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<template>
<div v-if="visible" class="dialog-overlay z-[60]">
<div class="dialog relative">
<div class="text-lg text-center font-light relative z-50">
<div
id="ViewHeading"
class="text-center font-bold absolute top-0 left-0 right-0 px-4 py-2 bg-black/50 text-white leading-none"
>
<span v-if="uploading"> Uploading... </span>
<span v-else-if="blob"> Look Good? </span>
<span v-else> Say "Cheese"! </span>
</div>
<div
class="text-lg text-center p-2 leading-none absolute right-0 top-0 text-white"
@click="close()"
>
<fa icon="xmark" class="w-[1em]"></fa>
</div>
</div>
<div v-if="uploading" class="flex justify-center">
<fa icon="spinner" class="fa-spin fa-3x text-center block" />
</div>
<div v-else-if="blob">
<div
class="flex justify-center gap-2 absolute bottom-[1rem] left-[1rem] right-[1rem] bg-black/50 px-4 py-2"
>
<button
@click="uploadImage"
class="bg-blue-500 hover:bg-blue-700 text-white font-bold py-2 px-4 rounded-full"
>
<span>Upload</span>
</button>
<button
@click="retryImage"
class="bg-slate-500 hover:bg-slate-700 text-white font-bold py-2 px-4 rounded-full"
>
<span>Retry</span>
</button>
</div>
<div class="flex justify-center">
<img :src="URL.createObjectURL(blob)" class="mt-2 rounded" />
</div>
</div>
<div v-else>
<!--
Camera "resolution" doesn't change how it shows on screen but rather stretches the result, eg the following which just stretches it vertically:
:resolution="{ width: 375, height: 812 }"
-->
<camera facingMode="environment" autoplay ref="camera">
<div
class="absolute portrait:bottom-0 portrait:left-0 portrait:right-0 landscape:right-0 landscape:top-0 landscape:bottom-0 flex landscape:flex-row justify-center items-center portrait:pb-2 landscape:pr-4"
>
<button
@click="takeImage"
class="bg-blue-500 hover:bg-blue-700 text-white font-bold p-3 rounded-full text-2xl leading-none"
>
<fa icon="camera" class="w-[1em]"></fa>
</button>
</div>
</camera>
</div>
</div>
</div>
</template>
<script lang="ts">
import axios from "axios";
import Camera from "simple-vue-camera";
import { Component, Vue } from "vue-facing-decorator";
import { DEFAULT_IMAGE_API_SERVER, NotificationIface } from "@/constants/app";
import { getIdentity } from "@/libs/util";
import { db } from "@/db/index";
import { MASTER_SETTINGS_KEY, Settings } from "@/db/tables/settings";
import { accessToken } from "@/libs/crypto";
@Component({ components: { Camera } })
export default class GiftedPhotoDialog extends Vue {
$notify!: (notification: NotificationIface, timeout?: number) => void;
activeDid = "";
blob: Blob | null = null;
setImage: (arg: string) => void = () => {};
imageHeight?: number = window.innerHeight / 2;
imageWidth?: number = window.innerWidth / 2;
imageWarning = ".";
uploading = false;
visible = false;
URL = window.URL || window.webkitURL;
async mounted() {
try {
await db.open();
const settings = (await db.settings.get(MASTER_SETTINGS_KEY)) as Settings;
this.activeDid = settings?.activeDid || "";
// eslint-disable-next-line @typescript-eslint/no-explicit-any
} catch (err: any) {
console.error("Error retrieving settings from database:", err);
this.$notify(
{
group: "alert",
type: "danger",
title: "Error",
text: err.message || "There was an error retrieving your settings.",
},
-1,
);
}
}
open(setImageFn: (arg: string) => void) {
this.visible = true;
const bottomNav = document.querySelector("#QuickNav") as HTMLElement;
if (bottomNav) {
bottomNav.style.display = "none";
}
this.setImage = setImageFn;
}
close() {
this.visible = false;
const bottomNav = document.querySelector("#QuickNav") as HTMLElement;
if (bottomNav) {
bottomNav.style.display = "";
}
this.blob = null;
}
async takeImage(/* payload: MouseEvent */) {
const cameraComponent = this.$refs.camera as InstanceType<typeof Camera>;
/**
* This logic to set the image height & width correctly.
* Without it, the portrait orientation ends up with an image that is stretched horizontally.
* Note that it's the same with raw browser Javascript; see the "drawImage" example below.
* Now that I've done it, I can't explain why it works.
