diff --git a/◯ᴥᗱᗴᗝИNᗱᗴᙁ⚭ⵙ⚭ᙁᗱᗴИNᗝᗱᗴᴥ◯/2.90/SCRIPTS/ADDONS/ARRAY_TOOLS_1-2-1/AT_CALC_FUNC.PY b/◯ᴥᗱᗴᗝИNᗱᗴᙁ⚭ⵙ⚭ᙁᗱᗴИNᗝᗱᗴᴥ◯/2.90/SCRIPTS/ADDONS/ARRAY_TOOLS_1-2-1/AT_CALC_FUNC.PY
deleted file mode 100644
index 5b5ed5ee..00000000
--- a/◯ᴥᗱᗴᗝИNᗱᗴᙁ⚭ⵙ⚭ᙁᗱᗴИNᗝᗱᗴᴥ◯/2.90/SCRIPTS/ADDONS/ARRAY_TOOLS_1-2-1/AT_CALC_FUNC.PY
+++ /dev/null
@@ -1,164 +0,0 @@
-# -*- coding: utf-8 -*-
-import bpy
-import math
-import random
-
-from mathutils import Matrix
-from mathutils import Vector
-
-from . import cfg
-
-
-def at_random_fill(min, max):
-    first = random.uniform(min, max)
-    second = random.uniform(min, max)
-    if first <= second:
-        return(first, second)
-    else:
-        return(second, first)
-
-
-def at_random(seed, totalc, totalr, mint, maxt, mins, maxs, minr, maxr, btr, bsc, brot, uniform,
-    tr1, tr2, sc1, sc2, r1, r2, pivot, varia, valign):
-    """Random function for translation, scale and rotation,
-        seed : seed for random
-        totalc : number of elements in column
-        totalr : number of elements in row
-        mint : minimum for translation
-        maxt : maximum for translation
-        mins : minimum for scale
-        maxs : maximum for scale
-        minr : minimum for rotation
-        maxr : maximun for rotation
-        btr : (boolean) use translation or not
-        bsc : (boolean) use scale or not
-        brot : (boolean) use rotation or not
-        uniform : (boolean) use uniform scale or not
-        tr1 : translation offset of the column
-        tr2 : translation offset of the row
-        sc1 : scale offset of the column
-        sc2 : scale offset of the row
-        r1 : rotation offset of the column
-        r2 : rotation offset of the row
-        pivot : pivot
-        varia : variation of rows
-        valign : Vector of align of rows
-    """
-    random.seed(seed)
-    tr, sc, rot = [0, 0, 0], [0, 0, 0], [0, 0, 0]
-    xyz_vec = (x_axis(), y_axis(), z_axis())
-    ref_name = cfg.atools_objs[0][0]
-    for j in range(totalr):
-        for k in range(totalc + j*varia):
-            elem_name = cfg.atools_objs[j][k]
-            if elem_name == ref_name:
-                continue
-            elem = bpy.data.objects[elem_name]
-            for i in range(3):
-                tr[i] = random.uniform(mint[i], maxt[i])
-                sc[i] = random.uniform(mins[i]/100, maxs[i]/100)
-                rot[i] = random.uniform(minr[i], maxr[i])
-            if uniform:
-                    sc[0] = sc[1] = sc[2]
-            mt = Matrix.Translation(tr)
-            ms = Matrix.Scale(sc[0], 4, (1, 0, 0)) @ Matrix.Scale(sc[1], 4, (0, 1, 0)) @ Matrix.Scale(sc[2], 4, (0, 0, 1))
-            mr = Matrix.Rotation(rot[0], 4, (1, 0, 0)) @ Matrix.Rotation(rot[1], 4, (0, 1, 0)) @ Matrix.Rotation(rot[2], 4, (0, 0, 1))
-
-            # recalculate the position...
