diff --git a/◯ᴥᗱᗴᗝИNᗱᗴᙁ⚭ⵙ⚭ᙁᗱᗴИNᗝᗱᗴᴥ◯/2.90/SCRIPTS/ADDONS/SPACE_VIEW_3D_DISPLAY_TOOLS.PY b/◯ᴥᗱᗴᗝИNᗱᗴᙁ⚭ⵙ⚭ᙁᗱᗴИNᗝᗱᗴᴥ◯/2.90/SCRIPTS/ADDONS/SPACE_VIEW_3D_DISPLAY_TOOLS.PY
deleted file mode 100644
index 3b07823f..00000000
--- a/◯ᴥᗱᗴᗝИNᗱᗴᙁ⚭ⵙ⚭ᙁᗱᗴИNᗝᗱᗴᴥ◯/2.90/SCRIPTS/ADDONS/SPACE_VIEW_3D_DISPLAY_TOOLS.PY
+++ /dev/null
@@ -1,1360 +0,0 @@
-# space_view_3d_display_tools.py Copyright (C) 2012, Jordi Vall-llovera
-#
-# Multiple display tools for fast navigate/interact with the viewport
-#
-# ***** BEGIN GPL LICENSE BLOCK *****
-#
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ***** END GPL LICENCE BLOCK *****
-
-bl_info = {
-    "name": "Display Tools",
-    "author": "Jordi Vall-llovera Medina",
-    "version": (1, 2, 6),
-    "blender": (2, 6, 4),
-    "location": "Toolshelf",
-    "description": "Display tools for fast navigate/interact with the viewport",
-    "warning": "",
-    "wiki_url": "http://jordiart3d.blogspot.com.es/",
-    "tracker_url": "",
-    "category": "3D View"}
-
-"""
-Additional links:
-    Author Site: http://jordiart3d.blogspot.com.es/
-"""
-
-import bpy
-
-from bpy.props import IntProperty, BoolProperty, FloatProperty, EnumProperty
-
-# init delay variables
-bpy.types.Scene.Delay = bpy.props.BoolProperty(
-        default = False,
-        description = "Activate delay return to normal viewport mode")
-
-bpy.types.Scene.DelayTime = bpy.props.IntProperty(
-        default = 30,
-        min = 1,
-        max = 500,
-        soft_min = 10,
-        soft_max = 250,
-        description = "Delay time to return to normal viewport\
-         mode after move your mouse cursor")
-
-bpy.types.Scene.DelayTimeGlobal = bpy.props.IntProperty(
-        default = 30,
-        min = 1,
-        max = 500,
-        soft_min = 10,
-        soft_max = 250,
-        description = "Delay time to return to normal viewport\
-         mode after move your mouse cursor")
-
-#init variable for fast navigate
-bpy.types.Scene.EditActive = bpy.props.BoolProperty(
-        default = True,
-        description = "Activate for fast navigate in edit mode too")
-
-#Fast Navigate toggle function
-def trigger_fast_navigate(trigger):
-    scene = bpy.context.scene
-    scene.FastNavigateStop = False
-    
-    if trigger == True:
-        trigger = False
-    else:
-        trigger = True
-
-#Control how to display particles during fast navigate
-def display_particles(mode):
-    scene = bpy.context.scene
-    
-    if mode == True:
-        for particles in bpy.data.particles:
-            if particles.type == 'EMITTER':
-                particles.draw_method = 'DOT'
-                particles.draw_percentage = 100
-            else:
-                particles.draw_method = 'RENDER'  
-                particles.draw_percentage = 100
-    else:
-        for particles in bpy.data.particles:
-            if particles.type == 'EMITTER':
-                particles.draw_method = 'DOT'
-                particles.draw_percentage = scene.ParticlesPercentageDisplay
-            else:
-                particles.draw_method = 'RENDER'  
-                particles.draw_percentage = scene.ParticlesPercentageDisplay
-
-#Do repetitive fast navigate related stuff         
-def fast_navigate_stuff(self, context, event):    
-    scene = bpy.context.scene
-    view = context.space_data
-        
-    if bpy.context.area.type != 'VIEW_3D':
-        return self.cancel(context)    
-                          
-    if event.type == 'ESC' or event.type == 'RET' or event.type == 'SPACE':
-        return self.cancel(context)
-     
-    if scene.FastNavigateStop == True:
-        return self.cancel(context)    
-    
-    #fast navigate while orbit/panning
-    if event.type == 'MIDDLEMOUSE':
-        if scene.Delay == True:
-            if scene.DelayTime < scene.DelayTimeGlobal:
-                scene.DelayTime += 1
-        view.viewport_shade = scene.FastMode
-        self.mode = False
-        
-    #fast navigate while transform operations
-    if event.type == 'G' or event.type == 'R' or event.type == 'S': 
-        if scene.Delay == True:
-            if scene.DelayTime < scene.DelayTimeGlobal:
-                scene.DelayTime += 1
-        view.viewport_shade = scene.FastMode
-        self.mode = False
-     
-    #fast navigate while menu popups or duplicates  
-    if event.type == 'W' or event.type == 'D' or event.type == 'L'\
-        or event.type == 'U' or event.type == 'I' or event.type == 'M'\
-        or event.type == 'A' or event.type == 'B': 
-        if scene.Delay == True:
-            if scene.DelayTime < scene.DelayTimeGlobal:
-                scene.DelayTime += 1
-        view.viewport_shade = scene.FastMode
-        self.mode = False
-    
-    #fast navigate while numpad navigation
-    if event.type == 'NUMPAD_PERIOD' or event.type == 'NUMPAD_1'\
-        or event.type == 'NUMPAD_2' or event.type == 'NUMPAD_3'\
-        or event.type == 'NUMPAD_4' or event.type == 'NUMPAD_5'\
-        or event.type == 'NUMPAD_6' or event.type == 'NUMPAD_7'\
-        or event.type == 'NUMPAD_8' or event.type == 'NUMPAD_9': 
-        if scene.Delay == True:
-            if scene.DelayTime < scene.DelayTimeGlobal:
-                scene.DelayTime += 1
-        view.viewport_shade = scene.FastMode
-        self.mode = False
-        
-    #fast navigate while zooming with mousewheel too
-    if event.type == 'WHEELUPMOUSE' or event.type == 'WHEELDOWNMOUSE':
-        scene.DelayTime = scene.DelayTimeGlobal
