diff --git a/◯ᴥᗱᗴᗝИNᗱᗴᙁ⚭ⵙ⚭ᙁᗱᗴИNᗝᗱᗴᴥ◯/2.90/SCRIPTS/ADDONS/R_ARRAY-MASTER/RA_DRAW_UI.PY b/◯ᴥᗱᗴᗝИNᗱᗴᙁ⚭ⵙ⚭ᙁᗱᗴИNᗝᗱᗴᴥ◯/2.90/SCRIPTS/ADDONS/R_ARRAY-MASTER/RA_DRAW_UI.PY
deleted file mode 100644
index 42251d2e..00000000
--- a/◯ᴥᗱᗴᗝИNᗱᗴᙁ⚭ⵙ⚭ᙁᗱᗴИNᗝᗱᗴᴥ◯/2.90/SCRIPTS/ADDONS/R_ARRAY-MASTER/RA_DRAW_UI.PY
+++ /dev/null
@@ -1,125 +0,0 @@
-import bpy
-import gpu
-import blf
-from gpu_extras.batch import batch_for_shader
-
-
-def RA_modal_Draw(self, context, prefs):
-    height = bpy.context.region.height
-    width = bpy.context.region.width
-    CO = context.object
-    
-    font_id = 0
-
-    #+ text
-    if CO.RA_Unq_mode == True:
-        blf.color (font_id,0.9,0.32,0.35,1)
-    else:
-        blf.color (font_id,0.85,0.85,0.85,1)
-    #* Offset
-    blf.position(font_id, (width/2) - 200, (height/2) - 250, 0)
-    blf.size(font_id, 20, 60)
-    blf.draw(font_id, ("{} {}".format("Offset: ",str(round(CO.RA_Offset, 2)))) )
-        
-    #* Object Selectable
-    blf.position(font_id, (width/2) + 50, (height/2) - 250, 0)    
-   
-    blf.draw(font_id, ("{} {}".format("Selectable: ",str(CO.RA_Sel_Status))) )
-    
-    #* Object Number "Count"
-    blf.position(font_id, (width/2) - 50, (height/2) - 250, 0)
-    if CO.RA_Unq_mode == True:
-        blf.color (font_id,0.5,0.5,0.5,1)
-    else:
-        blf.color (font_id,0.85,0.85,0.85,1)
- 
-    blf.draw(font_id, ("{} {}".format("Count: ",str(round(CO.RA_ObjNum, 2)))) )    
-    #* Show/Hide Help
-    blf.color (font_id,1,1,1,1)
-    text = "Show/Hide Help 'H'"
-    blf.position(font_id, (width/2 - blf.dimensions(font_id, text)[0] / 2), (height/2) - 230, 0)
-   
-    blf.draw(font_id, text)
-    #+--------------------------------------------------------------+#
-    #* Unique Mode
-    blf.color (font_id,0.8,0.4,0.0,1)
-    text = "Unique Mode: "
-    blf.position(font_id, (width/2 - 84), (height/2) - 270, 0)
-    blf.draw(font_id, text)
-    #-------------------------#
-    if CO.RA_Unq_mode == True:
-        blf.color (font_id,0.1,0.94,0.4,1)
-        unq_text = "Active"
-    else:
-        blf.color (font_id,0.6,0.1,0.0,1)
-        unq_text = "--------"
-    blf.position(font_id, (width/2 + 34), (height/2) - 270, 0)
-    blf.draw(font_id, unq_text)
-    #+--------------------------------------------------------------+#
-    #* Help
-    blf.color (font_id,0.6,1,0.6,1)
-    if prefs.modal_help == True:
-        lines = ["Reset 'R'",
-        "Apply 'A'",
-        "Join 'J' ends radial mode and merges all objects",
-        "Grab 'G'",
-        "Unique Mode 'Q' unlinks objects data block",
-        "'RMB' and Esc to Cancel",
-        "'Shift' to snap offset",
-        "'Mouse Wheel' Increase/Decrease Count"
-        ]
-        for index, l  in enumerate(lines):
-            text = l
-            blf.position(font_id, (width/2) - 200, (height/2 -200) + 20 * index, 0)
-           
-            blf.draw(font_id, text)
-
-def RA_draw_B(self, context, prefs):
-    height = bpy.context.region.height
-    width = bpy.context.region.width
-    CO = bpy.context.object
-    #+-----------------------------------------------------------------------+#
-    vertices = (
-    (width/2 - 80 , height/2 - 215),(width/2 + 80, height/2 - 215),
-    (width/2 - 90, height/2 - 233),( width/2 + 90, height/2 - 233) ) 
-
-    indices = (
-        (0, 1, 2), (2, 1, 3))
-    
-    shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR')
-    batch = batch_for_shader(shader, 'TRIS', {"pos": vertices}, indices=indices)
-    
-    shader.bind()
-    
-    shader.uniform_float("color", (0.8,0.4,0.0,1))
-    batch.draw(shader)
-    #+-----------------------------------------------------------------------+#
-    vertices = (
-    (width/2 - 216 , height/2 - 234),(width/2 + 206, height/2 - 234),
-    (width/2 - 220, height/2 - 254),( width/2 + 200, height/2 - 254) ) 
-
-    indices = (
-        (0, 1, 2), (2, 1, 3))
-    
-    shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR')
-    batch = batch_for_shader(shader, 'TRIS', {"pos": vertices}, indices=indices)
-    
-    
-    
-    shader.bind()
-    shader.uniform_float("color", (0.15,0.15,0.15,1))
-    batch.draw(shader)
-    #+-----------------------------------------------------------------------+#
-    vertices = (
-    (width/2 - 96 , height/2 - 253),(width/2 + 96, height/2 - 253),
-    (width/2 - 86, height/2 - 274),( width/2 + 86, height/2 - 274) ) 
-
-    indices = (
-        (0, 1, 2), (2, 1, 3))
-    
-    shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR')
-    batch = batch_for_shader(shader, 'TRIS', {"pos": vertices}, indices=indices)
-    
-    shader.bind()
-    shader.uniform_float("color", (0.15,0.15,0.15,1))
-    batch.draw(shader)
\ No newline at end of file