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58 lines
1.7 KiB
58 lines
1.7 KiB
#!/bin/bash
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# Android Emulator Launch Script - ANGLE Mode
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# Uses ANGLE (Almost Native Graphics Layer Engine) for better NVIDIA compatibility
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# Alternative to host GPU mode when experiencing binding issues
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# Author: Matthew Raymer
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echo "🚀 Launching Android Emulator - ANGLE Mode..."
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# Check if emulator command exists
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if ! command -v emulator &> /dev/null; then
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echo "❌ Error: Android emulator not found!"
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echo "Please install Android Studio and add emulator to PATH"
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exit 1
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fi
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# Check if AVD exists
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if ! emulator -list-avds | grep -q "TimeSafari_Emulator"; then
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echo "❌ Error: TimeSafari_Emulator AVD not found!"
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echo "Available AVDs:"
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emulator -list-avds
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exit 1
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fi
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echo "✅ Environment checks passed"
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echo "🎮 Starting emulator with ANGLE rendering..."
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# Launch emulator with ANGLE and performance tuning
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QT_QPA_PLATFORM=xcb \
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__NV_PRIME_RENDER_OFFLOAD=1 \
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__GLX_VENDOR_LIBRARY_NAME=nvidia \
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DRI_PRIME=1 \
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emulator -avd TimeSafari_Emulator \
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-gpu angle_indirect \
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-accel on \
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-cores 6 \
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-memory 4096 \
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-no-boot-anim \
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-no-snapshot-load \
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-feature -Bluetooth
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echo "🎯 Emulator launched with ANGLE rendering!"
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echo ""
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echo "📋 Configuration:"
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echo " - ANGLE indirect rendering"
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echo " - NVIDIA GPU offloading"
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echo " - 6 CPU cores allocated"
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echo " - 4GB RAM allocated"
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echo " - Hardware acceleration enabled"
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echo " - Fast startup (no boot animation)"
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echo " - Clean state (no snapshot loading)"
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echo " - Bluetooth disabled (prevents hangs)"
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echo ""
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echo "🔍 Benefits:"
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echo " - Better NVIDIA compatibility on Linux"
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echo " - Avoids mixed Vulkan+OpenGL binding issues"
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echo " - More stable rendering pipeline"
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echo " - Good fallback when host GPU mode fails"
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