safe_execute "Building Capacitor version" "npm run build:capacitor" || exit 3
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# Step 5: Sync with Capacitor
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safe_execute "Syncing with Capacitor" "npx cap sync ios" || exit 4
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# Step 6: Setup iOS asset directories
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setup_ios_asset_directories
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# Step 7: Generate iOS assets
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safe_execute "Generating iOS assets" "npx capacitor-assets generate --ios" || exit 5
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# Step 8: Update version information
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update_ios_version
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# Step 9: Open Xcode (if requested)
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if [ "$OPEN_XCODE" = true ]; then
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safe_execute "Opening Xcode" "npx cap open ios" || exit 7
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log_info "Xcode opened. You can now build and run on simulator or device."
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log_info "Next steps in Xcode:"
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log_info " 1. Select Product -> Destination with a Simulator version"
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log_info " 2. Click the run arrow to build and test"
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log_info " 3. For release: Choose Product -> Destination -> Any iOS Device"
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log_info " 4. For release: Choose Product -> Archive"
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else
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log_info "Skipping Xcode opening as requested"
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fi
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# Print build summary
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log_success "iOS build completed successfully!"
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if [ -n "$BUILD_NUMBER" ] || [ -n "$MARKETING_VERSION" ]; then
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log_info "Version Information:"
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[ -n "$BUILD_NUMBER" ] && log_info " Build Number: $BUILD_NUMBER"
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[ -n "$MARKETING_VERSION" ] && log_info " Marketing Version: $MARKETING_VERSION"
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fi
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log_info "iOS project ready at: ios/App/"
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print_footer "iOS Build"
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# Exit with success
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exit 0
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