migration: move to bash based build scripts
This commit is contained in:
666
BUILDING.md
666
BUILDING.md
@@ -1,6 +1,6 @@
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# Building TimeSafari
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This guide explains how to build TimeSafari for different platforms.
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This guide explains how to build TimeSafari for different platforms using our unified build scripts.
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## Prerequisites
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@@ -11,6 +11,57 @@ For a quick dev environment setup, use [pkgx](https://pkgx.dev).
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- Git
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- For desktop builds: Additional build tools based on your OS
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## Unified Build Scripts
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TimeSafari now uses unified build scripts that automatically handle environment variables, logging, error handling, and timing. All scripts are located in the `scripts/` directory and use a common utilities library.
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### Script Features
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- **Automatic Environment Setup**: Each script sets the correct environment variables for its build type
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- **Rich Logging**: Colored, timestamped output with different log levels
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- **Error Handling**: Proper exit codes and graceful failure recovery
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- **Timing**: Automatic execution time tracking for each step
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- **Validation**: Checks for required dependencies and files
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- **CLI Options**: `--help`, `--verbose`, `--env` flags for all scripts
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### Available Scripts
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| Script | Purpose | Command |
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|--------|---------|---------|
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| `electron-dev.sh` | Electron development | `./scripts/electron-dev.sh` |
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| `electron-build.sh` | Electron build | `./scripts/build-electron.sh` |
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| `capacitor-dev.sh` | Capacitor development | `./scripts/capacitor-dev.sh` |
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| `capacitor-build.sh` | Capacitor build | `./scripts/build-capacitor.sh` |
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| `web-dev.sh` | Web development | `./scripts/web-dev.sh` |
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| `web-build.sh` | Web build | `./scripts/build-web.sh` |
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### Environment Variables
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All scripts automatically set the correct environment variables for their build type:
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| Build Type | VITE_PLATFORM | VITE_PWA_ENABLED | VITE_DISABLE_PWA | NODE_ENV |
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|------------|---------------|------------------|------------------|----------|
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| `electron` | electron | false | true | production* |
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| `capacitor` | capacitor | false | true | - |
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| `web` | web | true | false | - |
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*NODE_ENV=production only set when production mode is enabled
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### CLI Options
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All scripts support these options:
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```bash
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# Show help
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./scripts/build-electron.sh --help
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# Enable verbose logging
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./scripts/build-electron.sh --verbose
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# Show environment variables
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./scripts/build-electron.sh --env
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```
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## Forks
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If you have forked this to make your own app, you'll want to customize the iOS & Android files. You can either edit existing ones, or you can remove the `ios` and `android` directories and regenerate them before the `npx cap sync` step in each setup.
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@@ -30,18 +81,19 @@ Install dependencies:
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npm install
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```
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## Web Dev Locally
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## Web Development
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### Local Development
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```bash
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npm run dev
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```
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## Web Build for Server
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### Web Build for Server
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1. Run the production build:
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```bash
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rm -rf dist
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npm run build:web
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```
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@@ -49,57 +101,288 @@ Install dependencies:
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2. To test the production build locally:
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You'll likely want to use test locations for the Endorser & image & partner servers; see "DEFAULT_ENDORSER_API_SERVER" & "DEFAULT_IMAGE_API_SERVER" & "DEFAULT_PARTNER_API_SERVER" below.
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```bash
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npm run serve
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```
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### Compile and minify for test & production
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### Environment Configuration
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* If there are DB changes: before updating the test server, open browser(s) with current version to test DB migrations.
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* `npx prettier --write ./sw_scripts/`
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* Update the ClickUp tasks & CHANGELOG.md & the version in package.json, run `npm install`.
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* Run a build to make sure package-lock version is updated, linting works, etc: `npm install && npm run build`
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* Commit everything (since the commit hash is used the app).
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* Put the commit hash in the changelog (which will help you remember to bump the version in the step later).
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* Tag with the new version, [online](https://gitea.anomalistdesign.com/trent_larson/crowd-funder-for-time-pwa/releases) or `git tag 1.0.2 && git push origin 1.0.2`.
