forked from trent_larson/crowd-funder-for-time-pwa
chore: Bump to version 1.0.7 build 40.
This commit is contained in:
71
BUILDING.md
71
BUILDING.md
@@ -1017,47 +1017,27 @@ If you need to build manually or want to understand the individual steps:
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export GEM_PATH=$shortened_path
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```
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1. Build the web assets & update ios:
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```bash
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rm -rf dist
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npm run build:web
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npm run build:capacitor
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npx cap sync ios
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```
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- If that fails with "Could not find..." then look at the "gem_path" instructions above.
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3. Copy the assets:
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```bash
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# It makes no sense why capacitor-assets will not run without these but it actually changes the contents.
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mkdir -p ios/App/App/Assets.xcassets/AppIcon.appiconset
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echo '{"images":[]}' > ios/App/App/Assets.xcassets/AppIcon.appiconset/Contents.json
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mkdir -p ios/App/App/Assets.xcassets/Splash.imageset
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echo '{"images":[]}' > ios/App/App/Assets.xcassets/Splash.imageset/Contents.json
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npx capacitor-assets generate --ios
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```
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4. Bump the version to match Android & package.json:
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1. Bump the version in package.json, then here.
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```
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cd ios/App && xcrun agvtool new-version 39 && perl -p -i -e "s/MARKETING_VERSION = .*;/MARKETING_VERSION = 1.0.6;/g" App.xcodeproj/project.pbxproj && cd -
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cd ios/App && xcrun agvtool new-version 40 && perl -p -i -e "s/MARKETING_VERSION = .*;/MARKETING_VERSION = 1.0.7;/g" App.xcodeproj/project.pbxproj && cd -
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# Unfortunately this edits Info.plist directly.
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#xcrun agvtool new-marketing-version 0.4.5
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```
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5. Open the project in Xcode:
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2. Build.
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```bash
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npx cap open ios
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```
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Here's prod. Also available: test, dev
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6. Use Xcode to build and run on simulator or device.
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```bash
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npm run build:ios:prod
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```
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3.1. Use Xcode to build and run on simulator or device.
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* Select Product -> Destination with some Simulator version. Then click the run arrow.
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7. Release
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3.2. Use Xcode to release.
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* Someday: Under "General" we want to rename a bunch of things to "Time Safari"
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* Choose Product -> Destination -> Any iOS Device
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@@ -1125,35 +1105,28 @@ The recommended way to build for Android is using the automated build script:
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#### Manual Build Process
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1. Build the web assets:
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1. Bump the version in package.json, then here: android/app/build.gradle
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```bash
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rm -rf dist
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npm run build:web
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npm run build:capacitor
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```
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```bash
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perl -p -i -e 's/versionCode .*/versionCode 40/g' android/app/build.gradle
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perl -p -i -e 's/versionName .*/versionName "1.0.7"/g' android/app/build.gradle
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```
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2. Update Android project with latest build:
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2. Build.
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```bash
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npx cap sync android
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```
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Here's prod. Also available: test, dev
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3. Copy the assets
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```bash
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npm run build:android:prod
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```
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```bash
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npx capacitor-assets generate --android
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```
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4. Bump version to match iOS & package.json: android/app/build.gradle
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5. Open the project in Android Studio:
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3. Open the project in Android Studio:
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```bash
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npx cap open android
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```
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6. Use Android Studio to build and run on emulator or device.
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4. Use Android Studio to build and run on emulator or device.
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## Android Build from the console
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