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314 lines
9.9 KiB
314 lines
9.9 KiB
<template>
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<div v-if="visible" class="dialog-overlay z-[60]">
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<div class="dialog relative">
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<div class="text-lg text-center font-light relative z-50">
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<div
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id="ViewHeading"
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class="text-center font-bold absolute top-0 left-0 right-0 px-4 py-2 bg-black/50 text-white leading-none"
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>
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<span v-if="uploading"> Uploading... </span>
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<span v-else-if="blob"> Look Good? </span>
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<span v-else> Say "Cheese"! </span>
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</div>
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<div
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class="text-lg text-center p-2 leading-none absolute right-0 top-0 text-white"
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@click="close()"
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>
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<fa icon="xmark" class="w-[1em]"></fa>
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</div>
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</div>
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<div v-if="uploading" class="flex justify-center">
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<fa icon="spinner" class="fa-spin fa-3x text-center block" />
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</div>
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<div v-else-if="blob">
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<div
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class="flex justify-center gap-2 absolute bottom-[1rem] left-[1rem] right-[1rem] bg-black/50 px-4 py-2"
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>
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<button
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@click="uploadImage"
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class="bg-blue-500 hover:bg-blue-700 text-white font-bold py-2 px-4 rounded-full"
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>
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<span>Upload</span>
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</button>
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<button
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@click="retryImage"
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class="bg-slate-500 hover:bg-slate-700 text-white font-bold py-2 px-4 rounded-full"
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>
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<span>Retry</span>
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</button>
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</div>
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<div class="flex justify-center">
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<img :src="URL.createObjectURL(blob)" class="mt-2 rounded" />
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</div>
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</div>
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<div v-else>
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<!--
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Camera "resolution" doesn't change how it shows on screen but rather stretches the result, eg the following which just stretches it vertically:
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:resolution="{ width: 375, height: 812 }"
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-->
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<camera facingMode="environment" autoplay ref="camera">
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<div
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class="absolute portrait:bottom-0 portrait:left-0 portrait:right-0 landscape:right-0 landscape:top-0 landscape:bottom-0 flex landscape:flex-row justify-center items-center portrait:pb-2 landscape:pr-4"
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>
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<button
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@click="takeImage"
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class="bg-blue-500 hover:bg-blue-700 text-white font-bold p-3 rounded-full text-2xl leading-none"
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>
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<fa icon="camera" class="w-[1em]"></fa>
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</button>
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</div>
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</camera>
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</div>
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</div>
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</div>
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</template>
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<script lang="ts">
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import axios from "axios";
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import Camera from "simple-vue-camera";
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import { Component, Vue } from "vue-facing-decorator";
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import { DEFAULT_IMAGE_API_SERVER, NotificationIface } from "@/constants/app";
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import { getIdentity } from "@/libs/util";
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import { db } from "@/db/index";
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import { MASTER_SETTINGS_KEY, Settings } from "@/db/tables/settings";
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import { accessToken } from "@/libs/crypto";
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@Component({ components: { Camera } })
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export default class GiftedPhotoDialog extends Vue {
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$notify!: (notification: NotificationIface, timeout?: number) => void;
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activeDid = "";
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blob: Blob | null = null;
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setImage: (arg: string) => void = () => {};
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imageHeight?: number = window.innerHeight / 2;
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imageWidth?: number = window.innerWidth / 2;
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imageWarning = ".";
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uploading = false;
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visible = false;
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URL = window.URL || window.webkitURL;
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async mounted() {
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try {
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await db.open();
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const settings = (await db.settings.get(MASTER_SETTINGS_KEY)) as Settings;
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this.activeDid = settings?.activeDid || "";
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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} catch (err: any) {
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console.error("Error retrieving settings from database:", err);
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this.$notify(
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{
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group: "alert",
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type: "danger",
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title: "Error",
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text: err.message || "There was an error retrieving your settings.",
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},
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-1,
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);
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}
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}
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open(setImageFn: (arg: string) => void) {
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this.visible = true;
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const bottomNav = document.querySelector("#QuickNav") as HTMLElement;
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if (bottomNav) {
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bottomNav.style.display = "none";
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}
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this.setImage = setImageFn;
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}
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close() {
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this.visible = false;
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const bottomNav = document.querySelector("#QuickNav") as HTMLElement;
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if (bottomNav) {
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bottomNav.style.display = "";
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}
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this.blob = null;
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}
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async takeImage(/* payload: MouseEvent */) {
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const cameraComponent = this.$refs.camera as InstanceType<typeof Camera>;
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/**
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* This logic to set the image height & width correctly.
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* Without it, the portrait orientation ends up with an image that is stretched horizontally.
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* Note that it's the same with raw browser Javascript; see the "drawImage" example below.
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* Now that I've done it, I can't explain why it works.