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* For test, build the app (because test server is not yet set up to build):
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For different environments, create `.env` files:
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```bash
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TIME_SAFARI_APP_TITLE="TimeSafari_Test" VITE_APP_SERVER=https://test.timesafari.app VITE_BVC_MEETUPS_PROJECT_CLAIM_ID=https://endorser.ch/entity/01HWE8FWHQ1YGP7GFZYYPS272F VITE_DEFAULT_ENDORSER_API_SERVER=https://test-api.endorser.ch VITE_DEFAULT_IMAGE_API_SERVER=https://test-image-api.timesafari.app VITE_DEFAULT_PARTNER_API_SERVER=https://test-partner-api.endorser.ch VITE_DEFAULT_PUSH_SERVER=https://test.timesafari.app VITE_PASSKEYS_ENABLED=true npm run build:web
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# .env.development
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VITE_APP_SERVER=https://dev.timesafari.app
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VITE_DEFAULT_ENDORSER_API_SERVER=https://dev-api.endorser.ch
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VITE_DEFAULT_IMAGE_API_SERVER=https://dev-image-api.timesafari.app
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VITE_DEFAULT_PARTNER_API_SERVER=https://dev-partner-api.endorser.ch
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VITE_DEFAULT_PUSH_SERVER=https://dev.timesafari.app
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VITE_PASSKEYS_ENABLED=true
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# .env.production
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VITE_APP_SERVER=https://timesafari.app
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VITE_DEFAULT_ENDORSER_API_SERVER=https://api.endorser.ch
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VITE_DEFAULT_IMAGE_API_SERVER=https://image-api.timesafari.app
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VITE_DEFAULT_PARTNER_API_SERVER=https://partner-api.endorser.ch
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VITE_DEFAULT_PUSH_SERVER=https://timesafari.app
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VITE_PASSKEYS_ENABLED=true
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```
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... and transfer to the test server:
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## Desktop Build (Electron)
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### Development
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For development with automatic environment setup:
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```bash
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./scripts/electron-dev.sh
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```
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### Production Build
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For production builds with automatic environment setup:
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```bash
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./scripts/build-electron.sh
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```
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### Linux Packaging
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```bash
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# Build AppImage (recommended)
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./scripts/build-electron-linux.sh
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# Build .deb package
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./scripts/build-electron-linux.sh deb
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# Build production AppImage
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./scripts/build-electron-linux.sh prod
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```
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The packaged applications will be in `dist-electron-packages/`:
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- AppImage: `dist-electron-packages/TimeSafari-x.x.x.AppImage`
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- DEB: `dist-electron-packages/timesafari_x.x.x_amd64.deb`
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### macOS Packaging
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```bash
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# Build standard Mac package
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./scripts/build-electron-mac.sh
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# Build universal package (Intel + Apple Silicon)
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./scripts/build-electron-mac.sh universal
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```
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The packaged applications will be in `dist-electron-packages/`:
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- `.app` bundle: `TimeSafari.app`
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- `.dmg` installer: `TimeSafari-x.x.x.dmg`
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- `.zip` archive: `TimeSafari-x.x.x-mac.zip`
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### Code Signing and Notarization (macOS)
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For public distribution on macOS, you need to code sign and notarize your app:
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1. Set up environment variables in `.env` file:
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```bash
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rsync -azvu -e "ssh -i ~/.ssh/..." dist ubuntutest@test.timesafari.app:time-safari
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CSC_LINK=/path/to/your/certificate.p12
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CSC_KEY_PASSWORD=your_certificate_password
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APPLE_ID=your_apple_id
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APPLE_ID_PASSWORD=your_app_specific_password
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```
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(Let's replace that with a .env.development or .env.staging file.)
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2. Build with signing:
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```bash
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./scripts/build-electron-mac.sh
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```
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(Note: The test BVC_MEETUPS_PROJECT_CLAIM_ID does not resolve as a URL because it's only in the test DB and the prod redirect won't redirect there.)
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### Running the Packaged App
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* For prod, get on the server and run the correct build:
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- **Linux**:
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- AppImage: Make executable and run
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```bash
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chmod +x dist-electron-packages/TimeSafari-*.AppImage
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./dist-electron-packages/TimeSafari-*.AppImage
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```
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- DEB: Install and run
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```bash
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sudo dpkg -i dist-electron-packages/timesafari_*_amd64.deb
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timesafari
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```
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... and log onto the server:
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- **macOS**:
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- `.app` bundle: Double-click `TimeSafari.app` in Finder
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- `.dmg` installer:
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1. Double-click the `.dmg` file
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2. Drag the app to your Applications folder
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3. Launch from Applications
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- `.zip` archive:
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1. Extract the `.zip` file
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2. Move `TimeSafari.app` to your Applications folder
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3. Launch from Applications
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* `pkgx +npm sh`
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Note: If you get a security warning when running the app:
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1. Right-click the app
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2. Select "Open"
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3. Click "Open" in the security dialog
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* `cd crowd-funder-for-time-pwa && git checkout master && git pull && git checkout 1.0.2 && npm install && npm run build:web && cd -`
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## Mobile Builds (Capacitor)
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(The plain `npm run build:web` uses the .env.production file.)
