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419 lines
12 KiB
419 lines
12 KiB
#!/bin/bash
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# build-ios.sh
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# Author: Matthew Raymer
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# Description: iOS build script for TimeSafari application
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# Date: 2025-07-11
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# Exit on any error
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set -e
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# Source common utilities
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source "$(dirname "$0")/common.sh"
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# Default values
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BUILD_MODE="development"
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BUILD_TYPE="debug"
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OPEN_STUDIO=false
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BUILD_IPA=false
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BUILD_APP=false
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CLEAN_ONLY=false
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SYNC_ONLY=false
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ASSETS_ONLY=false
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DEPLOY_APP=false
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AUTO_RUN=false
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# Function to print iOS-specific usage
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print_ios_usage() {
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echo "Usage: $0 [options]"
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echo ""
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echo "iOS Build Options:"
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echo " --dev, --development Build for development environment"
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echo " --test Build for testing environment"
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echo " --prod, --production Build for production environment"
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echo " --debug Build debug app (default)"
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echo " --release Build release app"
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echo " --studio Open Xcode after build"
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echo " --ipa Build IPA file"
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echo " --app Build app bundle"
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echo " --clean Clean build artifacts only"
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echo " --sync Sync Capacitor only"
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echo " --assets Generate assets only"
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echo " --deploy Deploy app to connected device"
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echo " --auto-run Auto-run app after build"
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echo ""
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echo "Common Options:"
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echo " -h, --help Show this help message"
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echo " -v, --verbose Enable verbose logging"
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echo ""
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echo "Examples:"
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echo " $0 --dev --studio # Development build + open Xcode"
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echo " $0 --prod --ipa # Production IPA build"
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echo " $0 --test --app # Testing app build"
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echo " $0 --test --auto-run # Test build + auto-run"
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echo " $0 --clean # Clean only"
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echo " $0 --sync # Sync only"
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echo " $0 --deploy # Build and deploy to device"
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echo ""
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}
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# Function to parse iOS-specific arguments
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parse_ios_args() {
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for arg in "$@"; do
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case $arg in
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--dev|--development)
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BUILD_MODE="development"
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;;
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--test)
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BUILD_MODE="test"
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;;
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--prod|--production)
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BUILD_MODE="production"
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;;
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--debug)
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BUILD_TYPE="debug"
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;;
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--release)
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BUILD_TYPE="release"
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;;
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--studio)
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OPEN_STUDIO=true
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;;
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--ipa)
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BUILD_IPA=true
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;;
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--app)
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BUILD_APP=true
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;;
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--clean)
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CLEAN_ONLY=true
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;;
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--sync)
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SYNC_ONLY=true
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;;
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--assets)
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ASSETS_ONLY=true
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;;
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--deploy)
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DEPLOY_APP=true
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;;
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--auto-run)
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AUTO_RUN=true
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;;
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-h|--help)
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print_ios_usage
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exit 0
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;;
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-v|--verbose)
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set -x
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;;
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*)
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log_warn "Unknown argument: $arg"
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;;
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esac
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done
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}
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# Function to validate iOS environment
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validate_ios_environment() {
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log_info "Validating iOS build environment..."
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# Check for Xcode
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if ! command -v xcodebuild &> /dev/null; then
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log_error "Xcode not found. Please install Xcode and command line tools."
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exit 1
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fi
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# Check for iOS Simulator
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if ! command -v xcrun &> /dev/null; then
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log_error "Xcode command line tools not found. Please install with: xcode-select --install"
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exit 1
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fi
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# Check for Capacitor
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if ! command -v npx &> /dev/null; then
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log_error "npx not found. Please install Node.js and npm."
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exit 1
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fi
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# Check for iOS platform
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if [ ! -d "ios" ]; then
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log_error "iOS platform not found. Please run: npx cap add ios"
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exit 1
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fi
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log_success "iOS build environment validated"
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}
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# Function to check iOS resources
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check_ios_resources() {
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log_info "Checking iOS resources..."
