diff --git a/◯ᴥᗱᗴᗝИNᗱᗴᙁ⚭ⵙ⚭ᙁᗱᗴИNᗝᗱᗴᴥ◯/2.90/SCRIPTS/ADDONS/PRECISE_RENDER_BORDER_ADJUST_V1-3.PY b/◯ᴥᗱᗴᗝИNᗱᗴᙁ⚭ⵙ⚭ᙁᗱᗴИNᗝᗱᗴᴥ◯/2.90/SCRIPTS/ADDONS/PRECISE_RENDER_BORDER_ADJUST_V1-3.PY
deleted file mode 100644
index c459f96c..00000000
--- a/◯ᴥᗱᗴᗝИNᗱᗴᙁ⚭ⵙ⚭ᙁᗱᗴИNᗝᗱᗴᴥ◯/2.90/SCRIPTS/ADDONS/PRECISE_RENDER_BORDER_ADJUST_V1-3.PY
+++ /dev/null
@@ -1,158 +0,0 @@
-######################################################################################################
-# A simple add-on to allows the user to precisly place the border render region (Ctrl+B in cam view) #
-# using numerical input, witch can be animated                                                       #
-# Actualy uncommented (see further version)                                                          #
-# Author: Lapineige                                                                                  #
-# License: GPL v3                                                                                   #
-######################################################################################################
-
-
-############# Add-on description (used by Blender)
-
-bl_info = {
-    "name": "Precise Render Border Adjust",
-    "description": 'Allows to modify and animate the "Border Render" region with numerical input.',
-    "author": "Lapineige",
-    "version": (1, 3),
-    "blender": (2, 71, 0),
-    "location": "Properties > Render > Precise Render Border Adjust (panel)",
-    "warning": "", # used for warning icon and text in addons panel
-    "wiki_url": "http://le-terrier-de-lapineige.over-blog.com/2014/07/precise-render-border-adjust-mon-add-on-pour-positionner-precisement-le-border-render.html",
-    "tracker_url": "http://blenderclan.tuxfamily.org/html/modules/newbb/viewtopic.php?topic_id=42159",
-    "category": "Render"}
-
-##############
-
-import bpy
-
-bpy.types.Scene.x_min_pixels = bpy.props.IntProperty(min=0, description="Minimum X value (in pixel) for the render border")
-bpy.types.Scene.x_max_pixels = bpy.props.IntProperty(min=0, description="Maximum X value (in pixel) for the render border")
-bpy.types.Scene.y_min_pixels = bpy.props.IntProperty(min=0, description="Minimum Y value (in pixel) for the render border")
-bpy.types.Scene.y_max_pixels = bpy.props.IntProperty(min=0, description="Maximum Y value (in pixel) for the render border")
-
-
-class PreciseRenderBorderAdjust(bpy.types.Panel):
-    """Creates the tools in a Panel, in the scene context of the properties editor"""
-    bl_label = "Precise Render Border Adjust"
-    bl_idname = "Precise_Render_Border_Adjust"
-    bl_space_type = 'PROPERTIES'
-    bl_region_type = 'WINDOW'
-    bl_context = "render"
-
-    def draw(self, context):
-        layout = self.layout
-
-        scene = context.scene
-        
-        if not scene.render.use_border:
-            sub = layout.split(percentage=0.7)
-            sub.label(icon="ERROR", text="Border Render not activated:")
-            sub.prop(scene.render, "use_border")
-        
-        sub = layout.column()
-        row = sub.row()
-        row.label(text="")
-        row.prop(scene.render, "border_max_y", text="Max", slider=True)
-        row.label(text="")
-        row = sub.row(align=True)
-        row.prop(scene.render, "border_min_x", text="Min", slider=True)
-        row.prop(scene.render, "border_max_x", text="Max", slider=True)
-        row = sub.row()
-        row.label(text="")
-        row.prop(scene.render, "border_min_y", text="Min", slider=True)
-        row.label(text="")
-        
-        row = layout.row()
-        row.label(text="Convert values to pixels:")
-        row.operator("render.bordertopixels", text="Border -> Pixels")
-        
-        layout.label(text="Pixels position X:")
-        row = layout.row(align=True)
-        row.prop(scene, "x_min_pixels", text="Min")
-        row.prop(scene, "x_max_pixels", text="Max")
-        layout.label(text="Pixels position Y:")
-        row = layout.row(align=True)
-        row.prop(scene, "y_min_pixels", text="Min")
-        row.prop(scene, "y_max_pixels", text="Max")
-        
-        layout.label(icon="INFO", text="Don't forget to apply pixels values")
-        row = layout.row()
-        row.operator("render.pixelstoborder", text="Pixels -> Border")
-
-class PixelsToBorder(bpy.types.Operator):
-    """ Convert the pixel value into the proportion needed by the Blender native property """
-    bl_idname = "render.pixelstoborder"
-    bl_label = "Convert Pixels to Border proportion"
-    
-    @classmethod
-    def poll(cls, context):
-        return True
-
-    def execute(self, context):
-        C = bpy.context
-    
-        X = C.scene.render.resolution_x
-        Y = C.scene.render.resolution_y
-        
-        C.scene.render.border_min_x = C.scene.x_min_pixels / X
-        C.scene.render.border_max_x = C.scene.x_max_pixels / X
-        C.scene.render.border_min_y = C.scene.y_min_pixels / Y
-        C.scene.render.border_max_y = C.scene.y_max_pixels / Y
-        
-        if C.scene.x_min_pixels > X:
-            C.scene.x_min_pixels = X
-        if C.scene.x_max_pixels > X:
-            C.scene.x_max_pixels = X
-        if C.scene.y_min_pixels > Y:
-            C.scene.y_min_pixels = Y
-        if C.scene.y_max_pixels > Y:
-            C.scene.y_max_pixels = Y
-        
-        return {'FINISHED'}
-    
-class BorderToPixels(bpy.types.Operator):
-    """ Convert the Blender native property value to pixels"""
-    bl_idname = "render.bordertopixels"
-    bl_label = "Convert border values to pixels"
-    
-    @classmethod
-    def poll(cls, context):
-        return True
-
-    def execute(self, context):
-        C = bpy.context
-    
-        X = C.scene.render.resolution_x
-        Y = C.scene.render.resolution_y
-        
-        C.scene.x_min_pixels = int(C.scene.render.border_min_x * X)
-        C.scene.x_max_pixels = int(C.scene.render.border_max_x * X)
-        C.scene.y_min_pixels = int(C.scene.render.border_min_y * Y)
-        C.scene.y_max_pixels = int(C.scene.render.border_max_y * Y)
-                
-        return {'FINISHED'}
-
-def register():
-    bpy.utils.register_class(PreciseRenderBorderAdjust)
-    bpy.utils.register_class(PixelsToBorder)
-    bpy.utils.register_class(BorderToPixels)
-
-
-def unregister():
-    bpy.utils.unregister_class(PreciseRenderBorderAdjust)
-    bpy.utils.unregister_class(PixelsToBorder)
-    bpy.utils.unregister_class(BorderToPixels)
-
-
-if __name__ == "__main__":
-    C = bpy.context
-    
-    X = C.scene.render.resolution_x
-    Y = C.scene.render.resolution_y
-    
-    C.scene.x_min_pixels = 0
-    C.scene.x_max_pixels = X
-    C.scene.y_min_pixels = 0
-    C.scene.y_max_pixels = Y
-    
-    register()