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### Android Build
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* Back up the time-safari/dist folder & deploy: `mv time-safari/dist time-safari-dist-prev-2 && mv crowd-funder-for-time-pwa/dist time-safari/`
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Prerequisites: Android Studio with Java SDK installed
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* Record the new hash in the changelog. Edit package.json to increment version & add "-beta", `npm install`, commit, and push. Also record what version is on production.
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#### Complete Build Process
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Use the unified Android build script:
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```bash
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./scripts/build-android.sh
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```
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This script automatically:
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1. Sets up environment variables for Capacitor
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2. Cleans previous builds
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3. Builds web assets
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4. Builds Capacitor version
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5. Cleans and builds Gradle project
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6. Syncs with Capacitor
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7. Generates assets
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8. Opens Android Studio
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#### Manual Steps (if needed)
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If you need to run individual steps:
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1. Build the web assets:
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```bash
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npm run build:web
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npm run build:capacitor
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```
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2. Update Android project:
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```bash
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npx cap sync android
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```
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3. Generate assets:
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```bash
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npx capacitor-assets generate --android
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```
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4. Open in Android Studio:
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```bash
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npx cap open android
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```
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#### Console Build
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For building from the console:
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```bash
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cd android
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./gradlew clean
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./gradlew build -Dlint.baselines.continue=true
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cd -
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```
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For creating an `aab` file:
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```bash
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cd android
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./gradlew bundleDebug -Dlint.baselines.continue=true
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cd -
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```
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For creating a signed release:
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1. Setup signing configuration in `app/gradle.properties.secrets`
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2. Add signing key file `app/time-safari-upload-key-pkcs12.jks`
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3. Update version in `app/build.gradle`
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4. Build release:
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```bash
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cd android
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./gradlew bundleRelease -Dlint.baselines.continue=true
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cd -
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```
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The `aab` file will be at `app/build/outputs/bundle/release`.
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### iOS Build
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Prerequisites: macOS with Xcode installed
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#### First-time iOS Configuration
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- Generate certificates inside Xcode
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- Right-click on App and under Signing & Capabilities set the Team
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#### Build Process
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1. Build the web assets & update iOS:
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```bash
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npm run build:web
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npm run build:capacitor
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npx cap sync ios
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```
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2. Generate assets:
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```bash
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# Create required directories
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mkdir -p ios/App/App/Assets.xcassets/AppIcon.appiconset
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echo '{"images":[]}' > ios/App/App/Assets.xcassets/AppIcon.appiconset/Contents.json
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mkdir -p ios/App/App/Assets.xcassets/Splash.imageset
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echo '{"images":[]}' > ios/App/App/Assets.xcassets/Splash.imageset/Contents.json
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# Generate assets
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npx capacitor-assets generate --ios
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```
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3. Update version to match Android & package.json:
