forked from trent_larson/crowd-funder-for-time-pwa
add beginning of visualization for statistics, unmodified from blog code
This commit is contained in:
@@ -81,6 +81,8 @@ See https://tea.xyz
|
||||
|
||||
## Other
|
||||
|
||||
### Reference Material
|
||||
|
||||
```
|
||||
// reference material from https://github.com/trentlarson/endorser-mobile/blob/8dc8e0353e0cc80ffa7ed89ded15c8b0da92726b/src/utility/idUtility.ts#L83
|
||||
|
||||
@@ -183,3 +185,7 @@ export const createAndStoreIdentifier = async (mnemonicPassword) => {
|
||||
return importAndStoreIdentifier(mnemonic, mnemonicPassword, false, [])
|
||||
}
|
||||
```
|
||||
|
||||
## Kudos
|
||||
|
||||
* [Máximo Fernández](https://medium.com/@maxfarenas) for the 3D [code](https://github.com/maxfer03/vue-three-ns) and [explanatory post](https://medium.com/nicasource/building-an-interactive-web-portfolio-with-vue-three-js-part-three-implementing-three-js-452cb375ef80)
|
||||
|
||||
50
package-lock.json
generated
50
package-lock.json
generated
@@ -44,6 +44,7 @@
|
||||
"readable-stream": "^4.3.0",
|
||||
"reflect-metadata": "^0.1.13",
|
||||
"register-service-worker": "^1.7.2",
|
||||
"three": "^0.152.2",
|
||||
"vue": "^3.2.47",
|
||||
"vue-axios": "^3.5.2",
|
||||
"vue-class-component": "^8.0.0-0",
|
||||
@@ -54,6 +55,7 @@
|
||||
},
|
||||
"devDependencies": {
|
||||
"@types/ramda": "^0.28.23",
|
||||
"@types/three": "^0.152.0",
|
||||
"@typescript-eslint/eslint-plugin": "^5.57.0",
|
||||
"@typescript-eslint/parser": "^5.57.0",
|
||||
"@vue/cli-plugin-babel": "~5.0.8",
|
||||
@@ -7741,6 +7743,12 @@
|
||||
"node": ">=10.13.0"
|
||||
}
|
||||
},
|
||||
"node_modules/@tweenjs/tween.js": {
|
||||
"version": "18.6.4",
|
||||
"resolved": "https://registry.npmjs.org/@tweenjs/tween.js/-/tween.js-18.6.4.tgz",
|
||||
"integrity": "sha512-lB9lMjuqjtuJrx7/kOkqQBtllspPIN+96OvTCeJ2j5FEzinoAXTdAMFnDAQT1KVPRlnYfBrqxtqP66vDM40xxQ==",
|
||||
"dev": true
|
||||
},
|
||||
"node_modules/@types/bn.js": {
|
||||
"version": "5.1.1",
|
||||
"resolved": "https://registry.npmjs.org/@types/bn.js/-/bn.js-5.1.1.tgz",
|
||||
@@ -8006,6 +8014,25 @@
|
||||
"optional": true,
|
||||
"peer": true
|
||||
},
|
||||
"node_modules/@types/stats.js": {
|
||||
"version": "0.17.0",
|
||||
"resolved": "https://registry.npmjs.org/@types/stats.js/-/stats.js-0.17.0.tgz",
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|
||||
"dev": true
|
||||
},
|
||||
"node_modules/@types/three": {
|
||||
"version": "0.152.0",
|
||||
"resolved": "https://registry.npmjs.org/@types/three/-/three-0.152.0.tgz",
|
||||
"integrity": "sha512-9QdaV5bfZEqeQi0xkXLdnoJt7lgYZbppdBAgJSWRicdtZoCYJ34nS2QkdeuzXt+UXExofk4OWqMzdX71HeDOVg==",
|
||||
"dev": true,
|
||||
"dependencies": {
|
||||
"@tweenjs/tween.js": "~18.6.4",
|
||||
"@types/stats.js": "*",
|
||||
"@types/webxr": "*",
|
||||
"fflate": "~0.6.9",
|
||||
"lil-gui": "~0.17.0"
|
||||
}
|
||||
},
|
||||
"node_modules/@types/trusted-types": {
|
||||
"version": "2.0.2",
|
||||
"resolved": "https://registry.npmmirror.com/@types/trusted-types/-/trusted-types-2.0.2.tgz",
