fix: load environment-specific .env files in iOS/Android/Electron build scripts

- iOS, Android, and Electron build scripts now load .env.development, .env.test, .env.production files
- Previously only loaded generic .env file which doesn't exist
- Ensures consistent image server URL across all build targets
- Fixes issue where build:ios:dev used production image URL instead of test URL
- Aligns with web build script behavior for environment variable precedence

Resolves inconsistent VITE_DEFAULT_IMAGE_API_SERVER values between build targets.
This commit is contained in:
Jose Olarte III
2025-09-18 22:38:53 +08:00
parent 299762789b
commit a3d6b458b1
3 changed files with 37 additions and 5 deletions

View File

@@ -351,8 +351,18 @@ fi
# Setup application directories
setup_app_directories
# Load environment from .env file if it exists
load_env_file ".env"
# Load environment-specific .env file if it exists
env_file=".env.$BUILD_MODE"
if [ -f "$env_file" ]; then
load_env_file "$env_file"
else
log_debug "No $env_file file found, using default environment"
fi
# Load .env file if it exists (fallback)
if [ -f ".env" ]; then
load_env_file ".env"
fi
# Handle clean-only mode
if [ "$CLEAN_ONLY" = true ]; then

View File

@@ -341,7 +341,19 @@ main_electron_build() {
# Setup environment
setup_build_env "electron" "$BUILD_MODE"
setup_app_directories
load_env_file ".env"
# Load environment-specific .env file if it exists
env_file=".env.$BUILD_MODE"
if [ -f "$env_file" ]; then
load_env_file "$env_file"
else
log_debug "No $env_file file found, using default environment"
fi
# Load .env file if it exists (fallback)
if [ -f ".env" ]; then
load_env_file ".env"
fi
# Step 1: Clean Electron build artifacts
clean_electron_artifacts

View File

@@ -324,8 +324,18 @@ fi
# Setup application directories
setup_app_directories
# Load environment from .env file if it exists
load_env_file ".env"
# Load environment-specific .env file if it exists
env_file=".env.$BUILD_MODE"
if [ -f "$env_file" ]; then
load_env_file "$env_file"
else
log_debug "No $env_file file found, using default environment"
fi
# Load .env file if it exists (fallback)
if [ -f ".env" ]; then
load_env_file ".env"
fi
# Validate iOS environment
validate_ios_environment