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```bash
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cd ios/App
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xcrun agvtool new-version 35
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perl -p -i -e "s/MARKETING_VERSION = .*;/MARKETING_VERSION = 1.0.2;/g" App.xcodeproj/project.pbxproj
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cd -
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```
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4. Open in Xcode:
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```bash
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npx cap open ios
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```
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5. Build and run on simulator or device using Xcode
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#### Release Process
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1. Choose Product -> Destination -> Any iOS Device
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2. Choose Product -> Archive
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3. Click Distribute -> App Store Connect
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4. In App Store Connect, add the build to the distribution
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## Testing
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### Complete Test Suite
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Run all tests with automatic environment setup:
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```bash
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./scripts/test-all.sh
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```
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### Mobile Tests
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Run mobile-specific tests:
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```bash
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./scripts/test-mobile.sh
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```
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|
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### Environment Testing
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Test environment variable handling:
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```bash
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./scripts/test-env.sh
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```
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## Docker Deployment
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||||
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@@ -202,270 +485,11 @@ docker run -d \
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- Check nginx configuration
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- Verify caching settings
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|
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## Desktop Build (Electron)
|
||||
## Configuration
|
||||
|
||||
### Linux Build
|
||||
### Deep Links
|
||||
|
||||
1. Build the electron app in production mode:
|
||||
|
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```bash
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npm run build:electron-prod
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```
|
||||
|
||||
2. Package the Electron app for Linux:
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```bash
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# For AppImage (recommended)
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npm run electron:build-linux
|
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|
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# For .deb package
|
||||
npm run electron:build-linux-deb
|
||||
```
|
||||
|
||||
3. The packaged applications will be in `dist-electron-packages/`:
|
||||
- AppImage: `dist-electron-packages/TimeSafari-x.x.x.AppImage`
|
||||
- DEB: `dist-electron-packages/timesafari_x.x.x_amd64.deb`
|
||||
|
||||
### macOS Build
|
||||
|
||||
1. Build the electron app in production mode:
|
||||
|
||||
```bash
|
||||
npm run build:web
|
||||
npm run build:electron
|
||||
npm run electron:build-mac
|
||||
```
|
||||
|
||||
2. Package the Electron app for macOS:
|
||||
|
||||
```bash
|
||||
# For Intel Macs
|
||||
npm run electron:build-mac
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||||
|
||||
# For Universal build (Intel + Apple Silicon)
|
||||
npm run electron:build-mac-universal
|
||||
```
|
||||
|
||||
3. The packaged applications will be in `dist-electron-packages/`:
|
||||
- `.app` bundle: `TimeSafari.app`
|
||||
- `.dmg` installer: `TimeSafari-x.x.x.dmg`
|
||||
- `.zip` archive: `TimeSafari-x.x.x-mac.zip`
|
||||
|
||||
### Code Signing and Notarization (macOS)
|
||||
|
||||
For public distribution on macOS, you need to code sign and notarize your app:
|
||||
|
||||
1. Set up environment variables:
|
||||
```bash
|
||||
export CSC_LINK=/path/to/your/certificate.p12
|
||||
export CSC_KEY_PASSWORD=your_certificate_password
|
||||
export APPLE_ID=your_apple_id
|
||||
export APPLE_ID_PASSWORD=your_app_specific_password
|
||||
```
|
||||
|
||||
2. Build with signing:
|
||||
```bash
|
||||
npm run electron:build-mac
|
||||
```
|
||||
|
||||
### Running the Packaged App
|
||||
|
||||
- **Linux**:
|
||||
- AppImage: Make executable and run
|
||||
```bash
|
||||
chmod +x dist-electron-packages/TimeSafari-*.AppImage
|
||||
./dist-electron-packages/TimeSafari-*.AppImage
|
||||
```
|
||||
- DEB: Install and run
|
||||
```bash
|
||||
sudo dpkg -i dist-electron-packages/timesafari_*_amd64.deb
|
||||
timesafari
|
||||
```
|
||||
|
||||
- **macOS**:
|
||||
- `.app` bundle: Double-click `TimeSafari.app` in Finder
|
||||
- `.dmg` installer:
|
||||
1. Double-click the `.dmg` file
|
||||
2. Drag the app to your Applications folder
|
||||
3. Launch from Applications
|
||||
- `.zip` archive:
|
||||
1. Extract the `.zip` file
|
||||
2. Move `TimeSafari.app` to your Applications folder
|
||||
3. Launch from Applications
|
||||
|
||||
Note: If you get a security warning when running the app:
|
||||
1. Right-click the app
|
||||
2. Select "Open"
|
||||
3. Click "Open" in the security dialog
|
||||
|
||||
### Development Testing
|
||||
|
||||
For testing the Electron build before packaging:
|
||||
|
||||
```bash
|
||||
# Build and run in development mode (includes DevTools)
|
||||
npm run electron:dev
|
||||
|
||||
# Build in production mode and test
|
||||
npm run build:electron-prod && npm run electron:start
|
||||
```
|
||||
|
||||
## Mobile Builds (Capacitor)
|
||||
|
||||
### iOS Build
|
||||
|
||||
Prerequisites: macOS with Xcode installed
|
||||
|
||||
#### First-time iOS Configuration
|
||||
|
||||
- Generate certificates inside XCode.
|
||||
|
||||
- Right-click on App and under Signing & Capabilities set the Team.