|
||||
@@ -8023,6 +8050,12 @@
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||||
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|
||||
"dev": true
|
||||
},
|
||||
"node_modules/@types/webxr": {
|
||||
"version": "0.5.2",
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||||
"resolved": "https://registry.npmjs.org/@types/webxr/-/webxr-0.5.2.tgz",
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"integrity": "sha512-szL74BnIcok9m7QwYtVmQ+EdIKwbjPANudfuvDrAF8Cljg9MKUlIoc1w5tjj9PMpeSH3U1Xnx//czQybJ0EfSw==",
|
||||
"dev": true
|
||||
},
|
||||
"node_modules/@types/ws": {
|
||||
"version": "8.5.3",
|
||||
"resolved": "https://registry.npmmirror.com/@types/ws/-/ws-8.5.3.tgz",
|
||||
@@ -14789,6 +14822,12 @@
|
||||
"optional": true,
|
||||
"peer": true
|
||||
},
|
||||
"node_modules/fflate": {
|
||||
"version": "0.6.10",
|
||||
"resolved": "https://registry.npmjs.org/fflate/-/fflate-0.6.10.tgz",
|
||||
"integrity": "sha512-IQrh3lEPM93wVCEczc9SaAOvkmcoQn/G8Bo1e8ZPlY3X3bnAxWaBdvTdvM1hP62iZp0BXWDy4vTAy4fF0+Dlpg==",
|
||||
"dev": true
|
||||
},
|
||||
"node_modules/figures": {
|
||||
"version": "2.0.0",
|
||||
"resolved": "https://registry.npmmirror.com/figures/-/figures-2.0.0.tgz",
|
||||
@@ -18304,6 +18343,12 @@
|
||||
"node": ">= 0.8.0"
|
||||
}
|
||||
},
|
||||
"node_modules/lil-gui": {
|
||||
"version": "0.17.0",
|
||||
"resolved": "https://registry.npmjs.org/lil-gui/-/lil-gui-0.17.0.tgz",
|
||||
"integrity": "sha512-MVBHmgY+uEbmJNApAaPbtvNh1RCAeMnKym82SBjtp5rODTYKWtM+MXHCifLe2H2Ti1HuBGBtK/5SyG4ShQ3pUQ==",
|
||||
"dev": true
|
||||
},
|
||||
"node_modules/lilconfig": {
|
||||
"version": "2.0.6",
|
||||
"resolved": "https://registry.npmmirror.com/lilconfig/-/lilconfig-2.0.6.tgz",
|
||||
@@ -25184,6 +25229,11 @@
|
||||
"url": "https://opencollective.com/webpack"
|
||||
}
|
||||
},
|
||||
"node_modules/three": {
|
||||
"version": "0.152.2",
|
||||
"resolved": "https://registry.npmjs.org/three/-/three-0.152.2.tgz",
|
||||
"integrity": "sha512-Ff9zIpSfkkqcBcpdiFo2f35vA9ZucO+N8TNacJOqaEE6DrB0eufItVMib8bK8Pcju/ZNT6a7blE1GhTpkdsILw=="
|
||||
},
|
||||
"node_modules/throat": {
|
||||
"version": "5.0.0",
|
||||
"resolved": "https://registry.npmjs.org/throat/-/throat-5.0.0.tgz",
|
||||
|
||||
@@ -44,6 +44,7 @@
|
||||
"readable-stream": "^4.3.0",
|
||||
"reflect-metadata": "^0.1.13",
|
||||
"register-service-worker": "^1.7.2",
|
||||
"three": "^0.152.2",
|
||||
"vue": "^3.2.47",
|
||||
"vue-axios": "^3.5.2",
|
||||
"vue-class-component": "^8.0.0-0",
|
||||
@@ -54,6 +55,7 @@
|
||||
},
|
||||
"devDependencies": {
|
||||
"@types/ramda": "^0.28.23",
|
||||
"@types/three": "^0.152.0",
|
||||
"@typescript-eslint/eslint-plugin": "^5.57.0",
|
||||
"@typescript-eslint/parser": "^5.57.0",
|
||||
"@vue/cli-plugin-babel": "~5.0.8",
|
||||
|
||||
@@ -6,14 +6,12 @@
|
||||
- replace user-affecting console.logs with error messages (eg. catches)
|
||||
|
||||
- contacts v1 :
|
||||
- .1 remove 'copy' until it works
|
||||
- .5 switch to prod server
|
||||
- .5 Add page to show seed.
