test(ios): add logging to SceneDelegate to verify initialization
Added comprehensive logging to SceneDelegate: SceneDelegate Logging: - Logs when willConnectTo is called - Logs window creation - Logs ViewController instantiation - Logs window setup completion - Uses os_log, print, and NSLog for maximum visibility Debugging: - Verifies SceneDelegate is being called - Confirms ViewController is being created - Checks window setup process Fixes: - Initialization tracking: can see if SceneDelegate runs - ViewController creation: confirms ViewController is instantiated - Window setup: verifies window is configured Result: Can now see the full initialization chain from SceneDelegate to ViewController
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@@ -11,6 +11,7 @@
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//
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//
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import UIKit
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import UIKit
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import os.log
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/**
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/**
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* Scene delegate for iOS 13+ scene-based lifecycle
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* Scene delegate for iOS 13+ scene-based lifecycle
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@@ -20,6 +21,7 @@ import UIKit
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class SceneDelegate: UIResponder, UIWindowSceneDelegate {
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class SceneDelegate: UIResponder, UIWindowSceneDelegate {
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var window: UIWindow?
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var window: UIWindow?
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private let logger = OSLog(subsystem: "com.timesafari.dailynotification", category: "SceneDelegate")
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func scene(
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func scene(
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_ scene: UIScene,
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_ scene: UIScene,
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@@ -27,15 +29,41 @@ class SceneDelegate: UIResponder, UIWindowSceneDelegate {
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options connectionOptions: UIScene.ConnectionOptions
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options connectionOptions: UIScene.ConnectionOptions
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) {
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) {
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// Called when a new scene session is being created
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// Called when a new scene session is being created
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guard let windowScene = (scene as? UIWindowScene) else { return }
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os_log("🔍 SceneDelegate: willConnectTo called", log: logger, type: .info)
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print("🔍 SceneDelegate: willConnectTo called")
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NSLog("🔍 SceneDelegate: willConnectTo called")
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guard let windowScene = (scene as? UIWindowScene) else {
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os_log("❌ SceneDelegate: Failed to get windowScene", log: logger, type: .error)
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print("❌ SceneDelegate: Failed to get windowScene")
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NSLog("❌ SceneDelegate: Failed to get windowScene")
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return
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}
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os_log("✅ SceneDelegate: Creating window and ViewController", log: logger, type: .info)
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print("✅ SceneDelegate: Creating window and ViewController")
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NSLog("✅ SceneDelegate: Creating window and ViewController")
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let window = UIWindow(windowScene: windowScene)
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let window = UIWindow(windowScene: windowScene)
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self.window = window
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self.window = window
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// Create and configure the view controller
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// Create and configure the view controller
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os_log("🔍 SceneDelegate: Instantiating ViewController", log: logger, type: .info)
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print("🔍 SceneDelegate: Instantiating ViewController")
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NSLog("🔍 SceneDelegate: Instantiating ViewController")
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let viewController = ViewController()
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let viewController = ViewController()
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os_log("✅ SceneDelegate: ViewController created, setting as root", log: logger, type: .info)
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print("✅ SceneDelegate: ViewController created, setting as root")
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NSLog("✅ SceneDelegate: ViewController created, setting as root")
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window.rootViewController = viewController
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window.rootViewController = viewController
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window.makeKeyAndVisible()
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window.makeKeyAndVisible()
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os_log("✅ SceneDelegate: Window made key and visible", log: logger, type: .info)
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print("✅ SceneDelegate: Window made key and visible")
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NSLog("✅ SceneDelegate: Window made key and visible")
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}
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}
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func sceneDidDisconnect(_ scene: UIScene) {
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func sceneDidDisconnect(_ scene: UIScene) {
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