Commit Graph

12 Commits

Author SHA1 Message Date
Matthew Raymer
ceb81a6be1 fix(ios): improve simulator boot detection and error handling
Enhanced simulator boot logic for better reliability:

Boot Detection:
- More robust check for already-booted simulators
- Uses grep with case-insensitive matching
- Verifies boot status after manual Simulator app opening

Error Handling:
- Shows actual boot command output (removed 2>/dev/null)
- Adds 3-second wait after successful boot for initialization
- Verifies boot status after opening Simulator app manually
- Continues with build even if boot verification fails

Fixes:
- Simulator boot detection now works correctly
- Better error messages when boot fails
- Handles edge cases where simulator is already booted

Result: Build script now reliably detects and boots simulators
2025-11-11 19:59:38 -08:00
Matthew Raymer
308e249620 fix(ios): add missing CFBundleExecutable to Info.plist
Added CFBundleExecutable key required for iOS app installation:

CFBundleExecutable:
- Set to 'App' (matches PRODUCT_NAME from build settings)
- Required by iOS to identify the executable binary
- Without this, app installation fails with 'missing or invalid CFBundleExecutable'

Fixes:
- Installation error: 'Bundle has missing or invalid CFBundleExecutable in its Info.plist'
- App can now be installed on simulator successfully

Result: App installation should now complete successfully
2025-11-11 19:54:09 -08:00
Matthew Raymer
a330f25e21 fix(ios): add missing Assets.xcassets with AppIcon for test app
Created missing asset catalog required by Xcode build:

Assets.xcassets:
- Created asset catalog directory structure
- Added Contents.json with standard Xcode format
- Added AppIcon.appiconset with minimal icon configuration

AppIcon.appiconset:
- Minimal icon set configuration for iOS
- Universal platform support
- 1024x1024 size placeholder (actual icons can be added later)

Fixes:
- Build error: 'None of the input catalogs contained a matching app icon set named AppIcon'
- Build error: 'Failed to read file attributes for Assets.xcassets'
- Xcode project expects this asset catalog for app icons

Result: Build should now complete successfully
2025-11-11 19:51:54 -08:00
Matthew Raymer
fa0fea7f75 fix(ios): add missing storyboard files for test app
Created missing storyboard files required by Xcode build:

Main.storyboard:
- Minimal storyboard referencing CAPBridgeViewController
- Required for Capacitor app initialization
- Matches standard Capacitor iOS app structure

LaunchScreen.storyboard:
- Launch screen storyboard for app startup
- Simple view controller with safe area layout
- Referenced in Info.plist as UILaunchStoryboardName

Fixes:
- Build error: 'Build input file cannot be found: Main.storyboard'
- Build error: 'Build input file cannot be found: LaunchScreen.storyboard'
- Xcode project expects these files for storyboard-based UI

Result: Build should now complete successfully
2025-11-11 19:50:01 -08:00
Matthew Raymer
b45ac46b98 fix(ios): correct simulator name extraction in build script
Fixed simulator auto-detection to extract device name correctly:

Simulator Detection:
- Fixed sed command to extract device name (not UUID)
- Pattern: extracts text before first parenthesis
- Handles whitespace correctly with xargs

Example:
- Input: '    iPhone 17 Pro (UUID) (Status)'
- Output: 'iPhone 17 Pro'

Result: Build script now correctly detects and uses available iPhone simulators
2025-11-11 19:47:12 -08:00
Matthew Raymer
a6b48013ab fix(ios): auto-detect available iPhone simulator for builds
Fixed build script to automatically detect and use available simulators:

Simulator Detection:
- Auto-detects first available iPhone simulator if none specified
- Falls back to generic destination if no iPhones found
- Lists available devices in error messages

Build Destination:
- Uses specific device name when available
- Falls back to generic destination for compatibility
- Handles both named devices and generic destinations

Fixes:
- No longer hardcodes 'iPhone 15 Pro' (which may not exist)
- Works with any available iPhone simulator
- Better error messages showing available devices

Usage:
- ./scripts/build-and-deploy.sh              # Auto-detect
- ./scripts/build-and-deploy.sh 'iPhone 17'  # Specify device

Result: Build script now works with any available simulator
2025-11-11 19:46:56 -08:00
Matthew Raymer
d7fe746b6b feat(ios): add comprehensive requirements checking and improved CocoaPods detection
Enhanced iOS test app setup with better prerequisite handling:

Requirements Checker:
- Created check-requirements.sh script
- Verifies all prerequisites (macOS, Xcode, Ruby, CocoaPods, Node.js)
- Checks Ruby version (requires 3.1+)
- Detects CocoaPods in multiple locations (PATH, rbenv, gem bin)
- Validates UTF-8 encoding
- Provides installation instructions for missing items

Build Script Improvements:
- Enhanced CocoaPods detection (checks PATH, rbenv, gem bin)
- Better error messages with installation options
- Automatic LANG=en_US.UTF-8 export
- Uses detected pod command location

Documentation Updates:
- Expanded prerequisites section with versions
- Added rbenv recommendation
- Added quick requirements check step
- Clearer installation instructions

Fixes:
- Handles rbenv-based CocoaPods installation
- Works with system Ruby, rbenv, or Homebrew
- Provides helpful error messages

