forked from trent_larson/crowd-funder-for-time-pwa
add beginning of visualization for statistics, unmodified from blog code
This commit is contained in:
86
src/components/World/World.js
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86
src/components/World/World.js
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// from https://medium.com/nicasource/building-an-interactive-web-portfolio-with-vue-three-js-part-three-implementing-three-js-452cb375ef80
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import { createCamera } from "./components/camera.js";
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import { createLights } from "./components/lights.js";
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import { createScene } from "./components/scene.js";
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import { createRenderer } from "./systems/renderer.js";
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import { Loop } from "./systems/Loop.js";
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import { Resizer } from "./systems/Resizer.js";
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import { createControls } from "./systems/controls.js";
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import createTerrain from "./components/objects/terrain.js";
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// These variables are module-scoped: we cannot access them
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// from outside the module
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const color = "#42b883";
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const color2 = "#4eac82";
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let camera;
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let renderer;
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let scene;
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let loop;
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class World {
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constructor(container) {
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// Instances of camera, scene, and renderer
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camera = createCamera();
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scene = createScene(color2);
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renderer = createRenderer();
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// Initializate Loop
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loop = new Loop(camera, scene, renderer);
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container.append(renderer.domElement);
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// Orbit Controls
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const controls = createControls(camera, renderer.domElement);
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// Light Instance, with optional light helper
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const { light, lightHelper } = createLights(color);
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// Random values for terrain vertices
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// We could do this on the terrain.js file,
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// but if we want to have a single random
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// number array for more than one terrain
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// instance, then we would be in trouble.
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const randomVals = [];
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for (let i = 0; i < 12675; i++) {
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randomVals.push(Math.random() - 0.5);
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}
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// Terrain Instance
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const terrain = createTerrain({
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color: color,
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randVertexArr: randomVals,
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});
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loop.updatables.push(controls);
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loop.updatables.push(light);
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loop.updatables.push(terrain);
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scene.add(light, terrain);
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// Responsive handler
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const resizer = new Resizer(container, camera, renderer);
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resizer.onResize = () => {
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this.render();
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};
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}
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render() {
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// draw a single frame
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renderer.render(scene, camera);
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}
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// Animation handlers
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start() {
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loop.start();
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}
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stop() {
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loop.stop();
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}
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}
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export { World };
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19
src/components/World/components/camera.js
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19
src/components/World/components/camera.js
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import { PerspectiveCamera } from "three";
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function createCamera() {
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const camera = new PerspectiveCamera(
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35, // fov = Field Of View
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1, // aspect ratio (dummy value)
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0.1, // near clipping plane
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100 // far clipping plane
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);
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// move the camera back so we can view the scene
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camera.position.set(0, 10, 30);
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// eslint-disable-next-line @typescript-eslint/no-empty-function
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camera.tick = (delta) => {};
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return camera;
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}
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export { createCamera };
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14
src/components/World/components/lights.js
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14
src/components/World/components/lights.js
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import { DirectionalLight, DirectionalLightHelper } from "three";
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function createLights(color) {
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const light = new DirectionalLight(color, 4);
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const lightHelper = new DirectionalLightHelper(light, 0);
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light.position.set(0, 30, 30);
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// eslint-disable-next-line @typescript-eslint/no-empty-function
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light.tick = (delta) => {};
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return { light, lightHelper };
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}
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export { createLights };
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60
src/components/World/components/objects/terrain.js
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60
src/components/World/components/objects/terrain.js
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import {
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PlaneBufferGeometry,
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MeshStandardMaterial,
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Mesh,
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TextureLoader,
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} from "three";
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export default function createTerrain(props) {
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const loader = new TextureLoader();
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const height = loader.load("img/textures/height.png");
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// w h
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const geometry = new PlaneBufferGeometry(150, 150, 64, 64);
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const material = new MeshStandardMaterial({
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color: props.color,
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flatShading: true,
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displacementMap: height,
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displacementScale: 5,
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});
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const plane = new Mesh(geometry, material);
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plane.position.set(0, 0, 0);
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plane.rotation.x -= Math.PI * 0.5;
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//Storing our original vertices position on a new attribute
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plane.geometry.attributes.position.originalPosition =
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plane.geometry.attributes.position.array;
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//Randomizing our vertices position
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const { array } = plane.geometry.attributes.position;
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for (let i = 0; i < array.length; i++) {
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props.randVertexArr.push(Math.random());
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}
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plane.geometry.attributes.position.randomValues = props.randVertexArr;
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let frame = 0;
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plane.tick = (delta) => {
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frame += 0.01;
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// destructuring of the random values, the original position and the current vertex position
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const { array, originalPosition, randomValues } =
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plane.geometry.attributes.position;
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// Animation for loop
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// In our vertex array, we have 3 coordinates: x, y and z. We are
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// only going to animate on ONE coordinate: the z coordinate.
