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Android Emulator GPU Troubleshooting Guide
Overview
This guide helps resolve GPU binding issues when running Android emulators on Linux systems with NVIDIA graphics cards. The most common issue is when the emulator detects the NVIDIA GPU for Vulkan but still binds OpenGL rendering to the Intel iGPU.
Problem Diagnosis
GPU Binding Issues
Symptoms
- Emulator runs but feels sluggish
- NVIDIA GPU shows low utilization in
nvidia-smi
- Emulator banner shows Intel graphics in OpenGL renderer:
OpenGL Renderer=[Android Emulator OpenGL ES Translator (Mesa Intel(R) Graphics (RPL-S))]
- Vulkan detection works but OpenGL compositing uses Intel
Root Cause
The emulator detects your NVIDIA GPU for Vulkan (Selecting Vulkan device: NVIDIA GeForce RTX 4060...
) but the window/compositor path still binds to your Intel iGPU. Frames get decoded via gfxstream/Vulkan but final GL presentation rides the Intel driver.
Network Connectivity Issues
Symptoms
- Play Services ANRs and timeouts
- "API failed to connect while resuming" errors
GmsClientSupervisor ... Timeout...
messagesPhenotype registration failed
errors- NetworkMonitor shows hard failures:
ECONNREFUSED
on DNS lookupsUnknownHostException
forwww.google.com
/connectivitycheck.gstatic.com
[100 WIFI] validation failed
Root Cause
The emulator has no working internet/DNS connectivity, causing Google apps to stall and ANR. This is often caused by:
- DNS resolution failures
- VPN/killswitch blocking emulator traffic
- Firewall rules blocking outbound connections
- Corrupted network state from previous sessions
Solution Strategies
1. Network Connectivity Fixes (Priority)
If experiencing ANRs and Play Services failures, address network issues first:
Quick Network Fix
cd test-apps
./launch-emulator-network-fix.sh
Verify Network Status
cd test-apps
./verify-emulator-network.sh
Manual Network Verification
# Check airplane mode
adb -e shell settings get global airplane_mode_on
# Check network interfaces
adb -e shell ip addr; adb -e shell ip route
# Test DNS resolution
adb -e shell ping -c1 8.8.8.8
adb -e shell ping -c1 connectivitycheck.gstatic.com
Clear Play Services Cache
adb -e shell pm clear com.google.android.gms
adb -e shell pm clear com.android.vending
2. GPU Binding Solutions
Use the enhanced launch script with all NVIDIA offloading variables:
cd test-apps
./launch-emulator-gpu.sh
What each variable does:
__NV_PRIME_RENDER_OFFLOAD=1
+__GLX_VENDOR_LIBRARY_NAME=nvidia
: Offload GL to NVIDIA__VK_LAYER_NV_optimus=NVIDIA_only
+VK_ICD_FILENAMES=...nvidia_icd.json
: Make Vulkan loader pick NVIDIADRI_PRIME=1
: Belt-and-suspenders in mixed Mesa/NVIDIA setupsQT_QPA_PLATFORM=xcb
: Avoids Wayland/Qt oddities-no-snapshot-load
: Prevents flaky snapshots from different configs
2. Alternative GPU Modes
If the primary solution still binds to Intel, try these alternatives:
Pure OpenGL Mode
cd test-apps
./launch-emulator-opengl.sh
- Removes
-feature Vulkan
to avoid mixed VK+GL path - Forces pure OpenGL rendering on NVIDIA
- Good when Vulkan+OpenGL mixed mode causes issues
ANGLE Mode
cd test-apps
./launch-emulator-angle.sh
- Uses ANGLE (Almost Native Graphics Layer Engine)
- Better NVIDIA compatibility on Linux
- More stable rendering pipeline
Mesa Fallback
cd test-apps
./launch-emulator-mesa.sh
- Software rendering as last resort
- Use only for stability testing
- More CPU intensive but very stable
3. Manual Launch Commands
If scripts don't work, use these manual commands:
Enhanced GPU Launch
QT_QPA_PLATFORM=xcb \
