Fix Android emulator API connectivity with cleaner build script approach

- Move Android-specific API server logic from common.sh to build-android.sh
- Remove unnecessary ANDROID_BUILD environment variable
- Set localhost:3000 as default in common.sh for all Capacitor builds
- Override to 10.0.2.2:3000 specifically in build-android.sh for Android development
- Fix execution order issue where common.sh ran before ANDROID_BUILD was set
- Maintain proper separation: Android emulator uses 10.0.2.2, iOS simulator uses localhost
This commit is contained in:
Matthew Raymer
2025-08-05 09:08:50 +00:00
parent 938cf673fc
commit 32f589b866
5 changed files with 16 additions and 6 deletions

View File

@@ -197,10 +197,12 @@ setup_build_env() {
# Set API server environment variables based on build mode
if [ "$BUILD_MODE" = "development" ]; then
# For Capacitor development, use localhost by default
# Android builds will override this in build-android.sh
export VITE_DEFAULT_ENDORSER_API_SERVER="http://localhost:3000"
log_debug "Development mode: Using localhost for Endorser API, production for Image/Partner APIs"
export VITE_DEFAULT_IMAGE_API_SERVER="https://image-api.timesafari.app"
export VITE_DEFAULT_PARTNER_API_SERVER="https://partner-api.endorser.ch"
log_debug "Development mode: Using localhost for Endorser API, production for Image/Partner APIs"
elif [ "$BUILD_MODE" = "test" ]; then
export VITE_DEFAULT_ENDORSER_API_SERVER="https://test-api.endorser.ch"
export VITE_DEFAULT_IMAGE_API_SERVER="https://image-api.timesafari.app"