-        view.viewport_shade = scene.FastMode
-        self.mode = False
-        
-    if event.type == 'MOUSEMOVE': 
-        if scene.Delay == True:
-            if scene.DelayTime == 0:
-                scene.DelayTime = scene.DelayTimeGlobal
-                view.viewport_shade = scene.OriginalMode 
-                self.mode = True
-        else:
-            view.viewport_shade = scene.OriginalMode 
-            self.mode = True
-    
-    if scene.Delay == True:
-        scene.DelayTime -= 1   
-        if scene.DelayTime == 0:
-            scene.DelayTime = scene.DelayTimeGlobal
-            view.viewport_shade = scene.OriginalMode 
-            self.mode = True
-        
-    if scene.ShowParticles == False:
-        for particles in bpy.data.particles:
-            if particles.type == 'EMITTER':
-                particles.draw_method = 'NONE'
-            else:
-                particles.draw_method = 'NONE'    
-    else:
-        display_particles(self.mode)   
-    
-#Fast Navigate operator
-class FastNavigate(bpy.types.Operator):
-    """Operator that runs Fast navigate in modal mode"""
-    bl_idname = "view3d.fast_navigate_operator"
-    bl_label = "Fast Navigate"
-    trigger = BoolProperty(default = False)
-    mode = BoolProperty(default = False)
-    scene = bpy.context.scene
-    scene.DelayTime = scene.DelayTimeGlobal
-
-    def modal(self, context, event):     
-        scene = bpy.context.scene
-        view = context.space_data
-        
-        if scene.EditActive == True:     
-            fast_navigate_stuff(self, context ,event)
-            return {'PASS_THROUGH'}       
-        else:
-            obj = context.active_object
-            if obj: 
-                if obj.mode != 'EDIT':
-                    fast_navigate_stuff(self, context ,event)
-                    return {'PASS_THROUGH'}            
-                else:
-                    return {'PASS_THROUGH'}        
-            else:
-                fast_navigate_stuff(self, context ,event)
-                return {'PASS_THROUGH'}
-     
-    def execute(self, context):
-        context.window_manager.modal_handler_add(self)
-        trigger_fast_navigate(self.trigger)
-        return {'RUNNING_MODAL'}
-    
-    def cancel(self, context):
-        scene = context.scene
-        for particles in bpy.data.particles:
-            particles.draw_percentage = scene.InitialParticles
-        return {'CANCELLED'}
-
-#Fast Navigate Stop
-def fast_navigate_stop(context):
-    scene = bpy.context.scene
-    scene.FastNavigateStop = True
-
-#Fast Navigate Stop Operator
-class FastNavigateStop(bpy.types.Operator):
-    '''Stop Fast Navigate Operator'''
-    bl_idname = "view3d.fast_navigate_stop"
-    bl_label = "Stop"    
-    FastNavigateStop = IntProperty(name = "FastNavigateStop", 
-		description = "Stop fast navigate mode",
-		default = 0)
-
-    def execute(self,context):
-        fast_navigate_stop(context)
-        return {'FINISHED'}
-    
-#Drawtype textured
-def draw_textured(context):   
-    view = context.space_data
-    view.viewport_shade = 'TEXTURED'
-    bpy.context.scene.game_settings.material_mode = 'GLSL'
-    selection = bpy.context.selected_objects  
-    
-    if not(selection):
-        for obj in bpy.data.objects:
-            obj.draw_type = 'TEXTURED'
-    else:
-        for obj in selection:
-            obj.draw_type = 'TEXTURED' 
-    
-class DisplayTextured(bpy.types.Operator):
-    '''Display objects in textured mode'''
-    bl_idname = "view3d.display_textured"
-    bl_label = "Textured"
-
-    @classmethod
-    def poll(cls, context):
-        return True
-
-    def execute(self, context):
-        draw_textured(context)
-        return {'FINISHED'}
-    
-#Drawtype solid
-def draw_solid(context):
-    view = context.space_data
-    view.viewport_shade = 'TEXTURED'
-    bpy.context.scene.game_settings.material_mode = 'GLSL'
-    selection = bpy.context.selected_objects 
-    
-    if not(selection):
-        for obj in bpy.data.objects:
-            obj.draw_type = 'SOLID'
-    else:
-        for obj in selection:
-            obj.draw_type = 'SOLID'
-
-class DisplaySolid(bpy.types.Operator):
-    '''Display objects in solid mode'''
-    bl_idname = "view3d.display_solid"
-    bl_label = "Solid"
-
-    @classmethod
-    def poll(cls, context):
-        return True
-
-    def execute(self, context):
-        draw_solid(context)
-        return {'FINISHED'}
-    
-#Drawtype wire
-def draw_wire(context):
-    view = context.space_data
-    view.viewport_shade = 'TEXTURED'
-    bpy.context.scene.game_settings.material_mode = 'GLSL'
-    selection = bpy.context.selected_objects 
-    
-    if not(selection):
-        for obj in bpy.data.objects:
-            obj.draw_type = 'WIRE'
-    else:
-        for obj in selection:
-            obj.draw_type = 'WIRE'
-
-class DisplayWire(bpy.types.Operator):
-    '''Display objects in wireframe mode'''
-    bl_idname = "view3d.display_wire"
-    bl_label = "Wire"
-
-    @classmethod
-    def poll(cls, context):
-        return True
-
-    def execute(self, context):
-        draw_wire(context)
-        return {'FINISHED'}
-    
-#Drawtype bounds
-def draw_bounds(context):
-    view = context.space_data
-    view.viewport_shade = 'TEXTURED'
-    bpy.context.scene.game_settings.material_mode = 'GLSL'
-    selection = bpy.context.selected_objects 
-    
-    if not(selection):
-        for obj in bpy.data.objects:
-            obj.draw_type = 'BOUNDS'
-    else:
-        for obj in selection:
-            obj.draw_type = 'BOUNDS'
-
-class DisplayBounds(bpy.types.Operator):
-    '''Display objects in bounds mode'''
-    bl_idname = "view3d.display_bounds"
-    bl_label = "Bounds"
-
-    @classmethod
-    def poll(cls, context):
-        return True
-
-    def execute(self, context):
-        draw_bounds(context)
-        return {'FINISHED'}
-
-#Shade smooth
-def shade_smooth(context):
-    selection = bpy.context.selected_objects   
-    
-    if not(selection): 
-        for obj in bpy.data.objects:
-            bpy.ops.object.select_all(action = 'TOGGLE')
-            bpy.ops.object.shade_smooth()
-            bpy.ops.object.select_all(action = 'TOGGLE')               
-    else:
-        obj = context.active_object
-        if obj.mode == 'OBJECT':
-            for obj in selection:
-                bpy.ops.object.shade_smooth()
-        else:
-            bpy.ops.mesh.faces_shade_smooth()
-
-class DisplayShadeSmooth(bpy.types.Operator):
-    '''Display shade smooth meshes'''
-    bl_idname = "view3d.display_shade_smooth"
-    bl_label = "Smooth"
-
-    @classmethod
-    def poll(cls, context):
-        return True
-
-    def execute(self, context):
-        shade_smooth(context)
-        return {'FINISHED'}
-    
-#Shade flat
-def shade_flat(context):
-    selection = bpy.context.selected_objects 
-      
-    if not(selection): 
-        for obj in bpy.data.objects:
-            bpy.ops.object.select_all(action = 'TOGGLE')
-            bpy.ops.object.shade_flat()
-            bpy.ops.object.select_all(action = 'TOGGLE')
-    else:
-        obj = context.active_object
-        if obj.mode == 'OBJECT':
-            for obj in selection:
-                bpy.ops.object.shade_flat()
-        else:
-            bpy.ops.mesh.faces_shade_flat()    
-
-class DisplayShadeFlat(bpy.types.Operator):
-    '''Display shade flat meshes'''
-    bl_idname = "view3d.display_shade_flat"
-    bl_label = "Flat"
-
-    @classmethod
-    def poll(cls, context):
-        return True
-
-    def execute(self, context):
-        shade_flat(context)
-        return {'FINISHED'}
-    
-#Shadeless on
-def shadeless_on(context):
-    selection = bpy.context.selected_objects
-    
-    if not(selection): 
-        for obj in bpy.data.materials:
-            obj.use_shadeless = True
-    else:
-        for sel in selection:
-            if sel.type == 'MESH':
-                materials = sel.data.materials
-                for mat in materials:
-                    mat.use_shadeless = True  
-            
-class DisplayShadelessOn(bpy.types.Operator):
-    '''Display shadeless material'''
-    bl_idname = "view3d.display_shadeless_on"
-    bl_label = "On"
-
-    @classmethod
-    def poll(cls, context):
-        return True
-
-    def execute(self, context):
-        shadeless_on(context)
-        return {'FINISHED'}
-    
-#Shadeless off
-def shadeless_off(context):
-    selection = bpy.context.selected_objects
-    
-    if not(selection): 
-        for obj in bpy.data.materials:
-            obj.use_shadeless = False
-    else:
-        for sel in selection:
-            if sel.type == 'MESH':
-                materials = sel.data.materials
-                for mat in materials:
-                    mat.use_shadeless = False   
-
-class DisplayShadelessOff(bpy.types.Operator):
-    '''Display shaded material'''
-    bl_idname = "view3d.display_shadeless_off"
-    bl_label = "Off"
-
-    @classmethod
-    def poll(cls, context):
-        return True
-
-    def execute(self, context):
-        shadeless_off(context)
-        return {'FINISHED'}
-
-#Wireframe on
-def wire_on(context):
-    selection = bpy.context.selected_objects  
-     
-    if not(selection): 
-        for obj in bpy.data.objects:
-            obj.show_wire = True
-            
-        for mesh in bpy.data.meshes:
-            mesh.show_all_edges = True
-    else:
-        for obj in selection:
-            obj.show_wire = True
-                
-        for sel in selection:
-            if sel.type == 'MESH':
-                mesh = sel.data
-                mesh.show_all_edges = True      
-
-class DisplayWireframeOn(bpy.types.Operator):
-    '''Display wireframe overlay on'''
-    bl_idname = "view3d.display_wire_on"
-    bl_label = "On"
-
-    @classmethod
-    def poll(cls, context):
-        return True
-
-    def execute(self, context):
-        wire_on(context)
-        return {'FINISHED'}
-    
-#Wireframe off
-def wire_off(context):
-    selection = bpy.context.selected_objects  
-    
-    if not(selection): 
-        for obj in bpy.data.objects:
-            obj.show_wire = False
-            
-        for mesh in bpy.data.meshes:
-            mesh.show_all_edges = False
-    else:
-        for obj in selection:
-            obj.show_wire = False
-                
-        for sel in selection:
-            if sel.type == 'MESH':
-                mesh = sel.data
-                mesh.show_all_edges = False   
-
-class DisplayWireframeOff(bpy.types.Operator):
-    '''Display wireframe overlay off'''
-    bl_idname = "view3d.display_wire_off"
-    bl_label = "Off"
-
-    @classmethod
-    def poll(cls, context):
-        return True
-
-    def execute(self, context):
-        wire_off(context)
-        return {'FINISHED'}
-
-#Bounds on
-def bounds_on(context):
-    scene = context.scene
-    selection = bpy.context.selected_objects 
