forked from trent_larson/crowd-funder-for-time-pwa
Looks like GiftedDialog works? A little cleanup.
This commit is contained in:
@@ -41,7 +41,7 @@
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</template>
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<script lang="ts">
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import {Vue, Component, Prop, Emit} from "vue-facing-decorator";
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import { Vue, Component, Prop, Emit } from "vue-facing-decorator";
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@Component
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export default class GiftedDialog extends Vue {
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@@ -72,7 +72,7 @@ export default class GiftedDialog extends Vue {
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@Emit("dialog-result")
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confirm() {
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result = {
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const result = {
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action: "confirm",
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giver: this.giver,
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hours: parseFloat(this.hours),
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@@ -88,11 +88,10 @@ export default class GiftedDialog extends Vue {
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@Emit("dialog-result")
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cancel() {
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result = { action: "cancel" };
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const result = { action: "cancel" };
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this.close();
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return result;
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}
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}
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</script>
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@@ -90,7 +90,7 @@ export function didInfo(did, identifiers, contacts) {
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if (contact) {
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return contact.name || "Someone Unnamed in Contacts";
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} else if (!did) {
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return "Unpecified Person";
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return "Unspecified Person";
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} else if (isHiddenDid(did)) {
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return "Someone Not In Network";
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} else {
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@@ -103,6 +103,8 @@ interface WorldProperties {
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export default class StatisticsView extends Vue {
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world: World;
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worldProperties: WorldProperties = {};
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alertTitle = "";
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alertMessage = "";
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// 'mounted' hook runs after initial render
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mounted() {
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@@ -114,68 +116,12 @@ export default class StatisticsView extends Vue {
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this.world = newWorld;
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} catch (err) {
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console.log(err);
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this.alertTitle = "Mounting error";
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this.alertMessage = err.message;
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}
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}
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public captureGraphics() {
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/**
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// from https://developer.mozilla.org/en-US/docs/Web/API/HTMLCanvasElement/toBlob#examples
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// Adds a blank image
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const dataBlob = document
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.querySelector("#scene-container")
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.firstChild.toBlob((blob) => {
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const newImg = document.createElement("img");
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const url = URL.createObjectURL(blob);
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newImg.onload = () => {
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// no longer need to read the blob so it's revoked
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URL.revokeObjectURL(url);
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};
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newImg.src = url;
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document.body.appendChild(newImg);
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});
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**/
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/**
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// Yields a blank page with the iframe below
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const dataUrl = document
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.querySelector("#scene-container")
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.firstChild.toDataURL("image/png");
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**/
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/**
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// Yields a blank page with the iframe below
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const dataUrl = this.world.renderer.domElement.toDataURL("image/png");
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**/
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/**
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// Show the image in a new tab
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const iframe = `
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<iframe
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src="${dataUrl}"
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frameborder="0"
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style="border:0; top:0px; left:0px; bottom:0px; right:0px; width:100%; height:100%;"
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allowfullscreen>
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</iframe>`;
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const win = window.open();
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win.document.open();
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win.document.write(iframe);
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win.document.close();
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**/
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// from https://stackoverflow.com/a/17407392/845494
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// This yields a file with funny formatting.
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//const image = const dataUrl.replace("image/png", "image/octet-stream");
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/**
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// Yields a blank image at the bottom of the page
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// from https://discourse.threejs.org/t/save-screenshot-on-server/39900/3
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const img = new Image();
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img.src = this.world.renderer.domElement.toDataURL();
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document.body.appendChild(img);
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**/
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/**
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* This yields an SVG that only shows white and black highlights
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// from https://stackoverflow.com/questions/27632621/exporting-from-three-js-scene-to-svg-or-other-vector-format
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@@ -183,16 +129,12 @@ export default class StatisticsView extends Vue {
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const rendererSVG = new SVGRenderer();
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rendererSVG.setSize(window.innerWidth, window.innerHeight);
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rendererSVG.render(this.world.scene, this.world.camera);
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//document.body.appendChild(rendererSVG.domElement);
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ExportToSVG(rendererSVG, "test.svg");
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}
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public setWorldProperty(propertyName, propertyValue) {
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this.worldProperties[propertyName] = propertyValue;
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}
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alertTitle = "";
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alertMessage = "";
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}
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function ExportToSVG(rendererSVG, filename) {
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