__NV_PRIME_RENDER_OFFLOAD=1 \
__GLX_VENDOR_LIBRARY_NAME=nvidia \
__VK_LAYER_NV_optimus=NVIDIA_only \
VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json \
DRI_PRIME=1 \
emulator -avd TimeSafari_Emulator \
-gpu host \
-feature Vulkan \
-accel on \
-no-boot-anim \
-no-snapshot-load
Pure OpenGL
QT_QPA_PLATFORM=xcb \
__NV_PRIME_RENDER_OFFLOAD=1 \
__GLX_VENDOR_LIBRARY_NAME=nvidia \
DRI_PRIME=1 \
emulator -avd TimeSafari_Emulator \
-gpu host \
-accel on \
-no-boot-anim
ANGLE Mode
QT_QPA_PLATFORM=xcb \
__NV_PRIME_RENDER_OFFLOAD=1 \
__GLX_VENDOR_LIBRARY_NAME=nvidia \
DRI_PRIME=1 \
emulator -avd TimeSafari_Emulator \
-gpu angle_indirect \
-accel on \
-no-boot-anim
Verification
Check GPU Binding
After launching, check the emulator banner for:
- ✅ Good:
OpenGL Vendor=Google (NVIDIA)
or GL translator running atop NVIDIA - ❌ Bad:
(Mesa Intel)
or Intel graphics in renderer
Monitor GPU Usage
# Real-time GPU utilization
nvidia-smi dmon -s u
# Check emulator process specifically
watch -n1 "nvidia-smi --query-compute-apps=pid,process_name,used_memory --format=csv,noheader | grep qemu"
You should see non-zero GPU utilization/memory for the emulator process.
Additional Optimizations
Clean Snapshots
Snapshots made with different configs can cause issues:
# Delete snapshots for clean state
rm -rf ~/.android/avd/TimeSafari_Emulator.avd/snapshots/
Fix ADB Issues
"Device offline" after boot is common with snapshots:
adb kill-server && adb start-server
adb -e wait-for-device
Disable Unnecessary Features
Save CPU, reduce log spam, and prevent hangs:
emulator -avd TimeSafari_Emulator \
-gpu host -accel on -no-boot-anim \
-feature -Bluetooth -camera-back none -camera-front none -no-audio
Key Benefits:
-feature -Bluetooth
: Prevents Bluetooth-related hangs and ANRs-camera-back none -camera-front none
: Disables camera hardware-no-audio
: Disables audio system (saves resources)
CPU/RAM Configuration
Keep your existing settings:
emulator -avd TimeSafari_Emulator \
-cores 6 -memory 4096 \
-gpu host -accel on -no-boot-anim
Troubleshooting Checklist
Before Launch
- NVIDIA drivers installed and working
- Vulkan ICD file exists:
/usr/share/vulkan/icd.d/nvidia_icd.json
- AVD exists and is properly configured
- Android SDK and emulator in PATH
After Launch
- Check emulator banner for correct GPU binding
- Monitor
nvidia-smi
for GPU utilization - Verify ADB connection with
adb devices
- Test app installation and functionality
If Still Having Issues
- Try different GPU modes (OpenGL, ANGLE, Mesa)
- Clean snapshots and restart
- Check system logs for GPU errors
- Verify NVIDIA driver compatibility
- Consider software rendering for stability testing
Performance Expectations
Hardware Acceleration (NVIDIA)
- GPU Utilization: 20-60% during normal use
- Memory Usage: 500MB-2GB GPU memory
- UI Responsiveness: Smooth, 60fps target
- Startup Time: 30-60 seconds
Software Rendering (Mesa)
- CPU Usage: 50-80% on all cores
- Memory Usage: 1-4GB system RAM
- UI Responsiveness: Slower, 30fps typical
- Startup Time: 60-120 seconds
System Requirements
Minimum
- CPU: 4 cores, 2.5GHz+
- RAM: 8GB system, 4GB for emulator
- GPU: Any with OpenGL 3.0+ support
- Storage: 10GB free space
Recommended
- CPU: 6+ cores, 3.0GHz+
- RAM: 16GB system, 6GB for emulator
- GPU: NVIDIA GTX 1060+ or equivalent
- Storage: 20GB free space, SSD preferred
Support
If you continue experiencing issues:
- Check the Android Emulator documentation
- Review NVIDIA Linux driver documentation
- Test with different AVD configurations
- Consider using physical Android devices for testing