-      
-    if not(selection): 
-        for obj in bpy.data.objects:
-            obj.show_bounds = True
-            obj.draw_bounds_type = scene.BoundingMode 
-    else:
-        for obj in selection:
-            obj.show_bounds = True
-            obj.draw_bounds_type = scene.BoundingMode                 
-
-class DisplayBoundsOn(bpy.types.Operator):
-    '''Display Bounding box overlay on'''
-    bl_idname = "view3d.display_bounds_on"
-    bl_label = "On"
-
-    @classmethod
-    def poll(cls, context):
-        return True
-
-    def execute(self, context):
-        bounds_on(context)
-        return {'FINISHED'}
-    
-#Wireframe off
-def bounds_off(context):
-    scene = context.scene
-    selection = bpy.context.selected_objects 
-     
-    if not(selection): 
-        for obj in bpy.data.objects:
-            obj.show_bounds = False
-    else:
-        for obj in selection:
-            obj.show_bounds = False    
-
-class DisplayBoundsOff(bpy.types.Operator):
-    '''Display Bounding box overlay off'''
-    bl_idname = "view3d.display_bounds_off"
-    bl_label = "Off"
-
-    @classmethod
-    def poll(cls, context):
-        return True
-
-    def execute(self, context):
-        bounds_off(context)
-        return {'FINISHED'}
-    
-#Double Sided on
-def double_sided_on(context):
-    selection = bpy.context.selected_objects
-    
-    if not(selection):
-        for mesh in bpy.data.meshes:
-            mesh.show_double_sided = True
-    else:
-        for sel in selection:
-            if sel.type == 'MESH':
-                mesh = sel.data
-                mesh.show_double_sided = True        
-
-class DisplayDoubleSidedOn(bpy.types.Operator):
-    '''Turn on face double shaded mode'''
-    bl_idname = "view3d.display_double_sided_on"
-    bl_label = "On"
-
-    @classmethod
-    def poll(cls, context):
-        return True
-
-    def execute(self, context):
-        double_sided_on(context)
-        return {'FINISHED'}
-    
-#Double Sided off
-def double_sided_off(context):
-    selection = bpy.context.selected_objects
-    
-    if not(selection):
-        for mesh in bpy.data.meshes:
-            mesh.show_double_sided = False
-    else:
-        for sel in selection:
-            if sel.type == 'MESH':
-                mesh = sel.data
-                mesh.show_double_sided = False 
-
-class DisplayDoubleSidedOff(bpy.types.Operator):
-    '''Turn off face double sided shade mode'''
-    bl_idname = "view3d.display_double_sided_off"
-    bl_label = "Off"
-
-    @classmethod
-    def poll(cls, context):
-        return True
-
-    def execute(self, context):
-        double_sided_off(context)
-        return {'FINISHED'}
-    
-#XRay on
-def x_ray_on(context):
-    selection = bpy.context.selected_objects 
-    
-    if not(selection):  
-        for obj in bpy.data.objects:
-            obj.show_x_ray = True
-    else:
-        for obj in selection:
-            obj.show_x_ray = True        
-
-class DisplayXRayOn(bpy.types.Operator):
-    '''X-Ray display on'''
-    bl_idname = "view3d.display_x_ray_on"
-    bl_label = "On"
-
-    @classmethod
-    def poll(cls, context):
-        return True
-
-    def execute(self, context):
-        x_ray_on(context)
-        return {'FINISHED'}
-    
-#XRay off
-def x_ray_off(context):
-    selection = bpy.context.selected_objects  
-              
-    if not(selection):  
-        for obj in bpy.data.objects:
-            obj.show_x_ray = False
-    else:
-        for obj in selection:
-            obj.show_x_ray = False  
-
-class DisplayXRayOff(bpy.types.Operator):
-    '''X-Ray display off'''
-    bl_idname = "view3d.display_x_ray_off"
-    bl_label = "Off"
-
-    @classmethod
-    def poll(cls, context):
-        return True
-
-    def execute(self, context):
-        x_ray_off(context)
-        return {'FINISHED'}
-    
-#Init properties for scene
-bpy.types.Scene.FastNavigateStop = bpy.props.BoolProperty(
-        name = "Fast Navigate Stop", 
-        description = "Stop fast navigate mode",
-        default = False)
-
-bpy.types.Scene.OriginalMode = bpy.props.EnumProperty(
-        items = [('TEXTURED', 'Texture', 'Texture display mode'), 
-            ('SOLID', 'Solid', 'Solid display mode')], 
-        name = "Normal",
-        default = 'SOLID')
-
-bpy.types.Scene.BoundingMode = bpy.props.EnumProperty(
-        items = [('BOX', 'Box', 'Box shape'), 
-            ('SPHERE', 'Sphere', 'Sphere shape'),
-            ('CYLINDER', 'Cylinder', 'Cylinder shape'),
-            ('CONE', 'Cone', 'Cone shape')], 
-        name = "BB Mode")
-
-bpy.types.Scene.FastMode = bpy.props.EnumProperty(
-        items = [('WIREFRAME', 'Wireframe', 'Wireframe display'), 
-            ('BOUNDBOX', 'Bounding Box', 'Bounding Box display')], 
-        name = "Fast")
-        
-bpy.types.Scene.ShowParticles = bpy.props.BoolProperty(
-        name = "Show Particles", 
-        description = "Show or hide particles on fast navigate mode",
-		default = True)
-
-bpy.types.Scene.ParticlesPercentageDisplay = bpy.props.IntProperty(
-        name = "Display", 
-        description = "Display only a percentage of particles",
-		default = 25,
-        min = 0,
-        max = 100,
-        soft_min = 0,
-        soft_max = 100,
-        subtype = 'FACTOR')
-    
-bpy.types.Scene.InitialParticles = bpy.props.IntProperty(
-        name = "Count for initial particle setting before enter fast navigate", 
-        description = "Display a percentage value of particles",