*/
let imageHeight = cameraComponent?.resolution?.height;
let imageWidth = cameraComponent?.resolution?.width;
const initialImageRatio = imageWidth / imageHeight;
const windowRatio = window.innerWidth / window.innerHeight;
if (initialImageRatio > 1 && windowRatio < 1) {
// the image is wider than it is tall, and the window is taller than it is wide
// For some reason, mobile in portrait orientation renders a horizontally-stretched image.
// We're gonna force it opposite.
imageHeight = cameraComponent?.resolution?.width;
imageWidth = cameraComponent?.resolution?.height;
} else if (initialImageRatio < 1 && windowRatio > 1) {
// the image is taller than it is wide, and the window is wider than it is tall
// Haven't seen this happen, but we'll do it just in case.
imageHeight = cameraComponent?.resolution?.width;
imageWidth = cameraComponent?.resolution?.height;
}
const newImageRatio = imageWidth / imageHeight;
if (newImageRatio < windowRatio) {
// the image is a taller ratio than the window, so fit the height first
imageHeight = window.innerHeight / 2;
imageWidth = imageHeight * newImageRatio;
} else {
// the image is a wider ratio than the window, so fit the width first
imageWidth = window.innerWidth / 2;
imageHeight = imageWidth / newImageRatio;
}
// The resolution is only necessary because of that mobile portrait-orientation case.
// The mobile emulation in a browser shows something stretched vertically, but real devices work fine.
this.blob = await cameraComponent?.snapshot({
height: imageHeight,
width: imageWidth,
}); // png is default; if that changes, change extension in formData.append
if (!this.blob) {
this.$notify(
{
group: "alert",
type: "danger",
title: "Error",
text: "There was an error taking the picture. Please try again.",
},
5000,
);
return;
}
}
async retryImage() {
this.blob = null;
}
/****
Here's an approach to photo capture without a library. It has similar quirks.
Now that we've fixed styling for simple-vue-camera, it's not critical to refactor. Maybe someday.
<button id="start-camera" @click="cameraClicked">Start Camera</button>
<video id="video" width="320" height="240" autoplay></video>
<button id="snap-photo" @click="photoSnapped">Snap Photo</button>
<canvas id="canvas" width="320" height="240"></canvas>
async cameraClicked() {
console.log("camera_button clicked");
const video = document.querySelector("#video");
const stream = await navigator.mediaDevices.getUserMedia({
video: true,
audio: false,
});
if (video instanceof HTMLVideoElement) {
video.srcObject = stream;
}
}
photoSnapped() {
console.log("snap_photo clicked");
const video = document.querySelector("#video");
const canvas = document.querySelector("#canvas");
if (
canvas instanceof HTMLCanvasElement &&
video instanceof HTMLVideoElement
) {
canvas
?.getContext("2d")
?.drawImage(video, 0, 0, canvas.width, canvas.height);
// ... or set the blob:
// canvas?.toBlob(
// (blob) => {
// this.blob = blob;
// },
// "image/jpeg",
// 1,
// );
// data url of the image
const image_data_url = canvas?.toDataURL("image/jpeg");
console.log(image_data_url);
}
}
****/
async uploadImage() {
this.uploading = true;
const identifier = await getIdentity(this.activeDid);
const token = await accessToken(identifier);
const headers = {
Authorization: "Bearer " + token,
};
const formData = new FormData();
if (!this.blob) {
// yeah, this should never happen, but it helps with subsequent type checking
this.$notify(
{
group: "alert",
type: "danger",
title: "Error",
text: "There was an error finding the picture. Please try again.",
},
5000,
);
this.uploading = false;
return;
}
formData.append("image", this.blob, "snapshot.png"); // png is set in snapshot()
formData.append("claimType", "GiveAction");
try {
const response = await axios.post(
DEFAULT_IMAGE_API_SERVER + "/image",
formData,
{ headers },
);
this.uploading = false;
this.visible = false;
this.blob = null;
this.setImage(response.data.url as string);
} catch (error) {
console.error("Error uploading the image", error);
this.$notify(
{
group: "alert",
type: "danger",
title: "Error",
text: "There was an error saving the picture. Please try again.",
},
5000,
);
this.uploading = false;
this.blob = null;
}
}
}
</script>
<style>
.dialog-overlay {
position: fixed;
top: 0;
left: 0;
right: 0;
bottom: 0;
background-color: rgba(0, 0, 0, 0.5);
display: flex;
justify-content: center;
align-items: center;
padding: 1.5rem;
}
.dialog {
background-color: white;
padding: 1rem;
border-radius: 0.5rem;
width: 100%;
max-width: 700px;
}
</style>