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*/
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let imageHeight = cameraComponent?.resolution?.height;
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let imageWidth = cameraComponent?.resolution?.width;
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const initialImageRatio = imageWidth / imageHeight;
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const windowRatio = window.innerWidth / window.innerHeight;
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if (initialImageRatio > 1 && windowRatio < 1) {
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// the image is wider than it is tall, and the window is taller than it is wide
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// For some reason, mobile in portrait orientation renders a horizontally-stretched image.
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// We're gonna force it opposite.
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imageHeight = cameraComponent?.resolution?.width;
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imageWidth = cameraComponent?.resolution?.height;
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} else if (initialImageRatio < 1 && windowRatio > 1) {
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// the image is taller than it is wide, and the window is wider than it is tall
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// Haven't seen this happen, but we'll do it just in case.
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imageHeight = cameraComponent?.resolution?.width;
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imageWidth = cameraComponent?.resolution?.height;
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}
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const newImageRatio = imageWidth / imageHeight;
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if (newImageRatio < windowRatio) {
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// the image is a taller ratio than the window, so fit the height first
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imageHeight = window.innerHeight / 2;
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imageWidth = imageHeight * newImageRatio;
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} else {
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// the image is a wider ratio than the window, so fit the width first
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imageWidth = window.innerWidth / 2;
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imageHeight = imageWidth / newImageRatio;
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}
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// The resolution is only necessary because of that mobile portrait-orientation case.
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// The mobile emulation in a browser shows something stretched vertically, but real devices work fine.
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this.blob = await cameraComponent?.snapshot({
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height: imageHeight,
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width: imageWidth,
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}); // png is default; if that changes, change extension in formData.append
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if (!this.blob) {
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this.$notify(
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{
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group: "alert",
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type: "danger",
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title: "Error",
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text: "There was an error taking the picture. Please try again.",
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},
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5000,
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);
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return;
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}
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}
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async retryImage() {
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this.blob = null;
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}
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/****
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Here's an approach to photo capture without a library. It has similar quirks.
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Now that we've fixed styling for simple-vue-camera, it's not critical to refactor. Maybe someday.
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<button id="start-camera" @click="cameraClicked">Start Camera</button>
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<video id="video" width="320" height="240" autoplay></video>
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<button id="snap-photo" @click="photoSnapped">Snap Photo</button>
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<canvas id="canvas" width="320" height="240"></canvas>
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async cameraClicked() {
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console.log("camera_button clicked");
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const video = document.querySelector("#video");
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const stream = await navigator.mediaDevices.getUserMedia({
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video: true,
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audio: false,
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});
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if (video instanceof HTMLVideoElement) {
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video.srcObject = stream;
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}
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}
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photoSnapped() {
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console.log("snap_photo clicked");
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const video = document.querySelector("#video");
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const canvas = document.querySelector("#canvas");
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if (
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canvas instanceof HTMLCanvasElement &&
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video instanceof HTMLVideoElement
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) {
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canvas
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?.getContext("2d")
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?.drawImage(video, 0, 0, canvas.width, canvas.height);
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// ... or set the blob:
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// canvas?.toBlob(
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// (blob) => {
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// this.blob = blob;
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// },
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// "image/jpeg",
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// 1,
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// );
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// data url of the image
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const image_data_url = canvas?.toDataURL("image/jpeg");
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console.log(image_data_url);
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}
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}
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****/
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async uploadImage() {
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this.uploading = true;
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const identifier = await getIdentity(this.activeDid);
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const token = await accessToken(identifier);
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const headers = {
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Authorization: "Bearer " + token,
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};
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const formData = new FormData();
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if (!this.blob) {
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// yeah, this should never happen, but it helps with subsequent type checking
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this.$notify(
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{
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group: "alert",
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type: "danger",
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title: "Error",
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text: "There was an error finding the picture. Please try again.",
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},
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5000,
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);
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this.uploading = false;
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return;
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}
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formData.append("image", this.blob, "snapshot.png"); // png is set in snapshot()
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formData.append("claimType", "GiveAction");
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try {
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const response = await axios.post(
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DEFAULT_IMAGE_API_SERVER + "/image",
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formData,
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{ headers },
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);
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this.uploading = false;
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this.visible = false;
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this.blob = null;
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this.setImage(response.data.url as string);
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} catch (error) {
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console.error("Error uploading the image", error);
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this.$notify(
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{
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group: "alert",
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type: "danger",
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title: "Error",
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text: "There was an error saving the picture. Please try again.",
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},
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5000,
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);
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this.uploading = false;
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this.blob = null;
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}
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}
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}
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</script>
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<style>
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.dialog-overlay {
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position: fixed;
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top: 0;
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left: 0;
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right: 0;
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bottom: 0;
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background-color: rgba(0, 0, 0, 0.5);
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display: flex;
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justify-content: center;
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align-items: center;
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padding: 1.5rem;
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}
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.dialog {
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background-color: white;
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padding: 1rem;
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border-radius: 0.5rem;
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width: 100%;
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max-width: 700px;
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}
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</style>
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