- Create build-electron.sh script following build-android.sh patterns
- Add support for multiple build modes: dev, package, appimage, deb
- Implement comprehensive error handling with specific exit codes
- Add proper logging and step-by-step build process tracking
- Include built-in help system and verbose logging options
Build Script Features:
- Development builds that compile and launch Electron app
- Package builds for creating distributable applications
- Support for AppImage and Debian package generation
- Automatic cleanup of previous builds and artifacts
- TypeScript compilation with proper error handling
- Capacitor sync and asset generation integration
NPM Script Integration:
- Add build:electron for development builds
- Add build:electron:package for distributable packages
- Add build:electron:appimage for AppImage packages
- Add build:electron:deb for Debian packages
- Add clean:electron for build artifact cleanup
Common Utilities Enhancement:
- Extend setup_build_env() to support 'electron' build type
- Configure proper environment variables for Electron builds
- Maintain consistency with existing build infrastructure
This provides a complete, automated build solution for Electron
that matches the quality and functionality of the Android build
system, enabling reliable cross-platform desktop application builds.
- Updated electron-builder.config.json with proper TimeSafari metadata
- Added Linux package support (AppImage, deb, rpm)
- Created build-packages.sh script for easy package building
- Added npm scripts for building from project root
- Created comprehensive README-BUILDING.md documentation
- Fixed package.json metadata (author, homepage, repository)
- Added maintainer information for Linux packages
Features:
- AppImage: Portable, no installation required (~145MB)
- Debian package: System integration via package manager (~96MB)
- RPM package: Support for RPM-based distributions
- Build scripts support individual or all package types
Usage:
- npm run electron:build (all packages)
- npm run electron:build:appimage (AppImage only)
- npm run electron:build:deb (Debian package only)
- cd electron && ./build-packages.sh [type]
- Added Electron dependencies to package.json:
* @capacitor-community/electron ^5.0.1
* electron-builder ^26.0.12
* better-sqlite3-multiple-ciphers ^12.1.1
* electron-json-storage ^4.6.0
- Added Electron development scripts:
* electron:dev - Build and run Electron in development mode
* electron:setup - Initialize Electron environment
* electron:dev-full - Full development workflow script
- Updated .gitignore to exclude sql-wasm.wasm file
- Updated package-lock.json with new dependency resolutions
Note: Main app source files (router, platform service, views) also
have minor modifications from previous development work
- Add electron platform section to capacitor.config.json
- Configure deep linking with timesafari:// scheme
- Set up build options for macOS, Windows, and Linux
- Configure output directory and file inclusion
- Add platform-specific build targets (DMG, NSIS, AppImage)
- Support both x64 and arm64 architectures for macOS
- Set appropriate app categories for each platform
This enables building TimeSafari as a native desktop application
using Capacitor's Electron platform while maintaining existing
mobile and web functionality.
- Fix TypeScript compilation errors in platform services
- Add missing rotateCamera method and isNativeApp property
- Fix index.html path resolution for packaged Electron apps
- Create separate Vite config for Electron renderer process
- Migrate from nostr-tools to @nostr/tools via JSR for ESM compatibility
- Update all Vite configs to handle mixed npm/JSR package management
- Add comprehensive documentation in BUILDING.md
- Fix preload script path resolution in packaged builds
Resolves build failures with deep imports and missing UI in AppImage.
- Update worker format to ESM in Vite config to fix IIFE format error
- Increase PWA precache file size limit to 10MB to accommodate SQL.js files
- Fix type declarations for worker configuration
- Add proper type annotations for Vite config
- Add type declarations for absurd-sql module
- Updated WebPlatformService.takePicture() to use getUserMedia for webcam capture on desktop browsers, providing a live video preview and capture button in an overlay.
- Retained file input with capture attribute for mobile browsers and as a fallback if webcam access fails.
- Ensured interface and factory pattern compatibility; no changes required in PhotoDialog.vue or PlatformServiceFactory.
- Added a stub for writeAndShareFile to satisfy the PlatformService interface on web.
