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import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
import { MathUtils } from "three";
function createControls(camera, canvas) {
const controls = new OrbitControls(camera, canvas);
//enable controls?
controls.enabled = true;
controls.autoRotate = false;
//controls.autoRotateSpeed = 0.2;
// control limits
// It's recommended to set some control boundaries,
// to prevent the user from clipping with the objects.
// y axis
controls.minPolarAngle = MathUtils.degToRad(40); // default
controls.maxPolarAngle = MathUtils.degToRad(75);
// x axis
// controls.minAzimuthAngle = ...
// controls.maxAzimuthAngle = ...
//smooth camera:
// remember to add to loop updatables to work
controls.enableDamping = true;
controls.enableZoom = false;
controls.enablePan = false;
controls.tick = () => controls.update();
return controls;
}
export { createControls };