adjust stats-world perspective & size & colors

This commit is contained in:
2023-05-16 18:56:50 -06:00
parent 8c6c32ed20
commit 9b1c51ba15
7 changed files with 11 additions and 9 deletions

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@@ -34,7 +34,8 @@
- .5 customize favicon - .5 customize favicon
- .5 make advanced features harder to access - .5 make advanced features harder to access
- Release Minimum Viable Product - Release Minimum Viable Product :
- Turn off stats-world or ensure it's usable (eg. cannot zoom out too far and lose world).
- Connect with phone contacts - Connect with phone contacts

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@@ -13,7 +13,7 @@ import { createRenderer } from "./systems/renderer.js";
// from outside the module // from outside the module
const color = "#42b883"; const color = "#42b883";
const color2 = "#4eac82"; const color2 = "#0055aa";
let camera; let camera;
let renderer; let renderer;

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@@ -5,11 +5,11 @@ function createCamera() {
35, // fov = Field Of View 35, // fov = Field Of View
1, // aspect ratio (dummy value) 1, // aspect ratio (dummy value)
0.1, // near clipping plane 0.1, // near clipping plane
100 // far clipping plane 300 // far clipping plane
); );
// move the camera back so we can view the scene // move the camera back so we can view the scene
camera.position.set(0, 10, 30); camera.position.set(0, 100, 200);
// eslint-disable-next-line @typescript-eslint/no-empty-function // eslint-disable-next-line @typescript-eslint/no-empty-function
camera.tick = () => {}; camera.tick = () => {};

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@@ -8,15 +8,16 @@ import {
export function createTerrain(props) { export function createTerrain(props) {
const loader = new TextureLoader(); const loader = new TextureLoader();
const height = loader.load("img/textures/height.png"); const height = loader.load("img/textures/forest-floor.png");
// w h // w h
const geometry = new PlaneGeometry(150, 150, 64, 64); const geometry = new PlaneGeometry(100, 100, 64, 64);
const material = new MeshLambertMaterial({ const material = new MeshLambertMaterial({
color: props.color, color: props.color,
flatShading: true, flatShading: true,
displacementMap: height, map: height,
displacementScale: 5, //displacementMap: height,
//displacementScale: 5,
}); });
const plane = new Mesh(geometry, material); const plane = new Mesh(geometry, material);

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@@ -4,7 +4,7 @@ function createScene(color) {
const scene = new Scene(); const scene = new Scene();
scene.background = new Color(color); scene.background = new Color(color);
scene.fog = new Fog(color, 60, 90); //scene.fog = new Fog(color, 60, 90);
return scene; return scene;
} }