-		default = 100,
-        min = 0,
-        max = 100,
-        soft_min = 0,
-        soft_max = 100)
-
-#Set Render Settings
-def set_render_settings(conext):
-    scene = bpy.context.scene
-    render = bpy.context.scene.render
-    view = bpy.context.space_data
-    render.simplify_subdivision = 0
-    render.simplify_shadow_samples = 0
-    render.simplify_child_particles = 0
-    render.simplify_ao_sss = 0
-
-class DisplaySimplify(bpy.types.Operator):
-    '''Display scene simplified'''
-    bl_idname = "view3d.display_simplify"
-    bl_label = "Reset"
-    
-    Mode = EnumProperty(
-        items = [('WIREFRAME', 'Wireframe', ''), 
-            ('BOUNDBOX', 'Bounding Box', '')], 
-        name = "Mode")
-        
-    ShowParticles = BoolProperty(
-        name = "ShowParticles", 
-        description = "Show or hide particles on fast navigate mode",
-		default = True)
-    
-    ParticlesPercentageDisplay = IntProperty(
-        name = "Display", 
-        description = "Display a percentage value of particles",
-		default = 25,
-        min = 0,
-        max = 100,
-        soft_min = 0,
-        soft_max = 100,
-        subtype = 'FACTOR')
-
-    @classmethod
-    def poll(cls, context):
-        return True
-
-    def execute(self, context):
-        set_render_settings(context)
-        return {'FINISHED'}
-
-#Display Modifiers Render on
-def modifiers_render_on(context):    
-    scene = bpy.context.scene
-    bpy.types.Scene.Symplify = IntProperty(
-    name = "Integer",description = "Enter an integer")
-    scene['Simplify'] = 1    
-    selection = bpy.context.selected_objects  
-    
-    if not(selection):   
-        for obj in bpy.data.objects:        
-            for mod in obj.modifiers:
-                mod.show_render = True
-    else:
-        for obj in selection:        
-            for mod in obj.modifiers:
-                mod.show_render = True
-            
-class DisplayModifiersRenderOn(bpy.types.Operator):
-    '''Display modifiers in render'''
-    bl_idname = "view3d.display_modifiers_render_on"
-    bl_label = "On"
-
-    @classmethod
-    def poll(cls, context):
-        return True
-
-    def execute(self, context):
-        modifiers_render_on(context)
-        return {'FINISHED'}
-    
-#Display Modifiers Render off
-def modifiers_render_off(context):
-    selection = bpy.context.selected_objects  
-    
-    if not(selection):   
-        for obj in bpy.data.objects:        
-            for mod in obj.modifiers:
-                mod.show_render = False
-    else:
-        for obj in selection:        
-            for mod in obj.modifiers:
-                mod.show_render = False
-
-class DisplayModifiersRenderOff(bpy.types.Operator):
-    '''Hide modifiers in render'''
-    bl_idname = "view3d.display_modifiers_render_off"
-    bl_label = "Off"
-
-    @classmethod
-    def poll(cls, context):
-        return True
-
-    def execute(self, context):
-        modifiers_render_off(context)
-        return {'FINISHED'}
-    
-#Display Modifiers Viewport on
-def modifiers_viewport_on(context):
-    selection = bpy.context.selected_objects 
-    
-    if not(selection):    
-        for obj in bpy.data.objects:        
-            for mod in obj.modifiers:
-                mod.show_viewport = True
-    else:
-        for obj in selection:        
-            for mod in obj.modifiers:
-                mod.show_viewport = True
-        
-class DisplayModifiersViewportOn(bpy.types.Operator):
-    '''Display modifiers in viewport'''
-    bl_idname = "view3d.display_modifiers_viewport_on"
-    bl_label = "On"
-
-    @classmethod
-    def poll(cls, context):
-        return True
-
-    def execute(self, context):
-        modifiers_viewport_on(context)
-        return {'FINISHED'}
-    
-#Display Modifiers Viewport off
-def modifiers_viewport_off(context):
-    selection = bpy.context.selected_objects 
-    
-    if not(selection):    
-        for obj in bpy.data.objects:        
-            for mod in obj.modifiers:
-                mod.show_viewport = False
-    else:
-        for obj in selection:        
-            for mod in obj.modifiers:
-                mod.show_viewport = False
-
-class DisplayModifiersViewportOff(bpy.types.Operator):
-    '''Hide modifiers in viewport'''
-    bl_idname = "view3d.display_modifiers_viewport_off"
-    bl_label = "Off"
-
-    @classmethod
-    def poll(cls, context):
-        return True
-
-    def execute(self, context):
-        modifiers_viewport_off(context)
-        return {'FINISHED'}
-    
-#Display Modifiers Edit on
-def modifiers_edit_on(context):
-    selection = bpy.context.selected_objects 
-      
-    if not(selection):  
-        for obj in bpy.data.objects:        
-            for mod in obj.modifiers:
-                mod.show_in_editmode = True
-    else:
-        for obj in selection:        
-            for mod in obj.modifiers:
-                mod.show_in_editmode = True
-
-class DisplayModifiersEditOn(bpy.types.Operator):
-    '''Display modifiers during edit mode'''
-    bl_idname = "view3d.display_modifiers_edit_on"
-    bl_label = "On"
-
-    @classmethod
-    def poll(cls, context):
-        return True
-
-    def execute(self, context):
-        modifiers_edit_on(context)
-        return {'FINISHED'}
-    
-#Display Modifiers Edit off
-def modifiers_edit_off(context):
-    selection = bpy.context.selected_objects  
-     