|
||||
- 01 Provide a way to import the non-sensitive data.
|
||||
- 01 Provide way to share your contact info.
|
||||
- .2 move all "identity" references to temporary account access
|
||||
- .5 make deploy for give-only features
|
||||
- .5 get 'copy' to work on account page
|
||||
|
||||
- contacts v+ :
|
||||
- .5 make advanced "show/hide amounts" button into a nice UI toggle
|
||||
@@ -33,7 +31,10 @@
|
||||
|
||||
- backup all data
|
||||
|
||||
- Next Viable Product afterward
|
||||
- .5 customize favicon
|
||||
- .5 make advanced features harder to access
|
||||
|
||||
- Release Minimum Viable Product
|
||||
|
||||
- Connect with phone contacts
|
||||
|
||||
|
||||
BIN
public/img/textures/height.png
Normal file
BIN
public/img/textures/height.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 735 KiB |
86
src/components/World/World.js
Normal file
86
src/components/World/World.js
Normal file
@@ -0,0 +1,86 @@
|
||||
// from https://medium.com/nicasource/building-an-interactive-web-portfolio-with-vue-three-js-part-three-implementing-three-js-452cb375ef80
|
||||
|
||||
import { createCamera } from "./components/camera.js";
|
||||
import { createLights } from "./components/lights.js";
|
||||
import { createScene } from "./components/scene.js";
|
||||
import { createRenderer } from "./systems/renderer.js";
|
||||
import { Loop } from "./systems/Loop.js";
|
||||
import { Resizer } from "./systems/Resizer.js";
|
||||
import { createControls } from "./systems/controls.js";
|
||||
|
||||
import createTerrain from "./components/objects/terrain.js";
|
||||
|
||||
// These variables are module-scoped: we cannot access them
|
||||
// from outside the module
|
||||
|
||||
const color = "#42b883";
|
||||
const color2 = "#4eac82";
|
||||
|
||||
let camera;
|
||||
let renderer;
|
||||
let scene;
|
||||
let loop;
|
||||
|
||||
class World {
|
||||
constructor(container) {
|
||||
// Instances of camera, scene, and renderer
|
||||
camera = createCamera();
|
||||
scene = createScene(color2);
|
||||
renderer = createRenderer();
|
||||
|
||||
// Initializate Loop
|
||||
loop = new Loop(camera, scene, renderer);
|
||||
|
||||
container.append(renderer.domElement);
|
||||
|
||||
// Orbit Controls
|
||||
const controls = createControls(camera, renderer.domElement);
|
||||
|
||||
// Light Instance, with optional light helper
|
||||
const { light, lightHelper } = createLights(color);
|
||||
|
||||
// Random values for terrain vertices
|
||||
// We could do this on the terrain.js file,
|
||||
// but if we want to have a single random
|
||||
// number array for more than one terrain
|
||||
// instance, then we would be in trouble.
|
||||
const randomVals = [];
|
||||
for (let i = 0; i < 12675; i++) {
|
||||
randomVals.push(Math.random() - 0.5);
|
||||
}
|
||||
|
||||
// Terrain Instance
|
||||
const terrain = createTerrain({
|
||||
color: color,
|
||||
randVertexArr: randomVals,
|
||||
});
|
||||
|
||||
loop.updatables.push(controls);
|
||||
loop.updatables.push(light);
|
||||
loop.updatables.push(terrain);
|
||||
|
||||
scene.add(light, terrain);
|
||||
|
||||
// Responsive handler
|
||||
const resizer = new Resizer(container, camera, renderer);
|
||||
resizer.onResize = () => {
|
||||
this.render();
|
||||
};
|
||||
}
|
||||
|
||||
render() {
|
||||
// draw a single frame
|
||||
renderer.render(scene, camera);
|
||||
}
|
||||
|
||||
// Animation handlers
|
||||
start() {
|
||||
loop.start();