|
||||
|
||||
#### Each Release
|
||||
|
||||
0. First time (or if dependencies change):
|
||||
|
||||
- `pkgx +rubygems.org sh`
|
||||
|
||||
- ... and you may have to fix these, especially with pkgx:
|
||||
|
||||
```bash
|
||||
gem_path=$(which gem)
|
||||
shortened_path="${gem_path:h:h}"
|
||||
export GEM_HOME=$shortened_path
|
||||
export GEM_PATH=$shortened_path
|
||||
```
|
||||
|
||||
1. Build the web assets & update ios:
|
||||
|
||||
```bash
|
||||
rm -rf dist
|
||||
npm run build:web
|
||||
npm run build:capacitor
|
||||
npx cap sync ios
|
||||
```
|
||||
|
||||
- If that fails with "Could not find..." then look at the "gem_path" instructions above.
|
||||
|
||||
3. Copy the assets:
|
||||
|
||||
```bash
|
||||
# It makes no sense why capacitor-assets will not run without these but it actually changes the contents.
|
||||
mkdir -p ios/App/App/Assets.xcassets/AppIcon.appiconset
|
||||
echo '{"images":[]}' > ios/App/App/Assets.xcassets/AppIcon.appiconset/Contents.json
|
||||
mkdir -p ios/App/App/Assets.xcassets/Splash.imageset
|
||||
echo '{"images":[]}' > ios/App/App/Assets.xcassets/Splash.imageset/Contents.json
|
||||
npx capacitor-assets generate --ios
|
||||
```
|
||||
|
||||
4. Bump the version to match Android & package.json:
|
||||
|
||||
```
|
||||
cd ios/App && xcrun agvtool new-version 35 && perl -p -i -e "s/MARKETING_VERSION = .*;/MARKETING_VERSION = 1.0.2;/g" App.xcodeproj/project.pbxproj && cd -
|
||||
# Unfortunately this edits Info.plist directly.
|
||||
#xcrun agvtool new-marketing-version 0.4.5
|
||||
```
|
||||
|
||||
5. Open the project in Xcode:
|
||||
|
||||
```bash
|
||||
npx cap open ios
|
||||
```
|
||||
|
||||
6. Use Xcode to build and run on simulator or device.
|
||||
|
||||
* Select Product -> Destination with some Simulator version. Then click the run arrow.
|
||||
|
||||
7. Release
|
||||
|
||||
* Someday: Under "General" we want to rename a bunch of things to "Time Safari"
|
||||
* Choose Product -> Destination -> Any iOS Device
|
||||
* Choose Product -> Archive
|
||||
* This will trigger a build and take time, needing user's "login" keychain password (user's login password), repeatedly.
|
||||
* If it fails with `building for 'iOS', but linking in dylib (.../.pkgx/zlib.net/v1.3.0/lib/libz.1.3.dylib) built for 'macOS'` then run XCode outside that terminal (ie. not with `npx cap open ios`).
|
||||
* Click Distribute -> App Store Connect
|
||||
* In AppStoreConnect, add the build to the distribution: remove the current build with the "-" when you hover over it, then "Add Build" with the new build.
|
||||
* May have to go to App Review, click Submission, then hover over the build and click "-".
|
||||
* It can take 15 minutes for the build to show up in the list of builds.
|
||||
* You'll probably have to "Manage" something about encryption, disallowed in France.
|
||||
* Then "Save" and "Add to Review" and "Resubmit to App Review".