-            vt, vs, vr = tsr(cfg.ref_mtx, k, j, tr1, tr2, sc1, sc2, Vector(r1), Vector(r2), valign)
-            
-            if pivot is not None:
-                emat = at_all_in_one(cfg.ref_mtx, vr, xyz_vec, vt, vs, pivot.location)
-            else:
-                emat = at_all_in_one(cfg.ref_mtx, vr, xyz_vec, vt, vs, cfg.ref_mtx.translation)
-            elem.matrix_world = emat
-            if btr:
-                elem.matrix_world @= mt
-            if bsc:
-                elem.matrix_world @= ms
-            if brot:
-                elem.matrix_world @= mr
-
-def x_axis():
-    """Get the x axis"""
-    return Vector((1.0, 0.0, 0.0))
-
-
-def y_axis():
-    """Get the y axis"""
-    return Vector((0.0, 1.0, 0.0))
-
-
-def z_axis():
-    """Get the z axis"""
-    return Vector((0.0, 0.0, 1.0))
-
-
-def xyz_axis():
-    """Get the xyz axis"""
-    return Vector((1.0, 1.0, 1.0))
-
-
-def at_all_in_one(ref, angle, vecxyz, vec_tr, vec_sc, pivot):
-    """Return the matrix of transformations"""
-    # Matrix is composed by location @ rotation @ scale
-    loc_ref, rot_ref, sc_ref = ref.decompose()
-    # ref_location = bpy.data.objects[cfg.atools_objs[0][0]].location
-
-    loc_ma = Matrix.Translation(loc_ref)
-    rot_ma = rot_ref.to_matrix().to_4x4()
-    sc_ma = Matrix.Scale(sc_ref[0], 4, (1, 0, 0)) @ Matrix.Scale(sc_ref[1], 4, (0, 1, 0)) @ Matrix.Scale(sc_ref[2], 4, (0, 0, 1))
-
-    mt = Matrix.Translation(pivot - loc_ref)
-    mr = Matrix.Rotation(angle[0], 4, vecxyz[0]) @ Matrix.Rotation(angle[1], 4, vecxyz[1]) @ Matrix.Rotation(angle[2], 4, vecxyz[2])
-    mra = mt @ mr @ mt.inverted()
-
-    trm = Matrix.Translation(vec_tr)
-    scm = Matrix.Scale(vec_sc[0], 4, (1, 0, 0)) @ Matrix.Scale(vec_sc[1], 4, (0, 1, 0)) @ Matrix.Scale(vec_sc[2], 4, (0, 0, 1))
-
-    if pivot == loc_ref:
-        mw = loc_ma @ rot_ma @ trm @ scm @ sc_ma @ mr
-    else:
-        mw = loc_ma @ mra @ rot_ma @ trm @ scm @ sc_ma
-    return mw
-
-
-def fill_rotation(context):
-    prop = context.scene.arraytools_prop
-    offset = prop.rot_offset
-
-    for i in range(3):
-        if offset[i] == 0.0:
-            prop.rot_min[i], prop.rot_max[i] = at_random_fill(-math.pi, math.pi)
-        else:
-            prop.rot_min[i], prop.rot_max[i] = at_random_fill(-offset[i]*2, offset[i]*2)
-
-
-def sum_serie(n, factor):
-    """Return the sum of the serie 1+2+3+4+...+n
-    with a factor
-    """
-    return ((n * (n - 1)) / 2) * factor
-
-
-# (T)ranslate (S)cale (R)otation vector
-def tsr(mat, col, row, tcol, trow, scol, srow, rcol, rrow, ralign):
-    """Retrieve the translation, scale and rotation vector according
-    to the position in the array
-        mat : matrix of the reference object
-        col : position in column
-        row : position in row
-        tcol : translate offset in column
-        trow : translate offset in row
-        scol : scale offset in column
-        srow : scale offset in row
-        rcol : rotation offset in column
-        rrow : rotation offset in row
-        ralign : row align
-    """
-    translate = col * tcol + row * trow + row * ralign
-    rotate = col * Vector(rcol) + row * Vector(rrow)
-    s1 = col * (mat.to_scale() - (scol/100))
-    s2 = row * (mat.to_scale() - (srow/100))
-    scale = xyz_axis() - s1 - s2
-    return translate, scale, rotate