|
||||
}
|
||||
|
||||
stop() {
|
||||
loop.stop();
|
||||
}
|
||||
}
|
||||
|
||||
export { World };
|
||||
19
src/components/World/components/camera.js
Normal file
19
src/components/World/components/camera.js
Normal file
@@ -0,0 +1,19 @@
|
||||
import { PerspectiveCamera } from "three";
|
||||
|
||||
function createCamera() {
|
||||
const camera = new PerspectiveCamera(
|
||||
35, // fov = Field Of View
|
||||
1, // aspect ratio (dummy value)
|
||||
0.1, // near clipping plane
|
||||
100 // far clipping plane
|
||||
);
|
||||
|
||||
// move the camera back so we can view the scene
|
||||
camera.position.set(0, 10, 30);
|
||||
// eslint-disable-next-line @typescript-eslint/no-empty-function
|
||||
camera.tick = (delta) => {};
|
||||
|
||||
return camera;
|
||||
}
|
||||
|
||||
export { createCamera };
|
||||
14
src/components/World/components/lights.js
Normal file
14
src/components/World/components/lights.js
Normal file
@@ -0,0 +1,14 @@
|
||||
import { DirectionalLight, DirectionalLightHelper } from "three";
|
||||
|
||||
function createLights(color) {
|
||||
const light = new DirectionalLight(color, 4);
|
||||
const lightHelper = new DirectionalLightHelper(light, 0);
|
||||
light.position.set(0, 30, 30);
|
||||
|
||||
// eslint-disable-next-line @typescript-eslint/no-empty-function
|
||||
light.tick = (delta) => {};
|
||||
|
||||
return { light, lightHelper };
|
||||
}
|
||||
|
||||
export { createLights };
|
||||
60
src/components/World/components/objects/terrain.js
Normal file
60
src/components/World/components/objects/terrain.js
Normal file
@@ -0,0 +1,60 @@
|
||||
import {
|
||||
PlaneBufferGeometry,
|
||||
MeshStandardMaterial,
|
||||
Mesh,
|
||||
TextureLoader,
|
||||
} from "three";
|
||||
|
||||
export default function createTerrain(props) {
|
||||
const loader = new TextureLoader();
|
||||
const height = loader.load("img/textures/height.png");
|
||||
// w h
|
||||
const geometry = new PlaneBufferGeometry(150, 150, 64, 64);
|
||||
|
||||
const material = new MeshStandardMaterial({
|
||||
color: props.color,
|
||||
flatShading: true,
|
||||
displacementMap: height,
|
||||
displacementScale: 5,
|
||||
});
|
||||
|
||||
const plane = new Mesh(geometry, material);
|
||||
plane.position.set(0, 0, 0);
|
||||
plane.rotation.x -= Math.PI * 0.5;
|
||||
|
||||
//Storing our original vertices position on a new attribute
|
||||
plane.geometry.attributes.position.originalPosition =
|
||||
plane.geometry.attributes.position.array;
|
||||
|
||||
//Randomizing our vertices position
|
||||
const { array } = plane.geometry.attributes.position;
|
||||
for (let i = 0; i < array.length; i++) {
|
||||
props.randVertexArr.push(Math.random());
|
||||
}
|
||||
|
||||
plane.geometry.attributes.position.randomValues = props.randVertexArr;
|
||||
|
||||
let frame = 0;
|
||||
plane.tick = (delta) => {
|
||||
frame += 0.01;
|
||||
// destructuring of the random values, the original position and the current vertex position
|
||||
const { array, originalPosition, randomValues } =
|
||||
plane.geometry.attributes.position;
|
||||
|
||||
// Animation for loop
|
||||
// In our vertex array, we have 3 coordinates: x, y and z. We are
|
||||
// only going to animate on ONE coordinate: the z coordinate.
|
||||
// This means we have to omit the x and y coords, hence the i+=3 in our loop.
|
||||
// Also, to access that y coordinate on each vertex, we have to add 2 to our
|
||||
// current i each time.