- Add jsQR library for QR code detection and scanning
- Implement WebInlineQRScanner class with comprehensive camera handling
- Add detailed logging throughout scanner lifecycle
- Include error handling and cleanup procedures
- Add blur detection for QR codes
- Implement FPS throttling for performance optimization
- Add device compatibility checks and permission handling
The scanner now provides:
- Camera stream management
- QR code detection with blur prevention
- Performance optimized scanning (15 FPS target)
- Detailed logging for debugging
- Proper cleanup of resources
- Add detailed macOS build procedure for Electron app
- Include instructions for Intel and Universal builds
- Add code signing and notarization requirements
- Document running instructions for .app, .dmg, and .zip formats
- Add security warning handling instructions
- Enhance electron build configuration with proper asset handling
- Add comprehensive logging and error tracking
- Implement CSP headers for security
- Fix module exports for logger compatibility
- Update TypeScript and Vite configs for better build support
- Improve development workflow with better dev tools integration
- Implement robust QR scanner factory with platform detection
- Add proper camera permissions to Android manifest
- Improve error handling and logging across scanner implementations
- Add continuous scanning mode for Capacitor/MLKit scanner
- Enhance UI feedback during scanning process
- Fix build configuration for proper platform detection
- Clean up resources properly in scanner components
- Add TypeScript improvements and error wrapping
The changes include:
- Adding CAMERA permission to AndroidManifest.xml
- Setting proper build flags (__IS_MOBILE__, __USE_QR_READER__)
- Implementing continuous scanning mode for better UX
- Adding proper cleanup of scanner resources
- Improving error handling and type safety
- Enhancing UI with loading states and error messages
- Added @capacitor-mlkit/barcode-scanning@6.0.0 dependency
- Integrated MLKit plugin into Android project configuration
- Updated capacitor.settings.gradle to include MLKit module
- Added MLKit implementation to app dependencies
This change enables native QR code scanning capabilities on Android
devices using Google's MLKit barcode scanning technology.
Security:
- Uses official Google MLKit implementation
- Properly handles camera permissions
- Implements secure barcode scanning
BREAKING CHANGE: Requires Android API level 21+ for MLKit support
- Add @capawesome/capacitor-file-picker dependency
- Update DataExportSection UI text to reflect new file picker behavior
- Implement file picker in CapacitorPlatformService
- Add debug logging for path handling
- Fix logger to show messages in Capacitor environment
WIP: File path handling still needs refinement
- Add @capacitor/camera@6.0.0 for cross-platform photo capture
- Add @capacitor/filesystem@6.0.0 for file system operations
- Maintain compatibility with existing Capacitor core v6.2.1
These plugins enable native camera access and file system operations
for the Capacitor platform implementation.
- Improve iOS test script with automatic simulator selection and booting
- Add URL scheme registration for handling deeplink tests
- Enhance error handling for iOS security prompts during testing
- Improve test data generation with fallback mechanisms
- Fix Xcode build command to use standard 'build' instead of 'build-for-testing'
- Add @ethersproject/wallet dependency and update package dependencies
- Add test scripts for Android and iOS platforms
- Create prerequisite checker for mobile development setup
- Add device/simulator availability checks
- Update test-all command to include mobile tests
- Add granular test commands for web and mobile
The changes improve testing by:
1. Adding structured mobile test runners
2. Validating development environment setup
3. Separating web and mobile test flows
4. Adding device availability checks
5. Providing detailed test documentation
Added scripts:
- check-prerequisites.js: Validates dev environment
- test-android.js: Runs Android tests
- test-ios.js: Runs iOS tests
- run-available-mobile-tests.js: Smart platform detection
- Add Fastlane scripts for iOS and Android beta/release
- Remove DID generator scripts in favor of mobile deployment
- Update .gitignore for Fastlane artifacts and reports
- Remove Android test results and build artifacts
- Increase deep link test timeout for better reliability
The changes improve mobile deployment by:
1. Adding automated deployment pipelines for iOS/Android
2. Cleaning up build artifacts from version control
3. Improving test reliability with longer timeouts
4. Removing unused DID generator scripts
5. Adding proper gitignore rules for mobile builds
- Bash implementation of DID creation-registration
- Move admin credentials to .env file for better security
- Add .env.example with default values
- Add dotenv support to TypeScript, Python and Bash implementations
- Update dependencies to include dotenv packages
- Fix JWT signature format in Bash implementation
- Add DER signature parsing for ES256K in Bash script
The admin DID and private key can now be configured via environment
variables, with fallback to default values if not set. This allows
for easier testing and deployment across different environments.