-    if not(selection):  
-        for obj in bpy.data.objects:        
-            for mod in obj.modifiers:
-                mod.show_in_editmode = False
-    else:
-        for obj in selection:        
-            for mod in obj.modifiers:
-                mod.show_in_editmode = False
-
-class DisplayModifiersEditOff(bpy.types.Operator):
-    '''Hide modifiers during edit mode'''
-    bl_idname = "view3d.display_modifiers_edit_off"
-    bl_label = "Off"
-
-    @classmethod
-    def poll(cls, context):
-        return True
-
-    def execute(self, context):
-        modifiers_edit_off(context)
-        return {'FINISHED'}
-    
-#Display Modifiers Cage on
-def modifiers_cage_on(context):
-    selection = bpy.context.selected_objects  
-      
-    if not(selection): 
-        for obj in bpy.data.objects:        
-            for mod in obj.modifiers:
-                mod.show_on_cage = True
-    else:
-        for obj in selection:        
-            for mod in obj.modifiers:
-                mod.show_on_cage = True
-
-class DisplayModifiersCageOn(bpy.types.Operator):
-    '''Display modifiers editing cage during edit mode'''
-    bl_idname = "view3d.display_modifiers_cage_on"
-    bl_label = "On"
-
-    @classmethod
-    def poll(cls, context):
-        return True
-
-    def execute(self, context):
-        modifiers_cage_on(context)
-        return {'FINISHED'}
-    
-#Display Modifiers Cage off
-def modifiers_cage_off(context):
-    selection = bpy.context.selected_objects 
-       
-    if not(selection): 
-        for obj in bpy.data.objects:        
-            for mod in obj.modifiers:
-                mod.show_on_cage = False
-    else:
-        for obj in selection:        
-            for mod in obj.modifiers:
-                mod.show_on_cage = False
-
-class DisplayModifiersCageOff(bpy.types.Operator):
-    '''Hide modifiers editing cage during edit mode'''
-    bl_idname = "view3d.display_modifiers_cage_off"
-    bl_label = "Off"
-
-    @classmethod
-    def poll(cls, context):
-        return True
-
-    def execute(self, context):
-        modifiers_cage_off(context)
-        return {'FINISHED'}
-    
-#Display Modifiers Expand
-def modifiers_expand(context):
-    selection = bpy.context.selected_objects  
-      
-    if not(selection): 
-        for obj in bpy.data.objects:        
-            for mod in obj.modifiers:
-                mod.show_expanded = True
-    else:
-        for obj in selection:        
-            for mod in obj.modifiers:
-                mod.show_expanded = True
-
-class DisplayModifiersExpand(bpy.types.Operator):
-    '''Expand all modifiers on modifier stack'''
-    bl_idname = "view3d.display_modifiers_expand"
-    bl_label = "Expand"
-
-    @classmethod
-    def poll(cls, context):
-        return True
-
-    def execute(self, context):
-        modifiers_expand(context)
-        return {'FINISHED'}
-    
-#Display Modifiers Collapse
-def modifiers_collapse(context):
-    selection = bpy.context.selected_objects  
-      
-    if not(selection): 
-        for obj in bpy.data.objects:        
-            for mod in obj.modifiers:
-                mod.show_expanded = False
-    else:
-        for obj in selection:        
-            for mod in obj.modifiers:
-                mod.show_expanded = False
-
-class DisplayModifiersCollapse(bpy.types.Operator):
-    '''Collapse all modifiers on modifier stack'''
-    bl_idname = "view3d.display_modifiers_collapse"
-    bl_label = "Collapse"
-
-    @classmethod
-    def poll(cls, context):
-        return True
-
-    def execute(self, context):
-        modifiers_collapse(context)
-        return {'FINISHED'}
-    
-#Apply modifiers
-def modifiers_apply(context):
-    selection = bpy.context.selected_objects
-    
-    if not(selection):  
-        bpy.ops.object.select_all(action = 'TOGGLE')
-        bpy.ops.object.convert(target = 'MESH', keep_original = False)
-        bpy.ops.object.select_all(action = 'TOGGLE')
-    else:
-        for mesh in selection:
-            if mesh.type == "MESH":
-                bpy.ops.object.convert(target='MESH', keep_original = False)
-                
-class DisplayModifiersApply(bpy.types.Operator):
-    '''Apply modifiers'''
-    bl_idname = "view3d.display_modifiers_apply"
-    bl_label = "Apply All"
-
-    @classmethod
-    def poll(cls, context):
-        return True
-
-    def execute(self, context):
-        modifiers_apply(context)
-        return {'FINISHED'}
-    
-#Delete modifiers
-def modifiers_delete(context):
-    selection = bpy.context.selected_objects
-    
-    if not(selection):  
-        for obj in bpy.data.objects:
-            for mod in obj.modifiers:
-                bpy.context.scene.objects.active = obj
-                bpy.ops.object.modifier_remove(modifier = mod.name)
-    else:
-        for obj in selection:
-            for mod in obj.modifiers:
-                bpy.context.scene.objects.active = obj
-                bpy.ops.object.modifier_remove(modifier = mod.name)
-                
-class DisplayModifiersDelete(bpy.types.Operator):
-    '''Delete modifiers'''
-    bl_idname = "view3d.display_modifiers_delete"
-    bl_label = "Delete All"
-
-    @classmethod
-    def poll(cls, context):
-        return True
-
-    def execute(self, context):
-        modifiers_delete(context)
-        return {'FINISHED'}
-    
-#Put dummy modifier for boost subsurf
-def modifiers_set_dummy(context):