|
||||
|
||||
### Android Build
|
||||
|
||||
Prerequisites: Android Studio with Java SDK installed
|
||||
|
||||
1. Build the web assets:
|
||||
|
||||
```bash
|
||||
rm -rf dist
|
||||
npm run build:web
|
||||
npm run build:capacitor
|
||||
```
|
||||
|
||||
2. Update Android project with latest build:
|
||||
|
||||
```bash
|
||||
npx cap sync android
|
||||
```
|
||||
|
||||
3. Copy the assets
|
||||
|
||||
```bash
|
||||
npx capacitor-assets generate --android
|
||||
```
|
||||
|
||||
4. Bump version to match iOS & package.json: android/app/build.gradle
|
||||
|
||||
5. Open the project in Android Studio:
|
||||
|
||||
```bash
|
||||
npx cap open android
|
||||
```
|
||||
|
||||
6. Use Android Studio to build and run on emulator or device.
|
||||
|
||||
## Android Build from the console
|
||||
|
||||
```bash
|
||||
cd android
|
||||
./gradlew clean
|
||||
./gradlew build -Dlint.baselines.continue=true
|
||||
cd -
|
||||
```
|
||||
|
||||
... or, to create the `aab` file, `bundle` instead of `build`:
|
||||
|
||||
```bash
|
||||
./gradlew bundleDebug -Dlint.baselines.continue=true
|
||||
```
|
||||
|
||||
... or, to create a signed release:
|
||||
|
||||
* Setup by adding the app/gradle.properties.secrets file (see properties at top of app/build.gradle) and the app/time-safari-upload-key-pkcs12.jks file
|
||||
* In app/build.gradle, bump the versionCode and maybe the versionName
|
||||
* Then `bundleRelease`:
|
||||
|
||||
```bash
|
||||
cd android
|
||||
./gradlew bundleRelease -Dlint.baselines.continue=true
|
||||
cd -
|
||||
```
|
||||
|
||||
... and find your `aab` file at app/build/outputs/bundle/release
|
||||
|
||||
At play.google.com/console:
|
||||
|
||||
- Go to the Testing Track (eg. Closed).
|
||||
- Click "Create new release".
|
||||
- Upload the `aab` file.
|
||||
- Hit "Next".
|
||||
- Save, go to "Publishing Overview" as prompted, and click "Send changes for review".
|
||||
|
||||
- Note that if you add testers, you have to go to "Publishing Overview" and send those changes or your (closed) testers won't see it.
|
||||
|
||||
|
||||
## Android Configuration for deep links
|
||||
#### Android Configuration
|
||||
|
||||
You must add the following intent filter to the `android/app/src/main/AndroidManifest.xml` file:
|
||||
|
||||
@@ -478,4 +502,52 @@ You must add the following intent filter to the `android/app/src/main/AndroidMan
|
||||
</intent-filter>
|
||||
```
|
||||
|
||||
... though when we tried that most recently it failed to 'build' the APK with: http(s) scheme and host attribute are missing, but are required for Android App Links [AppLinkUrlError]
|
||||
Note: When using `timesafari://` scheme, you may encounter build errors about missing http(s) scheme and host attributes. This is expected for custom URL schemes.
|
||||
|
||||
#### iOS Configuration
|
||||
|
||||
For iOS deep links, configure the URL scheme in Xcode:
|
||||
|
||||
1. Open the project in Xcode
|
||||
2. Select your app target
|
||||
3. Go to Info tab
|
||||
4. Add URL Types with scheme `timesafari`
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
### Common Issues
|
||||
|
||||
1. **Environment Variables Not Set**
|
||||
- Use `--env` flag to check current environment: `./scripts/build-electron.sh --env`
|
||||
- Verify `.env` file exists and is properly formatted
|
||||
- Check script output for environment setup messages
|
||||
|
||||
2. **Build Failures**
|
||||
- Use `--verbose` flag for detailed logging: `./scripts/build-electron.sh --verbose`
|
||||
- Check prerequisites are installed
|
||||
- Verify all dependencies are installed: `npm install`
|
||||
|
||||
3. **Permission Issues**
|
||||
- Make scripts executable: `chmod +x scripts/*.sh`
|
||||
- Check file permissions on build directories
|
||||
|
||||
4. **Platform-Specific Issues**
|
||||
- **Linux**: Ensure AppImage dependencies are installed
|
||||
- **macOS**: Check code signing certificates and entitlements
|
||||
- **Android**: Verify Android Studio and SDK are properly configured
|
||||
- **iOS**: Ensure Xcode and certificates are set up correctly
|
||||
|
||||
### Getting Help
|
||||
|
||||
- Check script help: `./scripts/build-electron.sh --help`
|
||||
- Review script documentation in `scripts/README.md`
|
||||
- Test environment setup: `./scripts/test-env.sh`
|
||||
- Test common utilities: `./scripts/test-common.sh`
|
||||
|
||||
### Platform Support Matrix
|
||||
|
||||
| Platform | Mode | PWA Enabled | Native Features | Notes |
|
||||
|----------|------|-------------|-----------------|-------|
|
||||
| `web` | web | true | false | Standard web browser |
|
||||
| `capacitor` | capacitor | false | true | Mobile app (iOS/Android) |
|
||||
| `electron` | electron | false | true | Desktop app (Windows/macOS/Linux) |
|
||||
|
||||
Reference in New Issue
Block a user