Result: Developers can easily verify and install all requirements
2025-11-11 19:36:47 -08:00
Matthew Raymer
d23a1e8719 feat(ios): set up iOS test app project structure from command line
Created complete iOS test app project structure:

Project Setup:
- Created package.json with Capacitor dependencies
- Installed Capacitor CLI and iOS platform
- Generated Xcode project (App.xcodeproj, App.xcworkspace)
- Configured Podfile with correct paths

Podfile Configuration:
- Fixed paths to use local node_modules for Capacitor
- Added DailyNotificationPlugin from project root
- Configured for iOS 13.0+ deployment target

Fixed Issues:
- Resolved zsh syntax error (CODE_SIGN_IDENTITY='' instead of "")
- Corrected Podfile paths for Capacitor and plugin
- Created public directory for web assets

Result:
- Pod install successful (3 pods installed)
- Workspace ready for command-line builds
- All files in place for simulator builds

Next: Can now run build scripts or xcodebuild commands
2025-11-11 19:30:43 -08:00
Matthew Raymer
09a3d5159c docs(ios): add comprehensive iOS code signing guide
Created iOS code signing documentation:

Signing Scenarios:
- Simulator builds (signing disabled - faster)
- Device builds with automatic signing (recommended)
- Device builds with manual signing (advanced)

Configuration:
- Command-line build flags for each scenario
- Xcode project settings
- Environment variables

Troubleshooting:
- Common signing errors and solutions
- Certificate and provisioning profile issues
- Bundle identifier conflicts
- Verification commands

Quick Reference:
- Simulator: CODE_SIGNING_REQUIRED=NO
- Device (auto): CODE_SIGN_STYLE=Automatic + DEVELOPMENT_TEAM
- Device (manual): CODE_SIGN_STYLE=Manual + PROVISIONING_PROFILE

Updated SETUP.md:
- Added code signing section
- Quick reference for simulator vs device builds
- Link to comprehensive guide

Result: Complete signing guide for all iOS build scenarios
2025-11-11 19:09:45 -08:00
Matthew Raymer
5f55882b02 docs(ios): enhance iOS test app SETUP.md with Android app information
Expanded iOS test app setup guide with comprehensive information:

Added Sections:
- Prerequisites (macOS, Xcode, CocoaPods, Node.js, Ruby)
- Quick Start options (copy existing vs generate new)
- Detailed configuration steps (Podfile, Capacitor, Info.plist)
- iOS-specific permissions and background modes
- Build and run instructions (Xcode, command line, scripts)
- Test interface features (matching Android test app)
- iOS-specific considerations (background execution, notifications, storage)
- Comprehensive troubleshooting guide
- Project structure documentation
- Dependencies list
- Android vs iOS comparison table
- Additional resources and support

Configuration Details:
- Podfile with plugin path
- Capacitor config with plugin options
- Info.plist permissions (UIBackgroundModes, BGTaskScheduler, notifications)
- iOS permission equivalents to Android

Troubleshooting:
- Plugin not found solutions
- CocoaPods encoding and installation issues
- Build errors and cleanup procedures
- Runtime issues (notifications, background tasks, plugin methods)

Comparison Table:
- Side-by-side Android vs iOS equivalents
- Build systems, permissions, storage, etc.

Result: Comprehensive setup guide matching Android test app documentation
2025-11-11 18:08:36 -08:00
Matthew Raymer
a2e4517518 feat(ios): complete iOS test apps setup with plugin integration
Added iOS platform to Vue 3 test app and created standalone iOS test app:

Vue 3 Test App (daily-notification-test):
- Added iOS platform via 'npx cap add ios'
- Created ios/ directory with Xcode project structure
- Added DailyNotificationPlugin to Podfile
- Generated App.xcodeproj and App.xcworkspace

Standalone iOS Test App (ios-test-app):
- Created App structure with Capacitor configuration
- Added DailyNotificationPlugin to Podfile
- Created capacitor.config.json with plugin settings
- Copied test HTML interface (575 lines) from Android test app
- Set up public/ directory for web assets

Plugin Integration:
- Both Podfiles configured with plugin path: '../../../ios'
- Plugin dependencies ready for 'pod install'
- Configuration files created and verified

Documentation:
- Created IOS_TEST_APPS_SETUP_COMPLETE.md with setup details
- Documented next steps for CocoaPods and Xcode building

All command-line setup complete. Ready for:
- pod install (requires CocoaPods)
- Xcode building and testing
2025-11-11 01:37:05 -08:00
Matthew Raymer
a166f3be9a feat(ios): create iOS test app structure and synchronization documentation
Created standalone iOS test app structure matching android-test-app:
- Added ios-test-app directory with README, setup guide, and build scripts
- Created comprehensive iOS synchronization status documentation
- Documented API method gaps between Android (52) and iOS (9 methods)
- Added iOS setup guide for Vue 3 test app

New files:
- test-apps/ios-test-app/ - Standalone iOS test app structure
- docs/IOS_SYNC_STATUS.md - Detailed API comparison and status tracking
- docs/IOS_SYNC_SUMMARY.md - Summary of iOS synchronization work
- test-apps/daily-notification-test/docs/IOS_SETUP.md - Vue app iOS setup

iOS test environments are now ready for setup. Test apps need Xcode project
generation via Capacitor CLI or copying from ios/App.

Next steps: Generate Xcode projects and implement missing API methods.
2025-11-11 01:30:31 -08:00