Commit Graph

18 Commits

Author SHA1 Message Date
5050156beb fix: a type, plus add the type-check to the mobile build scripts 2025-11-08 08:31:42 -07:00
1ea4608f0d feat: remove unused settings DB entries, only uninstall Android on request, bump version to 1.1.1-beta 2025-09-20 21:49:49 -06:00
Jose Olarte III
a3d6b458b1 fix: load environment-specific .env files in iOS/Android/Electron build scripts
- iOS, Android, and Electron build scripts now load .env.development, .env.test, .env.production files
- Previously only loaded generic .env file which doesn't exist
- Ensures consistent image server URL across all build targets
- Fixes issue where build:ios:dev used production image URL instead of test URL
- Aligns with web build script behavior for environment variable precedence

Resolves inconsistent VITE_DEFAULT_IMAGE_API_SERVER values between build targets.
2025-09-18 22:38:53 +08:00
Jose Olarte III
8fc9118d50 feat: Add automatic Android asset validation to prevent build failures
- Add validate_android_assets() function to build-android.sh
- Check for missing source assets (icon.png, splash.png, splash_dark.png)
- Verify Android resources exist (drawable/splash.png, mipmap/*/ic_launcher*.png)
- Auto-regenerate missing resources using @capacitor/assets
- Integrate validation into main build process with exit code 9
- Add npm run assets:validate:android for manual validation
- Support --assets-only flag for asset-only operations
- Create comprehensive documentation in doc/android-asset-validation.md

Fixes build failures caused by missing drawable/splash and mipmap/ic_launcher resources.
Prevents "Android resource linking failed" errors during Gradle builds.

Resolves: Android build failures due to missing asset resources
2025-08-22 16:25:31 +08:00
Matthew Raymer
bc1214e9db feat(dev): enhance development environment and dependency management
- Add comprehensive environment setup documentation to README.md
- Add check:dependencies npm script for environment validation
- Update build scripts to use npx for local dependencies
- Enhance Android build script with dependency validation
- Add new check-dependencies.sh script for environment diagnostics
2025-08-19 03:36:57 +00:00
Matthew Raymer
3aa57c5ced Merge branch 'master' into imagemagick-anrdoid 2025-08-18 06:12:32 +00:00
e07da3ffe1 fix: Change some build instructions to include BUILD_MODE, and other script tweaks 2025-08-14 08:26:46 -06:00
Matthew Raymer
76749a097d fix(build): update Android build script to use new asset validation
- Replace check-android-resources.sh call with npm run assets:validate
- Fix 'No such file or directory' error in build-android.sh
- Ensure builds work consistently across all development environments
- Maintain build workflow while using new standardized asset system

This fix resolves the build failure that occurred after removing legacy
asset generation scripts, ensuring the new capacitor-assets workflow
integrates seamlessly with existing build orchestration.

Tested: Android build completes successfully with asset validation
Assets: 87 platform assets generated automatically via capacitor-assets
2025-08-14 08:43:40 +00:00
Matthew Raymer
ea6757c696 fix(android): resolve icon generation and build script errors
Fixed Android build issues that were preventing successful builds:
- Updated icon generation script to create proper adaptive icons without
  referencing missing drawable files
- Changed log_warning function call to log_warn in build script
- Icon generation now creates foreground mipmap files and proper XML configs
- Build process successfully generates all required Android assets

Resolves "export: production).=: not a valid identifier" error and enables
successful Android builds with automatic resource generation.

https://app.clickup.com/t/86b5uau17
2025-08-13 02:29:49 +00:00
Matthew Raymer
974d33b322 Document environment variable precedence and API configuration scheme
Add comprehensive documentation explaining the order of precedence for
environment variables in TimeSafari project. Covers shell script overrides,
platform-specific configurations, .env file usage, and API alignment between
claim and partner APIs. Includes troubleshooting guide and best practices
for maintaining consistent environment configuration across development,
test, and production environments.
2025-08-05 11:51:48 +00:00
Matthew Raymer
3b1a63468c Add iOS support for custom API IP configuration
Extend custom API IP feature to iOS platform with platform-appropriate defaults:
- Android: Defaults to 10.0.2.2 for emulator, custom IP for physical devices
- iOS: Uses localhost for simulator, custom IP for physical devices
- Added npm scripts for iOS custom IP builds (dev:custom, test:custom)
- Updated documentation to cover both platforms with examples
- Consistent --api-ip parameter across Android and iOS build scripts

