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#!/bin/bash
# Android Emulator Launch Script - ANGLE Mode
# Uses ANGLE (Almost Native Graphics Layer Engine) for better NVIDIA compatibility
# Alternative to host GPU mode when experiencing binding issues
# Author: Matthew Raymer
echo "🚀 Launching Android Emulator - ANGLE Mode..."
# Check if emulator command exists
if ! command -v emulator &> /dev/null; then
echo "❌ Error: Android emulator not found!"
echo "Please install Android Studio and add emulator to PATH"
exit 1
fi
# Check if AVD exists
if ! emulator -list-avds | grep -q "TimeSafari_Emulator"; then
echo "❌ Error: TimeSafari_Emulator AVD not found!"
echo "Available AVDs:"
emulator -list-avds
exit 1
fi
echo "✅ Environment checks passed"
echo "🎮 Starting emulator with ANGLE rendering..."
# Launch emulator with ANGLE and performance tuning
QT_QPA_PLATFORM=xcb \
__NV_PRIME_RENDER_OFFLOAD=1 \
__GLX_VENDOR_LIBRARY_NAME=nvidia \
DRI_PRIME=1 \
emulator -avd TimeSafari_Emulator \
-gpu angle_indirect \
-accel on \
-cores 6 \
-memory 4096 \
-no-boot-anim \
-no-snapshot-load \
-feature -Bluetooth
echo "🎯 Emulator launched with ANGLE rendering!"
echo ""
echo "📋 Configuration:"
echo " - ANGLE indirect rendering"
echo " - NVIDIA GPU offloading"
echo " - 6 CPU cores allocated"
echo " - 4GB RAM allocated"
echo " - Hardware acceleration enabled"
echo " - Fast startup (no boot animation)"
echo " - Clean state (no snapshot loading)"
echo " - Bluetooth disabled (prevents hangs)"
echo ""
echo "🔍 Benefits:"
echo " - Better NVIDIA compatibility on Linux"
echo " - Avoids mixed Vulkan+OpenGL binding issues"
echo " - More stable rendering pipeline"
echo " - Good fallback when host GPU mode fails"