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// This means we have to omit the x and y coords, hence the i+=3 in our loop.
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// Also, to access that y coordinate on each vertex, we have to add 2 to our
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// current i each time.
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for (let i = 0; i < array.length; i += 3) {
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// Accessing the z coord
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array[i + 2] =
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// Try switching this numbers up, or using sine instead of cosine, see how the animation changes
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originalPosition[i + 2] + Math.cos(frame + randomValues[i + 2]) * 0.002;
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}
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plane.geometry.attributes.position.needsUpdate = true;
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};
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return plane;
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}
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11
src/components/World/components/scene.js
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11
src/components/World/components/scene.js
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import { Color, Scene, Fog } from "three";
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function createScene(color) {
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const scene = new Scene();
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scene.background = new Color(color);
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scene.fog = new Fog(color, 60, 90);
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return scene;
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}
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export { createScene };
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33
src/components/World/systems/Loop.js
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33
src/components/World/systems/Loop.js
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import { Clock } from "three";
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const clock = new Clock();
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class Loop {
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constructor(camera, scene, renderer) {
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this.camera = camera;
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this.scene = scene;
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this.renderer = renderer;
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this.updatables = [];
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}
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start() {
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this.renderer.setAnimationLoop(() => {
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this.tick();
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// render a frame
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this.renderer.render(this.scene, this.camera);
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});
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}
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stop() {
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this.renderer.setAnimationLoop(null);
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}
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tick() {
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const delta = clock.getDelta();
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for (const object of this.updatables) {
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object.tick(delta);
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}
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}
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}
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export { Loop };
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26
src/components/World/systems/Resizer.js
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26
src/components/World/systems/Resizer.js
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const setSize = (container, camera, renderer) => {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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renderer.setPixelRatio(window.devicePixelRatio);
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};
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class Resizer {
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constructor(container, camera, renderer) {
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// set initial size on load
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setSize(container, camera, renderer);
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window.addEventListener("resize", () => {
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// set the size again if a resize occurs
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setSize(container, camera, renderer);
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// perform any custom actions
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this.onResize();
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});
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}
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// eslint-disable-next-line @typescript-eslint/no-empty-function
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onResize() {}
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}
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export { Resizer };
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36
src/components/World/systems/controls.js
vendored
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36
src/components/World/systems/controls.js
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import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
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import { MathUtils } from "three";
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function createControls(camera, canvas) {
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const controls = new OrbitControls(camera, canvas);
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//enable controls?
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controls.enabled = true;
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controls.autoRotate = true;
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controls.autoRotateSpeed = 0.2;
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// control limits
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// It's recommended to set some control boundaries,
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// to prevent the user from clipping with the objects.
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// y axis
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controls.minPolarAngle = MathUtils.degToRad(40); // default
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controls.maxPolarAngle = MathUtils.degToRad(75);
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// x axis
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// controls.minAzimuthAngle = ...
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// controls.maxAzimuthAngle = ...
