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add a simple box in stats-world

world-fix
Trent Larson 2 years ago
parent
commit
0227d32f15
  1. 9
      src/components/World/World.js
  2. 17
      src/components/World/components/objects/terrain.js

9
src/components/World/World.js

@ -3,12 +3,11 @@
import { createCamera } from "./components/camera.js";
import { createLights } from "./components/lights.js";
import { createScene } from "./components/scene.js";
import { createRenderer } from "./systems/renderer.js";
import { createCube, createTerrain } from "./components/objects/terrain.js";
import { Loop } from "./systems/Loop.js";
import { Resizer } from "./systems/Resizer.js";
import { createControls } from "./systems/controls.js";
import createTerrain from "./components/objects/terrain.js";
import { createRenderer } from "./systems/renderer.js";
// These variables are module-scoped: we cannot access them
// from outside the module
@ -61,6 +60,10 @@ class World {
scene.add(light, terrain);
const cube = createCube();
loop.updatables.push(cube);
scene.add(cube);
// Responsive handler
const resizer = new Resizer(container, camera, renderer);
resizer.onResize = () => {

17
src/components/World/components/objects/terrain.js

@ -1,17 +1,18 @@
import {
BoxGeometry,
PlaneGeometry,
MeshStandardMaterial,
MeshLambertMaterial,
Mesh,
TextureLoader,
} from "three";
export default function createTerrain(props) {
export function createTerrain(props) {
const loader = new TextureLoader();
const height = loader.load("img/textures/height.png");
// w h
const geometry = new PlaneGeometry(150, 150, 64, 64);
const material = new MeshStandardMaterial({
const material = new MeshLambertMaterial({
color: props.color,
flatShading: true,
displacementMap: height,
@ -39,3 +40,13 @@ export default function createTerrain(props) {
return plane;
}
export function createCube() {
const geometry = new BoxGeometry(1, 1, 1);
const material = new MeshLambertMaterial({ color: 0xff0000 });
const cube = new Mesh(geometry, material);
cube.position.set(0, 5, 0);
// eslint-disable-next-line @typescript-eslint/no-empty-function
cube.tick = () => {};
return cube;
}

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