Usage:
  ./scripts/build-ios.sh --dev                    # Default localhost
  ./scripts/build-ios.sh --dev --api-ip 192.168.1.100  # Custom IP
2025-08-05 10:43:51 +00:00
Matthew Raymer
1d6418b02c Add custom API IP support for Android physical device development
Implement --api-ip parameter for Android builds with smart defaults:
- Defaults to 10.0.2.2 for emulator development when no IP specified
- Supports custom IP for physical device development
- Added npm scripts for common use cases (dev:custom, test:custom)
- Updated help documentation with usage examples
- Created comprehensive documentation with troubleshooting guide

Usage:
  ./scripts/build-android.sh --dev                    # Default 10.0.2.2
  ./scripts/build-android.sh --dev --api-ip 192.168.1.100  # Custom IP
2025-08-05 10:26:38 +00:00
Matthew Raymer
32f589b866 Fix Android emulator API connectivity with cleaner build script approach
- Move Android-specific API server logic from common.sh to build-android.sh
- Remove unnecessary ANDROID_BUILD environment variable
- Set localhost:3000 as default in common.sh for all Capacitor builds
- Override to 10.0.2.2:3000 specifically in build-android.sh for Android development
- Fix execution order issue where common.sh ran before ANDROID_BUILD was set
- Maintain proper separation: Android emulator uses 10.0.2.2, iOS simulator uses localhost
2025-08-05 09:08:50 +00:00
Matthew Raymer
14276fbc9c Remove redundant build:capacitor:* script aliases
- Removed 24 redundant build:capacitor:* scripts that were just aliases
- Kept essential build:capacitor and build:capacitor:sync scripts
- Improves script clarity and reduces maintenance overhead
- No functional changes to build processes
2025-07-14 02:00:51 -07:00
Matthew Raymer
bdef67cbe4 Add full iOS build system: script, npm integration, and documentation
- Implement scripts/build-ios.sh with dev/test/prod, IPA, deploy, and Xcode support
- Integrate all iOS build and legacy scripts into package.json (including deploy)
- Update docs/ios-build-scripts.md: mark as complete, add usage and status
- Update README.md: add iOS to quick start, platform builds, and docs links
- Ensure iOS build system matches Android/Electron pattern for consistency
2025-07-11 08:56:12 +00:00
Matthew Raymer
4f5dcd4037 feat(build): add automated Android resource detection and generation
- Add generate-android-icons.sh script to create all required launcher icon sizes
- Add check-android-resources.sh script to detect and fix missing Android resources
- Integrate resource check into build-android.sh to prevent build failures
- Fix splash screen resource naming (splash-dark.png -> splash_dark.png)
- Add SplashScreen plugin configuration to capacitor.config.json
- Automatically generate missing mipmap icons from assets/icon.png
- Fix XML resource references to use correct drawable paths

Author: Matthew Raymer

SECURITY AUDIT CHECKLIST:
- [x] No sensitive data exposed in generated resources
- [x] Resource generation uses safe file operations
- [x] Scripts include proper error handling and validation
- [x] All generated files use appropriate permissions
- [x] No hardcoded secrets or credentials in scripts
2025-07-01 11:14:16 +00:00
Matthew Raymer
10d325726f feat: Add comprehensive Electron build script and automation
- Create build-electron.sh script following build-android.sh patterns
- Add support for multiple build modes: dev, package, appimage, deb
- Implement comprehensive error handling with specific exit codes
- Add proper logging and step-by-step build process tracking
- Include built-in help system and verbose logging options

Build Script Features:
- Development builds that compile and launch Electron app
- Package builds for creating distributable applications
- Support for AppImage and Debian package generation
- Automatic cleanup of previous builds and artifacts
- TypeScript compilation with proper error handling
- Capacitor sync and asset generation integration

NPM Script Integration:
- Add build:electron for development builds
- Add build:electron:package for distributable packages
- Add build:electron:appimage for AppImage packages
- Add build:electron:deb for Debian packages
- Add clean:electron for build artifact cleanup

Common Utilities Enhancement:
- Extend setup_build_env() to support 'electron' build type
- Configure proper environment variables for Electron builds
- Maintain consistency with existing build infrastructure

This provides a complete, automated build solution for Electron
that matches the quality and functionality of the Android build
system, enabling reliable cross-platform desktop application builds.
2025-06-27 10:11:11 +00:00
Matthew Raymer
94ac7d648d migration: move to bash based build scripts 2025-06-24 11:11:33 +00:00