forked from trent_larson/crowd-funder-for-time-pwa
totally remove code to make terrain bob up and down
This commit is contained in:
@@ -36,31 +36,6 @@ export default function createTerrain(props) {
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// eslint-disable-next-line @typescript-eslint/no-empty-function
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// eslint-disable-next-line @typescript-eslint/no-empty-function
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plane.tick = () => {};
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plane.tick = () => {};
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/**
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* This makes the terrain bob up and down.
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*
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let frame = 0;
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plane.tick = () => {
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frame += 0.01;
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// destructuring of the random values, the original position and the current vertex position
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const { array, originalPosition, randomValues } =
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plane.geometry.attributes.position;
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// Animation for loop
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// In our vertex array, we have 3 coordinates: x, y and z. We are
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// only going to animate on ONE coordinate: the z coordinate.
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// This means we have to omit the x and y coords, hence the i+=3 in our loop.
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// Also, to access that y coordinate on each vertex, we have to add 2 to our
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// current i each time.
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for (let i = 0; i < array.length; i += 3) {
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// Accessing the z coord
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array[i + 2] =
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// Try switching this numbers up, or using sine instead of cosine, see how the animation changes
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originalPosition[i + 2] + Math.cos(frame + randomValues[i + 2]) * 0.002;
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}
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plane.geometry.attributes.position.needsUpdate = true;
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};
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**/
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return plane;
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return plane;
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}
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}
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