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//smooth camera:
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// remember to add to loop updatables to work
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controls.enableDamping = true;
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controls.enableZoom = false;
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controls.enablePan = false;
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controls.tick = () => controls.update();
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return controls;
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}
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export { createControls };
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12
src/components/World/systems/renderer.js
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src/components/World/systems/renderer.js
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import { WebGLRenderer } from "three";
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function createRenderer() {
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const renderer = new WebGLRenderer({ antialias: true });
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// turn on the physically correct lighting model
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renderer.physicallyCorrectLights = true;
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return renderer;
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}
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export { createRenderer };
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@@ -121,6 +121,14 @@ const routes: Array<RouteRecordRaw> = [
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component: () =>
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import(/* webpackChunkName: "start" */ "../views/StartView.vue"),
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},
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{
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path: "/statistics",
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name: "statistics",
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component: () =>
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import(
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/* webpackChunkName: "statistics" */ "../views/StatisticsView.vue"
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),
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},
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];
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/** @type {*} */
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@@ -233,6 +233,17 @@
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</span>
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</div>
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<div>
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<button class="text-blue-500 px-2">
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<router-link
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:to="{ name: 'statistics' }"
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class="block text-center py-3 px-1"
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>
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See Your Statistics
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</router-link>
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</button>
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</div>
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<div v-bind:class="computedAlertClassNames()">
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<button
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class="close-button bg-slate-200 w-8 leading-loose rounded-full absolute top-2 right-2"
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83
src/views/StatisticsView.vue
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83
src/views/StatisticsView.vue
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<template>
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<!-- QUICK NAV -->
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<nav id="QuickNav" class="fixed bottom-0 left-0 right-0 bg-slate-200 z-50">
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<ul class="flex text-2xl p-2 gap-2">
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<!-- Home Feed -->
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<li class="basis-1/5 rounded-md text-slate-500">
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<router-link :to="{ name: 'home' }" class="block text-center py-3 px-1">
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<fa icon="house-chimney" class="fa-fw"></fa>
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</router-link>
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</li>
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<!-- Search -->
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<li class="basis-1/5 rounded-md text-slate-500">
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<router-link
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:to="{ name: 'discover' }"
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class="block text-center py-3 px-1"
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>
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<fa icon="magnifying-glass" class="fa-fw"></fa>
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</router-link>
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</li>
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<!-- Projects -->
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<li class="basis-1/5 rounded-md text-slate-500">
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<router-link
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:to="{ name: 'projects' }"
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class="block text-center py-3 px-1"
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>
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<fa icon="folder-open" class="fa-fw"></fa>
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</router-link>
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</li>
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<!-- Contacts -->
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<li class="basis-1/5 rounded-md text-slate-500">
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<router-link
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:to="{ name: 'contacts' }"
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class="block text-center py-3 px-1"
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>
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<fa icon="users" class="fa-fw"></fa>
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</router-link>
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</li>
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<!-- Profile -->
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<li class="basis-1/5 rounded-md bg-slate-400 text-white">
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<router-link
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:to="{ name: 'account' }"
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class="block text-center py-3 px-1"
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>
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<fa icon="circle-user" class="fa-fw"></fa>
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</router-link>
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</li>
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</ul>
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</nav>
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<!-- CONTENT -->
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<section id="Content" class="p-6 pb-24">
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<!-- Heading -->
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<h1 id="ViewHeading" class="text-4xl text-center font-light pt-4 mb-8">
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Your Statistics
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</h1>
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<div id="scene-container"></div>
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<canvas ref="worldCanvas"></canvas>
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</section>
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</template>
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<script lang="ts">
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import { Component, Vue } from "vue-facing-decorator";
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import { World } from "@/components/World/World.js";
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@Component
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export default class StatisticsView extends Vue {
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mounted() {
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const container = document.querySelector("#scene-container");
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const world = new World(container);
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world.start();
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}
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}
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</script>
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<style>
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#scene-container {
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position: fixed;
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width: 100%;
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height: 100%;
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left: 0;
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top: 0;
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}
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</style>
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Reference in New Issue
Block a user