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# Check for required assets
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if [ ! -f "assets/icon.png" ]; then
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log_warning "App icon not found at assets/icon.png"
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fi
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if [ ! -f "assets/splash.png" ]; then
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log_warning "Splash screen not found at assets/splash.png"
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fi
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# Check for iOS-specific files
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if [ ! -f "ios/App/App/Info.plist" ]; then
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log_warning "Info.plist not found"
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fi
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if [ ! -f "ios/App/App/AppDelegate.swift" ]; then
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log_warning "AppDelegate.swift not found"
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fi
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log_success "iOS resource check completed"
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}
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# Function to clean iOS build
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clean_ios_build() {
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log_info "Cleaning iOS build artifacts..."
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# Clean Xcode build
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if [ -d "ios/App/build" ]; then
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rm -rf ios/App/build/
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log_debug "Cleaned ios/App/build/"
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fi
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# Clean DerivedData
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if [ -d "ios/App/DerivedData" ]; then
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rm -rf ios/App/DerivedData/
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log_debug "Cleaned ios/App/DerivedData/"
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fi
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# Clean Capacitor
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npx cap clean ios || true
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log_success "iOS build cleaned"
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}
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# Function to build iOS app
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build_ios_app() {
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local build_config=""
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local scheme="App"
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local destination=""
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if [ "$BUILD_TYPE" = "debug" ]; then
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build_config="Debug"
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destination="platform=iOS Simulator,name=iPhone 15 Pro"
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else
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build_config="Release"
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destination="platform=iOS,id=auto"
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fi
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log_info "Building iOS app (${build_config})..."
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cd ios/App
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# Build the app
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xcodebuild -workspace App.xcworkspace \
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-scheme "$scheme" \
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-configuration "$build_config" \
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-destination "$destination" \
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build \
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CODE_SIGN_IDENTITY="" \
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CODE_SIGNING_REQUIRED=NO \
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CODE_SIGNING_ALLOWED=NO
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cd ../..
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log_success "iOS app built successfully"
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}
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# Function to deploy to device
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deploy_ios_app() {
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log_info "Deploy-app mode: building app and deploying to device"
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# Check for connected device
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local devices=$(xcrun devicectl list devices --json | grep -c '"state":"booted"' || echo "0")
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if [ "$devices" -eq 0 ]; then
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log_error "No iOS device connected. Please connect a device and try again."
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exit 1
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fi
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# Build app for device
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BUILD_TYPE="debug"
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build_ios_app
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# Get device ID
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local device_id=$(xcrun devicectl list devices --json | grep -o '"identifier":"[^"]*"' | head -1 | cut -d'"' -f4)
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if [ -z "$device_id" ]; then
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log_error "Could not find device ID. Please ensure device is connected and unlocked."
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exit 1
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fi
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# Install app on device
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log_info "Installing app on device..."
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xcrun devicectl device install app --device "$device_id" ios/App/build/Debug-iphoneos/App.app
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log_success "iOS app deployed successfully to device!"
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log_info "You can now run the app with: npx cap run ios"
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}
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# Function to auto-run iOS app
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auto_run_ios_app() {
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log_step "Auto-running iOS app..."
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# Check if we're in debug mode (simulator) or release mode (device)
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if [ "$BUILD_TYPE" = "debug" ]; then
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log_info "Launching iOS Simulator and installing app"
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safe_execute "Launching app" "npx cap run ios" || {
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log_error "Failed to launch iOS app on simulator"
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return 1
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}
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else
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log_info "Building and installing on real device"
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# For release builds, we need to use a different approach
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# since npx cap run ios is primarily for simulators
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log_warn "Auto-run for release builds requires manual device setup"
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log_info "Please use Xcode to run the app on your device"
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return 1
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fi
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log_success "iOS app launched successfully!"
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}
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# Parse command line arguments
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parse_ios_args "$@"
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# Print build header
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print_header "TimeSafari iOS Build Process"
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log_info "Starting iOS build process at $(date)"
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log_info "Build mode: $BUILD_MODE"
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log_info "Build type: $BUILD_TYPE"
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# Setup environment for Capacitor build
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setup_build_env "capacitor"
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# Setup application directories
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setup_app_directories
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# Load environment from .env file if it exists
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load_env_file ".env"
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# Validate iOS environment
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validate_ios_environment
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# Handle clean-only mode
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if [ "$CLEAN_ONLY" = true ]; then
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log_info "Clean-only mode: cleaning build artifacts"
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clean_ios_build
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safe_execute "Cleaning dist directory" "clean_build_artifacts dist" || exit 1
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log_success "Clean completed successfully!"
