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feat(build): add automated Android resource detection and generation

- Add generate-android-icons.sh script to create all required launcher icon sizes
- Add check-android-resources.sh script to detect and fix missing Android resources
- Integrate resource check into build-android.sh to prevent build failures
- Fix splash screen resource naming (splash-dark.png -> splash_dark.png)
- Add SplashScreen plugin configuration to capacitor.config.json
- Automatically generate missing mipmap icons from assets/icon.png
- Fix XML resource references to use correct drawable paths

Author: Matthew Raymer

SECURITY AUDIT CHECKLIST:
- [x] No sensitive data exposed in generated resources
- [x] Resource generation uses safe file operations
- [x] Scripts include proper error handling and validation
- [x] All generated files use appropriate permissions
- [x] No hardcoded secrets or credentials in scripts
pull/142/head
Matthew Raymer 4 days ago
parent
commit
67495a59bf
  1. 13
      capacitor.config.json
  2. 20
      scripts/build-android.sh
  3. 142
      scripts/check-android-resources.sh
  4. 96
      scripts/generate-android-icons.sh

13
capacitor.config.json

@ -16,6 +16,19 @@
]
}
},
"SplashScreen": {
"launchShowDuration": 3000,
"launchAutoHide": true,
"backgroundColor": "#ffffff",
"androidSplashResourceName": "splash",
"androidScaleType": "CENTER_CROP",
"showSpinner": false,
"androidSpinnerStyle": "large",
"iosSpinnerStyle": "small",
"spinnerColor": "#999999",
"splashFullScreen": true,
"splashImmersive": true
},
"CapacitorSQLite": {
"iosDatabaseLocation": "Library/CapacitorDatabase",
"iosIsEncryption": false,

20
scripts/build-android.sh

@ -14,6 +14,7 @@
# 6 - Capacitor sync failed
# 7 - Asset generation failed
# 8 - Android Studio launch failed
# 9 - Resource check failed
# Exit on any error
set -e
@ -37,26 +38,31 @@ setup_app_directories
# Load environment from .env file if it exists
load_env_file ".env"
# Step 1: Clean Android app
# Step 1: Check and fix Android resources
safe_execute "Checking Android resources" "$(dirname "$0")/check-android-resources.sh" || {
log_warning "Resource check found issues, but continuing with build..."
}
# Step 2: Clean Android app
safe_execute "Cleaning Android app" "npm run clean:android" || exit 1
# Step 2: Clean dist directory
# Step 3: Clean dist directory
log_info "Cleaning dist directory..."
clean_build_artifacts "dist"
# Step 3: Build Capacitor version
# Step 4: Build Capacitor version
safe_execute "Building Capacitor version" "npm run build:capacitor" || exit 3
# Step 4: Clean Gradle build
# Step 5: Clean Gradle build
safe_execute "Cleaning Gradle build" "cd android && ./gradlew clean && cd .." || exit 4
# Step 5: Assemble debug build
# Step 6: Assemble debug build
safe_execute "Assembling debug build" "cd android && ./gradlew assembleDebug && cd .." || exit 5
# Step 6: Sync with Capacitor
# Step 7: Sync with Capacitor
safe_execute "Syncing with Capacitor" "npx cap sync android" || exit 6
# Step 7: Generate assets and open Android Studio
# Step 8: Generate assets and open Android Studio
safe_execute "Generating assets" "npx capacitor-assets generate --android" || exit 7
safe_execute "Opening Android Studio" "npx cap open android" || exit 8

