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<template>
<QuickNav />
<!-- CONTENT -->
<section id="Content" class="p-6 pb-24 max-w-3xl mx-auto">
<!-- Breadcrumb -->
<div class="mb-8">
<!-- Back -->
<div class="text-lg text-center font-light relative px-7">
<h1
class="text-lg text-center px-2 py-1 absolute -left-2 -top-1"
@click="$router.back()"
>
<fa icon="chevron-left" class="fa-fw"></fa>
</h1>
</div>
<!-- Heading -->
<h1 id="ViewHeading" class="text-4xl text-center font-light pt-4 mb-8">
Achievements & Statistics
</h1>
</div>
<div>
Here is a view of the activity you can see.
<ul class="list-disc outside ml-4">
<li>Each identity and claim has a unique position.</li>
<!-- eslint-disable prettier/prettier --><!-- If we format prettier then there is extra space at the start of the line. -->
<li>Each will show at their time of appearance relative to all others.</li>
<li>Note that the ones on the left and right edges are randomized
because their data isn't all visible to you.
</li>
<!-- eslint-enable -->
</ul>
</div>
<div class="mt-3">
<div v-if="worldProperties.startTime">
<label>Time Range:&nbsp;</label>
{{ worldProperties.startTime }}
-
{{ worldProperties.endTime }}
</div>
<div v-if="worldProperties.animationDurationSeconds">
<label>Animation Time:&nbsp;</label>
{{ worldProperties.animationDurationSeconds }} seconds
</div>
</div>
<button class="float-right text-blue-600" @click="captureGraphics()">Screenshot</button>
<div id="scene-container" class="h-screen"></div>
</section>
</template>
<script lang="ts">
import { SVGRenderer } from "three/examples/jsm/renderers/SVGRenderer.js";
import { Component, Vue } from "vue-facing-decorator";
import { World } from "@/components/World/World.js";
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import QuickNav from "@/components/QuickNav.vue";
import { NotificationIface } from "@/constants/app";
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interface RendererSVGType {
domElement: Element;
}
interface Dictionary<T> {
[key: string]: T;
}
@Component({ components: { World, QuickNav } })
export default class StatisticsView extends Vue {
$notify!: (notification: NotificationIface, timeout?: number) => void;
world: World;
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worldProperties: Dictionary<number> = {};
mounted() {
try {
const container = document.querySelector("#scene-container");
const newWorld = new World(container, this);
newWorld.start();
this.world = newWorld;
} catch (err: unknown) {
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const error = err as Error;
this.$notify(
{
group: "alert",
type: "danger",
title: "Mounting Error",
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text: error.message,
},
-1,
);
}
}
public captureGraphics() {
/**
* This yields an SVG that only shows white and black highlights
// from https://stackoverflow.com/questions/27632621/exporting-from-three-js-scene-to-svg-or-other-vector-format
**/
const rendererSVG = new SVGRenderer();
rendererSVG.setSize(window.innerWidth, window.innerHeight);
rendererSVG.render(this.world.scene, this.world.camera);
ExportToSVG(rendererSVG, "test.svg");
}
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public setWorldProperty(propertyName: string, propertyValue: number) {
this.worldProperties[propertyName] = propertyValue;
}
}
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function ExportToSVG(rendererSVG: RendererSVGType, filename: string) {
const XMLS = new XMLSerializer();
const svgfile = XMLS.serializeToString(rendererSVG.domElement);
const svgData = svgfile;
const preface = '<?xml version="1.0" standalone="no"?>\r\n';
const svgBlob = new Blob([preface, svgData], {
type: "image/svg+xml;charset=utf-8",
});
const svgUrl = URL.createObjectURL(svgBlob);
const downloadLink = document.createElement("a");
downloadLink.href = svgUrl;
downloadLink.download = filename;
document.body.appendChild(downloadLink);
downloadLink.click();
document.body.removeChild(downloadLink);
}
</script>