diff --git a/project.yaml b/project.yaml index 99480674..ad519371 100644 --- a/project.yaml +++ b/project.yaml @@ -34,7 +34,8 @@ - .5 customize favicon - .5 make advanced features harder to access -- Release Minimum Viable Product +- Release Minimum Viable Product : + - Turn off stats-world or ensure it's usable (eg. cannot zoom out too far and lose world). - Connect with phone contacts diff --git a/public/img/textures/forest-floor.png b/public/img/textures/forest-floor.png new file mode 100644 index 00000000..5a7a58e6 Binary files /dev/null and b/public/img/textures/forest-floor.png differ diff --git a/public/img/textures/height.png b/public/img/textures/height.png deleted file mode 100644 index 4cab77f9..00000000 Binary files a/public/img/textures/height.png and /dev/null differ diff --git a/src/components/World/World.js b/src/components/World/World.js index ca72850d..17bbba32 100644 --- a/src/components/World/World.js +++ b/src/components/World/World.js @@ -13,7 +13,7 @@ import { createRenderer } from "./systems/renderer.js"; // from outside the module const color = "#42b883"; -const color2 = "#4eac82"; +const color2 = "#0055aa"; let camera; let renderer; diff --git a/src/components/World/components/camera.js b/src/components/World/components/camera.js index c8a290ff..7eac6c58 100644 --- a/src/components/World/components/camera.js +++ b/src/components/World/components/camera.js @@ -5,11 +5,11 @@ function createCamera() { 35, // fov = Field Of View 1, // aspect ratio (dummy value) 0.1, // near clipping plane - 100 // far clipping plane + 300 // far clipping plane ); // move the camera back so we can view the scene - camera.position.set(0, 10, 30); + camera.position.set(0, 100, 200); // eslint-disable-next-line @typescript-eslint/no-empty-function camera.tick = () => {}; diff --git a/src/components/World/components/objects/terrain.js b/src/components/World/components/objects/terrain.js index bba5d092..a5d1b7e5 100644 --- a/src/components/World/components/objects/terrain.js +++ b/src/components/World/components/objects/terrain.js @@ -8,15 +8,16 @@ import { export function createTerrain(props) { const loader = new TextureLoader(); - const height = loader.load("img/textures/height.png"); + const height = loader.load("img/textures/forest-floor.png"); // w h - const geometry = new PlaneGeometry(150, 150, 64, 64); + const geometry = new PlaneGeometry(100, 100, 64, 64); const material = new MeshLambertMaterial({ color: props.color, flatShading: true, - displacementMap: height, - displacementScale: 5, + map: height, + //displacementMap: height, + //displacementScale: 5, }); const plane = new Mesh(geometry, material); diff --git a/src/components/World/components/scene.js b/src/components/World/components/scene.js index 43c814b2..06a2b836 100644 --- a/src/components/World/components/scene.js +++ b/src/components/World/components/scene.js @@ -4,7 +4,7 @@ function createScene(color) { const scene = new Scene(); scene.background = new Color(color); - scene.fog = new Fog(color, 60, 90); + //scene.fog = new Fog(color, 60, 90); return scene; }