-    selection = bpy.context.selected_objects 
-    
-    if not(selection):
-        print("funciona")
-        for object in bpy.data.objects:
-            if object.type == "MESH":
-                mod = object.modifiers.new(type = 'SIMPLE_DEFORM',\
-                                            name = "Dummy")
-                mod.factor = 0
-    else:
-        for object in selection:
-            if object.type == "MESH":
-                mod = object.modifiers.new(type = 'SIMPLE_DEFORM',\
-                                            name = "Dummy")
-                mod.factor = 0
-              
-class DisplayAddDummy(bpy.types.Operator):
-    '''Add a dummy simple deform modifier to boost\
-     subsurf modifier viewport performance'''
-    bl_idname = "view3d.display_modifiers_set_dummy"
-    bl_label = "Put Dummy"
-
-    @classmethod
-    def poll(cls, context):
-        return True
-
-    def execute(self, context):
-        modifiers_set_dummy(context)
-        return {'FINISHED'}
-
-# main class for Fast Navigate
-class VIEW3D_PT_FastNavigate(bpy.types.Panel):
-    bl_space_type = "VIEW_3D"
-    bl_region_type = "TOOLS"
-    bl_label = "Fast Navigate"
-    bl_options = {"DEFAULT_CLOSED"}
-    
-    def draw(self, context):
-        layout = self.layout
-        
-        # Tools   
-        scene = context.scene
-        row = layout.row(align=True)
-        row.alignment = 'LEFT'
-        row.operator("view3d.fast_navigate_operator")
-        row.operator("view3d.fast_navigate_stop")
-        layout.label("Settings :")
-        row = layout.row()
-        box = row.box()
-        box.prop(scene,"OriginalMode")
-        box.prop(scene,"FastMode")
-        box.prop(scene, "EditActive", "Edit mode")
-        box.prop(scene, "Delay")
-        box.prop(scene, "DelayTimeGlobal", "Delay time")
-        box.alignment = 'LEFT'
-        box.prop(scene,"ShowParticles")
-        box.prop(scene,"ParticlesPercentageDisplay")
-        
-# main class for Display Mode
-class VIEW3D_PT_DisplayMode(bpy.types.Panel):
-    bl_space_type = "VIEW_3D"
-    bl_region_type = "TOOLS"
-    bl_label = "Display Mode"
-    bl_options = {"DEFAULT_CLOSED"}
-    
-    def draw(self, context):
-        layout = self.layout
-        
-        # Tools
-        col = layout.column()
-        col.alignment = 'EXPAND'
-        row = col.row()
-        row.operator("view3d.display_textured" , icon ='TEXTURE_SHADED')
-        row.operator("view3d.display_solid" , icon ='SOLID')
-        col = layout.column()
-        col.alignment = 'EXPAND'
-        row = col.row()
-        row.operator("view3d.display_wire" , icon = 'WIRE')
-        row.operator("view3d.display_bounds" , icon = 'BBOX')
-
-# main class for Shading Setup
-class VIEW3D_PT_ShadingSetup(bpy.types.Panel):
-    bl_space_type = "VIEW_3D"
-    bl_region_type = "TOOLS"
-    bl_label = "Shading Setup"
-    bl_options = {"DEFAULT_CLOSED"}
-    
-    def draw(self, context):
-        layout = self.layout
-        
-        # Tools
-        col = layout.column(align=True)
-        row = col.row()       
-        row.operator("view3d.display_shade_smooth")
-        row.operator("view3d.display_shade_flat")
-        row = col.row()      
-        row.operator("view3d.display_shadeless_on", "Shadeless On",\
-                      icon = 'SOLID')
-        row.operator("view3d.display_shadeless_off",\
-                     "Shadeless Off", icon = 'SOLID')
-        row = col.row()        
-        row.operator("view3d.display_wire_on", "Wire On", icon = 'WIRE')
-        row.operator("view3d.display_wire_off", "Wire Off", icon = 'WIRE')
-        row = col.row()       
-        row.operator("view3d.display_bounds_on", "Bounds On", icon = 'BBOX')
-        row.operator("view3d.display_bounds_off", "Bounds Off", icon = 'BBOX')
-        row = col.row()       
-        row.operator("view3d.display_double_sided_on",\
-                     "DSided On", icon = 'MESH_DATA')
-        row.operator("view3d.display_double_sided_off",\
-                     "DSided Off", icon = 'MESH_DATA')
-        row = col.row()        
-        row.operator("view3d.display_x_ray_on",\
-                     "XRay On", icon = 'GHOST_ENABLED')
-        row.operator("view3d.display_x_ray_off",\
-                     "XRay Off", icon = 'GHOST_ENABLED')
-        row = col.row()
-        row.separator()
-        row = col.row()
-        
-        scene = context.scene
-        row.prop(scene, "BoundingMode")
-
-# main class for Scene Visualization
-class VIEW3D_PT_SceneVisualization(bpy.types.Panel):
-    bl_space_type = "VIEW_3D"
-    bl_region_type = "TOOLS"
-    bl_label = "Scene Visualization"
-    bl_options = {"DEFAULT_CLOSED"}
-    
-    def draw(self, context):
-        layout = self.layout
-        
-        # Tools
-        scene = context.scene
-        render = scene.render
-        space = context.space_data
-        layout.prop(space, "show_manipulator")
-        layout.prop(space, "show_outline_selected")
-        layout.prop(space, "show_only_render")
-        layout.prop(space, "show_textured_solid")
-        layout.prop(space, "show_backface_culling")
-        layout.prop(space, "show_all_objects_origin")
-        layout.prop(render,"use_simplify", "Simplify")
-        if scene.render.use_simplify == True:
-            layout.label("Settings :")
-            row = layout.row()
-            box = row.box()
-            box.prop(render, "simplify_subdivision", "Subdivision")