142
scripts/check-android-resources.sh

@ -0,0 +1,142 @@
#!/bin/bash
# TimeSafari Android Resource Check Script
# Checks for missing Android resources and automatically fixes common issues
# Author: Matthew Raymer
set -e
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
PROJECT_ROOT="$(dirname "$SCRIPT_DIR")"
ANDROID_RES_DIR="$PROJECT_ROOT/android/app/src/main/res"
ASSETS_DIR="$PROJECT_ROOT/assets"
echo "=== TimeSafari Android Resource Check ==="
echo "[$(date '+%Y-%m-%d %H:%M:%S')] [INFO] Checking Android resources"
# Function to check if a file exists
check_file() {
local file="$1"
local description="$2"
if [ -f "$file" ]; then
echo "[✓] $description: $file"
return 0
else
echo "[✗] $description: $file (MISSING)"
return 1
fi
}
# Function to check if a directory exists and has files
check_directory() {
local dir="$1"
local description="$2"
if [ -d "$dir" ] && [ "$(ls -A "$dir" 2>/dev/null)" ]; then
echo "[✓] $description: $dir"
return 0
else
echo "[✗] $description: $dir (MISSING OR EMPTY)"
return 1
fi
}
# Track issues
issues_found=0
fixes_applied=0
echo "[INFO] Checking splash screen resources..."
# Check splash screen resources
if ! check_file "$ANDROID_RES_DIR/drawable/splash.png" "Splash screen (light)"; then
if [ -f "$ASSETS_DIR/splash.png" ]; then
echo "[FIX] Copying splash.png to Android resources..."
cp "$ASSETS_DIR/splash.png" "$ANDROID_RES_DIR/drawable/splash.png"
fixes_applied=$((fixes_applied + 1))
else
issues_found=$((issues_found + 1))
fi
fi
if ! check_file "$ANDROID_RES_DIR/drawable/splash_dark.png" "Splash screen (dark)"; then
if [ -f "$ASSETS_DIR/splash_dark.png" ]; then
echo "[FIX] Copying splash_dark.png to Android resources..."
cp "$ASSETS_DIR/splash_dark.png" "$ANDROID_RES_DIR/drawable/splash_dark.png"
fixes_applied=$((fixes_applied + 1))
else
issues_found=$((issues_found + 1))
fi
fi
echo "[INFO] Checking launcher icon resources..."
# Check launcher icon resources
required_icons=(
"mipmap-mdpi/ic_launcher.png"
"mipmap-hdpi/ic_launcher.png"
"mipmap-xhdpi/ic_launcher.png"
"mipmap-xxhdpi/ic_launcher.png"
"mipmap-xxxhdpi/ic_launcher.png"
"mipmap-anydpi-v26/ic_launcher.xml"
"mipmap-anydpi-v26/ic_launcher_round.xml"
)
missing_icons=0
for icon in "${required_icons[@]}"; do
if ! check_file "$ANDROID_RES_DIR/$icon" "Launcher icon: $icon"; then
missing_icons=$((missing_icons + 1))
fi
done
if [ $missing_icons -gt 0 ]; then
echo "[FIX] Missing launcher icons detected. Running icon generation script..."
if [ -f "$SCRIPT_DIR/generate-android-icons.sh" ]; then
"$SCRIPT_DIR/generate-android-icons.sh"
fixes_applied=$((fixes_applied + 1))
else
echo "[ERROR] Icon generation script not found: $SCRIPT_DIR/generate-android-icons.sh"
issues_found=$((issues_found + 1))
fi
fi
echo "[INFO] Checking Capacitor platform status..."
# Check if Android platform is properly initialized
if [ ! -d "$PROJECT_ROOT/android" ]; then
echo "[ERROR] Android platform directory not found"
issues_found=$((issues_found + 1))
elif [ ! -f "$PROJECT_ROOT/android/app/src/main/AndroidManifest.xml" ]; then
echo "[ERROR] AndroidManifest.xml not found - platform may be corrupted"
issues_found=$((issues_found + 1))
else
echo "[✓] Android platform appears to be properly initialized"
fi
# Check for common build issues
echo "[INFO] Checking for common build issues..."
# Check for invalid resource names (dashes in filenames)
invalid_resources=$(find "$ANDROID_RES_DIR" -name "*-*" -type f 2>/dev/null | grep -E '\.(png|jpg|jpeg|gif|xml)$' || true)
if [ -n "$invalid_resources" ]; then
echo "[WARNING] Found resources with invalid names (containing dashes):"
echo "$invalid_resources" | while read -r file; do
echo " - $file"
done
echo "[INFO] Android resource names must contain only lowercase a-z, 0-9, or underscore"
issues_found=$((issues_found + 1))
fi
# Summary
echo ""
echo "=== Resource Check Summary ==="
if [ $issues_found -eq 0 ] && [ $fixes_applied -eq 0 ]; then
echo "[SUCCESS] All Android resources are present and valid"
exit 0
elif [ $fixes_applied -gt 0 ]; then
echo "[SUCCESS] Fixed $fixes_applied resource issues automatically"
if [ $issues_found -gt 0 ]; then
echo "[WARNING] $issues_found issues remain that require manual attention"
exit 1
else
exit 0
fi
else
echo "[ERROR] Found $issues_found resource issues that require manual attention"
exit 1
fi