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exit 0
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fi
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# Handle sync-only mode
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if [ "$SYNC_ONLY" = true ]; then
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log_info "Sync-only mode: syncing with Capacitor"
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safe_execute "Syncing with Capacitor" "npx cap sync ios" || exit 6
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log_success "Sync completed successfully!"
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exit 0
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fi
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# Handle assets-only mode
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if [ "$ASSETS_ONLY" = true ]; then
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log_info "Assets-only mode: generating assets"
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safe_execute "Generating assets" "npx capacitor-assets generate --ios" || exit 7
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log_success "Assets generation completed successfully!"
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exit 0
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fi
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# Handle deploy-app mode
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if [ "$DEPLOY_APP" = true ]; then
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deploy_ios_app
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exit 0
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fi
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# Step 1: Check iOS resources
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check_ios_resources
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# Step 2: Clean iOS build
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safe_execute "Cleaning iOS build" "clean_ios_build" || exit 1
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# Step 3: Clean dist directory
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log_info "Cleaning dist directory..."
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clean_build_artifacts "dist"
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# Step 4: Build Capacitor version with mode
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if [ "$BUILD_MODE" = "development" ]; then
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safe_execute "Building Capacitor version (development)" "npm run build:capacitor" || exit 3
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elif [ "$BUILD_MODE" = "test" ]; then
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safe_execute "Building Capacitor version (test)" "npm run build:capacitor -- --mode test" || exit 3
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elif [ "$BUILD_MODE" = "production" ]; then
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safe_execute "Building Capacitor version (production)" "npm run build:capacitor -- --mode production" || exit 3
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fi
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# Step 5: Sync with Capacitor
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safe_execute "Syncing with Capacitor" "npx cap sync ios" || exit 6
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# Step 6: Generate assets
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safe_execute "Generating assets" "npx capacitor-assets generate --ios" || exit 7
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# Step 7: Build iOS app
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safe_execute "Building iOS app" "build_ios_app" || exit 5
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# Step 8: Build IPA/App if requested
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if [ "$BUILD_IPA" = true ]; then
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log_info "Building IPA package..."
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cd ios/App
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xcodebuild -workspace App.xcworkspace \
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-scheme App \
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-configuration Release \
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-archivePath build/App.xcarchive \
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archive \
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CODE_SIGN_IDENTITY="" \
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CODE_SIGNING_REQUIRED=NO \
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CODE_SIGNING_ALLOWED=NO
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xcodebuild -exportArchive \
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-archivePath build/App.xcarchive \
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-exportPath build/ \
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-exportOptionsPlist exportOptions.plist
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cd ../..
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log_success "IPA package built successfully"
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fi
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if [ "$BUILD_APP" = true ]; then
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log_info "Building app bundle..."
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# App bundle is already built in step 7
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log_success "App bundle built successfully"
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fi
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# Step 9: Auto-run app if requested
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if [ "$AUTO_RUN" = true ]; then
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safe_execute "Auto-running iOS app" "auto_run_ios_app" || exit 9
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fi
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# Step 10: Open Xcode if requested
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if [ "$OPEN_STUDIO" = true ]; then
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safe_execute "Opening Xcode" "npx cap open ios" || exit 8
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fi
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# Print build summary
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log_success "iOS build completed successfully!"
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log_info "Build mode: $BUILD_MODE"
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log_info "Build type: $BUILD_TYPE"
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if [ "$BUILD_IPA" = true ]; then
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log_info "IPA build: completed"
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fi
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if [ "$BUILD_APP" = true ]; then
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log_info "App build: completed"
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fi
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if [ "$AUTO_RUN" = true ]; then
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log_info "Auto-run: completed"
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fi
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if [ "$OPEN_STUDIO" = true ]; then
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log_info "Xcode: opened"
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fi
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print_footer "iOS Build"
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# Exit with success
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exit 0
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