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on stats-world: adjust some lighting and position, and add an attempt at a screen-capture

world-fix
Trent Larson 1 year ago
parent
commit
f039f98b61
  1. 2
      project.yaml
  2. 2
      src/components/World/World.js
  3. 2
      src/components/World/components/camera.js
  4. 2
      src/components/World/components/lights.js
  5. 2
      src/components/World/systems/controls.js
  6. 98
      src/views/StatisticsView.vue

2
project.yaml

@ -39,7 +39,7 @@
- .5 make advanced features harder to access
- Release Minimum Viable Product :
- Turn off stats-world or ensure it's usable (eg. cannot zoom out too far and lose world).
- Turn off stats-world or ensure it's usable (eg. cannot zoom out too far and lose world, cannot screenshot).
- Stats :
- 01 point out user's location on the world

2
src/components/World/World.js

@ -47,7 +47,7 @@ class World {
this.lights = [];
this.bushes = [];
// Initializae Loop
// Initialize Loop
this.loop = new Loop(this.camera, this.scene, this.renderer);
container.append(this.renderer.domElement);

2
src/components/World/components/camera.js

@ -5,7 +5,7 @@ function createCamera() {
35, // fov = Field Of View
1, // aspect ratio (dummy value)
0.1, // near clipping plane
300 // far clipping plane
350 // far clipping plane
);
// move the camera back so we can view the scene

2
src/components/World/components/lights.js

@ -3,7 +3,7 @@ import { DirectionalLight, DirectionalLightHelper } from "three";
function createLights(color) {
const light = new DirectionalLight(color, 4);
const lightHelper = new DirectionalLightHelper(light, 0);
light.position.set(60, 60, 30);
light.position.set(60, 100, 30);
// eslint-disable-next-line @typescript-eslint/no-empty-function
light.tick = () => {};

2
src/components/World/systems/controls.js

@ -26,6 +26,8 @@ function createControls(camera, canvas) {
controls.enableDamping = true;
//controls.enableZoom = false;
controls.maxDistance = 250;
//controls.enablePan = false;
controls.tick = () => controls.update();

98
src/views/StatisticsView.vue

@ -54,21 +54,115 @@
Your Statistics
</h1>
<button class="float-right" @click="captureGraphics()">Screenshot</button>
<!-- Another place to play with the sizing is in Resizer.setSize -->
<div id="scene-container" class="h-screen"></div>
</section>
</template>
<script lang="ts">
import { SVGRenderer } from "three/addons/renderers/SVGRenderer.js";
import { Component, Vue } from "vue-facing-decorator";
import { World } from "@/components/World/World.js";
@Component
export default class StatisticsView extends Vue {
world: World;
mounted() {
const container = document.querySelector("#scene-container");
const world = new World(container);
world.start();
const newWorld = new World(container);
newWorld.start();
this.world = newWorld;
}
public captureGraphics() {
/**
// from https://developer.mozilla.org/en-US/docs/Web/API/HTMLCanvasElement/toBlob#examples
// Adds a blank image
const dataBlob = document
.querySelector("#scene-container")
.firstChild.toBlob((blob) => {
const newImg = document.createElement("img");
const url = URL.createObjectURL(blob);
newImg.onload = () => {
// no longer need to read the blob so it's revoked
URL.revokeObjectURL(url);
};
newImg.src = url;
document.body.appendChild(newImg);
});
**/
/**
// Yields a blank page with the iframe below
const dataUrl = document
.querySelector("#scene-container")
.firstChild.toDataURL("image/png");
**/
/**
// Yields a blank page with the iframe below
const dataUrl = this.world.renderer.domElement.toDataURL("image/png");
**/
/**
// Show the image in a new tab
const iframe = `
<iframe
src="${dataUrl}"
frameborder="0"
style="border:0; top:0px; left:0px; bottom:0px; right:0px; width:100%; height:100%;"
allowfullscreen>
</iframe>`;
const win = window.open();
win.document.open();
win.document.write(iframe);
win.document.close();
**/
// from https://stackoverflow.com/a/17407392/845494
// This yields a file with funny formatting.
//const image = const dataUrl.replace("image/png", "image/octet-stream");
/**
// Yields a blank image at the bottom of the page
// from https://discourse.threejs.org/t/save-screenshot-on-server/39900/3
const img = new Image();
img.src = this.world.renderer.domElement.toDataURL();
document.body.appendChild(img);
**/
/**
* This yields an SVG that only shows white and black highlights
// from https://stackoverflow.com/questions/27632621/exporting-from-three-js-scene-to-svg-or-other-vector-format
**/
const rendererSVG = new SVGRenderer();
rendererSVG.setSize(window.innerWidth, window.innerHeight);
rendererSVG.render(this.world.scene, this.world.camera);
//document.body.appendChild(rendererSVG.domElement);
ExportToSVG(rendererSVG, "test.svg");
}
}
function ExportToSVG(rendererSVG, filename) {
const XMLS = new XMLSerializer();
const svgfile = XMLS.serializeToString(rendererSVG.domElement);
const svgData = svgfile;
const preface = '<?xml version="1.0" standalone="no"?>\r\n';
const svgBlob = new Blob([preface, svgData], {
type: "image/svg+xml;charset=utf-8",
});
const svgUrl = URL.createObjectURL(svgBlob);
const downloadLink = document.createElement("a");
downloadLink.href = svgUrl;
downloadLink.download = filename;
document.body.appendChild(downloadLink);
downloadLink.click();
document.body.removeChild(downloadLink);
}
</script>

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