-            box.prop(render, "simplify_shadow_samples", "Shadow Samples")
-            box.prop(render, "simplify_child_particles", "Child Particles")
-            box.prop(render, "simplify_ao_sss", "AO and SSS")
-            layout.operator("view3d.display_simplify")
-
-# main class for Modifier Tools
-class VIEW3D_PT_ModifierTools(bpy.types.Panel):
-    bl_space_type = "VIEW_3D"
-    bl_region_type = "TOOLS"
-    bl_label = "Modifier Tools"
-    bl_options = {"DEFAULT_CLOSED"}
-    
-    def draw(self, context):
-        layout = self.layout
-        
-        # Tools
-        layout.label("Modifiers", icon = 'MODIFIER')
-        col = layout.column(align=True)
-        col.alignment = 'EXPAND'
-        row = col.row()
-        row.operator("view3d.display_modifiers_render_on",\
-                      icon = 'RENDER_STILL')
-        row.operator("view3d.display_modifiers_render_off")
-        row.operator("view3d.display_modifiers_viewport_on",
-        icon = 'RESTRICT_VIEW_OFF')
-        row.operator("view3d.display_modifiers_viewport_off")       
-        col = layout.column(align=True)
-        col.alignment = 'EXPAND'
-        row = col.row()
-        row.operator("view3d.display_modifiers_edit_on", icon = 'EDITMODE_HLT')
-        row.operator("view3d.display_modifiers_edit_off")  
-        row.operator("view3d.display_modifiers_cage_on",\
-                      icon = 'EDITMODE_DEHLT')
-        row.operator("view3d.display_modifiers_cage_off")       
-        row = layout.row(align=True)
-        row.operator("view3d.display_modifiers_expand", icon = 'TRIA_DOWN')
-        row.operator("view3d.display_modifiers_collapse", icon = 'TRIA_RIGHT')       
-        row = layout.row(align=True)
-        row.operator("view3d.display_modifiers_apply", icon = 'MODIFIER')
-        row.operator("view3d.display_modifiers_delete", icon = 'X')
-        row = layout.row(align=True)
-        row.operator("view3d.display_modifiers_set_dummy",\
-                     icon = 'OUTLINER_OB_ARMATURE')
-             
-# register the classes
-def register():
-    bpy.utils.register_class(FastNavigate)
-    bpy.utils.register_class(DisplayTextured)
-    bpy.utils.register_class(DisplaySolid)
-    bpy.utils.register_class(DisplayWire)
-    bpy.utils.register_class(DisplayBounds)
-    bpy.utils.register_class(DisplayWireframeOn)
-    bpy.utils.register_class(DisplayWireframeOff)
-    bpy.utils.register_class(DisplayBoundsOn)
-    bpy.utils.register_class(DisplayBoundsOff)
-    bpy.utils.register_class(DisplayShadeSmooth)
-    bpy.utils.register_class(DisplayShadeFlat)
-    bpy.utils.register_class(DisplayShadelessOn)
-    bpy.utils.register_class(DisplayShadelessOff)
-    bpy.utils.register_class(DisplayDoubleSidedOn)
-    bpy.utils.register_class(DisplayDoubleSidedOff)
-    bpy.utils.register_class(DisplayXRayOn)
-    bpy.utils.register_class(DisplayXRayOff)
-    bpy.utils.register_class(DisplayModifiersRenderOn)
-    bpy.utils.register_class(DisplayModifiersRenderOff)
-    bpy.utils.register_class(DisplayModifiersViewportOn)
-    bpy.utils.register_class(DisplayModifiersViewportOff)
-    bpy.utils.register_class(DisplayModifiersEditOn)
-    bpy.utils.register_class(DisplayModifiersEditOff)
-    bpy.utils.register_class(DisplayModifiersCageOn)
-    bpy.utils.register_class(DisplayModifiersCageOff)
-    bpy.utils.register_class(DisplayModifiersExpand)
-    bpy.utils.register_class(DisplayModifiersCollapse)
-    bpy.utils.register_class(DisplayModifiersApply)
-    bpy.utils.register_class(DisplayModifiersDelete)
-    bpy.utils.register_class(DisplayAddDummy)
-    bpy.utils.register_class(DisplaySimplify)
-    bpy.utils.register_module(__name__) 
-    pass 
-
-def unregister():
-    bpy.utils.unregister_class(FastNavigate)
-    bpy.utils.unregister_class(DisplayTextured)
-    bpy.utils.unregister_class(DisplaySolid)
-    bpy.utils.unregister_class(DisplayWire)
-    bpy.utils.unregister_class(DisplayBounds)
-    bpy.utils.unregister_class(DisplayShadeSmooth)
-    bpy.utils.unregister_class(DisplayShadeFlat)
-    bpy.utils.unregister_class(DisplayShadelessOn)
-    bpy.utils.unregister_class(DisplayShadelessOff)
-    bpy.utils.unregister_class(DisplayWireframeOn)
-    bpy.utils.unregister_class(DisplayWireframeOff)
-    bpy.utils.unregister_class(DisplayBoundsOn)
-    bpy.utils.unregister_class(DisplayBoundsOff)
-    bpy.utils.unregister_class(DisplayDoubleSidedOn)
-    bpy.utils.unregister_class(DisplayDoubleSidedOff)
-    bpy.utils.unregister_class(DisplayXRayOn)
-    bpy.utils.unregister_class(DisplayXRayOff)
-    bpy.utils.unregister_class(DisplayModifiersRenderOn)
-    bpy.utils.unregister_class(DisplayModifiersRenderOff)
-    bpy.utils.unregister_class(DisplayModifiersViewportOn)
-    bpy.utils.unregister_class(DisplayModifiersViewportOff)
-    bpy.utils.unregister_class(DisplayModifiersEditOn)
-    bpy.utils.unregister_class(DisplayModifiersEditOff)
-    bpy.utils.unregister_class(DisplayModifiersCageOn)
-    bpy.utils.unregister_class(DisplayModifiersCageOff)
-    bpy.utils.unregister_class(DisplayModifiersExpand)
-    bpy.utils.unregister_class(DisplayModifiersCollapse)
-    bpy.utils.unregister_class(DisplayModifiersApply)
-    bpy.utils.unregister_class(DisplayModifiersDelete)
-    bpy.utils.unregister_class(DisplayAddDummy)
-    bpy.utils.unregister_class(DisplaySimplify)
-    bpy.utils.unregister_module(__name__)
-    pass 
-
-if __name__ == "__main__": 
-    register()    
\ No newline at end of file