|
||||
for (let i = 0; i < array.length; i += 3) {
|
||||
// Accessing the z coord
|
||||
array[i + 2] =
|
||||
// Try switching this numbers up, or using sine instead of cosine, see how the animation changes
|
||||
originalPosition[i + 2] + Math.cos(frame + randomValues[i + 2]) * 0.002;
|
||||
}
|
||||
plane.geometry.attributes.position.needsUpdate = true;
|
||||
};
|
||||
|
||||
return plane;
|
||||
}
|
||||
11
src/components/World/components/scene.js
Normal file
11
src/components/World/components/scene.js
Normal file
@@ -0,0 +1,11 @@
|
||||
import { Color, Scene, Fog } from "three";
|
||||
|
||||
function createScene(color) {
|
||||
const scene = new Scene();
|
||||
|
||||
scene.background = new Color(color);
|
||||
scene.fog = new Fog(color, 60, 90);
|
||||
return scene;
|
||||
}
|
||||
|
||||
export { createScene };
|
||||
33
src/components/World/systems/Loop.js
Normal file
33
src/components/World/systems/Loop.js
Normal file
@@ -0,0 +1,33 @@
|
||||
import { Clock } from "three";
|
||||
|
||||
const clock = new Clock();
|
||||
|
||||
class Loop {
|
||||
constructor(camera, scene, renderer) {
|
||||
this.camera = camera;
|
||||
this.scene = scene;
|
||||
this.renderer = renderer;
|
||||
this.updatables = [];
|
||||
}
|
||||
|
||||
start() {
|
||||
this.renderer.setAnimationLoop(() => {
|
||||
this.tick();
|
||||
// render a frame
|
||||
this.renderer.render(this.scene, this.camera);
|
||||
});
|
||||
}
|
||||
|
||||
stop() {
|
||||
this.renderer.setAnimationLoop(null);
|
||||
}
|
||||
|
||||
tick() {
|
||||
const delta = clock.getDelta();
|
||||
for (const object of this.updatables) {
|
||||
object.tick(delta);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export { Loop };
|
||||
26
src/components/World/systems/Resizer.js
Normal file
26
src/components/World/systems/Resizer.js
Normal file
@@ -0,0 +1,26 @@
|
||||
const setSize = (container, camera, renderer) => {
|
||||
camera.aspect = window.innerWidth / window.innerHeight;
|
||||
camera.updateProjectionMatrix();
|
||||
|
||||
renderer.setSize(window.innerWidth, window.innerHeight);
|
||||
renderer.setPixelRatio(window.devicePixelRatio);
|
||||
};
|
||||
|
||||
class Resizer {
|
||||
constructor(container, camera, renderer) {
|
||||
// set initial size on load
|
||||
setSize(container, camera, renderer);
|
||||
|
||||
window.addEventListener("resize", () => {
|
||||
// set the size again if a resize occurs
|
||||
setSize(container, camera, renderer);
|
||||
// perform any custom actions
|
||||
this.onResize();
|
||||
});
|
||||
}
|
||||
|
||||
// eslint-disable-next-line @typescript-eslint/no-empty-function
|
||||
onResize() {}
|
||||
}
|
||||
|
||||
export { Resizer };
|
||||
36
src/components/World/systems/controls.js
vendored
Normal file
36
src/components/World/systems/controls.js
vendored
Normal file
@@ -0,0 +1,36 @@
|
||||
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
|
||||
import { MathUtils } from "three";
|
||||
|
||||
function createControls(camera, canvas) {
|
||||
const controls = new OrbitControls(camera, canvas);
|
||||
|
||||
//enable controls?
|
||||
controls.enabled = true;
|
||||
controls.autoRotate = true;
|
||||
controls.autoRotateSpeed = 0.2;
|
||||
|
||||
// control limits
|
||||
// It's recommended to set some control boundaries,
|
||||
// to prevent the user from clipping with the objects.
|
||||
|
||||
// y axis
|
||||
controls.minPolarAngle = MathUtils.degToRad(40); // default
|
||||
controls.maxPolarAngle = MathUtils.degToRad(75);
|
||||
|
||||
// x axis
|
||||
// controls.minAzimuthAngle = ...
|
||||
// controls.maxAzimuthAngle = ...