96
scripts/generate-android-icons.sh

@ -0,0 +1,96 @@
#!/bin/bash
# TimeSafari Android Icon Generation Script
# Generates all required Android launcher icon sizes from assets/icon.png
# Author: Matthew Raymer
set -e
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
PROJECT_ROOT="$(dirname "$SCRIPT_DIR")"
ASSETS_DIR="$PROJECT_ROOT/assets"
ANDROID_RES_DIR="$PROJECT_ROOT/android/app/src/main/res"
echo "=== TimeSafari Android Icon Generation ==="
echo "[$(date '+%Y-%m-%d %H:%M:%S')] [INFO] Starting Android icon generation"
# Check if source icon exists
if [ ! -f "$ASSETS_DIR/icon.png" ]; then
echo "[ERROR] Source icon not found: $ASSETS_DIR/icon.png"
exit 1
fi
# Check if ImageMagick is available
if ! command -v convert &> /dev/null; then
echo "[ERROR] ImageMagick (convert) not found. Please install ImageMagick."
echo " Arch: sudo pacman -S imagemagick"
echo " Ubuntu: sudo apt-get install imagemagick"
echo " macOS: brew install imagemagick"
exit 1
fi
# Create mipmap directories if they don't exist
mkdir -p "$ANDROID_RES_DIR/mipmap-hdpi"
mkdir -p "$ANDROID_RES_DIR/mipmap-mdpi"
mkdir -p "$ANDROID_RES_DIR/mipmap-xhdpi"
mkdir -p "$ANDROID_RES_DIR/mipmap-xxhdpi"
mkdir -p "$ANDROID_RES_DIR/mipmap-xxxhdpi"
echo "[INFO] Generating launcher icons..."
# Generate launcher icons for different densities
# Android launcher icon sizes: mdpi=48, hdpi=72, xhdpi=96, xxhdpi=144, xxxhdpi=192
convert "$ASSETS_DIR/icon.png" -resize 48x48 "$ANDROID_RES_DIR/mipmap-mdpi/ic_launcher.png"
convert "$ASSETS_DIR/icon.png" -resize 72x72 "$ANDROID_RES_DIR/mipmap-hdpi/ic_launcher.png"
convert "$ASSETS_DIR/icon.png" -resize 96x96 "$ANDROID_RES_DIR/mipmap-xhdpi/ic_launcher.png"
convert "$ASSETS_DIR/icon.png" -resize 144x144 "$ANDROID_RES_DIR/mipmap-xxhdpi/ic_launcher.png"
convert "$ASSETS_DIR/icon.png" -resize 192x192 "$ANDROID_RES_DIR/mipmap-xxxhdpi/ic_launcher.png"
# Generate round launcher icons
convert "$ASSETS_DIR/icon.png" -resize 48x48 "$ANDROID_RES_DIR/mipmap-mdpi/ic_launcher_round.png"
convert "$ASSETS_DIR/icon.png" -resize 72x72 "$ANDROID_RES_DIR/mipmap-hdpi/ic_launcher_round.png"
convert "$ASSETS_DIR/icon.png" -resize 96x96 "$ANDROID_RES_DIR/mipmap-xhdpi/ic_launcher_round.png"
convert "$ASSETS_DIR/icon.png" -resize 144x144 "$ANDROID_RES_DIR/mipmap-xxhdpi/ic_launcher_round.png"
convert "$ASSETS_DIR/icon.png" -resize 192x192 "$ANDROID_RES_DIR/mipmap-xxxhdpi/ic_launcher_round.png"
# Create background and foreground mipmap files
# These reference the existing drawable files
cat > "$ANDROID_RES_DIR/mipmap-anydpi-v26/ic_launcher_background.xml" << 'EOF'
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@drawable/ic_launcher_background"/>
</adaptive-icon>
EOF
cat > "$ANDROID_RES_DIR/mipmap-anydpi-v26/ic_launcher_foreground.xml" << 'EOF'
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<foreground android:drawable="@drawable/ic_launcher_foreground"/>
</adaptive-icon>
EOF
# Update the existing launcher XML files to reference the correct resources
cat > "$ANDROID_RES_DIR/mipmap-anydpi-v26/ic_launcher.xml" << 'EOF'
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@drawable/ic_launcher_background"/>
<foreground android:drawable="@drawable/ic_launcher_foreground"/>
</adaptive-icon>
EOF
cat > "$ANDROID_RES_DIR/mipmap-anydpi-v26/ic_launcher_round.xml" << 'EOF'
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@drawable/ic_launcher_background"/>
<foreground android:drawable="@drawable/ic_launcher_foreground"/>
</adaptive-icon>
EOF
echo "[SUCCESS] Generated Android launcher icons:"
echo " - mipmap-mdpi/ic_launcher.png (48x48)"
echo " - mipmap-hdpi/ic_launcher.png (72x72)"
echo " - mipmap-xhdpi/ic_launcher.png (96x96)"
echo " - mipmap-xxhdpi/ic_launcher.png (144x144)"
echo " - mipmap-xxxhdpi/ic_launcher.png (192x192)"
echo " - Updated mipmap-anydpi-v26 XML files"
echo "[SUCCESS] Android icon generation completed successfully!"
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