|
||||
|
||||
//smooth camera:
|
||||
// remember to add to loop updatables to work
|
||||
controls.enableDamping = true;
|
||||
|
||||
controls.enableZoom = false;
|
||||
controls.enablePan = false;
|
||||
|
||||
controls.tick = () => controls.update();
|
||||
|
||||
return controls;
|
||||
}
|
||||
|
||||
export { createControls };
|
||||
12
src/components/World/systems/renderer.js
Normal file
12
src/components/World/systems/renderer.js
Normal file
@@ -0,0 +1,12 @@
|
||||
import { WebGLRenderer } from "three";
|
||||
|
||||
function createRenderer() {
|
||||
const renderer = new WebGLRenderer({ antialias: true });
|
||||
|
||||
// turn on the physically correct lighting model
|
||||
renderer.physicallyCorrectLights = true;
|
||||
|
||||
return renderer;
|
||||
}
|
||||
|
||||
export { createRenderer };
|
||||
@@ -121,6 +121,14 @@ const routes: Array<RouteRecordRaw> = [
|
||||
component: () =>
|
||||
import(/* webpackChunkName: "start" */ "../views/StartView.vue"),
|
||||
},
|
||||
{
|
||||
path: "/statistics",
|
||||
name: "statistics",
|
||||
component: () =>
|
||||
import(
|
||||
/* webpackChunkName: "statistics" */ "../views/StatisticsView.vue"
|
||||
),
|
||||
},
|
||||
];
|
||||
|
||||
/** @type {*} */
|
||||
|
||||
@@ -233,6 +233,17 @@
|
||||
</span>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<button class="text-blue-500 px-2">
|
||||
<router-link
|
||||
:to="{ name: 'statistics' }"
|
||||
class="block text-center py-3 px-1"
|
||||
>
|
||||
See Your Statistics
|
||||
</router-link>
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div v-bind:class="computedAlertClassNames()">
|
||||
<button
|
||||
class="close-button bg-slate-200 w-8 leading-loose rounded-full absolute top-2 right-2"
|
||||
|
||||
83
src/views/StatisticsView.vue
Normal file
83
src/views/StatisticsView.vue
Normal file
@@ -0,0 +1,83 @@
|
||||
<template>
|
||||
<!-- QUICK NAV -->
|
||||
<nav id="QuickNav" class="fixed bottom-0 left-0 right-0 bg-slate-200 z-50">
|
||||
<ul class="flex text-2xl p-2 gap-2">
|
||||
<!-- Home Feed -->
|
||||
<li class="basis-1/5 rounded-md text-slate-500">
|
||||
<router-link :to="{ name: 'home' }" class="block text-center py-3 px-1">
|
||||
<fa icon="house-chimney" class="fa-fw"></fa>
|
||||
</router-link>
|
||||
</li>
|
||||
<!-- Search -->
|
||||
<li class="basis-1/5 rounded-md text-slate-500">
|
||||
<router-link
|
||||
:to="{ name: 'discover' }"
|
||||
class="block text-center py-3 px-1"
|
||||
>
|
||||
<fa icon="magnifying-glass" class="fa-fw"></fa>
|
||||
</router-link>
|
||||
</li>
|
||||
<!-- Projects -->
|
||||
<li class="basis-1/5 rounded-md text-slate-500">
|
||||
<router-link
|
||||
:to="{ name: 'projects' }"
|
||||
class="block text-center py-3 px-1"
|
||||
>
|
||||
<fa icon="folder-open" class="fa-fw"></fa>
|
||||
</router-link>
|
||||
</li>
|
||||
<!-- Contacts -->
|
||||
<li class="basis-1/5 rounded-md text-slate-500">
|
||||
<router-link
|
||||
:to="{ name: 'contacts' }"
|
||||
class="block text-center py-3 px-1"
|
||||
>
|
||||
<fa icon="users" class="fa-fw"></fa>
|
||||
</router-link>
|
||||
</li>
|
||||
<!-- Profile -->
|
||||
<li class="basis-1/5 rounded-md bg-slate-400 text-white">
|
||||
<router-link
|
||||
:to="{ name: 'account' }"
|
||||
class="block text-center py-3 px-1"
|
||||
>
|
||||
<fa icon="circle-user" class="fa-fw"></fa>
|
||||
</router-link>
|
||||
</li>
|
||||
</ul>
|
||||
</nav>
|
||||
|
||||
<!-- CONTENT -->
|
||||
<section id="Content" class="p-6 pb-24">
|
||||
<!-- Heading -->
|
||||
<h1 id="ViewHeading" class="text-4xl text-center font-light pt-4 mb-8">
|
||||
Your Statistics
|
||||
</h1>
|
||||
<div id="scene-container"></div>
|
||||
<canvas ref="worldCanvas"></canvas>
|
||||
</section>
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
import { Component, Vue } from "vue-facing-decorator";
|
||||
import { World } from "@/components/World/World.js";
|
||||
|
||||
@Component
|
||||
export default class StatisticsView extends Vue {
|
||||
mounted() {
|
||||
const container = document.querySelector("#scene-container");
|
||||
const world = new World(container);
|
||||
world.start();
|
||||
}
|
||||
}
|
||||
</script>
|
||||
|
||||
<style>
|
||||
#scene-container {
|
||||
position: fixed;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
left: 0;
|
||||
top: 0;
|
||||
}
|
||||
</style>
|
||||
Reference in New Issue
Block a user